inxpo social suite: social media, games and virtual converge

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Virtual Events. Real Results 1 INXPO SOCIAL SUITE TM MAKING THE VIRTUAL WORLD MORE SOCIAL Convergence of Social, Games and Virtual Experiences.

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Summary of the InXpo Social Suite, as well as industry research and stats regarding social media, games and virtual events.

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Page 1: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

1

INXPO SOCIAL SUITETM

MAKING THE VIRTUAL WORLD MORE SOCIALConvergence of Social, Games and Virtual Experiences.

Page 2: INXPO Social Suite: Social Media, Games and Virtual Converge

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Convergence: Social Media, Games & Virtual

Social

• Facebook*: 3.5 million events created per month

• Facebook Connect*: 60 million monthly links to external pages

• Twitter**: 55 million tweets a month

• Twitter**: More than 105.7 million members globally

• LinkedIn: More than 60m users

* Facebook - http://www.facebook.com/press/info.php?statistics

** Benny Evangelista, “Twitter insists it won’t abandon developers,” April 15, 2010

Page 3: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

Social

Games

Convergence: Social Media, Games & Virtual

Page 4: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

Games, Learning and Work

• 65% of American households play computer or video games

• Average player is 35 and has been playing for 13 years*

• 70% of major employers use interactive software and games to train employees**

• Over 75% of businesses and non-profits using game-based training plan to expand in 3-5 years**

* Electronic Software Association, “2009 Essential Facts About the Computer and Video Game Industry”

** Electronic Software Association, “Video Games in the Workplace,” page 2.

Page 5: INXPO Social Suite: Social Media, Games and Virtual Converge

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Social

VirtualGames

Convergence: Social Media, Games & Virtual

Page 6: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

Social Marketing and Events

• Two-thirds of marketers have used social-media sites or tools for marketing purposes*

• According to Market Research Media, virtual conferences and tradeshows will be a $18.6 billion industry by 2015

Source: Exhibitor Media Group January 2010

* Travis Stanton, 2010 Social Media in Marketing Survey”, Exhibitor Magazine, April 2010

Page 7: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

INTRODUCING INXPO SOCIAL SUITETM

Social

VirtualGames

INXPO SOCIAL SUITETM

Page 8: INXPO Social Suite: Social Media, Games and Virtual Converge

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INXPO: Making Virtual…Social

• Connect, collaborate and learn – all in one environment

• Expand touchpoints before, during and after the event

• Extend content beyond the “live” event

• Increase education and brand awareness

• Drive audience acquisition

• Promote peer-to-peer collaboration and networking

Page 9: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

INXPO Social Space Wherever You Need It

Page 10: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

INXPO Social Space Wherever You Need It

Page 11: INXPO Social Suite: Social Media, Games and Virtual Converge

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GAMES – THE ULTIMATE SOCIAL COMMUNITY

• Engage audiences with interactive features

• Reinforce content retention and learning

• Stimulate competition

• Promote specific game sponsors

Page 12: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

INXPO – Games & Leaderboard

Page 13: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

CISCO LIVE 2009* - Social Engagement

More than 2,500 profile matches run

More than 1,400 1:1 chats conducted

2,000 unique visitors to the networking lounge

1,400 participated in live video chats with Cisco experts

*Cisco Live & Networkers Virtual , June 2010 will incorporate InXpo Social Suite

Page 14: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

CISCO GSX – A Game Changer

19,000+ in attendance with one million views

13,000+ active players of “The Threshold”

8,000+ participants in group chat within the Chat Zone

9,500+ playing GSX mini games

Page 15: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

Private Video Stream Live

Event (Physical or Virtual)

Private Video Stream Post

Social Outreach Pre-Event Social Outreach Live Social Outreach Post

Social Video Live Social Video Post

Virtual Education Pre-Event Virtual Education Live Virtual Education Post

Pre-Event Promotion/Marketing Live Event Post-Event Extension

Virtual Games LiveVirtual Games Pre-Event

Persistent Communities

A More Social Approach to Events

Page 16: INXPO Social Suite: Social Media, Games and Virtual Converge

Virtual Events. Real Results Virtual Events. Real Results

About INXPO

• Leading Provider of Virtual Events & Virtual Business Communities

o Full Suite of Solutions on a Single SAAS Platform

o Headquartered in Chicago, IL

• 6+ Years Virtual Event Experience

o Over 1,000 Virtual Experiences Delivered

• Award Winning Solution & Services

o Technology Innovator & Platform Leadership

• Customers Include Leading Global Brands & Organizations

o Global Customers Require Global Events & Global Platform

o Brand Innovators Include: Cisco, GE, Procter & Gamble, AAA

o Media Leaders Include: Forbes, TechTarget, UBM and Ziff Davis

Page 17: INXPO Social Suite: Social Media, Games and Virtual Converge

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INXPO – Virtual Events Pioneer… Industry Firsts

• April 2009 - Announced an industry-first partner program with numerous event and experiential marketing agencies and leading media companies.

• May 2009 – Announced the industry’s first integration with Twitter;

• September 2009 –Delivered the industry’s largest and most engaging virtual event with Juxt Interactive, for Cisco (Cisco Global Sales Experience) that included the first alternate reality game within a virtual event;

• March 2010 – Announced the return of Comdex as a virtual event on the INXPO Platform with media partner, UBM Studios.

• May 2010 – InXpo Social SuiteTM first to integrate social media, gaming and virtual platform.

Page 18: INXPO Social Suite: Social Media, Games and Virtual Converge

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Contact INXPO

Interested in learning more about making your virtual events more social?

Sales:David Kaz [email protected](312) 962-3732

Marketing:Michael [email protected](617) 803-9383

More resources available at: http://bit.ly/InXpoSocialSuite