gsummit sf 2014 - hands-on lab: actionable gamification: the octalysis framework by yu-kai chou...

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A Framework for Actionable Gamification

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Page 1: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

A Framework for

Actionable

Gamification

Page 2: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

A Framework for

Actionable

Gamification

Page 3: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Guild Leader: Yu-kai Chou

Page 4: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Early Pioneer of Gamification for 11 years

Parter at the Enterprise Gamification

Consultancy

Original creator of the Octalysis Framework

Regular Keynote Speaker/Lecturer at Stanford

University, TEDx, Accenture, SxSW

Rated a Top 3 Gamification Guru by

Leaderboarded

Page 5: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

ExerciseThink about ONE game you enjoyed playing:

Farmville? Candy Crush? Angry Birds?

Starcraft? WoW? DOTA? Halo? LoL?

Poker? Golf? Majong? Crossword Puzzle? Sudoku?

Page 6: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Think about what made that game

fun/enjoyable

Exercise

We’ll come back to this later.

Page 7: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicKids nowadays have bad work

ethics?

No Discipline?

Page 8: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicWaking up behind parents’ back 3AM in the

morning to level up = AMAZING work ethics

Page 9: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicIn Role-Playing Games (RPG), Leveling up often

involves killing the same monsters in the same

stage over and over again for hours or weeks

Page 10: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicGamers call this “grinding.”

It’s Fun & Addicting.

Page 11: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicIn the real world, this is called Grunt

Work. It’s Boring & Torturous.

Page 12: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The MagicIf games can get kids to voluntarily do hours of

secret grunt work, it can get anyone engaged

to anything

Page 13: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The Magic

If it is well designed

Page 14: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

“Human-Focused

Design”• As opposed to “Function Focused Design”

• System that is designed to optimize for the

motivations and feelings of the human inside

• ...instead of assuming the people within are

robots that will complete the task

vs

Page 15: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

“Human-Focused

Design”• Gaming industry = first to master Human-Focused

Design

• Games have spent decades/centuries mastering how

to engage people without a mandated purpose

• Now we are learning from games, hence

“Gamification”

vs

Page 16: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

90+ Gamification

Case Studies with

ROI Stats

http://bit.ly/gameROI

Outside Reading

Page 17: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Every truth passes through 3 stages before it is

recognized:

The Schopenhauer

Truth Hype Cycle

Page 18: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Every truth passes through 3 stages before it is

recognized:

I.First, it is ridiculed.

II.Second, it is violently opposed.

III.Third, it is regarded as self-evident.

The Schopenhauer

Truth Hype Cycle

Page 19: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The Schopenhauer

Truth Hype Cycle

Also, I’m a smart guy!

Every truth passes through 3 stages before it is

recognized:

I.First, it is ridiculed.

II.Second, it is violently opposed.

III.Third, it is regarded as self-evident.

Page 20: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

History LessonMany Years Ago A Few Years Ago Now

Page 21: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

History LessonMany Years Ago A Few Years Ago Now

DUH! Every

organization needs a

Talent Strategy!

This Website thing is a

fad...where’s the ROI?

Who needs a Website?

It’s a distraction to

business!

Just fad-chasing

enthusiasts and

conferences talk about

Websites...

Page 22: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

History LessonMany Years Ago A Few Years Ago Now

DUH! Every

organization needs a

Website Strategy!

This Social thing is a

fad...where’s the ROI?

Who needs Social

Media?

It’s a distraction to our

employees!

Just fad-chasing

enthusiasts and

conferences talk about

Social Media...

DUH! Every

organization needs a

Talent Strategy!

This Website thing is a

fad...where’s the ROI?

Who needs a Website?

It’s a distraction to

business!

Just fad-chasing

enthusiasts and

conferences talk about

Websites...

Page 23: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

History LessonMany Years Ago A Few Years Ago Now

DUH! Every

organization needs a

Talent Strategy!

This Website thing is a

fad...where’s the ROI?

Who needs a Website?

It’s a distraction to

business!

Just fad-chasing

enthusiasts and

conferences talk about

Websites...

DUH! Every

organization needs a

Website Strategy!

This Social thing is a

fad...where’s the ROI?

Who needs Social

Media?

It’s a distraction to our

employees!

Just fad-chasing

enthusiasts and

conferences talk about

Social Media...

DUH! Every

organization needs a

Social Strategy!

This Gamification thing

is a fad...where’s the

ROI?

Who needs

Gamification?

It’s a distraction to our

employees!

Just fad-chasing

enthusiasts and

conferences talk about

Gamification...

Page 24: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Global MovementGartner predicts 70% of Fortune 500 will

use Gamification by 2014

Page 25: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Except...Gartner also predicts 80% of the gamified

apps will fail due to bad design

Page 26: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Agencies and individuals claim to be

experts at whatever is the new “Buzzword”

The Cause

Page 27: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The CauseEveryone focuses on PBLs (Points,

Badges & Leaderboards)

Page 28: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The CauseSimilar to “Social Media Marketing” 4 years

ago

Page 29: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The CauseSimilar to “Social Media Marketing” 4 years

ago

Real SMM is not simply creating a Twitter

Profile and Facebook Page

Page 30: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The CauseBeginning with “game mechanics”

instead of the Core Drives

Page 31: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

+ + + =????

Page 32: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

+ + + =????

++

+ +

Page 33: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

+ + + =????

A game can have all the right “game

elements” but still be stupid/boring.

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

++

+ +

Page 34: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

+ + + =????

In fact, ALL games have “game

elements” but most games suck and

are boring.

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

++

+ +

Page 35: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

+ + + =????

It’s naive to think that once you plug game

mechanics into your company, it will be

successful

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

++

+ +

Page 36: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Bad Game Designer

+ + + =????

Only a few well-designed games

achieve the status of Winning &

Addicting

We need swords...where can they go? Oh yes,

monsters. Of course! We need cows! And friends that

can fertilize crops!

++

+ +

Page 37: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Good Game

DesignerHow do I want my users to...

Page 38: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Good Game

DesignerHow do I want my users to FEEL?

Inspired? Proud? Scared?

Page 39: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Good Game

Designer

Hmm, Okay. What game elements do I

need in order to accomplish that goal?

? ? ? ?

How do I want my users to FEEL?

Inspired? Proud? Scared?

Page 40: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Good Gamification

does not start with

Game Elements

but starts with our

Core Drives

Page 41: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The Basics of

Octalysis Gamification

Page 42: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

-Narrative

-Elitism

-Humanity Hero

-Higher Meaning

-Beginners Luck

-Free Lunch

-Destiny Child

-CoCreator

-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar

-Quest Lists

-Win Prize

-High-Five

-Crowning

-LevelUp Symphony

-Aura Effect

-Step-by-Step Tutorial

-Boss Fights

-Milestone Unlock

-Evergreen Mechanics

-General’s Carrot

-Real-Time Control

-Chain Combos

-Instant feedback

-Boosters

-Blank Fills

-Voluntary Autonomy

-Choice Perception

-Virtual Goods

-Build from Scratch

-Collection Set

-Avatar

-Earned Lunch

-Learning Curve

-Protection

-Recruitment

-Monitoring

-Bragging

-Water Cooler

-Thank-You Economy

-Mentorship

-Social Prod

-Friending

-Social Treasure/Gifting

-SeeSaw Bump

-Group Quest

-Touting

-Appointment Dynamics

-Fixed Intervals

-Dangling

-Prize Pacing

-Options Pacing

-Patient Feedback

-Count Down

-Throttles

-Moats

-Glowing Choice

-MiniQuests

-Visual Storytelling

-Easter Eggs

-Random Rewards

-Obvious Wonder

-Rolling Rewards

-Mischief

-Sudden Rewards

-Oracle Effect

-Sunk-Cost Tragedy

-Progress Loss

-FOMO

-Evanescence Opportunity

-Status Quo Sloth

-Scarlet Letter

-Visual Grave

-Weep Tune

Page 43: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Page 44: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Meaning

Epic Meaning & Calling

Page 45: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Accomplishment

Development &

Accomplishment

Page 46: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Empowerment

Empowerment of

Creativity & Feedback

Page 47: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Ow

ners

hip

Ownership &

Possession

Page 48: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Socia

l

InfluenceSocial

Influence &

Relatedness

Page 49: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

sScarcity

Scarcity & Impatience

Page 50: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

sUnpredictability

Unpredictability & Curiosity

Page 51: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

sUnpredictability

Unpredictability & Curiosity

Skinner Box

Page 52: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Avoidance

Loss & Avoidance

Page 53: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Right

BrainLeft

Brain Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Page 54: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Right

BrainLeft

Brain Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Extrinsic (tendency) Intrinsic (tendency)

Page 55: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

White Hat Gamification

Black Hat Gamification

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Page 56: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

White Hat Gamification

Black Hat Gamification

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Page 57: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

White Hat Gamification

Black Hat Gamification

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Page 58: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Self-Submission to Black Hat Gamification

Just because it’s called Black Hat

doesn’t mean it’s necessarily bad

Page 59: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

-Narrative

-Elitism

-Humanity Hero

-Higher Meaning

-Beginners Luck

-Free Lunch

-Destiny Child

-CoCreator

-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar

-Quest Lists

-Win Prize

-High-Five

-Crowning

-LevelUp Symphony

-Aura Effect

-Step-by-Step Tutorial

-Boss Fights

-Milestone Unlock

-Evergreen Mechanics

-General’s Carrot

-Real-Time Control

-Chain Combos

-Instant feedback

-Boosters

-Blank Fills

-Voluntary Autonomy

-Choice Perception

-Virtual Goods

-Build from Scratch

-Collection Set

-Avatar

-Earned Lunch

-Learning Curve

-Protection

-Recruitment

-Monitoring

-Bragging

-Water Cooler

-Thank-You Economy

-Mentorship

-Social Prod

-Friending

-Social Treasure/Gifting

-SeeSaw Bump

-Group Quest

-Touting

-Appointment Dynamics

-Fixed Intervals

-Dangling

-Prize Pacing

-Options Pacing

-Patient Feedback

-Count Down

-Throttles

-Moats

-Glowing Choice

-MiniQuests

-Visual Storytelling

-Easter Eggs

-Random Rewards

-Obvious Wonder

-Rolling Rewards

-Mischief

-Sudden Rewards

-Oracle Effect

-Sunk-Cost Tragedy

-Progress Loss

-FOMO

-Evanescence Opportunity

-Status Quo Sloth

-Scarlet Letter

-Visual Grave

-Weep Tune

Page 60: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

-Sharing whatever you want

-TONS of Facebook games

-Instant feedback of friends “liking”

-Friend Invites

-Conformity

-Social Prod

-Social Treasure

Group Quests

-Touting

-Envy

-Completed Profile

-More friends

-Increased likes and comments

-Aura Effect

-Build from Scratch

-Photos/Profiles

-Friends

-Memories

-Protection

-Recruitment

-Earned lunch

-Monitoring

-Inner Circles

Note: (Early

Facebook has

HIGH scarcity

score with

certain

universities only)

-Glowing Choice

-MiniQuests

-Refreshing Content

-Suspense

-Scarlet Letter

-Sunk Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Octalysis Score: 448

-Elitism

-Staying in touch with friends

-Stalking

Social

Influence

Page 61: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

-No higher meaning besides being a farmer

-Allows the ability to “paint” with

your farm

-Leaderboard

-Group Farming

-Free Social Gifts

-Neighbors

-Farm getting Bigger & Better

-Difficult badges for sorts of crops

-Reward Loops

-Ownership of Farm

-Virtual Goods

-Appointment Dynamics

-Milestone Unlock

-Real-money Only Crops

-Free Social Gifts

-Season-based Gifts

-Waiting for what’s next in the game

-Avoid plants withering

-Avoid losing opportunities

-Avoid Sunk-Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Octalysis Score: 414

Page 62: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

-Saving the world of “Sanctuary”

-Diablo II Legacy

-Help others

-Massive Skill Combinations

-Different challenges each stage

-Multiplayer Game

-Friend gear and hours

-Mentoring

-Leveling Up

-Plot line

-4 Difficulties

-Skills

-Gear

-Characters

-Items

-Auction House

-Item Drops

-Skill Sets

-Storyline

-Item Drops

-Randomized Maps

-Randomized Elites

-Repetitive Plot

-Item Durability

-Bottleneck

-Avoid Sunk-Cost Tragedy

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Octaylsis Score: 284

Page 63: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

-Microblogging Wave-Character Limit

-Witty/valuable content

-Friends on Twitter

-Followers

-Responses

-Companionship

-Thank You Economy

-Follower Gain

-Retweets

-Responses

-Unique Information

-Followers

-Information

-Fail Whale

-Character Limit

-Follower Count

-Interesting Tweets

-Surprising content

-Will someone respond?

-Quick news

-Friend Loss

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

InfluenceOctalysis Score: 267

Page 64: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

-Helping a weird monster solve problems

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Constantly looking for better combos

and planning boosters

“Sweet” “Delicious!”

Level tracks and “Boss Stages”

1-3 Stars

Defeating Chocolate

Quest to accumulate more

points and boosters

Social Treasure - Lives

See friend progress

Always waiting for the right

gems

Seeing levels ahead

Countdown timer/moves

Balancing Owl Gems

Unpredictable Gems

Random CombosAvoiding Loss

Fear of the chocolate

encroaching candy

Octalysis Score:

432

Page 65: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

“You need a LinkedIn Account”

Finding that dream job you are passionate about

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Better ways to “dress up” your

profile and build reputation in

communities.

Progress Bar

“X People saw your profile”

Recommendations

Endorsements

Your life. Your Job.

Accumulating more

contacts.

Social Treasure -

Recommendations

Social Prodding -

Endorsements

X People saw my profile

Want to see her profile?

Upgrade to Premium!

Want to connect? Upgrade

to Premium!

Are recruiters Googling my

name and seeing my

profile?

How many people view my

profile?

Avoiding Loss of Career

Avoiding Bad Reputation

Octalysis Score:

294

Page 66: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou
Page 67: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysis Tool

http://yukaichou.com/

octalysis.html

Page 68: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Discovery Onboarding Scaffolding Endgame

Design for All 4 Phases

Level 2 Octalysis

Page 69: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Discovery Onboarding Scaffolding Endgame

Design for All 4 Phases

Level 2 Octalysis

Page 70: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Discovery OnboardingScaffoldin

g

Endgam

e

Achie

vers

Exp

lore

rsS

ocia

lizer

sK

illers

Page 71: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Discover

y

Onboardin

g

Scaffoldin

g

Endgam

e

Achie

ve

r

sE

xplo

rers

Socia

lize

rsK

ille

rs

Page 72: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The Game You Like

Now that you have learned the basics of the

8 Core Drives, think about which Core Drives

made the game you enjoy fun?

Page 73: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

The 8 Core Drives

of Octalysis

Page 74: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Write Down a Problem

1.Something you want to improve

2.Needs to deal with human motivation

3.Could relate to your customers, clients,

employees, teammates, or yourself

Page 75: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

1) Epic Meaning & CallingPart of something bigger than yourself

Page 76: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Elitism

Page 77: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Elitism

Page 78: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

2) Development &

AccomplishmentFeeling Progress and Achievement

Page 79: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Nike+

Page 80: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Nike+

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Page 85: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

3) Empowerment of

Creativity & FeedbackThe creator inside of us

Page 86: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou
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Page 88: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

4) Ownership &

PossessionThe more you have, the more you

want

Page 89: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Customizing Your AvatarMakes you feel more ownership over it as your own

identity

Page 90: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Mcdonald’s Monopoly

Game

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5) Social Influence &

RelatednessWhat others think can kill you

Page 94: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Game Technique

#22: Group Quests

Page 95: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Game Technique

#22: Group Quests

Page 96: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Mentorship

Page 97: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Mentorship

Page 98: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

6) Scarcity & ImpatienceThe Grass On The Other Side

Page 99: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou
Page 100: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

7) Unpredictability &

CuriosityWhat kills the cat

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The Boy Is the Toy

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8) Loss & AvoidanceThe threat is stronger than the

execution

Page 108: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

©2011-2013 Mario Herger. All rights reserved. www.enterprise-gamification.com | www.gamificationcommunity.com 108

Gamification – Zombies Run!

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Page 110: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Influence

Relatedness

Autonomy

Competence

Page 111: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou
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Speed Camera

Lottery

Page 114: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Speed Camera

Lottery

Page 115: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

-Narrative

-Elitism

-Humanity Hero

-Beginners Luck

-Free Lunch

-Chosen One

-Points

-Badges

-Fixed Action Rewards

-Leaderboard

-Progress Bar

-Quest Lists

-Win Prize

-High-Five

-Crowning

-LevelUp Symphony

-Aura Effect

-Juicy Feedback

-Boss Fights

-Milestone Unlock

-General’s Carrot

-Real-Time Control

-Chain Combos

-Instant feedback

-Boosters

-Blank Fills

-Step-by-Step Tutorial

-Virtual Goods

-Build from Scratch

-Collection Set

-Dangling

-Earned Lunch

-Learning Curve

-Protection

-Recruitment

-Monitoring

-Avatar

-Bragging

-Must Marketing

-Thank-You Economy

-Mentorship

-Social Prod

-Friend Invites

-Social Treasure/Gifting

-Envy

-Group Quest

-Touting

-Appointment Dynamics

-Fixed Intervals

-Prize Pacing

-Options Pacing

-Patient Feedback

-Count Down

-Throttles

-Moats

-Glowing Choice

-MiniQuest

-Visual Storytelling

-Easter Eggs

-Random Rewards

-Sudden Tips

-Rolling Rewards

-Mischief

-Sudden Rewards

-Suspense

Octalysi

s

Avoidance

Ownership

Empowerment

Meaning

Unpredictability

Accomplishment

Scarcity

Social

Pressure

-Sunk-Cost Tragedy

-Lost Progress

-Guilting

-Grounded

-Scarlet Letter

-Visual Grave

-Weep Tune

Page 116: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Applying Knowledge

Page 117: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Actionable Gamification:

Strategy Dashboard

Page 118: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Strategy Dashboard

1.Define: Business Metrics - Game Objective

2.Define: Users - Players

3.Define: Desired Actions - Win-State

4.Define: User Stats - Feedback

5.Define: Incentives - Drives

Page 119: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

BUSINESS METRICS

1.END RESULTS OF WHAT YOU WANT TO

IMPROVE

2. IN ORDER OF IMPORTANCE

3.NEEDS TO BE QUANTIFIABLE

4.LEADS TO GAME OBJECTIVE

Page 120: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

Page 121: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

DEFINE USERS

1.DEMOGRAPHICS

2.WHAT MOTIVATES THEM

3.WHY ARE THEY DOING THE CURRENT

ACTIVITIES (8 CORE DRIVES)

4.WHAT ARE ANTI-CORE DRIVES?

(REASONS WHY THEY DON’T DO THE

DESIRED ACTIONS)

Page 122: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

PLAYER

Page 123: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

PLAYER

?

Page 124: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

DEFINE DESIRED

ACTIONS

1.ALL THE LITTLE ACTIONS YOU WANT

USERS TO DO

2.CHRONOLOGICAL ORDER

3.NO ACTION IS TOO TRIVIAL

4.LEADS TO WIN-STATES

Page 125: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

WIN-STATE

PLAYER

DESIRED

ACTIONSRESULTS

Page 126: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

DEFINE Feedback Stats

1.WHAT USERS USE TO KEEP TRACK OF

THEIR PROGRESS TOWARDS WIN-STATE

2.Examples: POINTS, LEVELS, STAGES,

TROPHIES, AVATARS

3.SHOULD REEMPHASIZE ON THE CORE

DRIVES

Page 127: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

WIN-STATE

PLAYER

DESIRED

ACTIONSRESULTS

FEEDBACK

STATS

Page 128: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

DEFINE INCENTIVES

1.Within your power, if you could give users

everything they want, what would it be?

2. “Within your power” is important to define

3. Rewards, 8 Core Drives, or SAPS

4.Strategically place them in different Win-

States

Page 129: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Reward Context

1.Fixed-Action Rewards: Earned Lunch

2.Random Rewards: Mystery Box

3.Sudden Rewards: Easter Egg

4.Rolling Rewards: Lottery

5.Social Treasure: Gifting

6.Prize Pacing: Collection Set

Page 130: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

PROCESS

BUSINESS

METRICS

WIN-STATE

PLAYER

DESIRED

ACTIONSRESULTS

FEEDBACK

STATS

INCENTIVES

EMBEDDED

Page 131: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

For the excellent understanding and application of

Gamification Core Drives and Motivation

Average Joey

is awarded this certificate in honor of achieving

THE OCTALYSIS FRAMEWORK - LEVEL ONE

standards and conditions for masteryYu-kai

Chou

Octalysis Certificate of Completion

Page 132: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Mario Herger Yu-kai Chou

Roman RackwitzMarigo Raftopoulos

Page 133: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Companies we have worked with

Page 134: GSummit SF 2014 - Hands-on Lab: Actionable Gamification: The Octalysis Framework by Yu-kai Chou @yukaichou

Thank You.

Truly.