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    Jak And Daxter: The Precursor Legacy

    FAQ/Walkthrough

    by John 'Wntermute' Gall [[email protected]]

    Version 1.5 (3-27-02)

    (c) 2002 John Gall aka 'Wntermute'

    This is a FAQ for Jak & Daxter: The Precursor Legacy for

    the Playstation 2 from the talented developers at Naughty

    Dog.

    Contents:

    1. Version History

    2. Story

    3. Controls

    4. Quest Items

    5. Eco Types

    6. Walkthrough

    A. Geyser Rock

    B. Sandover Village

    C. Sentinel Beach

    D. Forbidden Jungle

    E. Misty Island

    F. Fire Canyon

    G. Rock Village

    H. Lost Precursor City

    I. Boggy SwampJ. Precursor Basin

    K. Mountain Pass

    L. Volcanic Crater

    M. Snowy Mountain

    N. Spider Cave

    O. Lava Tube

    P. Gol And Maia's Citadel

    Q. The Large Precursor Door

    7. Bosses

    A. Dark Eco Plant

    B. Klaww8. Mini-Games

    A. 'Catch 200 Pounds Of Fish'

    B. 'Protect Farthy's Snacks'

    9. FAQs

    10. Glitches & Bugs

    11. Conclusion & Copyright

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    ==================

    1. Version History

    ==================

    v0.1 (12-07-01) - Initial Revision; all but one Power Cell

    objective name found. played through the whole game in

    under 2 days with only 2 Power Cells and 1 Orb remaining to

    be found. I'll be reworking the Orb Locations portion as

    this document evolves.

    v0.2 (12-07-01) - Started work on Orb and Scout Fly

    Locations. Removed pieces left over from the Demo FAQ I was

    working from. Removed incorrect piece in Demo/Game

    comparison question. Finished Orb & Scout Fly locations up

    to Rock Village.

    v0.3 (12-14-01) - Returned from hiatus; Finished Orb &

    Scout Fly locations up to Lava Tube. Added dedication in

    Section 11, added Green & White Eco, added Glitches & Bugssection.

    v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol

    & Maia's Citadel. Added more bugs. Corrected small error in

    Precursor Robot boss info. Added more special moves to

    Controls section.

    v1.5 (03-27-02) - Long overdue interim update. The old

    email address was shut off due to the Cox conversion from

    the @Home network to their own. Moved the area-specific

    FAQs to their respective areas. Will work on updating formore frequently asked questions later.

    ========

    2. Story

    ========

    Here is the story of the world of Jak & Daxter:

    Jak and Daxter are two elf-like friends that live on one of

    a group of islands. As usual with many pairs of friends,

    they are a truly 'odd' couple: Jak is the strong, silent

    type while Daxter is a seemingly endless source ofwisecracks. Before the game begins, Jak and Daxter sneak

    over to Misty Island where they witness a meeting of

    Lurkers with their masters, Gol and Maia. Before they're

    spotted, they sneak off and find a Dark Eco pool and a

    Precursor artifact. They're discovered and Jak fights off

    the lurker with the Precursor artifact but knocks Daxter

    into the Dark Eco. Daxter jumps out of the sludge as an

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    'ottsel' (part otter, part weasel). They return to the

    Green Sage, Samos, and are told only one person knows

    enough about Dark Eco to turn Daxter back. They also find

    out that the other sages have been out of touch for some

    time and the way to reach them is very dangerous. At this

    point, Samos's daughter Keira offers to help with a

    modified Zoomer that can resist the heat of the fiery

    Mountain Pass.

    It is up to Jak and Daxter to stop the Lurkers' evil plan

    and find a way to turn Daxter into his normal elf form.

    ===========

    3. Controls

    ===========

    Jak & Daxter (expanded by request)Left Analog Stick - Move Jak & Daxter

    Right Analog Stick - Move & Zoom Camera

    X Button - Jump

    O Button - Spinkick

    [] Button - Punch / Shoot Yellow Eco burst

    /\ Button - Look Around (toggle view)

    L1 / R1 Buttons - Duck

    L2 / R2 Buttons - Heads-Up Progress Totals

    Start Button - Pause / Progress Screen

    Jump then Punch - Handstand Dive

    Punch then Jump - UppercutCrouch then Punch - Uppercut

    Crouch then Jump - High jump

    L1 / R1 while moving - Roll

    Jump then Jump - Double-jump (more distance than a

    single Jump)

    Jump, Jump, Spinkick - Double-jump w/ spin (a little

    more distance than Double-jump)

    Roll then Jump - Rolling jump (more distance than

    Double-jump w/ spin

    Jak's A-Grav ZoomerLeft Analog Stick - Turn Zoomer

    Right Analog Stick - Move & Zoom Camera

    X Button - Accelerate

    [] Button - Brake / Shoot Yellow Eco burst

    L1 / R1 Buttons - Jump / Hard turn

    L2 / R2 Buttons - Heads-Up Progress Totals

    Start Button - Pause / Progress Screen

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    Lurker's Cannon (Misty Island - Arena Area)

    Left Analog Stick - Aim Cannon

    X Button - Fire Cannon (hold for farther shot)

    /\ Button - Leave Cannon

    L2 / R2 Buttons - Heads-Up Progress Totals

    Start Button - Pause / Progress Screen

    ==============

    4. Quest Items

    ==============

    These items are part of your quest:

    Precursor Orbs - These appear as mauve eggs with some

    writing on them. You can trade these for power cells with

    various characters and the Oracles along the way; generally

    90 Orbs per power cell from people and 120 Orbs per powercell from Oracles. Most Orbs are in plain sight, but some

    are contained in other objects such as Metal Boxes or the

    Blue Eco Device.

    Power Cells - These are your main objectives in the game.

    They appear as glowing spheres with smaller spheres

    surrounding them. On the Progress Screen, you can see which

    of the power cell objectives you have completed and which

    you have discovered.

    Scout Flies - These are small helicopter-like objects thatwere sent to each area by Keira. They do not begin in plain

    sight; instead, you need to open the red metal boxes they

    are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut

    Dash). In each location, there are 7 Scout Flies that can

    be found for another power cell.

    ============

    5. Eco Types

    ============

    There are several types of Eco in the game. Touching apiece of Blue, Red, or Yellow Eco will add it to your Eco

    Meter. The Eco Meter steadily drains after touching pieces

    of Eco and the effects (and quantity) of Eco are only for

    the last color touched. (example: if you have a full meter

    of Blue Eco and hit a piece of Yellow Eco, your meter will

    show only one piece's worth of Yellow Eco)

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    Blue Eco - The effects of Blue Eco are as follows: Jak's

    movement speed is increased; nearby Orbs and green health

    crystals will glow blue then gravitate toward Jak;

    activation of several varieties of Precursor artifacts and

    devices (Orb Holder Devices, Precursor Doors, Jungle Temple

    Bridge, etc).

    Red Eco - The effect of Red Eco is to increase attack

    power. Under the influence of Red Eco, Jak can knock down a

    vertical bone bridge or kill a Skeleton Lurker with one

    punch; however, his running speed is slightly reduced.

    Yellow Eco - When Jak punches, a ball of Yellow Eco power

    will shoot from his fist. His running speed is reduced.

    Generally, Yellow Eco bursts will travel to the nearest

    place they'll be useful. A jump-shot (shooting a Yellow Eco

    burst while jumping) will be more accurate than a shot

    fired while standing or running.

    Green Eco - When Jak opens most boxes & barrels and/or kill

    a lurker, small pieces of Green Eco will emerge. Collect 50

    small pieces of Green Eco to gain a level back on Jak's

    health meter; if it's full, you can collect up to 50 pieces

    in reserve. Occasionally, you will encounter a large piece

    of Green Eco, it is worth 50 small pieces by itself. In two

    areas, there are Green Eco Vents (Sentinel Beach and

    Precursor Basin), these will return your health to full

    with 50 pieces' worth of Green Eco in reserve. The only

    time Green Eco affects the Eco Meter is in the PrecursorBasin; the Green Eco Vent there is meant for curing the

    Dark Eco infected plants.

    Dark Eco - This form of Eco is toxic. Contact with a box of

    Dark Eco will cause the box to explode and take 1 unit of

    health. Contact with the Dark Eco in the Dark Eco pools in

    various locations will kill Jak.

    White Eco - This form of Eco only exists at ONE place in

    the game, the Gol & Maia's Precursor Robot boss fight. It

    appears as a small piece of the White Eco cloud that formsabove the Precursor Silo; its only use is to deliver the

    final blow to the Precursor Robot. Its actual properties

    are a combination of Blue, Red, Yellow, and Green Eco.

    ==============

    6. Walkthrough

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    ==============

    After watching the Intro Movie, you will be at the training

    area, Geyser Rock.

    A. Geyser Rock

    ==============

    Power Cells: 4

    Orbs: 50

    A.i Geyser Rock - Power Cells

    -----------------------------

    "Find The Cell On The Path" - Go straight along the path

    from the warp portal.

    "Open The Precursor Door" - Use the Blue Eco Vent to fill

    your Eco Meter, then walk to the door.

    "Climb Up The Cliff" - Follow the path past the Precursor

    Door pond.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    A.ii Geyser Rock - Orb Locations

    --------------------------------

    Total: 50

    13 Orbs: Between warp portal and "Find The Cell On The

    Path" Power Cell

    8 Orbs: Along path between the Scout Fly platforms and the

    Precursor Door

    6 Orbs: On the beach below the Blue Eco cluster path

    3 Orbs: Near the Blue Eco Vent

    7 Orbs: In the pond behind the Precursor Door13 Orbs: On the path above the pond

    A.iii Geyser Rock - Scout Fly Locations

    ---------------------------------------

    1- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

    2- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

    3- The stairstepped area past the "Find The Cell On The

    Path" Power Cell4- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

    5- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

    6- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

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    7- The stairstepped area past the "Find The Cell On The

    Path" Power Cell

    A.iv Geyser Rock - Level Structure

    ----------------------------------

    - To Be Completed -

    A.v Geyser Rock - FAQs

    ----------------------

    - None -

    B. Sandover Village

    ===================

    Power Cells: 6

    Orbs: 50

    B.i Sandover Village - Power Cells

    ----------------------------------"Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to

    the Mayor.

    "Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk

    to the uncle.

    "Herd The Yakows Into Their Pen" - Kick, punch, or chase

    the 5 Yakows to guide them into the corral next to the

    Farmer's house.

    'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk

    to the Oracle.

    "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk

    to the Oracle."Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    B.ii Sandover Village - Orb Locations

    -------------------------------------

    Total: 50

    6 Orbs: On the path past the Sculptor's house

    15 Orbs: In the Blue Eco Device near the Birdwatcher's

    house

    9 Orbs: On the cliffs behind the Farmer's house

    5 Orbs: In the tunnel to the Jungle area9 Orbs: On the rock formations between the Farmer's house

    and the Oracle

    6 Orbs: On the beach below the Jungle area

    B.iii Sandover Village - Scout Fly Locations

    --------------------------------------------

    1- In the Fisherman's house

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    2- In the side room of the Mayor's house

    3- On the peninsula below the Sculptor's house

    4- Below the bridge between the Mayor's house and the

    Sculptor's house

    5- In the Farmer's house

    6- On the first rock formation near the Farmer's house

    7- On the ledge near the Oracle

    B.iv Sandover Village - Level Structure

    ---------------------------------------

    - To Be Completed -

    B.v Sandover Village - FAQs

    ---------------------------

    Q. How do I get to the Oracle and Scout Fly in Sandover

    Village?

    A. Using the right timing, you can get across all of the

    rock formations using the double-jump w/ spin. The rollingjump works as well. [See Section 3 - Controls]

    C. Sentinel Beach

    =================

    Power Cells: 8

    Orbs: 150

    C.i Sentinel Beach - Power Cells

    --------------------------------

    "Unblock The Eco Harvesters" - Break the rocks blocking

    the Green Eco Vents. The Power Cell will pop out of thelast vent.

    "Push The Flut Flut Egg Off The Cliff" - Move the egg off

    the cliff by punching or hitting it, then talk to the

    Birdwatcher next to the egg.

    "Get The Power Cell From The Pelican" - Climb the

    pelican's rock formation and hit it. Then quickly run to

    where the Power Cell landed before the pelican can scoop it

    up again.

    "Chase The Seagulls" - On the three Sentinel Stairways,

    the seagulls will be roosting on the left stairway. Run up

    to them and they will move to the middle stairway. Run upto them again and they will move to the right stairway. Run

    up to them again and they will fly up to the waterfall and

    cause a rockslide. The Power Cell will fall onto a step

    near the Green Eco Harvesters.

    "Launch Up To The Cannon Tower" - This requires the "Find

    The Blue Vent Switch" event in the Forbidden Jungle area.

    Use the uncapped Blue Eco Vent to power the Blue Eco

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    Launchers and reach the cannon. The Power Cell will be

    dropped by the Ape Lurker who was controlling the cannon.

    "Explore The Beach" - This Power Cell is out in the open

    in an alcove near the strongboxes.

    "Climb The Sentinel" - This Power Cell is out in the open

    at the top of the middle Sentinel Stairway.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    C.ii Sentinel Beach - Orb Locations

    -----------------------------------

    Total: 150

    7 Orbs: On the beach between the entrance and the

    strongboxes

    21 Orbs: In the strongboxes on the beach

    10 Orbs: On the steps up to the plateau above the beach

    5 Orbs: On the natural bridge at the waterfall

    5 Orbs: At the bottom of the waterfall5 Orbs: On a ledge of the cliff above the two wooden

    pillars

    10 Orbs: At the bottom of the two wooden pillars

    6 Orbs: Behind the left Sentinel Stairway

    5 Orbs: Between the middle and right Sentinel Stairways

    5 Orbs: At the top of the right Sentinel Stairway

    5 Orbs: On the rock formation above the two wooden pillars

    8 Orbs: On the ledge behind the waterfall

    10 Orbs: In the Blue Eco Device near the Flut Flut egg

    6 Orbs: On the platform at the top of the bridge near the

    Flut Flut egg's landing spot16 Orbs: In the shallows near the pelican's nest

    4 Orbs: On the steps below the pelican's nest

    10 Orbs: In the Blue Eco Device next to the pelican's nest

    6 Orbs: On the rock pillars that have Blue Eco Launchers

    6 Orbs: In the strongboxes on the rock pillars that have

    Blue Eco Launchers

    C.iii Sentinel Beach - Scout Fly Locations

    ------------------------------------------

    1- Near the Blue Eco clusters at the entrance to the Beach

    2- On a ledge of the cliff above the two wooden pillars3- At the top of the left Sentinel Stairway

    4- On the rock formation above the two wooden pillars

    5- On the beach below the Green Eco Harvesters

    6- On the ledge trail to the Flut Flut egg

    7- On the platform at the top of the bridge near the Flut

    Flut egg's landing spot

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    C.iv Sentinel Beach - Level Structure

    -------------------------------------

    - To Be Completed -

    C.v Sentinel Beach - FAQs

    -------------------------

    Q. How do I power the Blue Eco Launcher in Sentinel Beach?

    A. There is a capped Blue Eco Vent right by the Blue Eco

    Launcher. You'll need to go through Forbidden Jungle and

    activate the Blue Eco Vent switch to turn on the capped

    vent.

    D. Forbidden Jungle

    ===================

    Power Cells: 8

    Orbs: 150

    D.i Forbidden Jungle - Power Cells----------------------------------

    "Unblock The Eco Beam"/"Connect The Eco Beams" - Behind

    the Precursor Temple is a machine with the Eco beam

    redirection mirror on the top. Break the mirror blocking

    the beam then position the towers scattered across the

    level to connect the beam (while positioning the towers, a

    guide arrow will point to the next tower). Once the beam is

    connected back to the Mayor's house, talk to the Mayor to

    get the Power Cell.

    "Get To The Top Of The Temple" - Use the Blue Eco Vent

    across the river from the Precursor Temple to repair theBlue Eco bridge and open the Precursor Door at the base of

    the Temple. Use Blue Eco pieces and vents found in the

    Temple to power the Blue Eco platforms and Blue Eco

    Launchers to reach the top of the Temple. The Power Cell is

    sitting at the very top.

    "Find The Blue Vent Switch" - At the top of the Temple,

    hit the switch in the middle of the roof to lower the

    platform. This leads you to a room with two locked Blue Eco

    doors, a capped Blue Eco Vent and a ledge leading to a

    tunnel; this is the Temple Central Room. Follow the tunnel

    to the Blue Eco Switch and grab the Power Cell at the top."Defeat the Dark Eco Plant" - See "Bosses" section below

    "Catch 200 Pounds Of Fish" - See "Mini-Games" section below

    "Follow The Canyon To The Sea" - From the Blue Eco

    Launcher below the Precursor Temple, follow the river

    through the stone tunnel out to the ocean. The Power Cell

    is sitting on a small outcropping in the shallows.

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    "Open The Locked Temple Door" - There are two methods to

    open the door. A) Before breaking the mirror on the Blue

    Eco collecting machine, step into the beam. It acts as a

    Blue Eco Vent. Run to the locked door at the back of the

    Precursor Temple. B) Grab the three pieces of Blue Eco near

    the Blue Eco Launcher below the Precursor Temple. Use the

    Blue Eco Launcher to jump and guide Jak onto the ledge by

    the Blue Eco Door. Using either means, the Power Cell is

    right inside the door in a small chamber.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    D.ii Forbidden Jungle - Orb Locations

    -------------------------------------

    Total: 150

    4 Orbs: On the bridge between the Village and the Jungle

    8 Orbs: On the path between the bridge to the Village and

    the bridge over the Fisherman's river9 Orbs: On the tree stumps along the path between the

    bridge to the Village and Eco Beam Tower

    2 Orbs: On the tree stumps across the creek between Eco

    Beam Tower 2 and Eco Beam Tower 3

    5 Orbs: On the Eco Beam collecting machine

    2 Orbs: On the bridge above the Fisherman's river

    8 Orbs: On the circular steps around the Dark Eco Plant

    escape tube

    4 Orbs: On the tree stumps near Eco Beam Tower 4

    2 Orbs: Near the Blue Eco bridge to the Precursor Temple

    6 Orbs: On ledges outside of the base of the PrecursorTemple

    2 Orbs: On an upper floor of the Precursor Temple

    12 Orbs: In the tunnel between the Temple Central Room and

    the Blue Eco Switch

    12 Orbs: Along the corridor through the Blue Eco doors

    between the Blue Eco Switch and the Temple Central Room.

    (Some are in the Blue Eco Switch room itself)

    10 Orbs: Above the Blue Eco Launcher in the tunnel from

    the Temple Central Room

    10 Orbs: Above the Blue Eco Launcher in the corridor

    between the Temple Central Room and the Dark Eco Plant2 Orbs: On a platform in the corridor between the Temple

    Central Room and the Dark Eco Plant

    5 Orbs: Step on the head of the Dark Eco Plant 5 times

    after it is dead

    5 Orbs: Above the Dark Eco Plant escape tube

    4 Orbs: In the open in the valley below the Dark Eco Plant

    escape tube

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    20 Orbs: In the Blue Eco Device in the valley below the

    Dark Eco Plant escape tube

    3 Orbs: Along the river below the Blue Eco bridge

    15 Orbs: In the shallows near the "Follow The Canyon To

    The Sea" Power Cell

    D.iii Forbidden Jungle - Scout Fly Locations

    --------------------------------------------

    1- On a tree stump along the path between the bridge to

    the Village and Eco Beam Tower 2

    2- Next to Eco Beam Tower 1

    3- On a tree stump near Eco Beam Tower 4

    4- On a ledge on the outside of the base of the Precursor

    Temple

    5- On an upper floor of the Precursor Temple

    6- Near the Blue Eco Device in the valley below the Dark

    Eco Plant escape tube

    7- Near the Blue Eco Launcher, in the river below thePrecursor Temple & Blue Eco collecting machine

    D.iv Forbidden Jungle - Eco Beam Tower Locations

    ------------------------------------------------

    Tower 1 - Next to the Eco Beam collecting machine

    Tower 2 - The end of the path straight off the bridge to

    the Village

    Tower 3 - Next to the Precursor Temple across the creak

    from Eco Beam Tower 2

    Tower 4 - At the top of the cliff above the Fisherman's

    riverTower 5 - On the beach near the path back to the Village

    D.iv Forbidden Jungle - Level Structure

    ---------------------------------------

    - To Be Completed -

    D.v Forbidden Jungle - FAQs

    ---------------------------

    - None -

    E. Misty Island

    ===============

    Power Cells: 8

    Orbs: 150

    E.i. Misty Island - Power Cells

    -------------------------------

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    "Catch The Sculptor's Muse" - Catch the Sculptor's Muse

    and return it to the Sculptor in Sandover Village.

    "Climb The Lurker Ship" - On top of the deckhouse on the

    Lurker Ship.

    "Stop The Cannon" - Beside the Lurker Cannon after the

    second Ape Lurker is killed.

    "Return To The Dark Eco Pool" - On bridge above the Dark

    Eco pool.

    "Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After

    all of the Balloon Lurkers are killed, the cutscene shows

    the power cell appearing in the hold of the Lurker Ship.

    "Use Zoomer To Reach Power Cell" - Near the Zoomer stunt

    bridge.

    "Use Blue Eco To Reach Power Cell" - On a pillar across

    from the Blue Eco platform.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    E.ii. Misty Island - Orb Locations

    ----------------------------------

    Total: 150

    10 Orbs: On the steps leading from the beach to the

    plateau the Sculptor's Muse starts on

    5 Orbs: Between two rock pillars in the Mist area

    5 Orbs: On breakaway rocks in the Mist area

    3 Orbs: In the alcove overlooking the Bay in the Mist area

    6 Orbs: On or near the platform at the top of the long

    backbone bridge

    7 Orbs: At the base of the small backbone bridge7 Orbs: On the path up the smoothed bone stairway to the

    vertical bone bridge

    19 Orbs: Over and under the Zoomer stunt bridge in the Bay

    area

    8 Orbs: Leading in and out of the hold of the Lurker Ship

    5 Orbs: In the skeleton tunnel in the Bay area

    10 Orbs: On the Lurker Ship

    10 Orbs: On the bridge between the Lurker Ship and the

    Lurker Cannon

    14 Orbs: In the strongboxes in the Precursor Silo area

    below the Dark Eco Pool5 Orbs: At the top of the steps from the Precursor Silo to

    the Dark Eco Pool

    3 Orbs: By the side door to the Arena

    3 Orbs: Along the path between the Arena door and the

    ribcage tunnel

    8 Orbs: In the alcove above the teeter-totter by the

    ribcage tunnel

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    3 Orbs: On the beach below the ribcage tunnel

    15 Orbs: In the Blue Eco Device between the ribcage tunnel

    and the Bay

    4 Orbs: On the rock formation at the end of the bridge

    from the Lurker Ship's bow

    E.iii. Misty Island - Scout Flies

    ---------------------------------

    1- Platform at the top of the long backbone bridge

    2- Alcove overlooking the Bay Area near Mist

    3- Platform along the wall between alcove and Precursor

    Silo portal.

    4- Alcove overlooking the Bay Area above teeter-totter

    near beach.

    5- Raised area on the deck of the Lurker Ship.

    6- Side-platform on the bridge between Lurker Ship and

    Lurker Cannon.

    7- At the end of the Zoomer stunt bridge.

    E.iv Misty Island - Level Structure

    -----------------------------------

    - To Be Completed -

    E.v Misty Island - FAQs

    -----------------------

    Q. How is Misty Island different in the game as opposed to

    the demo?

    A. In the full game, you start the area on the boat instead

    of the beach. Daxter gives an extra comment whenapproaching the starting beach about getting the creeps.

    Catching the Sculptor's Muse does not teleport you to the

    platform at the top of the long backbone bridge; you need

    to return to Sandover Village and speak to the Sculptor to

    get the power cell.

    Q. How can I catch the Sculptor's Muse on Misty Island?

    A. This is what I have found to be the easiest: Pay

    attention to the Muse's route. There are a couple places

    where he can be caught relatively easily. On the stairstep

    platforms at the top and bottom of the long backbonebridge, the Muse takes his time to hop on every step. By

    skipping steps or hopping down on him from above, you can

    catch him or get close enough to make a quick dash after

    him with the Punch button.

    F. Fire Canyon

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    ==============

    Power Cells: 2

    Orbs: 50

    F.i Fire Canyon - Power Cells

    -----------------------------

    "Reach The End Of The Canyon" - Get the Zoomer to the end

    of the Fire Canyon. The Power Cell is on the trans-pad at

    the end.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    F.ii Fire Canyon - Orb Locations

    --------------------------------

    Total: 50

    10 Orbs: In a strongbox between the Trans-pad and the

    first blue balloon

    10 Orbs: In a strongbox on the first bridge

    10 Orbs: In a strongbox on the second bridge10 Orbs: In a strongbox on the third bridge

    10 Orbs: In a strongbox at the end of the canyon

    F.iii Fire Canyon - Scout Fly Locations

    ---------------------------------------

    1- Between the first and second blue balloons

    2- Shortly after the first bridge, near the 2 Ape Lurkers

    3- Between the pair of blue balloons by a jump and a Blue

    Eco Vent

    4- On the second bridge

    5- Just after the second bridge6- On the right just after the fourth bridge

    7- At the beginning of the last bridge

    F.iv Fire Canyon - Level Structure

    ----------------------------------

    - To Be Completed -

    F.v Fire Canyon - FAQs

    ----------------------

    - None -

    G. Rock Village

    ===============

    Power Cells: 6

    Orbs: 50

    G.i Rock Village - Power Cells

    ------------------------------

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    "Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk

    to the Gambler.

    "Bring 90 Orbs To The Geologist" - Collect 90 Orbs and

    talk to the Geologist.

    "Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk

    to the Warrior.

    "Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk

    to the Oracle.

    "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk

    to the Oracle.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    G.ii Rock Village - Orb Locations

    ---------------------------------

    Total: 50

    7 Orbs: On the rock ledges past the waterfall between the

    Blue Sage's hut and the rest of Rock Village3 Orbs: Between the Oracle and the Geologist

    3 Orbs: Behind the boulder next to the Geologist

    20 Orbs: In the Blue Eco Device between the Geologist and

    the Oracle

    6 Orbs: Over the pontoon bridge between the Village deck

    and the Lost Precursor City

    4 Orbs: On the rock formation next to the coral reef where

    the Precursor City Chamber surfaces

    7 Orbs: Over the pontoon bridge between the floating

    ramadas

    G.iii Rock Village - Scout Fly Locations

    ----------------------------------------

    1- Behind the Blue Sage's hut

    2- In a niche by the rock platforms at the water's edge

    near the waterfall

    3- Behind the boulder between the Geologist and the Gambler

    4- Behind the boulder next to the Geologist

    5- On the deck outside the hall near the Warrior

    6- On the floating ramada near the Gambler

    7- At the entrance to Boggy Swamp

    G.iv Rock Village - Level Structure

    -----------------------------------

    - To Be Completed -

    G.v Rock Village - FAQs

    -----------------------

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    Q. How do I open the Blue Eco Device in Rock Village?

    A. Generally, Blue Eco pieces you have already collected

    and have respawned will be automatically drawn to Jak while

    he is channeling Blue Eco. What you need to do is grab both

    pieces of Blue Eco and let them run out. Then, grab the

    piece behind the Geologist and run toward the second piece.

    When you see the second piece start moving (it will usually

    make a spiral course toward Jak.. you'll see it flash

    sideways in your view when it moves), turn toward the Blue

    Eco Device; don't wait until you actually get the second

    piece. Make a run for the Blue Eco Device and use 1 or 2

    rolling jumps if necessary; more than 2 will waste time

    while Jak recovers from each to be of any use.

    H. Lost Precursor City

    ======================

    Power Cells: 8Orbs: 200

    H.i Lost Precursor City - Power Cells

    -------------------------------------

    "Raise The Chamber" - In the City Chamber room at the

    bottom of the first slide, use the Blue Eco to charge all 6

    spheres. This will open the door to the Chamber. Hit the

    switch in the Chamber to raise it to the surface between

    the entrance and the rock formation. The Power Cell will be

    on the top of the Chamber

    "Follow The Colored Pipes" - In the second large room,

    there are three glass cylinders connected to colored pipes.Hit the switch for the red pipe then climb the stairway of

    retracting platforms to the open end of the pipe.

    "Reach The Bottom Of The City" - At the bottom of the

    second slide is the Bottom Of The City. This power cell is

    over a switch in the Bottom Of The City / Slide Tube room.

    "Quickly Cross The Dangerous Pool" - This room is across a

    hallway from the spinning Lurker room near the Center of

    The Complex, at the top of the first slide. Hit the switch

    and cross the timed platform stairway to the power cell.

    "Match The Platform Colors" - This room is across a

    hallway from the spinning Lurker room near the Center OfThe Complex. Light up all of the metal platforms. Once a

    platform is lit, jumping on it again will turn it off.

    'Climb The Slide Tube" - The platform where the "Reach The

    Bottom Of The City" Power Cell was on makes Dark Eco fill

    the vertical tube in that area. Use the Blue Eco vents to

    activate the Blue Eco Launchers and run up the spiral

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    platform that lines the tube. Riding the third launcher

    will get you to a small room with a Power Cell.

    "Reach The Center Of The Complex" - This power cell is out

    in the open in the room next to the second large room

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    H.ii Lost Precursor City - Orb Locations

    --------------------------------

    Total: 200

    4 Orbs: In the first hallway

    6 Orbs: Over the heated pipe above the floating platform

    in the first large room

    8 Orbs: On the platform under the Flying Lurker in the

    first large room

    4 Orbs: Over the heated pipe on the ledge in the first

    large room

    12 Orbs: Over the timed platforms activated by theswitches at the bottom of the first large room

    10 Orbs: In the Blue Eco Device in the alcove of the first

    large room

    3 Orbs: On the ledge by the exit of the first large room

    3 Orbs: In the second hallway

    3 Orbs: In the small room off the second hallway

    4 Orbs: In the third hallway

    6 Orbs: On the platform in the middle of the second large

    room

    9 Orbs: On the bottom ledge in the second large room

    3 Orbs: On the ledge by the open end of the blue pipe inthe second large room

    10 Orbs: In the Blue Eco Device below the flying Lurker in

    the second large room

    8 Orbs: In the Center Of The Complex

    9 Orbs: In the small room next to the Center Of The

    Complex with the three spinning Lurkers

    6 Orbs: Over the heated pipe above the floating platform

    in the "Match The Platform Colors" room near the Center Of

    The Complex

    3 Orbs: In the Dangerous Pool room

    24 Orbs: On the first slide6 Orbs: In the City Chamber room

    31 Orbs: On the second slide

    19 Orbs: In the slide tube between the first and second

    Blue Eco Launchers

    11 Orbs: In the slide tube between the second Blue Eco

    Launcher and the top

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    H.iii Lost Precursor City - Scout Fly Locations

    ---------------------------------------

    1- On the platform with the Piggyback Lurkers in the first

    large room

    2- On the platform above the Piggyback Lurkers in the

    small room off the second hallway

    3- In the green pipe in the second large room

    4- In the blue pipe in the second large room

    5- On the ledge in the middle of the red pipe's retracting

    platform staircase in the second large room

    6- On the platform below the flying Lurker in the second

    large room

    7- On the platform across the two steam covers in the room

    next to the City Chamber room

    H.iv Lost Precursor City - Level Structure

    ------------------------------------------

    - To Be Completed -

    H.v Lost Precursor City - FAQs

    ------------------------------

    - None -

    I. Boggy Swamp

    ==============

    Power Cells: 8

    Orbs: 200

    I.i Boggy Swamp - Power Cells-----------------------------

    "Ride The Flut Flut" - This power cell is on a wooden

    platform near the Flut Flut pad. Use the Flut Flut to jump

    across the wooden platforms to reach it.

    "Protect Farthy's Snacks" - See "Mini-Games" section below

    "Defeat The Lurker Ambush" - Past the Yellow Eco Vent

    after the Obstacle Course is a Blue Eco Launcher blocked by

    a large rock next to 4 Dark Eco boxes blocking a piece of

    Blue Eco. Shoot the rock and the Dark Eco boxes with a

    Yellow Eco Blast. Use the Blue Eco to power the Launcher

    (this will be one the "third pair"), which will send you tothe Ambush Area. Fight off the Ape & Rat Lurkers to get the

    Power Cell which appears on the Blue Eco Launcher (the

    second of the "third pair").

    "Break The Tethers To The Zeppelin" - In the clearing

    after the second retracting spike fence. Shoot the rock

    holding the tether with a Yellow Eco burst. The power cell

    is inside the rock.

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    "Break The Tethers To The Zeppelin" - At the end of the

    Obstacle Course. Shoot the rock holding the tether with a

    Yellow Eco burst. The power cell is inside the rock.

    "Break The Tethers To The Zeppelin" - In the small area at

    the fourth pair of Blue Eco Launchers. Shoot the rock

    holding the tether with a Yellow Eco burst. The power cell

    is inside the rock.

    "Break The Tethers To The Zeppelin" - In the second tar

    field past Boggy Billy's hut. Shoot the rock holding the

    tether with a Yellow Eco burst. The power cell is inside

    the rock.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    I.ii Boggy Swamp - Orb Locations

    --------------------------------

    Total: 200

    5 Orbs: On the rock formation in the first clearing18 Orbs: In the boxes in the first clearing

    4 Orbs: Near the first Blue Eco Vent

    4 Orbs: Near the swinging pole after the first retracting

    spike fence

    6 Orbs: In the clearing after the second retracting spike

    fence

    28 Orbs: In the Obstacle Course (the side-view only area

    through the cave before the second retracting spike fence)

    10 Orbs: In metal boxes on the ground by the Yellow Eco

    Vent after the Obstacle Course

    12 Orbs: In metal boxes in the tar by the Yellow Eco Ventafter the Obstacle Course

    5 Orbs: In the cave by the blocked Blue Eco Launcher

    9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes

    (first of the "fourth pair")

    36 Orbs: In metal boxes between the fourth pair of Blue

    Eco Launchers and the Yellow Eco Vent past the Flut Flut pad

    20 Orbs: On the wooden platforms near the Flut Flut pad

    10 Orbs: In metal boxes in the tar past the Yellow Eco

    Vent near the Flut Flut pad

    10 Orbs: In metal boxes in the Dark Eco box field past

    Boggy Billy's hut10 Orbs: In metal boxes in the tar field past Boggy

    Billy's hut

    2 Orbs: In the open in the first tar field past Boggy

    Billy's hut

    5 Orbs: In the second tar field past Boggy Billy's hut

    6 Orbs: In the cave between the 4th Zeppelin tether and

    the entrance to the swamp

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    I.iii Boggy Swamp - Scout Fly Locations

    ---------------------------------------

    1- On the log after the first clearing

    2- In the small area at the first pair of Blue Eco

    Launchers

    3- In the small area at the second pair of Blue Eco

    Launchers

    4- In the area past the Bat Lurkers near the Yellow Eco

    Vent after the Obstacle Course

    5- On a wooden platform near the Flut Flut pad

    6- On a wooden platform near the Flut Flut pad

    7- In the Dark Eco box field past Boggy Billy's hut

    I.iv Boggy Swamp - Zeppelin Tether Locations

    --------------------------------------------

    1- In the clearing after the second retracting spike fence2- At the end of the Obstacle Course

    3- In the small area at the fourth pair of Blue Eco

    Launchers

    4- In the second tar field past Boggy Billy's hut

    I.v Boggy Swamp - Level Structure

    ---------------------------------

    - To Be Completed -

    I.vi Boggy Swamp - FAQs

    -----------------------Q. Where is the entrance to Boggy Swamp?

    A. In Rock Village, go past the Gambler to the first

    floating ramada and the pontoon bridge that the Warrior

    repairs. You'll arrive at the second floating ramada, which

    is right by the Levitator. There is a second pontoon bridge

    off the second floating ramada. This leads to a Scout Fly

    which is right at the entrance to Boggy Swamp.

    Q. How do I get into the tar-filled area near where I get

    ambushed in Boggy Swamp?

    A. You don't get in there at all. That area is where thePrecursor Artifact (a Precursor Robot arm) the Zeppelin is

    trying to retrieve is located. Once all four tethers are

    broken, you'll get a cutscene showing the rope on the arm

    breaking.

    Q. How do I get the boat to one of the two docks in Boggy

    Swamp?

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    A. You can't get the Fisherman's boat there at all. It will

    only ferry you between Sandover Village and Misty Island.

    The docks in Boggy Swamp are just decoration.

    J. Precursor Basin

    ==================

    Power Cells: 8

    Orbs: 200

    J.i Precursor Basin - Power Cells

    ---------------------------------

    "Herd The Moles Into Their Hole" - Use the Zoomer to chase

    the 4 Lightning Moles into the hole.

    "Catch The Flying Lurkers" - Hit the blue Flying Lurkers

    until one spits out a Power Cell.

    "Beat The Record Time On The Gorge" - Fly through the

    obstacle course past the checkered tape in under 45

    seconds."Get The Power Cell Over The Lake" - Use the Zoomer to hop

    across the three tall rock platforms then off the ramp over

    the lake.

    "Cure Dark Eco Infected Plants" - Use the Green Eco vent

    near the patch of purple plants to fill your Eco meter and

    run over the purple plants. Recharge at the vent as

    necessary until all the purple plants are gone. When they

    are all gone, a large plant will sprout in the middle and

    spit out a Power Cell.

    "Navigate The Purple Precursor Rings" - Fly through the

    purple rings as quickly as you can (there's usually plentyof time, but if you miss one, you may need to start over).

    A Power Cell will pop out of the last ring.

    "Navigate The Blue Precursor Rings" - Fly through the blue

    rings as quickly as you can; many will require tricky jumps

    and one will take you past the Trans-pad (don't get too

    close to the Trans-pad or Jak will jump off the Zoomer!). A

    Power Cell will pop out of the last ring.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    J.ii Precursor Basin - Orb Locations------------------------------------

    Total: 200

    42 Orbs: In metal boxes in the Lightning Mole area

    25 Orbs: Out in the open in the Lightning Mole area

    12 Orbs: In the 2 tunnels between the Lightning Mole area

    and the Dark Eco plants area

    30 Orbs: In metal boxes in the Dark Eco plants area

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    13 Orbs: Out in the open in the Dark Eco plants area

    14 Orbs: Up the ramp to the top of the donut arch and the

    connected platform

    13 Orbs: On the second raised platform (in the open & the

    metal box)

    16 Orbs: On the ledges in the Dark Eco plant area

    30 Orbs: In the metal boxes on the three tall rock

    platforms

    5 Orbs: On the rock platform ramp leading to the Power

    Cell over the lake

    J.iii Precursor Basin - Scout Fly Locations

    -------------------------------------------

    1- Near the Lightning Mole hole

    2- On the bridge over the entrance to the Precursor Basin

    3- Near the first purple Precursor Ring

    4- Near the first blue Precursor Ring (on the ledges in

    the Dark Eco plant area)5- On the donut arch by the Dark Eco infected plants

    6- Under the donut arch by the Dark Eco infected plants

    7- On the last platform across from the three tall rock

    platforms

    J.iv Precursor Basin - Level Structure

    --------------------------------------

    - To Be Completed -

    J.v Precursor Basin - FAQs

    --------------------------- None -

    K. Mountain Pass

    ================

    Power Cells: 4

    Orbs: 50

    K.i Mountain Pass - Power Cells

    -------------------------------

    "Defeat Klaww" - See "Bosses" section below"Reach The End Of The Mountain Pass" - Race the three

    Gyrocopter Lurkers to the detonator at the other end of the

    pass.

    "Find The Hidden Power Cell" - Before the cave entrance to

    the final stretch, there is a Yellow Eco Vent (which may

    require activating the Yellow Eco Vent Switch at Snowy

    Mountain). Power up with the Yellow Eco and fire bursts

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    along the left wall. There is an odd-colored boulder that

    will get blown away, revealing the hidden Power Cell.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    K.ii Mountain Pass - Orb Locations

    --------------------------------

    Total: 50

    3 Orbs: On the first ramp

    5 Orbs: On the first ramp from the re-joining of the first

    split in the path

    5 Orbs: On the second ramp from the re-joining of the

    first split in the path

    3 Orbs: On the bridge after the second ramp from the re-

    joining of the first split in the path

    5 Orbs: In the canyon after the bridge before the big jump

    5 Orbs: On the ramp for the big jump

    3 Orbs: The first metal box in the cave5 Orbs: Around the left side of the second pit in the cave

    8 Orbs: In the metal boxes by the line of Blue Eco Vents

    3 Orbs: Over the gorge in the middle of the cave

    5 Orbs: In the metal box after the gorge

    K.iii Mountain Pass - Scout Fly Locations

    ---------------------------------------

    1- At the base of the second ramp

    2- At the re-joining of the first split in the path

    3- After the second ramp from the re-joining of the first

    split in the path4- After the big jump

    5- On the left side in the first part of the cave

    6- On the right side after the Blue Eco Vents in the cave

    7- In the middle of the path after the gorge

    K.iv Mountain Pass - Level Structure

    ------------------------------------

    - To Be Completed -

    K.v Mountain Pass - FAQs

    ------------------------- None -

    L. Volcanic Crater

    ==================

    Power Cells: 8

    Orbs: 50

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    L.i. Volcanic Crater - Power Cells

    ----------------------------------

    "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk

    to the miners.

    "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk

    to the miners.

    "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk

    to the miners.

    "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk

    to the miners.

    "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk

    to the Oracle.

    "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk

    to the Oracle.

    "Find The Hidden Power Cell" - There is a strongbox with

    no visible means to open it near the tunnel to Spider Cave.

    In Spider Cave, you need to go across the Dark Eco pool

    with the two spider webs then climb to the small floatingplatform area to get to a Yellow Eco vent (it's just above

    and left of the entrance as you go in). Use the vent and

    make a mad dash back up the tunnel to the box; either a

    jump shot or a quickly aimed shot will break the box

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    L.ii Volcanic Crater - Orb Locations

    --------------------------------

    Total: 50

    6 Orbs: In the miners' cave10 Orbs: On the path between the miners' cave and the

    Oracle

    15 Orbs: On the minecart track loop near Lava Tube

    15 Orbs: On the middle minecart track loop

    4 Orbs: On the path to Spider Cave

    L.iii Volcanic Crater - Scout Fly Locations

    ---------------------------------------

    1- Near the Miners.

    2- Down near the lava.

    3- Near the minecart track.4- In the middle of the minecart track loop near Lava Tube.

    5- In the middle of the minecart track loop near Spider

    Cave.

    6- In the middle of the minecart track loop near Spider

    Cave.

    7- In a small niche below the entrance to Volcanic Crater.

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    L.iv Volcanic Crater - Level Structure

    --------------------------------------

    - To Be Completed -

    L.v Volcanic Crater - FAQs

    --------------------------

    Q. What is the seventh Power Cell in the Volcanic Crater?

    A. There is a strongbox with no visible means to open it

    near the tunnel to Spider Cave. In Spider Cave, you need to

    go across the Dark Eco pool with the two spider webs then

    climb to the small floating platform area to get to a

    Yellow Eco vent (it's just above and left of the entrance

    as you go in). Use the vent and make a mad dash back up the

    tunnel to the box; either a jump shot or a quickly aimed

    shot will break the box (you'll have maybe 1-3 seconds

    before the Eco runs out). {Thanks to RyanB for the info}

    M. Snowy Mountain

    =================

    Power Cells: 8

    Orbs: 200

    M.i. Snowy Mountain - Power Cells

    ---------------------------------

    "Find The Yellow Vent Switch" - Jump across icy ledges and

    floating platforms while dodging Precursor machines that

    will push you off to reach the switch. The entrance to the

    cave is behind a stand of trees near the iced waterfall.

    "Stop the Lurker Glacier Troops" - Use Red Eco to defeatthe Glacier Troop Lurkers that use shields and fireballs.

    There are three of these Lurkers who operate the glacier

    battering rams.

    "Deactivate The Precursor Blockers" - There are 13

    Precursor Blockers (barrel-shaped objects with blue aurora-

    like shields around them) in this area. Use double-jumps

    (with spinning sometimes helps) to jump over the blue Eco

    Shields around the blockers to hit the buttons on top. The

    last blocker will spit out the Power Cell.

    "Open The Frozen Crate" - After opening the Yellow Eco

    vent switch, use the Yellow Eco vent in the pass-throughcave to blast the frozen crate in the wall.

    "Get Through The Lurker Fort" - Climb onto the structure

    in the middle of the Lurker Fort courtyard to get to the

    platforms around the inside of the Lurker Fort walls. at

    the end of the trail is the Power Cell.

    "Open The Lurker Fort Gate" - Use the Flut Flut to cross

    the gorge to the button that will lower the gate. The Flut

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    Flut is across the icy bridge from one of the Glacier Troop

    Lurkers

    "Survive The Lurker Infested Cave" - To get to the Lurker

    infested cave, go to the icy platform across from icy river

    by the Lurker Fort and cross the second bridge. On a ledge

    at the top of the cave is the Power Cell.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    M.ii Snowy Mountain - Orb Locations

    -----------------------------------

    Total: 200

    3 Orbs: On the first Precursor Blocker

    5 Orbs: Across the jump from the gondola to the base of

    the snowball ramp

    13 Orbs: In the open on the snowball ramp

    5 Orbs: On the Precursor Blockers on the snowball ramp

    6 Orbs: Near the Glacier Troop at the top of the snowballramp

    4 Orbs: Down the slope next to the snowball ramp

    5 Orbs: Across the first icy bridge

    5 Orbs: Below the first icy bridge

    5 Orbs: On the icy river to the left of the Lurker Fort

    gate

    7 Orbs: On the icy platform

    3 Orbs: Near the Red Eco Vent in the Lurker infested cave

    3 Orbs: Near the exit of the Lurker infested cave

    5 Orbs: On the icy river to the right of the Lurker Fort

    gate4 Orbs: Near the Yellow Eco Vent switch

    6 Orbs: On the icy slope with two elevators

    9 Orbs: On the ice roof above the Yellow Eco Vent switch

    3 Orbs: At the upper end of the pass-through cave

    5 Orbs: Near the Glacier Troop between the Yellow Eco Vent

    switch roof and the bridge to the Flut Flut area

    15 Orbs: In the Flut Flut area

    11 Orbs: On the structure in the middle of the Lurker Fort

    and the bridge to the first corner structure

    7 Orbs: On the path around the Lurker Fort between the

    first corner structure and the main structure7 Orbs: On the main structure in the Lurker Fort

    2 Orbs: On the path around the Lurker Fort between the

    main structure and the second corner structure

    45 Orbs: In the three Blue Eco Devices in the Lurker Fort

    9 Orbs: In the pass-through cave with the

    blocked/unblocked Yellow Eco Vent

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    8 Orbs: In the metal boxes at the top end of the pass-

    through cave

    M.iii Snowy Mountain - Scout Fly Locations

    ------------------------------------------

    1- Down the ramp from the gondola

    2- Below the first icy bridge

    3- Near the iced river by the Lurker Fort

    4- Up the side of the cliff

    5- In the pass-through cave with the capped Eco vent

    6- On the Lurker Fort

    7- The top of the structure in the Lurker Fort courtyard

    M.iv Snowy Mountain - Glacier Troop Locations

    ---------------------------------------------

    1- At the top of the snowball ramp

    2- Near the ice roof above the Yellow Eco Vent switch and

    the bridge to the Flut Flut area3- Across the ledges from the area below the first icy

    bridge

    M.v Snowy Mountain - Precursor Blocker Locations

    ------------------------------------------------

    1- Near the gondola

    2- On the snowball ramp

    3- On the snowball ramp

    4- On the icy river to the left of the Lurker Fort gate

    5- On the icy river to the left of the Lurker Fort gate

    6- On the icy platform7- On the icy platform

    8- At the mouth of the Lurker infested cave across from

    the icy platform

    9- On the icy river to the right of the Lurker Fort gate

    10- On the ice roof above the Yellow Eco Vent switch

    11- On the ice roof above the Yellow Eco Vent switch

    12- On the ice roof above the Yellow Eco Vent switch

    13- On the ice roof above the Yellow Eco Vent switch

    M.vi Snowy Mountain - Level Structure

    -------------------------------------- To Be Completed -

    M.vii Snowy Mountain - FAQs

    ---------------------------

    Q. How do I get across the gap at the start of Snowy

    Mountain?

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    A. Using a double-jump w/spin will get you across to hang

    from the other side if done right. The rolling jump is

    useful to get across it also. In addition, there is a

    glitch in the collision detection with the mountain wall

    that will let Jak simply slide across if he jumps onto the

    rocks on the cliff. {Thanks to Christopher Beer and David

    Baranski for this one}

    N. Spider Cave

    ==============

    Power Cells: 8

    Orbs: 200

    N.i. Spider Cave - Power Cells

    ------------------------------

    "Use Your Goggles To Shoot The Gnawing Lurkers" - In the

    columned cavern, use the first person view to aim Yellow

    Eco bursts at the Centipede Lurkers that are gnawing on thecolumns. Once all of the Centipede Lurkers are destroyed,

    the Power Cell will fall out of the base of one of the

    columns.

    "Destroy The Dark Eco Crystals" - There are Dark Eco

    crystals in the columned cavern, an alcove on the path

    between the columned cavern and the Lurker Mine structure,

    a pool of water in the dark cave, across a Dark Eco pool in

    a cave above the columned cavern, and in a pool of water

    across another Dark Eco pool in the same cave.

    "Explore The Dark Cave" - In the dark cave, you need to

    hit the grey crystals to light them up green. The lightlasts only for a while, but it's generally long enough to

    get to the next crystal with time to spare. Follow the path

    from crystal to crystal to find the Power Cell and an

    elevator that will take you back down to the beginning of

    the dark cave. To get across the Dark Eco pool, you need to

    use the rolling jump. [See Section 3 - Controls]

    "Climb The Giant Robot" - The Lurker Mine structure

    surrounds the Giant Robot. The quickest way up is to take

    the ramp by the Blue Eco piece, jump off the ramp onto the

    rock formation, jump from the rock formation to the next

    level of the structure, jump back onto the top of the rockformation, across to the elevator, across the unstable

    platforms around the side of the structure, then up and

    across the poles and platforms until you reach the top

    where the Power Cell is. The rotating platform is a red

    herring.

    "Launch To The Poles" - Near the Lurker Mine structure,

    there is a piece of Blue Eco, which will activate the Blue

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    Eco Launcher in the pit next to it. The Launcher will send

    Jak to a set of poles, which have Orbs and more Blue Eco

    pieces around them. If done right, there will be Blue Eco

    left to activate the Blue Eco platform at the end of the

    set of poles. The Blue Eco platform will take Jak to the

    Power Cell.

    "Navigate The Spider Tunnel" - from the bottom of the

    Lurker Mine structure, use the spider webbed craters to

    jump across the Dark Eco to the Yellow Eco vent. Use the

    Yellow Eco to blast a path through the spiders into the

    tunnel. The Power Cell is at the deepest part of the

    tunnel, near a piece of Blue Eco and a Blue Eco Launcher.

    "Climb The Precursor Platforms" - Use the floating

    platforms in the columned cavern to reach the Power Cell on

    the platform connected to one of the columns.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    N.ii Spider Cave - Orb Locations

    --------------------------------

    Total: 200

    46 Orbs: In the columned cavern (including those dropped

    by Centipede Lurkers)

    2 Orbs: In the lower tunnel from the columned cavern

    6 Orbs: In the metal boxes in the lower tunnel from the

    columned cavern

    16 Orbs: In the spider tunnel

    3 Orbs: At the bottom of the Lurker Mine structure

    50 Orbs: On the first wooden platform level of the LurkerMine structure

    12 Orbs: In the lower corner of the Lurker Mine structure

    4 Orbs: On the second wooden platform level of the Lurker

    Mine structure

    29 Orbs: On the third & fourth wooden platform levels of

    the Lurker Mine structure

    18 Orbs: On the poles above the Blue Eco Launcher near the

    Lurker Mine structure

    3 Orbs: In the upper tunnel from the columned cavern

    6 Orbs: In the metal boxes by the upper Dark Eco pool

    5 Orbs: In the dark cave

    N.iii Spider Cave - Scout Fly Locations

    ---------------------------------------

    1- Near the Yellow Eco Vent by the entrance

    2- Across bridge from main structure in the columned cavern

    3- On the Lurker Mine structure near the bottom

    4- On the Lurker Mine structure near the top

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    5- Near the Yellow Eco Vent by the top of the main

    structure in the columned cavern

    6- Across the Dark Eco pool in the cave by the top of the

    columned cavern

    7- In the dark cave

    N.iv Spider Cave - Dark Eco Crystal Locations

    ---------------------------------------------

    1- The top of the main columned cavern

    2- Near the Dark Eco pool in the tunnel between the

    columned cavern and the Lurker Mine cavern.

    3- Near the Dark Eco pool in the cave near the Yellow Eco

    vent at the top of the columned cavern.

    4- In the bottom of the water pool in the dark cave area.

    5- In the bottom of the water pool across the platformless

    Dark Eco pool from Crystal 3. Use the roll jump to get

    across as the double-jump w/ spin won't make it. {Thanks to

    RyanB for the info}

    N.v Spider Cave - Level Structure

    ---------------------------------

    - To Be Completed -

    N.vi Spider Cave - FAQs

    -----------------------

    Q. Where is the last Dark Eco Crystal in the Spider Cave?

    A. I have found all five Dark Eco Crystals (this

    information is the same as section 6.N.iv):

    1- The top of the main columned cavern2- Near the Dark Eco pool in the tunnel between the

    columned cavern and the Lurker Mine cavern.

    3- Near the Dark Eco pool in the cave near the Yellow Eco

    vent at the top of the columned cavern.

    4- In the bottom of the water pool in the dark cave area.

    5- In the bottom of the water pool across the platformless

    Dark Eco pool from Crystal 3. Use the roll jump to get

    across as the double-jump w/ spin won't make it. {Thanks to

    RyanB for the info}

    Q. Where is the Dark Cave in Spider Cave?A. Near the top Yellow Eco Vent in the main columned cavern

    area of Spider Cave is a smaller cavern containing: a large

    Dark Eco pool with 4 floating platforms in it, a raised

    ledge with Dark Eco crystal 3, and two ledges on the other

    side (one of the floating platforms moves in between them).

    The right ledge leads to Dark Eco crystal 5 (in the water

    across the Dark Eco pool). The left ledge leads to the Dark

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    Cave area (which contains Dark Eco crystal 4, a power cell,

    and Scout Fly 7).

    O. Lava Tube

    ============

    Power Cells: 2

    Orbs: 50

    O.i. Lava Tube - Power Cells

    ----------------------------

    "Reach The End Of The Lava Tube" - Fly the Zoomer through

    the Lava Tube area to reach the end near Gol & Maia's

    Citadel

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    O.ii Lava Tube - Orb Locations

    ------------------------------Total: 50

    7 Orbs: On the first bridge

    5 Orbs: On the right embankment after the bridge

    4 Orbs: On the left embankment after the bridge

    21 Orbs: In metal boxes and in the open on the right side

    of the path of the second bridge

    13 Orbs: On the path between the second bridge and the

    Precursor door-lock room

    O.iii Lava Tube - Scout Fly Locations-------------------------------------

    1- Shortly after the first bridge

    2- In the middle of the second bridge

    3- On the left path after the Precursor door

    4- In the upper Mine & Dark Eco conveyer area

    5- In the upper Mine & Dark Eco conveyer area

    6- In the lower Mine & Dark Eco conveyer area

    7- In the lower Mine & Dark Eco conveyer area

    O.iv Lava Tube - Level Structure

    --------------------------------- To Be Completed -

    O.v Lava Tube - FAQs

    --------------------

    - None -

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    P. Gol And Maia's Citadel

    =========================

    Power Cells: 5

    Orbs: 200

    P.i. Gol And Maia's Citadel - Power Cells

    ----------------------------

    "Free The Blue Sage" - From the entrance, cross the

    spinning platform and head left. Continue to the wooden

    platform at the base of the Precursor Robot's cage and

    follow it around to the path off to the left that continues

    as a color tile walkway. Cross this and through the door is

    a set of two moving platforms leading to a rotating block.

    Use the next to moving platforms to reach the next rotating

    block with the fire vent over it. Drop down to the wooden

    platform and jump to the donut-shaped spinning platform.

    Use the last moving platform to reach the Blue Eco Vent.

    Get the Blue Eco and this will cause a stairway of floatingplatforms to rise. Quickly cross here and get through the

    floating tiles that move around under more fire vents.

    These lead to the door by the shield generator for the Blue

    Sage's cage. Breaking the shield generator will cause the

    power cell to pop out.

    "Free The Red Sage" - From the entrance, cross the

    spinning platform and head right. Cross the color tile

    walkway and cross the wooden walkway to the partial

    spinning platforms. Climb and cross these to find another

    color tile walkway. Cross this and fight through the

    lurker-infested hallway then smash the three generators inthe room at the end to open the door. Cross more partial

    spinning platforms to reach the shield generator for the

    Red Sage's cage. Breaking the shield generator will cause

    the power cell to pop out.

    "Free The Yellow Sage" - From the entrance, cross the

    spinning platform and head left. Cross the Pacman-shaped

    spinning platform to the two partial spinning platforms.

    These lead to a small hallway. Through the door at the end

    of the hallway is a Blue Eco Vent and a series of Blue Eco

    Launchers. Guide Jak's descent from each launcher's boost

    so he will land on the next launcher safely, gathering BlueEco pieces if needed along the way. After the launchers is

    the door that leads to the shield generator for the Yellow

    Sage's cage. Breaking the shield generator will cause the

    power cell to pop out.

    "Free The Green Sage" - Once the other three Sages are

    freed, a set of floating platforms will appear leading up

    to a ladder of partial spinning platforms. From the wooden

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    platform at the top, jump across the platforms that rotate

    on arms above the Precursor Robot's cage to reach the

    wooden platform at the top of the inner portion of the

    Citadel. At the end of the wooden platform is the shield

    generator for the Green Sage's cage. Breaking the shield

    generator will cause the power cell to pop out.

    "Free 7 Scout Flies" - Appears after the 7th Scout Fly is

    located.

    P.ii Gol And Maia's Citadel - Orb Locations

    ------------------------------

    Total: 200

    3 Orbs: Floating over the color tile walkway to the right

    of the spinning platform near the entrance door

    5 Orbs: Floating over the color tile walkway at the end of

    the partial spinning platforms to the right of the entrance

    37 Orbs: In the metal boxes in the lurker-infested hallway

    3 Orbs: Floating over the one-way color tile walkway belowthe Red Sage's cage

    5 Orbs: Floating over the color tile walkway leading to x

    from the wooden walkway around the base of the Precursor

    Robot's cage

    9 Orbs: Floating over the platforms that rise near the

    Blue Eco Vent

    30 Orbs: In the Blue Eco Device past the floating tiles

    under the fire vents

    30 Orbs: In the Blue Eco Device near the Blue Eco Vent on

    the path to the Yellow Sage

    28 Orbs: Above and around the Blue Eco Launchers on thepath to the Yellow Sage

    30 Orbs: In the Blue Eco Device at the end of the Blue Eco

    Launchers on the path to the Yellow Sage

    20 Orbs: On the wooden platform around the top of the

    inner portion of the Citadel near the shield generator for

    the Green Sage's cage.

    P.iii Gol And Maia's Citadel - Scout Fly Locations

    -------------------------------------

    1- Next to the entrance door

    2- Across the color tile walkway and 2/4 spinning platformto the right of the entrance

    3- Across the partial spinning platforms from Scout Fly #2

    4- Between the rising Blue Eco platforms and the floating

    tiles under the fire vents

    5- Next to the Blue Eco Device near the Blue Eco Vent off

    the small hallway on the path to the Yellow Sage.

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    6- Across the partial spinning platforms from the Yellow

    Sage's cage

    7- On the wooden platform around the top of the inner

    portion of the Citadel near the shield generator for the

    Green Sage's cage.

    P.iv Gol And Maia's Citadel - Level Structure

    ---------------------------------------------

    - To Be Completed -

    P.v Gol and Maia's Citadel - FAQs

    ---------------------------------

    Q. How do I cross the color tile walkways in Gol & Maia's

    Citadel?

    A. Use the double-jump & spin to cross these. If you notice

    while you're crossing, whatever color tile you land on as

    you jump across will disappear. Each walkway consists of up

    to 5 colors: red, blue, yellow, green, and brown(uncolored). This means that it is possible to cross each

    section successfully in 5 jumps or less. Using the double-

    jump with a spin will maximize the distance you can jump

    each time. The rolling jump will not help at all on these

    sections since you need more time and room to start the

    jump than you get on each tile.

    Q. The Large Precursor Door

    ===========================

    This is a boss fight but will not give a Power Cell onceit is defeated. See the "Bosses" section below.

    Once the credits finish rolling, you'll have your attention

    brought to the large Precursor Door at the top of the

    Citadel. Here's what happens:

    - Less than 100 Power Cells: Keira tells you that you

    need at least 100 Power Cells to open the door and then

    gameplay control is returned.

    - Return with 100 or 101 Power Cells: All the Power Cells

    will jump into spots on the door and it will open. Inside

    is something surrounded by a bright white light, butwhatever it is isn't shown. Keira will say it's beautiful

    and the credits will roll again.

    =========

    7. Bosses

    =========

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    A. Dark Eco Plant

    =================

    This one is relatively simple. While the Dark Eco Plant's

    head is down, stay out of the area near him (try to stay

    out of the circle on the floor). While dodging the plant,

    kill the Hedgehog Lurkers that come at you. When the Dark

    Eco Plant raises its head and sprouts the two stair-step

    leaves, climb up and hit its head. Repeat this until he's

    dead.

    B. Klaww

    ========

    This one's a bit harder since the lava is instantly fatal.

    Klaww will send a number of boulders at you. Jump between

    the three platforms on the lava until the last boulder

    cracks to reveal a piece of Blue Eco. Grab the Blue Eco,

    which will build a bridge across where Klaww was to two

    pieces of Yellow Eco. Grab the Yellow Eco and fire YellowEco bursts at Klaww until he forms a glowing bounder over

    his head and it falls. The boulder will strike Klaww's head

    and bounce over to & roll along the bridge, breaking it as

    it goes. At this point you will be back to the first three

    platforms. Repeat this until Klaww gets hit for the third

    time (there's pieces missing from the bridge the second and

    third time it forms).

    C. Gol & Maia's Precursor Robot

    ===============================

    Once the four sages are free, enter the Precursor door bythe Samos's shield generator (you'll be right next to it by

    the time you're able to free Samos). This will take you up

    outside the Citadel tower which is next to a nearby

    Precursor Silo. Take the Blue Eco Platform to the silo and

    gather the Yellow Eco. Fire Yellow Eco bursts at the robot

    while jumping; the bursts will target the blue laser Gol

    and Maia are using to open the silo. Once the laser is

    destroyed, they will send out a Mine Drone. Use the

    reactivated Blue Eco Vent and Blue Eco Launcher to safely

    get out of the Drone's range when it blows up. On landing,

    the silo doors are open slightly and the Robot will firegreen bursts into the Dark Eco inside. Grab the Yellow Eco

    to shoot at the Dark Eco Monsters that jump out. After

    they're gone, another Mine Drone will come out and the Blue

    Eco Vent will be on again; just launch to safety and land

    again. The doors will open a little more and the robot will

    fire out about 5 or 6 Red Eco Mines. When they explode,

    they send out shockwaves that you'll have to jump over.

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    Grab the Yellow Eco and fire at the robot some more. When

    the next Mine Drone comes out, launch to safety and land.

    This time the robot will fire large yellow bursts, so you

    just have to dodge them and return fire. After the Yellow

    Eco Cannon explodes, the four towers around the silo will

    light up with each of the Eco colors and generate a White

    Eco cloud. Dodge the robot's fire and simply grab a small

    White Eco cloud when one falls and hit Spinkick. Sit back

    and enjoy the ending cinema and the credits. (Be sure to

    watch all the credits, there is a second cinema about the

    large Precursor door on the top of the Citadel afterward).

    =============

    8. Mini-Games

    =============

    Mini-Games will always give you a "Do You Want To Play"

    prompt. Though you may play them as many times as you wantuntil you win, once you win you can't start them again.

    A. 'Catch 200 Pounds Of Fish'

    =============================

    Location: Forbidden Jungle

    Referee: Fisherman

    Description: You will control the net that Jak is holding

    off the bridge over the river between the two waterfalls.

    You need to catch 200 pounds of fish by catching the 1

    pound fish and 5 pound fish.

    Game Over: If you catch one poisonous eel or miss 20 poundsof fish.

    B. 'Protect Farthy's Snacks'

    ============================

    Location: Boggy Swamp

    Referee: Boggy Billy

    Description: Using the first-person view, shoot Yellow Eco

    bursts at the Rat Lurkers as they approach the snacks so

    the Boggy Billy's hog Farthy can return.

    Game Over: If a Rat Lurker reaches and steals a snack.

    =======

    9. FAQs

    =======

    Here are some questions about the game:

    Q. How many lives do I get?

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    A. In the game, there are unlimited lives. You start out at

    the nearest starting point to where you last died. Since

    I'm not mapping the game, there's no point in finding all

    of the starting points for each location.

    Q. How do I save?

    A. The game saves automatically whenever you: get a Power

    Cell, when you capture the Sculptor's Muse, and when you

    defeat Gol & Maia's Precursor Robot. You can also manually

    save from the Options menu.

    Q. Are there any Gameshark codes for this game?

    A. For Gameshark codes, please check the official Gameshark

    site ( http://www.gameshark.com ); although as of 1-3-02

    there are no codes for this game listed there. IMHO, the

    only code that would seriously be of any use would be a

    code that resets the Precursor Basin Race record to 45.00

    seconds for those players who were unfortunate enough tostumble onto the 00.01 second record bug. As a record

    holder at the Twin Galaxies official scoreboard

    ( http://www.twingalaxies.com ), I do not use these devices

    during normal gameplay on any of the systems I use nor do I

    endorse modifying games.

    ===================

    10. Glitches & Bugs

    ===================

    Here are some glitches and bugs I've noticed and heard of(anything with a - was reported to me, anything with a + I

    have encountered myself, and anything with a * was reported

    to me and verified):

    A. Precursor Basin Race Bug

    ===========================

    Several people have encountered a bug that will set the

    starting record for the race at 00.01 seconds instead of

    45.00 seconds. NOTE: While the record reads 00.01, you will

    NOT get the power cell if you finish the race in less than

    45 seconds.- Some have been able to leave and work on other

    objectives then later return to have the record reset to

    normal.

    - Some have left the area and returned to have the record

    still at 00.01.

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    - I have read on the Jak & Daxter message board at the

    official Jak & Daxter site that SCEA claims this to be the

    result of "a random series of actions" and is unrecoverable.

    - Some people who have encountered this bug have been able

    to start over ant NOT encounter it their second time around.

    - This bug does not happen all the time to everyone.. I

    have NOT encountered this bug myself.

    B. Other Minor Glitches

    =======================

    + On Misty Island, punching the Skeleton Lurker by the

    Scout Fly above the ribcage tunnel will sometimes push him

    INTO the solid platform and lose the Green Eco pieces he'd

    drop.

    + Shifting directions frequently will often leave the

    camera in awkward viewing angles. Using the right analog

    stick to relocate the camera generally helps correct this.

    + Sometimes reloading from a manual save in Gol & Maia'sCitadel will place you next to the door by the shield

    generator for the Green Sage's cage.

    - When the glitch that causes Jak to start by the Green

    Sage in Gol & Maia's Citadel occurs and the Green Sage is

    rescued first, the game may freeze when other Sages are

    rescued. {Thanks to PODarkTerrain for this one}

    + At the bottom of the small backbone bridge on Misty

    Island is a small invisible ramp that leads from the bottom

    vertebra to the ground

    + There are collision detection glitches in practically

    every area, most notable are:+ The bottom of the backbone bridge extends farther onto

    the platform than the backbone graphics do.

    + The ramp chains on the Lurker Ship's cargo bay make a

    "wall" rather than a "window"

    * The cliff that borders the gap at the beginning of

    Snowy Mountain will let Jak slide across instead of falling

    {Thanks to Christopher Beer and David Baranski for this one}

    * The Green Eco collector tethers have more mass than

    they appear; in many cases, diving into one will cause a

    slight pause before sliding down its length.

    * There is an outcropping from the wall across theentryway from the first light crystal in the Dark Cave on

    the Spider Cave level. Jumping off the ledge onto this

    outcropping while the light crystal is off gives the

    appearance that Jak is suspended in mid-air. {Thanks to

    BoneCollector11 for this one}

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    ==========================

    11. Conclusion & Copyright

    ==========================

    If you have anything to add or correct (typos, suggestions,

    etc.) send me an email: [email protected]

    Special thanks to:

    - RyanB from the GameFAQs forum for help on the "Destroy

    The Dark Eco Crystals" Power Cell and confirmation of how

    to get the seventh Power Cell in Volcanic Crater. Thanks

    also go out to those who sent the same info afterward.

    - The users at the GameFAQs forum and the official SCEA

    Jak & Daxter message board that helped with the details of

    the FAQ: the Precursor Basin Race Bug.

    - The users at the GameFAQs form that pointed out the

    error in Eco Types.

    - Everyone who emailed about Jak & Daxter help,

    suggestions and corrections for the FAQ, and for theadditional glitches.

    This document is copyright (c)2001, 2002 John Gall aka

    'Wntermute', although this information is simply gathered

    by observation from playing the game. This document is to

    be kept in its entirety when displayed or posted. You may

    use the information in this document however you want, but

    do not claim it verbatim as your own.

    The following sites are sent the most up-to-date version:

    - A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}- Cheat Code Central ( http://www.cheatcc.com ) {Full}

    - CheatCodes ( http://www.cheatcodes.com ) {Demo & Full}

    - Cheat Planet ( http://www.cheatplanet.com ) {Full}

    - Game Dungeon Zero ( http://gamedungeon0.tripod.com )

    {Full}

    - GameFAQs ( http://www.gamefaqs.com ) {Demo & Full}

    - Hype.se ( http://www.hype.se ) {Full}

    - Neoseeker ( http://www.neoseeker.com ) {Demo & Full}

    - PS2 Domain ( http://www.ps2domain.net ) {Full}

    - PSX Codez ( http://www.psxcodez.com ) {Demo & Full}

    If you run a PS2 gaming site and wish to post this FAQ,please notify me so that I can get the most up-to-date

    version to you on a timely basis.

    > > Do NOT send this to Gamespot.com; I have demanded that

    they take it down. < > Do NOT send this to 911cheats.com; I have sent them

    several updates which they have ignored. <

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    In memory of Thomas "JediMasterThomas" Perry (1976-2001);

    May The Force Be With Him.