home mess system: design & prototype

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HOME-MESS SYSTEM Presentation II: Design & Prototype 1 Arundhati, Ihab, Ibrahim, Fareed, Zain

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Page 1: Home Mess System: Design & Prototype

HOME-MESS SYSTEM Presentation II: Design & Prototype 1

Arundhati, Ihab, Ibrahim, Fareed, Zain

Page 2: Home Mess System: Design & Prototype

INTR

OD

UC

TIO

N

Prototyping is the key node of iterative development

Prototyping provides us with tangible models which help users visualize possibilities and identify failures.

Explore the development from an idea to a prototype

Construct part of the development lifecycle used to provide valuable insight into the look-and-feel, and the general workflow of an application.

Page 3: Home Mess System: Design & Prototype

OB

JEC

TIV

ES

Defining the Problem

Identifying user requirements

Development of a supportive design solution

Designing of a low-fidelity prototype.

Creating a working model of the system so that conceptual ideas can be 'road tested', alternatives explored and user feedback gathered at an early stage.

Page 4: Home Mess System: Design & Prototype

USER REQUIREMENTS

Scenario1

•Task List

Scenario 2

•Direct Message

Scenario 3•Direct Message/ Alert

•Shopping List

Page 5: Home Mess System: Design & Prototype

Scenario 4•Maintenance List

•Phone Message

Scenario 5•Direct Message

•Event

USER REQUIREMENTS- CONT.

Page 6: Home Mess System: Design & Prototype

DESIGN STAGE

Page 7: Home Mess System: Design & Prototype

OUR APPROACH

J. Nielsen distinguishes two levels of prototyping according to the level of interaction.

Levels of prototyping

Man-Machine Interface

Functionalities

Page 8: Home Mess System: Design & Prototype

It is the 'surface interface'.

Functionalities are not working, but it allows to achieve a perception test.

Allows to check the local behaviour of the interface

Identifies the critical points where usability problems are likely to appear.

HORIZONTAL PROTOTYPE

Page 9: Home Mess System: Design & Prototype

VERTICAL PROTOTYPE

It implements a consistent set of functionalities in order to allow the user to achieve a typical scenario of use. Some of this functionalities could be simulated.

This second stage of the prototyping phase consists in a series of user tests during which the critical points raised previously are evaluated.

Page 10: Home Mess System: Design & Prototype

STRUCTURE

Main/Home Screen

Menu

Events

Int. MsgsSettingsPhone Msgs

Surv Cam CustomTasks

Page 11: Home Mess System: Design & Prototype

PROTOTYPING STAGE

Page 12: Home Mess System: Design & Prototype

PLANNING

Prototype

Pilot Study

Collaboration

Scenarios

Page 13: Home Mess System: Design & Prototype

PROTOTYPE CREATION

Page 14: Home Mess System: Design & Prototype

PROTOTYPE CREATION

Page 15: Home Mess System: Design & Prototype
Page 16: Home Mess System: Design & Prototype
Page 17: Home Mess System: Design & Prototype

DEMOIhab, Arundhati

Page 18: Home Mess System: Design & Prototype

CO

NC

LU

SIO

N Prototypes start off as empty

shells

Usability problems detected

It will be used to to evaluate the usability of the whole system.

Page 19: Home Mess System: Design & Prototype

WHAT’S NEXT?

Evaluation:

•Data Analysis: What is new, what could we improve?

•User Testing: What new problems present themselves?

•New Designs: Designing to solve problems and appeasing the users.

Page 20: Home Mess System: Design & Prototype