marketing computer games that run over the internet jon monsarrat

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Marketing Computer Games that run over the Internet Jon Monsarrat

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Page 1: Marketing Computer Games that run over the Internet Jon Monsarrat

Marketing

Computer Games

that run over the Internet

Jon Monsarrat

Page 2: Marketing Computer Games that run over the Internet Jon Monsarrat

Company Background

• High-Tech Internet Company• Founded in 1994• Entertainment Software• Specialty: Communities of

100,000+• 55 Employees in the Boston Area• First Product: A Hit Game• Springboarding to New Markets

Page 3: Marketing Computer Games that run over the Internet Jon Monsarrat

The Broad Market• Content• Graphics Tech• Hit-Based

Electronic Entertainment

Page 4: Marketing Computer Games that run over the Internet Jon Monsarrat

A More Focused Market• Content• Graphics Tech• Hit-Based

Electronic Entertainment

Internet Games

• Interactivity• Network Tech• First-mover

Page 5: Marketing Computer Games that run over the Internet Jon Monsarrat

Our Market: MMP Games• Content• Graphics Tech• Hit-Based

Electronic Entertainment

Internet Games

• Interactivity• Network Tech• First-mover

Massively Multiplayer

• Community• Ongoing Revenue• Content Tools

Page 6: Marketing Computer Games that run over the Internet Jon Monsarrat

Online Game Growth

The total online gaming market is expected to reach $4.9b by 2004

0

1

2

3

4

5

6

1999 2000 2001 2002 2003 2004

Ma

rke

t re

ve

nu

es

in

$ b

illi

on

WesternEurope

U.S.

Source: Datamonitor

CAGR: 127%

$82M$250M

$880M

$1.8B

$3.4B

$4.9B

Page 7: Marketing Computer Games that run over the Internet Jon Monsarrat

MMP: An Online Country Club

• Community• Individuality & Status• Something to Do

• Limited Interactivity• Faceless Opponents• Something to Do

Other Internet Games MMP Entertainment

Page 8: Marketing Computer Games that run over the Internet Jon Monsarrat

Vertical ChainRetail Sale

$$$

Web Ads$$$

Monthly Fee to Play

$$$

Turbine

GameTech

Internet

Tech

Community

Tech

Content

Content

Tools

Game Developer

Up-front Cash

RetailDistributio

n

Manufacturing

Distribution

Promotion

MicrosoftWeb Site

DevelopmentWeb

Marketing

Portal

Customer Mgmt Ongoin

gContent

ServerMgmt

Ongoing Support

Community

Mgmt

Page 9: Marketing Computer Games that run over the Internet Jon Monsarrat

Ongoing RevenueRetail Sales

Sources: PC Data, ZDNN

$30 Once

UltimaOnline

225K

Diablo

1.2M

Command& Conquer

730K

DeerHunter

945K

EverQuest

225K

1200

900

600

300

0

Sale

s

(th

ou

san

ds)

50

30

20

10

0

Reven

ue (

US

$m

)

Retail sales Online fees

$43.1M$29.1M $28.2M

$17.3M$17.8M

40Revenues $10

Monthly

Page 10: Marketing Computer Games that run over the Internet Jon Monsarrat

First Product: Asheron’s Call

• retail release November 1999• #1 best-selling game of

November 1999 (Chips & Bits)

Page 11: Marketing Computer Games that run over the Internet Jon Monsarrat

18 Awards for Asheron’s Call CNET’s

RPG Gameof the Year

Game of the Year

Outstanding TechnicalAchievement of the Year

Page 12: Marketing Computer Games that run over the Internet Jon Monsarrat

What Makes a Hot Startup?

Product Issues• Market position• Expected growth • Minimize content risk• Recurring revenue• Revenue multiples• Scalable business model• Strong partners• Customer relationships• Broader technology base

Non-Product Issues• Media attention• Management team• Strong investors