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    The Grenadier Guards

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    CombatPlatoons

    Headquarters

    Ga Gas A Sa

    WeaponsPlts

    HeAdquArTerS

    Company HQ5

    Armour

    Guards Armoured Platoon5

    SupportPlatoons(Chooseoneplatoonfrome

    achbox)

    BrigadeSupportPlatoon

    s

    Armoured

    Anti-tank Platoon (SP), Royal Artillery12

    Armour

    Guards Armoured Platoon5

    Armour

    Guards Armoured Platoon5

    Armour

    Guards Armoured Platoon5

    reConnAiSSAnCe

    Guards Recce Patrol6

    Allied PlAToonS

    A Guards Armoured Squadron must eld a Company HQ and two to four Guards Armoured Platoonsand at least one Guards Motor Platoon. It may also eld one of each of the Weapons Platoons andthe Brigade Support Platoons shown.

    It may also eld one Support Platoon from each Support box shown (Armoured, Infantry, etc).

    inAnTry

    Parachute Rie Platoon14

    American Platoons in your orce are Allies and ollowthe Allies rules on page 183o the rulebook.

    inAnTry

    Guards Motor Platoon9

    inAnTry

    Guards Motor Platoon9

    inAnTryParachute Rie Platoon

    14

    Airborne Engineer Platoon14

    GuArdS SPeCiAl rule

    ufappab

    Te Guards are the most prestigious regiments in the BritishArmy. Tey are well known as being unappable, retaining

    their discipline when things go wrong. Under circumstanceswhere other units might get themselves in a ap and becomeunsettled.

    Guards Platoons ght to the last and may re-roll any ailed

    Platoon Morale Checks. Your Company Command teammay re-roll Company Morale Checks.

    reConnAiSSAnCe

    Guards Scout Platoon10

    inAnTry

    Guards Motor Platoon9

    ArTilleryField Battery (SP), Royal Artillery

    16

    Medium Battery, Royal Artillery17

    AirCrAT

    Air Support18

    AnTi-AirCrAT

    Light Anti-aircraft Platoon18

    AoP

    Air Observation Post19

    Heavy Mortar Platoon13

    ArTillery15

    Field Battery (SP), Royal Artillery

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    Guards Armoured Squadron HQ

    Major

    Major

    Company HQ

    Company CommandSherman

    Sherman

    2iC CommandSherman

    Sherman

    Sergeant

    Recovery Section

    Sherman ARV

    Guards Armoured Platoon

    Subaltern

    Subaltern

    HQ Tank

    Command Sherman

    Corporal

    Tank

    Firefly VC

    Sergeant

    Tank

    Sherman

    Lance Corporal

    Tank

    Sherman Firefly VC

    OR

    MotivationandskillTe Grenadier Guards have been ghting in Normandy since July. Tereorethey are an experienced, elite armoured regiment. A Grenadier Guards ArmouredSquadron is rated Confdent Veteran.

    CoMpanyHQHeadQuarters

    2 Sherman V 185 points

    options

    Add up to two additional Sherman V tanks or+85 points per tank.

    Add Sherman ARV recovery vehicle or +10 points.

    Arm either or both Company Command or 2iCCommand Sherman tanks with a .50 cal AA MGor +5 points per tank.

    Equip the 2iC Command Sherman with a dozerblade or +5 points.

    HeAdquArTerS

    Te Grenadier Guards have been training in armoured warare since 1941. As a result, they are well versed intactics required to make a rapid advance such as the onethey were required to make in Operation Market Garden.

    Guards arMoured platoonplatoon

    2 Sherman V and 2 Firefy VC 390 points

    3 Sherman V and 1 Firefy VC 375 points

    2 Sherman V and 1 Firefy VC 285 points

    option

    Arm up to one Sherman tank with a .50 cal AA MGor +5 points.

    ComBAT PlAToonS

    Te Grenadiers have been chosen to lead the way throughVeghel and Grave, all the way to Nijmegen.

    ake advantage o the increased production o the Fireytanks and use them to quickly remove any Germanarmoured threat between you and your objective.

    However, dont orget the Shermans superior high-explo-sive ammunition. Use them do destroy any inantry thatpokes it head out o the oxholes they are cowering in!

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    GuArdS ArmouredSquAdron

    (TAnk ComPAny)

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    Guards Recce Patrol

    Subaltern

    Subaltern

    HQ Tank

    Command Stuart VI

    Sergeant

    Tank

    Stuart VI

    Sergeant

    Tank

    Stuart VI

    Sergeant

    Tank

    Stuart VI

    Guards reCCe patrolplatoon

    4 Stuart VI 210 points

    3 Stuart VI 165 points

    option

    Arm any or all Stuart tanks with an AA MG or+5 points.

    WeAPonS PlAToonS

    Te light Stuart tank is an excellent recce tool or yoursquadron. Put them ahead o your orce to scout orambushes or send them around the enemy anks to secure

    alternate routes to victory.

    Guards Recce Patrols are Reconnaissance Platoons

    Photo/Artwork?

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    Guards Motor Platoon

    Subaltern

    Subaltern

    HQ Section

    Light Mortarteam

    M5 half-trackPIAT teamCommandMG team

    Subaltern

    Corporal

    Motor Squad

    MG team

    M5 half-track

    Motor Squad

    M5 half-trackMG teamMG team

    Corporal

    Motor Squad

    MG team

    M5 half-track

    Guards Motor Company HQ

    Major

    Major

    Company HQ

    Company CommandRifle team

    White scout car

    2iC CommandRifle team

    White scout car

    Gas mt Cpa

    Guards Motorplatoon

    platoon

    HQ Section with:

    3 Motor Squads 165 points

    2 Motor Squads 135 points

    option

    Arm up to one M5 hal-track with a .50 cal AA MGor +5 points.

    Add an additional MG team or +35 points.

    Te Guards Motor Platoon packs a lot o repower, with aBren Light Machine-gun or each team, a PIA anti-tank

    projector, and a 2 light mortar. Tis makes them as well-equipped as its inantry brethren on oot.

    In preperation or Market Garden, the Grenadier motorplatoons have been brought to ull strength wit just over30 men per platoon to give it the best chance at succeedingin their critical mission to secure Hells Highway.

    In addition to all o this repower, the motorised inantryalso have to have excellent mobility to get to where itsneeded quickly using their Lend-lease M5 hal-tracks.Tese vehicles provide good armour protection or theGuardsmen inside against small arms re.

    Use your motor platoons to exploit gaps in the enemy line.Be patient and keep them out o harms way until just theright moment to strike.

    HeadQuarters

    HeadQuarters

    Company HQ 50 points

    Te 1st Battalion (Motorised) Grenadier Guards wasormed to give the regiment motorised inantry support.

    Te armoured transports quickly delivered the six-oot tallGuardsmen to where they were needed most.

    Keep your commanders close to the action to make surethey are there when needed.

    MotivationandskillTe Guards are the elite o the British army. Te Grenadier Guardsmen o a motorcompany are well armed and prepared to push the Germans o o the NijmegenBridge using a bit o dash and determination.

    ComBAT PlAToonS

    HeAdquArTerS

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    Guards Anti-tank Platoon

    Subaltern

    Subaltern

    HQ Section

    Command Rifle team Troop Carrier

    Sergeant

    Anti-tank Section

    6 pdr gun

    Loyd carrier

    6 pdr gun

    Loyd carrier

    Sergeant

    Anti-tank Section

    6 pdr gun

    Loyd carrier

    6 pdr gun

    Loyd carrier

    platoon

    HQ Section with:

    2 Gun Sections 155 points

    1 Gun Sections 90 points

    option

    Add Troop and Loyd Carriers to the platoon or+5 points.

    Guards anti-tankplatoon

    Your company has access to our o the battalions6-pdr anti-tank guns. Tey are excellent weapons to setup a deadly ambush with their high rate o re and lowsilhouette.

    While attacking, place them wisely to halt an enemyarmoured counterattack, keeping your combat platoonsocused on securing their objectives. You can also movethem orward and shell enemy oxholes and gun teams.

    WeAPonS PlAToonS

    platoon

    HQ Section with:

    3 Scout Patrols 290 points2 Scout Patrols 195 points

    1 Scout Patrol 100 points

    options

    Arm any or all Universal Carriers with an extra hull-mounted MG or +5 points per carrier.

    Replace up to one extra hull-mounted MG witha hull-mounted .50 cal MG per Scout Patrol or

    +5 points.

    Replace up to one extra hull-mounted MG witha PIAT anti-tank projector per Scout Patrol at no

    cost.

    Guards Scout Platoon

    Captain

    Captain

    Scout Patrol

    Command

    Universal Carrier

    Universal

    Carrier

    Universal

    Carrier

    Sergeant

    Command

    Universal Carrier

    Universal

    Carrier

    Universal

    Carrier

    Sergeant

    Command

    Universal Carrier

    Universal

    Carrier

    Universal

    Carrier

    Scout Patrol

    Scout Patrol

    Guards sCout platoon

    Your battalions universal carriers have been dispersedacross the march column, but they remain close at hand toscout ahead o your inantry and tanks, constantly probingenemy positions and keeping them pinned in place.

    Use them to nd cracks in the enemy positions. Sendthem to ank the enemy, get into their rear area and causegeneral havoc among their artillery and reserves.

    Scout Patrols operate as separate platoons, each withtheir own command team. Although its patrols operate asseparate platoons or all other purposes, a Guards ScoutPlatoon deploys all at the same time as a single platoon.For example, this means that you treat the entire GuardsScout Platoon as a single platoon when calculating thenumber o platoons held in Ambush or Reserve.

    Scout Patrols are Reconnaissance Platoons.

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    Guards Motor Machine-gun Platoon

    Subaltern

    Subaltern

    HQ Section

    PIAT teamCommand Rifle team Troop Carrier

    Sergeant

    Machine-gunSection

    Vickers HMG MMG Carrier

    Vickers HMG MMG Carrier

    Sergeant

    Machine-gunSection

    Vickers HMG MMG Carrier

    Vickers HMG MMG Carrier

    Guards Mortar Platoon

    Subaltern

    Subaltern

    HQ Section

    Command Rifle team Troop Carrier

    Sergeant

    Mortar Section

    Mortar Carrier

    3 mortar

    Mortar Carrier

    3 mortar

    Observer Rifle Team

    Sergeant

    Mortar Section

    Mortar Carrier

    Mortar Carrier

    3 mortar

    3 mortar

    ObserverRifle Team

    Sergeant

    Mortar Section

    Mortar Carrier

    Mortar Carrier

    3 mortar

    3 mortar

    ObserverRifle Team

    0

    platoon

    HQ Section with:

    2 Machine-gun Sections 175 points

    1 Machine-gun Section 95 points

    options

    Add PIAT team or +20 points.

    Add Troop Carrier and MMG Carriers to the platoonor +15 points per Machine-gun Section.

    Guards MaCHine-Gun platoon

    Te machine-guns o the machine-gun platoon adds sig-nicant repower to your Guards motor company. Tey cankeep up with the motorised inantry and armoured platoonswith MMG (Medium Machine-gun) Carriers.

    Te platoons machine-guns can be mounted on top othe carriers engine decks, allowing their crews to re romrelative saety and support the company on the move.

    A Guards Motor Machine-gun Platoon is not equippedto conduct indirect re and may not conduct ArtilleryBombardments.

    platoon

    HQ Section with:

    3 Mortar Sections 220 points

    2 Mortar Sections 155 points

    1 Mortar Section 90 points

    options

    Add Troop Carrier and Mortar Carriers to theplatoon or +5 points.

    Guards Mortarplatoon

    Unlike many other motor companies in the British army,the Grenadier Guards grouped all o its mortars into a singleplatoon under the command o Lieutenant L.R.Westmacott.Tis allows them to respond to any requests rom their ellowGuardsmen with a ull barrage o mortar shells.

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    SuPPorT Pats

    Subaltern

    Anti-tank Platoon (SP), Royal Artillery

    Subaltern Sergeant

    HQ Section Anti-tank Section

    Command M10C 17 pdr SP M10C 17 pdr SP

    M10C 17 pdr SP M10C 17 pdr SP

    Motivationandskill30th Corps is composed o many veteran units that have been ghting since NorthArica. It now leads the British advance and is quite motivated to assault up the narrowroads and dash to the rescue o the paras in Arnhem.

    American paratroopers will assist your Guards tanks to push its spearhead towards Arnhem.

    American Platoons in your orce are Allies and ollow the Allies rules on page 183 o the rulebook.

    platoon

    4 M10C 17 pdr 340 points

    2 M10C 17 pdr 170 points

    anti-tankplatoon, royal artillery(self-propelled)

    Te sel-propelled guns o the 21st Anti-tank Regiment,

    Royal Artillery will provide heavy anti-tank support toyour march column. Tey will protect your advance usingthe eective M10C 17-pdr SP gun.

    Tese sel-propelled guns are ideal or setting up ambushesor holding o an enemy armoured counter-attack toree up your tanks and inantry to keep pressing towardsArnhem.

    platoon

    HQ Section with:1 Anti-tank Section 125 points

    option

    Add M5 hal-tracks to the platoon or +5 points.

    anti-tankplatoon, royal artillery

    Anti-tank Platoon, Royal Artillery

    M5 half-track M5 half-track

    M5 half-track

    Te towed 17-pdr guns are towards the end o the column,but not out o reach. When placed well, these heavy gunsare more than capable o seeing o even the heaviestGerman tank.

    Tey have been assigned M5 hal-track transports to keepthem moving orward with the column. Use them to securean objective once you have captured it to keep the enemyaway.

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    Airborne Engineer Platoon

    PioneerRifle team

    PioneerRifle team

    PioneerRifle team

    PioneerRifle team

    Command PioneerRifle team

    Pioneer SupplyHandcart

    Weapons Squad

    Pioneer M1919 LMG Pioneer M1919 LMG Pioneer Bazooka team

    Pioneer Bazooka teamPioneer Bazooka team

    Ga Bbs

    All Rie/MG and SMG teams in the Parachute Rie Platooncarry Gammon Bombs giving them ank Assault 3.

    MasterserGeantParachute missions are tricky and the loss o an ofcercan result in the ailure o the mission. Tereore platoonsergeants are brieed on every detail o the mission inthe event their ofcer is separated rom the platoon.

    Parachute Rie and Airborne Engineer Platoons use theGerman Mission actics special rules (see page 166 o theFlames O War rulebook).

    platoon

    HQ Section and Mortar Squad with:

    3 Rife Squads 255 points

    2 Rife Squads 195 points

    optionsReplace Command Rife/MG team with CommandSMG teams or +5 points.

    Add an extra Rife/MG team to all Rife Squads or+30 points per squad.

    paraCHute rifle platoon

    When the Grenadiers arrived in Nijmegen on 19 September,the US 82nd Airborne Division was stalled trying to securethe southern end o the pivotal Nijmegen Bridge. ogetherwith the paratroopers, the Grenadiers made a daring all-out assault on Nijmegen Bridge.

    Te Grenadiers joined up with the 505th Parachute InantryRegiment and assaulted the bridge rom the south through

    Hunner Park. Te bold assault worked and the bridge wassecured just as the sun was setting.

    airborne enGineerplatoonplatoon

    HQ Section and Weapons Squad with:

    2 Operating Squads 220 points

    1 Operating Squad 160 points

    No Operating Squads 100 points

    optionsReplace the Command Pioneer Rife team with aPioneer SMG team or +10 points.

    Add Bazooka teams or +20 points per team.

    Add a Pioneer Supply Handcart or +20 points.

    You may replace any or all Pioneer M1919 LMG teams withPioneer Rie eams at the start o the game beore deployment.

    A Pioneer Supply Handcart operates as a Pioneer SupplyVehicle (see page 215 o the rulebook).

    Airborne engineers also helped the Grenadier Guards tosecure the Nijmegen Bridge. Tey were on hand to deuseany explosives the Germans might have rigged up.

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    Heavy Mortar Platoon

    Subaltern

    Subaltern

    HQ Section

    CommandRifle team

    TroopCarrier

    TroopCarrier

    PIAT teamObserverRifle Team

    Sergeant

    Mortar Section

    Loyd Carrier4.2 mortar

    Loyd Carrier4.2 mortar

    Sergeant

    Mortar Section

    Loyd Carrier4.2 mortar

    Loyd Carrier4.2 mortar

    Light Anti-aircraft Platoon

    Subaltern

    Subaltern

    JeepCommand Rifle team

    Anti-aircraft

    Section

    Sergeant

    Bofors 40mm gun AA tractor

    Bofors 40mm gun AA tractor

    Bofors 40mm gun AA tractor

    Anti-aircraft

    Section

    Sergeant

    Bofors 40mm gun AA tractor

    Bofors 40mm gun AA tractor

    Bofors 40mm gun AA tractor

    platoon

    HQ Section with:

    2 Mortar Sections 180 points

    1 Mortar Section 100 points

    options

    Add PIAT team or +20 points.

    Add Troop Carriers and Loyd Carriers to the platoonor +5 points.

    HeavyMortarplatoon

    Te 4.2 mortar will devastate enemy positions. Tey arereadily available to your column and will oer excellentsupport or your troops as they manoeuvre to assault.

    Te heavy mortar oers more repower than the averagemortar at a raction o the cost o a ull artillery piece. Teyare also very portable so they can get into action quickly.

    airsupport

    Priority Air Support 220 points

    Limited Air Support 170 points

    airsupport

    Flight

    Flight Lieutenant

    Flight

    Flight Lieutenant

    Typhoon

    Typhoon Typhoon

    Number 83 Group rom the Royal Air Force has beenassigned to support the advance to Arnhem. Tey havealready shattered the German deenders in the openingtorrent, ring 224 rockets into the German line.

    platoon

    HQ Section with:

    2 Anti-aircrat Sections 150 points

    1 Anti-aircrat Section 85 points

    options

    Add a Jeep and AA tractors to the platoon or+5 points per Anti-Aircrat section.

    Replace all Boors 40mm guns and AA tractors withBoors 40mm SP or +40 points per Anti-aircratSection.

    liGHt anti-airCraft platoon

    You never know when Jerry might strike your columnwith dive bombers so the 94th Light AA Regiment, RoyalArtillery has been assigned to keep the skies clear or yourattack.

    Te platoon is well armed with Boors 40mm guns. Deploy

    them along with your support troops such as artillery tokeep them sae and ree to support the advance.

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    aop

    AOP 25 points

    airobservation post

    Air Observation Post

    Flight Lieutenant

    AOP

    Flight Lieutenant

    Auster AOP

    Air Observation Posts ollow all the rules or AirObservation posts on this page.

    las AcatTe Auster liaison aircrat ew low over the ront lines lookingor the enemy and reporting their positions. Although slowcompared to ghter aircrat, they are still ast enough to getrom one part o the battleeld to another.

    Auster aircrat use many o the aircrat rules. However, oneo the primary diferences is that the Auster starts the gameon the table and remains there or the rest o the game untilit is shot down or chased of, at which point it is perma-nently removed rom the game.

    In the Starting Step o each turn, you reposition your Austeranywhere on the table (even within 16/40cm o riendlytroops) when you would position any other aircrat. I youropponent has air support, they can roll or Fighter Interceptionas usual and use this to attempt to shoot your Auster downinstead o intercepting Ground Attack Aircrat.

    A obsvat PstTe Auster liaison aircrat is there to provide your marchcolumn with artillery observation. It can cover a largeamount o ground as it ies rom one sector to another,spotting enemy targets.

    Te Auster carries no weapons and cannot make attacks byitsel. Instead an Auster aircrat counts as an Observer teamthat can act as the Spotting team or any artillery platoonthat has a Staf team.

    reat it as an Observer team on the ground (although themodel sits just above the table) when determining what itcan see, as the Auster ies low attempting to avoid enemy

    ghter interception and cannot see over terrain.

    Te Auster does benet rom its height by allowing it tore-roll the third attempt to range in i it ailed on thatattempt.

    liaison airCraft Auster aircrat operate as normal aircrat, except thatthey are always available until shot down or chased o,and they remain on table rom turn to turn.

    At-acat Auster pilots used their low altitude and quiet engine toblend in and survive on the battleeld. However, there waslittle to do i the enemy trained its anti-aircrat guns on theragile little plane!

    Te opposing player can re anti-aircrat re at your Auster

    at the end o the Shooting Step, ater all other shooting iscomplete, but just beore aircrat make their attacks, justas they can at any other aircrat. Tis is conducted just like

    ring at Ground-attack Aircrat, including the limits onanti-aircrat guns ability to see over terrain.

    A team ring anti-aircrat re must choose between ringat the Auster or at Ground-attack Aircrat. A single teamcannot shoot at both in the same turn.

    Since the Auster isnt actually attacking anything, Sel-deence Anti-aircrat Weapons cannot shoot at it.

    anti-airCraft fireAnti-aircrat weapons can fre at Auster aircrat insteado fring at Ground-attack Aircrat.

    airobservation postAn Auster aircrat acts as an Observer team or any ar-tillery battery that has a Sta team, spotting as i it werea ground vehicle.

    Re-roll the third ranging in attempt when spotting withan Auster.

    Te Auster AOP was the British equivalent o the American L4 Grasshopper liaison aircrat. Tey ew low to the groundand radioed any enemy movement and bombardment requests back to the Royal Artillery.

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    Major

    Major

    HQ Troop

    Lieutenant

    Lieutenant

    HQ Section

    Sergeant

    GUN Section GUN Section

    GUN Troop

    GUN Section GUN Section

    GUN Troop

    Sergeant

    HQ Section

    Sergeant Sergeant

    Lieutenant

    Lieutenant

    Field Battery (SP), Royal Artillery

    OP Sherman

    OP Sherman

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    Sexton Self-propelled gun

    platoon

    HQ Troop with:

    Two Gun Troops with a total o:

    8 Sexton 485 points

    One Gun Troop with:4 Sexton 275 points

    2 Sexton 165 points

    options

    Add jeep and 15 cwt trucks or +5 points or theplatoon.

    Replace the HQ Troop jeep with a White scout caror a captured Sd Kz 251/1 hal-track or +5 points.

    Arm any or all Sexton sel-propelled guns with a.50 cal AA MG or +5 points per gun.

    field battery(sp), royal artillery

    ^ Sexton Sel-propelled Gun

    Observer Sherman OP tanks cannot launch assaults.

    Te 153rd Field Regiment, Royal Artillery is equipped withthe mobile Sexton sel-propelled gun. Tese, along withthe rest o 30th Corps artillery will wreak a terrible bom-bardment on the enemy just beore you jump o.

    Sel-propelled guns can keep up with the ast-paced tankson the road and oer quick and immediate artillery supportto your troops.

    Ever resourceul, the 153rd Field Regiment acquired acaptured Sd Kz 251/1 hal-track while in Belgium, armedit with a machine-gun and used it as a command vehicle.

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    Major

    Major

    HQ Troop

    Lieutenant

    Lieutenant

    HQ Section

    Sergeant

    GUN Section GUN Section

    GUN Troop

    GUN Section GUN Section

    GUN Troop

    Sergeant

    HQ Section

    Sergeant Sergeant

    Lieutenant

    Lieutenant

    Field Battery, Royal Artillery

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    Matador truck

    5.5 gun

    platoon

    HQ Troop with:

    Two Gun Troops with a total o:

    8 OQF 5.5 495 points

    One Gun Troop with:4 OQF 5.5 285 points

    2 OQF 5.5 170 points

    option

    Add jeep and 15 cwt trucks and Matador trucks or+5 points per Gun Troop.

    You may not feld a Medium Battery, Royal Artilleryunless you are also felding a Field Battery, Royal

    Artillery or Field Battery (SP), Royal Artillery with atleast as many guns.

    MediuM battery, royal artillery

    ^ 5.5 Gun team

    ^ Matador truck

    Medium Batteries, Royal Artillery count as Field Batteries,Royal Artillery or the purposes o the British special ruleson pages 174 and 175 o the rulebook.

    Medium Batteries, Royal Artillery may not be deployedin Ambush.

    Te army has attached the 5.5 guns o the 84th MediumRegiment, Royal Artillery to the Guards ArmouredDivision or this operation. Teir heavy guns will blastenemy strongpoints and help your troops breakthrough tothe objective.

    Tough they are placed towards the end o the Guardsmarch column, their incredible range o 9 miles (15 km)means they can make their presence known at the ront othe advance within minutes.

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    Allied Arsenal

    BriTiSH TAnk TeAmS

    BriTiSH AirCrAT

    Armour

    Name Mobility Front Side Top Equipment and Notes

    Weapon Range ROF Anti-tank Firepower

    lght TasStuart VI Fully-tracked 4 2 1 Co-ax MG, Hull MG, Light tank.

    M5 37mm gun 24/60cm 2 7 4+

    m TasSherman V Fully-tracked 6 4 1 Co-ax MG, Hull MG, Tow hook.

    M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.

    Firey VC Fully-tracked 6 4 1 Co-ax MG, Tow hook.

    OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Semi-indirect fre.

    S-pp At-acat GsBoors 40mm SP Wheeled - - - Awkward layout.

    Boors 40mm gun 24/60cm 4 6 4+ Anti-aircrat.

    S-pp At-ta GsM10C 17 pdr SP Fully-tracked 4 2 0 .50 cal AA MG.

    OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Slow traverse.

    S-pp GsSexton Fully-tracked 1 0 0 AA MG.

    OQF 25 pdr gun 24/60cm 2 9 3+ Hull mounted, Smoke.

    Firing bombardments 80/200cm - 4 5+ Smoke bombardment.

    Sherman OP Fully-tracked 6 4 1 Hull MG.

    rcassacUniversal Carrier Hal-tracked 0 0 0 Hull MG.

    With PIAT anti-tank projector 8/20cm 1 10 5+ Hull-mounted

    With .50 cal MG 16/40cm 3 4 5+ Hull-mounted

    Daimler Dingo Jeep 1 0 0 AA MG.

    A Cas

    Daimler I Wheeled 1 0 0 Co-ax MG.

    OQF 2 pdr gun 24/60cm 2 7 4+

    With Littlejohn adaptor 24/60cm 2 9 5+ No HE.

    Vhc mach-gs

    Vehicle MG 16/40cm 3 2 6 ROF 1 i other weapons re.

    .50 cal Vehicle MG 16/40cm 3 4 5+ ROF 1 i other weapons re.

    Aircrat Weapon To Hit Anti-tank Firepower Notes

    Typhoon Cannon 3+ 8 5+Rockets 3+ 6 3+

  • 8/6/2019 Grenadier Guards

    18/19

    BriTiSH Gun TeAmS

    BriTiSH inAnTry TeAmS

    BriTiSH TrAnSPorT TeAmS

    Team Range ROF Anti-tank Firepower Notes

    Rie team 16/40cm 1 2 6

    MG team 16/40cm 3 2 6

    Light Mortar team 16/40cm 1 1 4+ Smoke, Can re over riendly teams.

    PIAT team 8/20cm 1 10 5+ Tank Assault 4.

    Flame-thrower team 4/10cm 2 - 6 Flame-thrower.

    Staf team cannot shoot Moves as a Heavy Gun team.

    Ata Tag a eptPioneer teams are rated as Tank Assault 3.

    Armour

    Vehicle Mobility Front Side Top Equipment and Notes

    Jeep Jeep - - -

    CMP 15cwt or Bedord QLT 3-ton truck Wheeled - - -

    Matador, Quad, or Morris AA tractor Wheeled - - -

    White scout car Jeep 1 0 0

    M5 hal-track Hal-tracked 1 0 0

    Troop, OP, Mortar, or Loyd Carrier Hal-tracked 0 0 0

    MMG Carrier Hal-tracked 0 0 0 HMG Carrier, Passenger-red hull MG.

    Captured Sd Kz 251/1 hal-track Hal-tracked 1 0 0 Passenger-red .50 cal AA MG.

    Captured StuG Fully-tracked 7 3 1 Schrzen.

    Sherman ARV Fully-tracked 6 4 1 Recovery vehicle.

    Weapon Mobility Range ROF Anti-tank Firepower Notes

    Vickers HMG Man-packed 24/60cm 6 2 6 ROF 2 when pinned down.

    ML 3 Mk II mortar Man-packed 40/100cm - 2 6 Smoke bombardment.

    ML 4.2 mortar Light 48/120cm - 3 4+ Smoke bombardment.

    Bofors 40mm gun Immobile 24/60cm 4 6 4+ Anti-aircraft, Turntable.

    OQF 6 pdr gun Medium 24/60cm 3 10 4+ Gun shield.

    OQF 17 pdr gun Immobile 32/80cm 2 13 3+ Gun shield, No HE.

    OQF 25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.Firing bombardments 80/200cm - 4 5+ Smoke bombardment.

    BL 5.5 gun Immobile 32/80cm 1 13 1+ Bunker buster.Firing bombardments 88/220cm - 5 2+

  • 8/6/2019 Grenadier Guards

    19/19

    uS Gun TeAmS

    uS inAnTry TeAmS

    uS TrAnSPorT TeAmS

    Team Range ROF Anti-tank Firepower Notes

    Rie team 16/40cm 1 2 6 Automatic ries.

    Rie/MG team 16/40cm 2 2 6

    SMG team 4/10cm 3 1 6 Full ROF when moving.

    Bazooka team 8/20cm 1 10 5+ Tank Assault 4.

    Ata Tag a eptPioneer teams are rated as Tank Assault 3. Teams with Gammon Bombs are rated as Tank Assault 3.

    Weapon Mobility Range ROF Anti-tank Firepower Notes

    M1919 LMG Man-packed 16/40cm 5 2 6 ROF 2 when pinned down.

    M2 60mm mortar Man-packed 24/60cm 2 1 3+ Can re over friendly troops.Firing bombardments 32/80cm - 1 6

    Ata Spca rsM1919 LMG teams and M2 60mm mortar teams may use the US special rule Truscott Trot as i they were Inantry teams.

    Armour

    Vehicle Mobility Front Side Top Equipment and Notes

    Pioneer Supply Handcart Wagon - - -