group_delta design thinking final

19
Andrew Bimo Indah Rahadi Reza Chapter 5 Returning to the Surface, or The design of experiences

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Page 1: Group_delta design thinking final

AndrewBimoIndah

RahadiReza

Chapter 5Returning to the Surface,

or The design of experiences

Page 2: Group_delta design thinking final

• Innovation “a good idea executed well”– Most cases:• never gained traction• Never reach the market• Ended up in stockrooms

– Poor execution• People demand more than reliable

performance “Heightened expectation”

Page 3: Group_delta design thinking final

• “Psychodynamic of Affluence”• ‘A Whole New Mind’ book by Daniel Pink

– “once basic needs are met, people tend to look for meaningful and emotionally satisfying experiences”

No awadays, services have gone far beyond the support of basic needs

From entertainment, banking, health care, etcTo Video games / Hollywood movies, Gourmet restaurants, ecotourism, destination shopping, etc.

Page 4: Group_delta design thinking final

Imply active participation, not passive consumption

“Experience are deeper and more meaningful”

Page 5: Group_delta design thinking final

The Walt Disney CompanyDisney Land

• Food is terrible• Queuing lines are too long

Most visitor remember it as one of the great experiences of family life

Page 6: Group_delta design thinking final

Experience Economy• Benefit from how people experience the

world, from the primarily functional to the primarily emotional

• Invest in the delivery of experiences

Page 7: Group_delta design thinking final

Passive Consumption Active Participation

• Before (Industrial Revolution Period)– Standardized products & services• Lower prices• higher quality• Improved living standards• Passive costumer

After (Now)Using empathy and understanding of people

To design experiences create opportunities for active engagement and participationDesign engaging emotion through image, color, sound, etc

Page 8: Group_delta design thinking final

The BehaviorChange or NOT Change

“Build on behavior that are familiar to them”

Banking Industry: Bank of America“Keep the Change” Program

1st yearAttracted 2,5Mio customer

(700,000 new checking accounts)(1 Million new saving accounts)

Page 9: Group_delta design thinking final

Food Industry

• Disappeared local stores– Replaced by Sterile Supermarkets

• The drive to lower prices– Packaging– Chemical preservatives– Refrigeration– Storage– Long-Distance transpot

Page 10: Group_delta design thinking final

Food Industry:Whole Food Market, Texas

Cooking Experience:Allowing costumer to cook

Page 11: Group_delta design thinking final

Medical Industry:Mayo Clinic

A NEW WAY TO SEE PATIENTS – JACK AND JILL ROOMS

Jack and Jill conversation room Jack and Jill exam room

WHAT WE DO | Design Thinking

REFUELING BUSINESS STRATEGY

See-Plan-Act-Refine-Communicate (SPARC)

Laboratory(Experimental clinic – consultation design

studio)

Page 12: Group_delta design thinking final

Building an experience culture by

making everyone a design thinker

Hospitality Industry:Four Seasons Hotel’s Investment

Give employees opportunities of hotel experience

By staying at any Four Seasons property worldwide

Page 13: Group_delta design thinking final

“Experience & learn about the first-person appreciation of the meaning of hospitality”

• May do wonderful job of creating a grate stage for the experience

• May create some useful scripts to help keep it moving along

“Four Seasons’s training program includes IMPROVISATION rather than drilling the staff

with canned scripts”

“A real experience culture is a culture of spontaneity”

Building an experience culture by

making everyone a design thinker

Page 14: Group_delta design thinking final

Building an experience culture by

making everyone a design thinker

• Essential element of transformation:– “Empowering employees to seize

opportunities when and where they see the and giving them the tools to create unscripted experiences”

– “Encourage them to become design thinker themselves”

Page 15: Group_delta design thinking final

• One-off experience– Works with the grain and bears the mark of the

craftsman

• Repeated experiences– All elements must be precision-engineered to

deliver desired experience consistently and reliably

Page 16: Group_delta design thinking final

Idea Execution

“Design and execution must work together”

Page 17: Group_delta design thinking final

• Provides framework for working out the details of a human interaction– Reveals general plan & specific detail– Reveals final objective & the practical means of implementation

• Describes the emotive elements– Captures how people travel through an experience of time

Page 18: Group_delta design thinking final

– Requires active consumer participation– Costumer experience is delivered by

employees operating within an experience culture themselves

– Experiences should be designed and engineered with the same attention to detail

Guidelines for the best and most successful EXPERIENCE brands

Page 19: Group_delta design thinking final