how is the world feeling? datahack - world of emotions
TRANSCRIPT
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Were you taught about mental health as a kid?
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How can we use this data to improve understanding of
mental health?
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World of EmotionsA game to introducekids to mental health.
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How?
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Goals
1. Use the data
2. Make it fun
3. Teach them about mental health
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Gameplay
- World-based, the kids can navigate around the world.
- They can see a visual depiction of somebody’s emotions (based off the data).
- Simple multiple-choice questions.
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Language for kids
Common: - Happy - Sad - Angry
Uncommon: - Anxious -> Butterflies - Powerful -> Excited - Peaceful -> Calm
Positive images would also be used to help get the message across and add a positive-spin to negative emotions.
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Gamification
Kids are given simple multiple choice questions.
If they get it right, they get a prize: One of the six emotions.
When they get all six emotions, they can unlock a new location.
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Long-term goals
- Adding something like HITWF into the game to encourage kids to share their emotions.
- Other games for older ages to teach them more about mental health.