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SURVIVAL KITfor the introduction of

TEAM HANDBALL

CANADIAN TEAM HANDBALL FEDERATION FDRATION CANADIENNE DE HANDBALL OLYMPIQUE

TEAM HANDBALL SURVIVAL KIT

1. Team Handball - What is it ?

2. Lead Up Games

3. Introducing Team Handball

4. Team Handball Development Guide

5. Rules 5.1 Rules of Indoor Handball - Elementary Level 5.2 Basic Rules

6. Facilities & Equipment 6.1 Setting up a Court 6.2 Making a Goal Crease 6.3 Building Goals

7. Where to Get Help 7.1 Provincial Federations 7.2 Available Resource Material

TEAM HANDBALL - WHAT IS IT?Team Handball is a fun and exciting sport enjoyed by kids of all ages. As the name implies, hands are instrumental in the execution of the game however, running, throwing and catching are the fundamental skills involved. This game is played by people of all ages and skill levels. Played on a large court (2OmX40m) with seven players per side the game is fast and exciting as the ball is moved from one end of the court to the other by passing, dribbling and running. The combination of exciting dives and leaps while attempting to score, and spectacular saves by the goalie make this game enjoyable to the spectator and player alike. From the first introductory activities through to competitive games, everyone will have so much fun, it will soon become their favorite game. Within this 'Handball Survival Kit" you will find a variety of activities, modified games and equipment suggestions to help you adapt to whatever circumstances you find yourself in.

Good Luck and remember - Have Fun!!!

LEAD-UP GAMESI. KEEP AWAY - 2 teams - Object - to keep the ball as long as possible by passing it to teammates - can only hold ball 3 seconds - first team to attain 20 passes or 1 minute control of ball - wins - Scored man advantage keep away - Ten passes - Continuous touch ball

-Rules -Skill Games

II. END-LINE HANDBALL

- 2 teams - Object -Rules

-Skill Games

- to pass ball to own goalie situated at opposite end of gym - standing behind specified line - 3 seconds - 3 steps - bounce - 3 steps - then must pass or shoot ball - defender must give 3 feet distance - Target Ball - Target Ball with Goalie - similar to bucket ball - but no bucket - to pass ball to own goalie standing on a chair - same as end-line handball - One Goal Handball

III. CHAIR-HANDBALL

- 2 teams - Object -Rules -skill Game

IV. PIN-HANDBALL

- 2 teams - Object

- Rule

- to knock over a Bowling Pin(s) inside of a restricted area where nobody is allowed to step - same as Chair Handball - except crease restriction is added.

V. BORDEN-BALL

- 2 teams - Object - Rule

-Skill Games

- to score on oppositions' net - here the crease takes on a semi-circle shape - same as Chair Handball - only goalie allowed in semi-circle - after a goal - a throw-on is awarded to team scored upon at center court - any ball, hitting the end wall is a goalie's ball. - Half Court Handball - Zone Handball - Adapted Handball

LEAD-UP GAMESThe purpose of lead-up games are to enhance later performance in the game itself by providing a situation for practice of one or more skills at the same time as learning rules, tactics, strategies and other complexities of the sport. They serve to complement skill instruction and drill practice by applying the skills acquired in a controlled environment which is competitive and vigorous, but not perceptual-motor complexity, they're a natural step between straight drills of skill and the actual rather complex game. In addition, they provide a nice change, bringing fun and variation to what may otherwise become hard work if drills alone are to heavily relied upon. They are the natural teaching medium for younger players who are not prepared to drill but who will play for hours. They should stimulate the player's continued participation and development in handball. Most of these games require one ball and a limited amount of equipment. They, at the same time, provide an opportunity for more individuals to be playing in the same, or less space than is needed for a regular handball game. They have the added advantage of flexible rules that may be modified to meet the needs of the situation, the numbers of players, shape and size of playing area, etc. For handball there are a great number of variety of such lead-up games which can be designed to meet the needs of learners over a wide range of age and skill levels. Many widely played games, although only very indirectly related to handball, serve as excellent lead-up, especially for young children. In fact, any ball handling activity provides certain preparatory elements for handball play, from the many forms of dodgeball to the sport basketball. Even some forms of tag played in a limited area are excellent for developing running, dodging and chasing manoeuvres needed in handball. The games which are included here are considered to be more closely related to handball play than those just mentioned, and are recommended as the sort of activity a teacher or coach may wish to use to supplement drills and the game of handball itself. They are presented in order from the most simple to the most highly organized. The more complicated they become, the more they resemble the entire game of handball. They are arranged under two headings: a) lead up games and b) skill games emphasizing strategy, positional play and knowledge of rules.

SKILL GAMESSkill games are those which apply basic handball skills in situations much different from actual game conditions and with little or no emphasis on the team strategy and positional play of handball. The older and the better skilled the players, the more demanding should be the skill performance and the greater the number of skills to be performed. In fact, the coach should endeavor to find lead-up games to practice all of the basic skills of handball - passing, catching, shooting and dribbling. The teacher of the very young should perhaps see himself less teaching handball or handball skills in these games, than developing the basic perceptual motor ability upon which the later acquisition of more specialized handball skills are learned.

I. KEEP AWAY (LEAD-UP)Playing Area: Formation: Rules: Any shape of clearly indicated area will do, but Its size should suit the number of participants. Two teams of equal numbers, from two members upward, scattered throughout the designated area. The members of one team try to keep the ball from the members of the other team through passing, dribbling and moving about as per the basic rules of handball. The ball is awarded the opponents if a team member holds the ball more than three seconds, takes more than three steps or allows the ball to go out of the designated area. Comments: This is an excellent and physically demanding passing and catching game when played by small numbers in a group. It leads participants to develop skills as well as important tactics such as moving into the open spaces to receive a pass and when to use a bounce or lob as opposed to a direct pass. A large number of players can get a good work-out in enjoyable game situations in fairly limited space by having several games going at one time In different sections of the gymnasium.

SEQUENTIAL SKILL GAMES Scored Man Advantage Keen-Away The preceding game may be played with the offensive team having one or two players more than the defensive team. A point can then be given for each series of three passes completed by the attackers and two points awarded to the defenders for each interception and each occasion the ball goes outside of the designated play area.

Ten Passes Playing area: Formation: Rules: Dimensions dependent upon age and number of players in the game. Two teams of equal numbers in scatter formation. Each team tries to make 10 passes consecutively. The ball may not be returned to the person from whom it has been received. Ten completed passes in a sequence scores one point. The opposition try to intercept the ball, steal it away, etc. as in handball. Gradually introduce the other basic rules of handball - 3 seconds to hold the ball, 3 steps, etc.

Ten Passes in Zones Playing Area: Formation: Rules: Divided into zones. Two teams of equal numbers distributed in the different zones. Same as for 10 passes above, only all players must remain in their own zones. The ball moves in all zones. Gradually a rule may be added that limits the number of consecutive passes in any one zone at one time. This formation and these rules are intended to help keep beginners from all following the ball. The team with the ball should count aloud as it completes its passes.

Comment:

Continuous Touch-Ball

Playing Area: Formation: Rules:

A large area inside or out is required. Two teams of equal numbers initially each In its own half of the court or field. The game is begun by one team throwing the ball to the other (as a kickoff in football). The receiving team attempts to cross the opponent's goal line with the ball. The ball may be advanced only by carrying it or passing. The defensive team tries to stop the attack by intercepting passes and forcing the opponents to make bad passes. When a defender touches an attacker who is carrying the ball, the attacker must sop immediately and pass to a team-mate. After an out-of-bounds, if the ball hits the ground or any illegal play, the ball is given to the opponents. The team scoring, throws ('kicks-off") to the other team.

II. END-LINE HANDBALL (LEAD-UP GAME) PlayingArea: Formation: Rules: Any area with a line at each end. Two teams of equal numbers scattered everywhere but knowing the direction of their attack. Everyone may move everywhere. Receiving the ball at center court, the attackers attempt to pass the ball back