learn music with pipo - pipoclub.com · this new edition contains the new learning objective: the...

13
General introduction.................................................................1 Learn music with Pipo..............................................................1 For parents and teachers ..........................................................2 Use of the mouse .....................................................................3 To start ....................................................................................3 Options ....................................................................................4 Rock band games.......................................................................5 The snails ...........................................................................5 The american indian............................................................5 The little birds ....................................................................6 The train .............................................................................6 Classical orchestra games..........................................................7 The fish...............................................................................7 The paintbrush....................................................................8 The spiders .........................................................................8 The hippopotamus..............................................................9 Instrument families games ........................................................10 The radio.............................................................................10 Pipo's car ............................................................................11 The spaceship......................................................................12 Scores .......................................................................................12 Credits......................................................................................13 Pipo is a collection of education games on CD-ROM that, through their presentation and the creative way they treat different themes, quickly capture children’s interest.The software build up different areas of the school curriculum and the skills necessary for children's learning and development. They have been created and coordinated by child psychology professionals, including contributions from teachers and specialists in each area. Clear, simple and very stimulating, they aim to let children work through the activities by themselves at their own pace and learn through play, encouraging and stimulating intuition, reasoning, creativity... Although the child sees these games as just games and has fun trying to solve them, from a pedagogical point of view, each one delivers a specific set of learning goals for children. They cover an extensive range of ages, going from 2 years old up to 8, 10 or even 12 years old. Children move forward at their own personal learning pace, depending on their age and prior knowledge. Some programs also include the possibility of regulating the level of difficulty. These have proved to be very useful for children with learning difficulties or in special education. Learn Music with Pipo is mainly aimed at children from 2 years old, although it is suitable for a wide range of ages. It has been designed with very young children in mind, though many of the games in the advanced levels are very stimulating for older kids or even for adults. The objectives pursued in this game are based in music and use this to stimulate intelligence, but the program presents educational challenges that go much further than the purely musical. Through music, different skills are practiced, such as: aural memory and discrimination, recognizing images of objects by the sounds that they make, creativity through creating melodies, etc. LEARN MUSIC WITH PIPO LEARN MUSIC WITH PIPO MUSICAL GAMES FOR ALL AGES index pipoclub.com (spanish site) www.pipogames.com Check Pipoclub on the Internet for up-to-date information about the collection. Free games! 1 General Introduction www.pipoclub.com CHOOSE THE MOST APPROPIATE FORMAT: CD-ROM ONLINE DIGITAL/DOWNLOAD SCHOOLS Pipo offers license deals for schools. Learn and have fun with your classroom friends.

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General introduction.................................................................1Learn music with Pipo..............................................................1For parents and teachers ..........................................................2Use of the mouse .....................................................................3To start ....................................................................................3Options ....................................................................................4Rock band games.......................................................................5

The snails ...........................................................................5The american indian............................................................5The little birds ....................................................................6The train .............................................................................6

Classical orchestra games..........................................................7The fish...............................................................................7The paintbrush....................................................................8The spiders .........................................................................8The hippopotamus..............................................................9

Instrument families games ........................................................10The radio.............................................................................10Pipo's car ............................................................................11The spaceship......................................................................12

Scores .......................................................................................12Credits......................................................................................13

Pipo is a collection of education games on CD-ROM that, through their presentation and the creative way they treat different themes, quickly capture children’s interest.The software build up different areas of the school curriculum and the skills necessary for children's learning and development.

They have been created and coordinated by child psychology professionals, including contributions from teachers and specialists in each area. Clear, simple and very stimulating, they aim to let children work through the activities by themselves at their own pace and learn through play, encouraging and stimulating intuition, reasoning, creativity...

Although the child sees these games as just games and has fun trying to solve them, from a pedagogical point of view, each one delivers a specific set of learning goals for children.

They cover an extensive range of ages, going from 2 years old up to 8, 10 or even 12 years old. Children move forward at their own personal learning pace, depending on their age and prior knowledge. Some programs also include the possibility of regulating the level of difficulty. These have proved to be very useful for children with learning difficulties or in special education.

Learn Music with Pipo is mainly aimed at children from 2 years old, although it is suitable for a wide range of ages. It has been designed with very young children in mind, though many of the games in the advanced levels are very stimulating for older kids or even for adults.

The objectives pursued in this game are based in music and use this to stimulate intelligence, but the program presents educational challenges that go much further than the purely musical. Through music, different skills are practiced, such as: aural memory and discrimination, recognizing images of objects by the sounds that they make, creativity through creating melodies, etc.

LEARN MUSIC WITH PIPO

LEARN MUSIC WITH PIPOMUSICAL GAMES FOR ALL AGES

index

pipoclub.com (spanish site)

www.pipogames.com

Check Pipoclub on the Internet for up-to-date information about the

collection.

Free games!

1

General Introduction

www.pipoclub.com

CHOOSE THE MOST APPROPIATE FORMAT:

CD-ROMONLINE

DIGITAL/DOWNLOAD

SCHOOLSPipo offers license deals for schools. Learn and have fun with your classroom friends.

Most of the games are short and can be interrupted at any moment. It is not necessary to wait until the game is finished. The majority of the games have an animated feature if you manage to reach the end of the game, which encourages the children to finish the task, since they are rewarded for their efforts. Moreover, the content design is attractive and quickly captures the child’s interest.

There is a big variety of games. This allows you to adapt the games to the interests and abilities of each child, independent of their age. This also makes the program suitable for children with learning difficulties or for gifted children.

The duration of each game varies according to the function of the childs rhythm of learning and motivation. There are no time limits and the games can be interrupted and shut down at any given time.

You can use the piano keyboard template (enclosed with the product) placed over the keyboard to let the child experiment and have fun with this musical instrument.

The concept of Pipo was created so as the child can interact with the computer as if it were a toy, with the objective of learning and having fun at the same time. It is important that they explore, investigate and discover the options of the game allowing a greater interest, motivation and output in their learning.

The game offers the possibility of playing in three different languages: Spanish, English and Catalan, in this way allowing the child to have a basic knowledge of other languages apart from their own. For the very small up to four years old it is recommended for them to play in their own maternal language or at least until they become familiar with the game. It is especially useful for children who are learning a second language.

The games count the hits and misses: the points are important as they serve as an incentive to motivate the child to continue playing, making them try harder to improve their learning, but you must keep in mind that they are not significant in themselves.

Also, all the games have various levels of difficulty, which allows you to adapt the game and move up through the levels while you learn and interiorize the contents. Once you have succeeded in a level, the program asks you if you want to change the level or, on the other hand, if you prefer to continue at the same level.

This new edition contains the new learning objective: the snake charmer (see page 13). This motivates children a lot as they can see their progress in a fun way. However, since this product is aimed at a wide age range, the higher levels and some games can only be solved by older children. It is important not to put any pressure on children to solve all the games or to solve games that do not correspond to their age.

We recommend the following (at the easiest levels) for younger children: the paintbrush (to color), the snails, Pipo's car and the fish.

HELP BUTTON

In all the games you can press on the F1 key to get a summary of how the game works. You can also go at any time to General Help. This consists of the following parts:

for parents and teachers

1. How does the program work.2. Games.3. General.4. Tips for learning.

KEYBOARD

In the games where a keyboard appears, you can

play using either the mouse or the computer keyboard.

Place the template so that the D note is above the Q key

of the keyboard.

LANGUAGES - F6

LEVELS

In each level you will win another note for the snake charmer. You have to reach the last level to complete

the game.

To change between:

upper case, lower case or joined-up writing.

2

HELPSOn pressing F1

a help line appears

Play to“Learn music

with Pipo”.

Learning guide.

Demos (available only in Spanish).

Uninstall.

Using the mouse means that children can easily manage all the games. It is preferable that the child learns to use a standard mouse from the beginning. Some 2-year-old children can use it and from 3 years old almost all can.

We recommend alternatives such as a trackball, a mouse that is easier to use, only when it is not possible to control a standard mouse or for those who have problems with motor control.

For younger children, you could use a smaller mouse (designed for laptops), which can help children learn to use the mouse.

To move objects in the Pipo games, we use the philosophy of “one click” to pick something up and “another click” to let it go. This is simpler than the drag and drop method since, once the child has picked something up, it is not released until the child decides to let it go using another click

Once you insert the CD, the program will ask if you want to see the demos, the learning guide, or start playing.

From the screen where Pipo is presented, we can access the games by pressing on the button 'play', or go to the screen option (F5) where we can see a rundown of all the games. The child should write his or her name twice to avoid errors.

Help. Gives a brief rundown of the functions of the game, from here you can access the general helpline where you can consult useful guidelines for parents and teachers. Windows users can access by clicking F1 key.

Options. A general visit to all the contents and configurations of the game (see page 4, section Options). Windows users can access by clicking F5 key.

Languages. This product offers the possibility to play in any of these three languages: Spanish, English and Catalan.Windows users can access by clicking F6 key.

Scores. A visual up-date of the child progress (see section Scores). Windows users can access by clicking F9.

THE BAZAAR

Once you have clicked on "Play" the first screen of the game will appear: a view of the bazaar. From here you can go to the different games and activities.

If your name is already on the list,

just select it.

Options F5

Exit

USE OF THE MOUSE

to start

SNAKE CHARMER

If you have some musical notes, click here to see the

charmer (see page 13).

3

If it is your first time, write your name (the

same way) twice.

Credits

PLAY

THE SCENES

In total there are three scenes: the rock band, the classical orchestra and families of musical instruments. In each one the child can explore and press on the objects, Pipo will show them how to pronounce and write. The children will feel the need to imitate Pipo, which helps make them improve their speech.

On the interior bar of each scene, you can see the icons for the games together with scroll of notes, in which the numbers of notes obtained and those which can be obtained are shown in that particular game. By this way the child has a brief up-date of their progress in the games of each scene.

Achievement certificate of the scene: Only when you have surpassed all the games in the scene, you can access and print out the diploma of this section. The diploma also has the date when it was obtained printed on it.

From the key (F5) you can visualize all the possibilities that the programe has to offer. Allows a quick look and rundown of the contents of the game.

BACKGROUND MUSIC If you want background music to play in the scenes, or if, on the other hand, you don’t want to hear any music while you play.

LETTER TYPE: If you want the button letter type available on any screen or if you want to select a letter type by defect it is not changeable.

PRINTER: You can also activate or deactivate the printer. If you don’t want to print the diploma or the score screen, deactivate the button.To avoid young children using the button by mistake we recommend that you only turn it on when you need to.

PIPOCLUB.COM & PIPOGAMES.COM: Option to connect to the Internet: To allow or not the connection to Internet to visit Pipo's website.

CURSOR SPEED: For slow computers, use this button and improve the speed of your cursor.

Click on the arrows to see all the games.

Scores F9

Exit

Instrument families.

The Rock Band.

Access to the snake charmer.

The Classical Orchestra.

Player.

Special buttons.

4

F5: Key for quick access to options.

Only windows users.

opTIONS

OBJECT LIST BUTTON

You can see which objects are already activated.

Brief explanation of each game.

Print template.

Configuration options: background music, printer, letter type, Internet and

cursor speed.

In the scenes Pipo will show you a lot of words, how to pronounce and write them.

Type of letter Button to change upper case,

lower case and joined-up writing.

The games and the notes collected in each game.

Clicked objects.

Snakes: to go tothe charmer.

ACHIEVEMENTCERTIFICATES

You can print it out and colour it in.

Children can explore and press on the objects, Pipo will show them how to pronounce and write. The children will feel the need to imitate Pipo, which helps make them improve their speech.

Learning aims:Identify melodies that are the same.Train your musical memory.

How is it played?Place the two snails that have the same tune into the basket.

This is a listening and memory game. The snails will play a familiar simple tune and you have to find the pair that plays the same tune.

Listen to the snails one by one. To listen to the tune, you have only to pass the mouse over the top of the snail. Once you have found the one that sounds the same, click on it and move it to the basket. Click again to let it go.

There are 4 levels in this game, the difference is the number of pairs you need to make.Level 1: 3 pairs.Level 2: 4 pairs.Level 3: 5 pairs.Level 4: 6 pairs.

Learning aims:Learn the name and position of the notes on a piano keyboard.

How is it played?Shoot an arrow at each of the keys that Pipo asks you to. Especially note the position of the white key you have been asked for with respect to the darker black keys.

Move the mouse over the snails to hear their tune.

“Loudspeaker” button:to repeat the exercise

instructions.

“Levels” button.

THE AMERICAN INDIAN

THE SNAILS

skills

Short term and long term memory

Visual short-term memory

Concentration and attention span

Reflection

Recognition of melodies

SKILLS

Hearing memory

Recognition and differentiation of musical notes.

Sound discrimination

Hand-eye coordination

Fine motor skills

Reproduction

Composition

ROCK band games

5

Hits, misses and solved percentage.

Rock band games.

“Help” button F1.List of objects

already activated.

Snakes: to go to the charmer.

Use the mini keyboard to help you see the position

of the note.

Hits and misses.

Choose a key and shoot!

“Loudspeaker” button:to repeat the exercise

instructions.

"Levels" button.

There are 4 levels in this game:

Level 1: you play with one scale. You have visual help on the wall of the fort (where the names of the notes are written) and also from the keyboard at the bottom.Level 2: you play with 3 scales. If you want, you can use visual help on the wall of the fort (choose ‘with help’) and the names of the notes will appear. You also have the keyboard at the bottom to help you. Level 3: you play with 3 scales. If you want, you can activate the keyboard at the bottom. To see it choose ‘with help’.Level 4: you play with 3 scales and there is no help.

Learning aims:Learn the position of the notes in a musical staff.Differentiate and discriminate aurally the sounds of the basic musical notes.Stimulate and optimize the sense of hearing.

How is it played?Place the birds in their nests and learn the positions on the staff of the musical notes in the key of G. Click on the bird, move it to the correct nest and let go by clicking again. The bird will make the shape of a note.

There are 6 levels in this game:

Level 1: place 3 birds, with help on the post (the musical notes will appear). You play with the notes of one octave (from C to C).Level 2: place 5 birds, with help on the post (the musical notes will appear). You play with the notes of one octave (from C to C).Level 3: place 5 birds, with optional help on the post (if you click on the yellow question mark, the names of the musical notes will appear). You play with the notes of one octave (from C to C).Level 4: place 5 birds, without help on the post. You play with notes from C to B.Level 5: place 4 birds, without help on the post. You play with notes from B to G.Level 6: place 5 birds, without help on the post. You play with all the notes.

Learning aims:Learn the concepts of high- and low-pitched.Order notes according to their sounds (the intensity, vibration and timbre).Discover and explore ascending and descending sequences of notes.

How is it played?Attach the wagons behind the engine according to the tone, or pitch, of their sound (from the lowest to the highest).

First, pass the mouse over the wagons on the grass and listen to the notes they play. Then, place them behind the engine with the deepest note next to the engine and the highest note at the end. When you think you have them in the correct order, click the OK button.

Place each little bird in its nest.

“Loudspeaker” button:to repeat the exercise

instructions.

"Levels" button.

THE LITTLE BIRDS

the TRain

SKILLS

Hearing memory

Sound sequencing

Sound discrimination

Concentration and attention span

Recognition of musical notes

Hand-eye coordination

Pass the cursor over each bird and pay

attention to the note that sounds.

7

SKILLS

Discriminate between low- and high-pitched sounds.

Visual memory

Hearing memory

Sound discrimination

Sound sequencing

NOTE!

We place G on the second black line from the bottom.

6

HELP KEYBOARD

Especially note the position of the white key you have

been asked for with respect to the darker black keys.

You don’t need to put them in the correct order straight away. If you place a new wagon on top of one already there, the new one will take its place. You should try listening to your sequence before you click OK.

To place a wagon, click on it and move it, then click again to let it go.

There are 6 levels of difficulty: as the level becomes more difficult, more wagons will appear with tones more similar to each other.

Level 1: 3 wagons with quite different notes from within an octave, i.e. they sound very different from each other.Level 2: 4 wagons with fairly different notes from one octave.Level 3: 5 wagons with notes from one octave.Level 4: 6 wagons with notes from one octave.Level 5: 7 wagons with notes from one octave.Level 6: 4 wagons with notes, plus the sharps and flats, from two octaves.

Children can explore and press on the objects, Pipo will show them how to pronounce and write. The children will feel the need to imitate Pipo, which helps make them improve their speech.

Learning aims:Stimulate aural abilities, as well as learning different musical sounds and discriminating between them.

How is it played?Listen carefully to the sound of the submarine. Then pass the mouse over each fish and click when you hear one that sounds the same as the submarine.

There are 4 levels in this game:

Level 1: you have to choose from 3 fish. The sounds are quite different notes within an octave (they sound very different from each other).

If you pass the mouse over the top of each

fish, you will hear the sound of it.

“Levels” button.

Choose a wagon and place it behind

the engine.

“Levels” button:

Click on the fish that sounds the same as the

submarine.

Pass the cursor over each wagon and listen

to their tone.

Hits, misses and solved percentage.

SKILLS

Hearing memory

Concentration and attention span

Reflection

Recognition of sounds

Hand-eye coordination

THE GAMES OF THE CLASSICAL ORCHESTRA

THE FISH

7

The games of the classical orchestra.

“Help” button F1.

List of objects already activated.

Snakes: to go to the charmer.

Level 2: you have to choose from 4 fish. The sounds are quite different notes from within 2 octaves (they sound very different from each other).Level 3: you have to choose from 5 fish. The sounds are notes from within 2 octaves.Level 4: you have to choose from 6 fish. The sounds are notes within 2 octaves, including sharps and flats.

Learning aims:Learn to recognize the sounds of the basic musical notes in a fun way.

How is it played?Color the pictures according to the musical note of each area.

There are 4 levels in this game:

Level 1: display mode I. Children meet the seven basic notes of the scale with simple pictures (7 areas). Each area is a note (from C to B). The picture will color in when you click on each area. It is ideal for the youngest players.Level 2: display mode II. Similar to the previous level, but with more complicated pictures (more areas). Each area is a note (from C to B). To color in you have only to click each area.Level 3: practice mode. Each area is a note (from C to B). To color in you have to choose a color from the bottom, move to the area with the same note and click again.Level 4: question mode. There are no notes shown on the picture. You have to click on an area, listen carefully to the note, and then find the color at the bottom that has the same note. Once you have chosen the color, click on the area again to color it in.

Learning aims:Familiarize yourself with the musical notes.Stimulate aural sensitivity and creativity.Place the notes on the staff in the key of G.

How is it played?Look at the notes and pay attention to them, then repeat the sequence by playing it on the piano.

In this game you can use either the mouse and click on the keys of the piano you see on the screen or the ‘keyboard’ template and press the keyboard of the computer.

When you get it right the keys will change to

black.

Choose a level to play with.

THE PAINTBRUSH

“Printer” button: you can print the picture.

See options (F5).

“Help” button for adults.

9

THE SPIDERS

“Levels” button.

8

SKILLS

Discrimination of sounds

Recognition of musical notes

Hearing memory

Discrimination of colors

Association of sounds and images

SKILLS

Hearing memory

Concentration and attention span

Recognition of musical notes

Hand-eye coordination

Fine motor skills

Sensory stimulation

Sound reproduction and sequencing

In this level you have visual help on the keys

of the keyboard.

There are 9 levels in this game: as the level increases, the number of notes you have to repeat, the number of jumps between the notes, and the number of octaves increase, and there is no help.

Level 1: you have to repeat 3 notes of an octave. You have visual help on the music score and optional help on the piano keyboard.Level 2: you have to repeat 4 notes of an octave. You have visual help on the music score and optional help on the piano keyboard.Level 3: you have to repeat 6 notes of an octave. You have visual help on the music score and optional help on the piano keyboard.Level 4: you have to repeat 6 notes of an octave and a half. You have optional visual help only on the music score.Level 5: you have to repeat 6 notes of an octave and a half. You have visual help only on the music score.Level 6: you have to repeat 8 notes of an octave and a half. You have visual help only on the music score.Level 7: you have to repeat 8 notes of two octaves. There is no visual help.

Learning aims:Reproduce sound sequences with the piano keys.Become familiar with the piano keyboard.Differentiate the different musical notes.

How is it played?Listen carefully to the sound sequence and then repeat it. It is a memory game. You have to repeat the sequences of sounds by clicking on the floating trucks.

There are 9 levels of difficulty. The number of notes you have remember and whether they are white or black (semitones) changes.

Level 1: sequences of 3 notes. With visual help.Level 2: sequences of 4 notes. With visual help.Level 3: sequences of 5 notes. With optional visual help.Level 4: sequences of 6 notes. With optional visual help.Level 5: sequences of 4 notes more difficult. With optional visual help.

Children can explore and press on the objects, Pipo will show them how to pronounce and write. The children will feel the need to imitate Pipo, which helps make them improve their speech.

Repeat the sequence.

“Levels” button.

“Hippopotamus” button: it is a visual help to show you where to click.

Hits and misses.

THE HIPPOPOTAMUS

SKILLS

Sound sequencing

Hearing memory

Concentration and attention span

Fine motor skills

Sensory stimulation

Reproduction

Composition

INSTRUMENT FAMILIES games

THE RADIO

KEYBOARD TEMPLATE

Make sure you place the template correctly.

You can print a new one in the ‘Options’ screen.

KEYBOARD TEMPLATE

Make sure you place the template correctly.

You can print a new one in the ‘Options’ screen.

List of objects already activated.

Snakes: to go to the charmer.

Instrument families games.

“Help” button F1.

Learning aims:Develop creativity using music.Learn to discriminate between different sounds, rhythms and tunes through the musical notes.

How is it played?Play and experiment with the keyboard. You can create and replay your own tunes or, if you prefer, listen and learn popular songs. This game does not have a scoring system.

We have separated out 3 zones:

A. RADIO ZONEIncludes everything relating to the radio and the tune currently playing. This could be a prerecorded tune or your own creation that you have saved. In this part you will find: – The title and its icon.– The ‘instrument’ button is to choose the family and the instrument you want the radio to play: there are lots so you can find the one you like best.– The ‘silence’ button: the tune will continue playing but we DON’T hear it, we only see the keys that we have to play. This is useful when you are learning to play songs. You can use the ladybird so that you hear only what you play on the keyboard.– The radio buttons (in the order you read them):‘Play’ button: to play the tune.‘Stop’ button: to stop playing the tune and start again.‘Rec’ button: to record your own tunes.‘Repeat’ button: to play the tune on a loop.‘Pause’ button: to pause the tune.‘Speed’ button: to speed up or slow down the tune. Up is faster and down is slower.‘Duration’ button: this shows how long the tune is and how much has been played.

B. KEYBOARD ZONEIncludes the keyboard and anything related to it, so:– The ‘ladybird help’ button: if we turn it on, an arrow shows us the key that is going to play just before it sounds. The ladybird shows us the key that it is playing. It is very useful for learning to play songs.– ‘Instrument’ button: to choose the family and the instrument that the keyboard will play.

C. THE BAR ZONE:– ‘My tunes’ button: to see the list of melodies that you have recorded. You can save up to 12 melodies.– ‘Nursery rhyme’: to see the list of 10 tunes that you can learn to play. The tunes are different in different languages. If you want to play the songs of

SKILLS

Discrimination of sounds and rhythms.

Visual memory

Creativity

Recognition of emotions and feelings.

Fantasy

Imagination

Sensory stimulation

Reproduction

Composition

A. RADIO ZONE:

Determine the sound of the tune you have chosen.

“Silence” button.

Tune title.

Radio buttons.

B. KEYBOARD ZONE:

“Ladybird help” button.

“Instrument” button: determines the sound

of the keyboard

KEYBOARD TEMPLATE

Make sure you place the template correctly.

You can print a new one in the ‘Options’ screen.

KEYBOARD BUTTONS

C. BAR BUTTONS:“select a tune" button, "my tunes" button and Sharp/flat' button.

10

another language, first click F6 and choose your language. To see the complete list, go to page 12.– 'higher-lower pitch' button: to listen to how both the keyboard and the radio sound one octave higher or lower.

HOW DO I CREATE AND STORE MY OWN TUNES?Click on the REC button and then play the piano. When you have finished your composition and you want to store it, click on the STOP button. This will open a list where you can give your composition a title and store it. Click OK to finish.

HOW CAN I USE THE RADIO TO LEARN TUNES?Click on the ‘popular tunes’ button and choose one from the list that Pipo gives you. Click PLAY to hear it. To learn it, use the ‘Silence’ button and try to play the keys, using the ladybird to help you.

Learning aims:Learn the names of the musical instruments.Learn the sounds of the musical instruments.Match each instrument with its sound.

How is it played?Click on the instrument that Pipo asks you for, take it to the trailer, and click again to let it go.

There are 6 levels of difficulty:

In L1 and L2 you practise only very popular instruments that are very different from each other. In L1 you learn their names and in L2 the sounds. You can choose from 3 different answers.

In L3 and L4 you use many instruments from different families. In L3 you learn the names and in L4 the sounds. You can choose from 5 different answers.

In L5 and L6 you have to recognise the sounds of instruments from within the same family. In L5 you learn the names and in L6 the sounds. You can choose from 4 different answers.

Learning aims:Learn short popular tunes (nursery rhyme).

How is it played?Shoot the spaceship’s ray and learn tunes. This is a memory game, where you can use the mouse or the keyboard.

Before beginning, Pipo will ask you to choose a tune and a level. Depending on the level, you will hear longer or shorter fragments.

There are different tunes in each language. If you want to play in another language, click F6 and choose your language.

PIPO'S CAR

SKILLS

Recognition of instruments

Concentration and attention span

Sound discrimination

Short term and long term memory

Visual memory

THE SPACESHIP

LANGUAGES10 different tunes for each language.

KEYBOARD TEMPLATE

Make sure you place the template correctly.

You can print a new one in the ‘Options’ screen.

11

TUNES

The tunes in Spanish are: Cucú cantaba la rana, El cocherito leré, El patio de mi casa, Mambrú se fue a la guerra, Una tarde fresquita, ¿Dónde están las llaves?, Un barquito chiquitito, Tengo una muñeca, Don gato y Canción de cuna.

The tunes in English are: Baa baa blacksheep, Alphabet song, Hickory dickory dock, Three blind mouse, Humpty dumpty, This old man, Oh Susanna, Mary had a little lamb, Jingle bells, Happy birthday.

The tunes in Catalan are: Cargol treu banya, Del lleó no tinc por, L'elefant amb bicicleta, La mosca, El gegant del pi, En Joan petit, Dins la fosca, Ara ve Nadal, El trineu, Tic tac.

Each song can be practiced in 4 levels. As the level increases, the length of the series of notes that the tune has been divided into increases. You receive a musical note for each song, regardless the solved level. We recommend that you play right to the last level so that you learn the tune well.

The program follows up the progress and scores of each player. This keeps the children constantly motivated to improve and continue playing.

So that the parents and/or tutors can assess the progress, they can look at the score screen where the results for each game are shown. This page can be printed, with the name of the player and the date.

Remember that you can deactivate access to the printer in the configuration screen so that young children don’t press the button indiscriminately and waste paper.

THE SNAKE CHARMER – LEARNING OBJECTIVE

This new edition includes a fun tally of progress to motivate children to solve different levels. In each game you will recieve lots of musical notes that you keep in the music folder. Click on this folder to get a musical note and place it on the music scroll. So, in each game you will get lots of musical notes that you can put in your folder. When you go to the snake charmer page, click on this folder to take out a musical note and place it on the score on the music stand.

SCORES

FINAL DIPLOMA

MUSICAL NOTES Take the notes from the folder and place

them on the stand.

This is Deepak, the snake charmer. Folder for music notes

and music stand with score.

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Press this button to access the scoring screen.

Windows users have a quick access by clicking the key F9.

If you want to see an explanation about the game on the bar, pass

over the games with the mouse.

“Printer” button.

Level of the games.

Click here to go to the snake charmer.

CHOOSE A TUNE AND A LEVEL

“UFO help” button: the keys that

are playing light up.

“Select a tune” button: choose which tune you

want to learn.

Hits, misses and solved percentage.

As this product is designed for a wide range of ages, the higher levels and some of the games can only be solved by

older children.

It is important that you never pressurise your

child to finish everything or to solve games that are not suitable for your child’s

age.

THE DIPLOMA

As a reward for so much work and as a way of saying thank you for having helped the snake charmer, Pipo will give you a very special present, the Diploma.

The diploma has the name of the player and the date on which he or she finished the product.

Produced by: CIBAL Multimedia S.L.Original idea and direction: Fernando DarderOriginal graphical creation: Eva BarcelóGraphical design and illustration: Eva Barceló, Javier Liébana, Miquel AlbertíProgramming: Marc Puig, Fernando Darder, Alicia GonzálezPipo's voice (Spanish and Catalan): Aina CortésPipo's voice (English): Frances McMahonSnake charmer's voice : Carlos MagnussonOriginal music: Carlos Cristos, Pedro DarderPopular tunes: Gori MatasLearning guide design: Eva BarcelóGeneral direction: Domingo SanzCommercial department: Pilar GómezCollaborators: Carlos Darder, Aina Darder, Toni Darder, Marta Romero

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Copyright © 1996-09. Cibal Multimedia.

Total and/or partial reproduction, adaptation or translation without prior permission writing is forbidden, except where permitted by the laws of author rights.

Legal deposit: PM 349-1997. ISBN 978 84 920902-2-8. All rights reserved.

www.pipoclub.com

www.pipogames.com

credits