Download - Grenadier Guards
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The Grenadier Guards
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CombatPlatoons
Headquarters
Ga Gas A Sa
WeaponsPlts
HeAdquArTerS
Company HQ5
Armour
Guards Armoured Platoon5
SupportPlatoons(Chooseoneplatoonfrome
achbox)
BrigadeSupportPlatoon
s
Armoured
Anti-tank Platoon (SP), Royal Artillery12
Armour
Guards Armoured Platoon5
Armour
Guards Armoured Platoon5
Armour
Guards Armoured Platoon5
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Guards Recce Patrol6
Allied PlAToonS
A Guards Armoured Squadron must eld a Company HQ and two to four Guards Armoured Platoonsand at least one Guards Motor Platoon. It may also eld one of each of the Weapons Platoons andthe Brigade Support Platoons shown.
It may also eld one Support Platoon from each Support box shown (Armoured, Infantry, etc).
inAnTry
Parachute Rie Platoon14
American Platoons in your orce are Allies and ollowthe Allies rules on page 183o the rulebook.
inAnTry
Guards Motor Platoon9
inAnTry
Guards Motor Platoon9
inAnTryParachute Rie Platoon
14
Airborne Engineer Platoon14
GuArdS SPeCiAl rule
ufappab
Te Guards are the most prestigious regiments in the BritishArmy. Tey are well known as being unappable, retaining
their discipline when things go wrong. Under circumstanceswhere other units might get themselves in a ap and becomeunsettled.
Guards Platoons ght to the last and may re-roll any ailed
Platoon Morale Checks. Your Company Command teammay re-roll Company Morale Checks.
reConnAiSSAnCe
Guards Scout Platoon10
inAnTry
Guards Motor Platoon9
ArTilleryField Battery (SP), Royal Artillery
16
Medium Battery, Royal Artillery17
AirCrAT
Air Support18
AnTi-AirCrAT
Light Anti-aircraft Platoon18
AoP
Air Observation Post19
Heavy Mortar Platoon13
ArTillery15
Field Battery (SP), Royal Artillery
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Guards Armoured Squadron HQ
Major
Major
Company HQ
Company CommandSherman
Sherman
2iC CommandSherman
Sherman
Sergeant
Recovery Section
Sherman ARV
Guards Armoured Platoon
Subaltern
Subaltern
HQ Tank
Command Sherman
Corporal
Tank
Firefly VC
Sergeant
Tank
Sherman
Lance Corporal
Tank
Sherman Firefly VC
OR
MotivationandskillTe Grenadier Guards have been ghting in Normandy since July. Tereorethey are an experienced, elite armoured regiment. A Grenadier Guards ArmouredSquadron is rated Confdent Veteran.
CoMpanyHQHeadQuarters
2 Sherman V 185 points
options
Add up to two additional Sherman V tanks or+85 points per tank.
Add Sherman ARV recovery vehicle or +10 points.
Arm either or both Company Command or 2iCCommand Sherman tanks with a .50 cal AA MGor +5 points per tank.
Equip the 2iC Command Sherman with a dozerblade or +5 points.
HeAdquArTerS
Te Grenadier Guards have been training in armoured warare since 1941. As a result, they are well versed intactics required to make a rapid advance such as the onethey were required to make in Operation Market Garden.
Guards arMoured platoonplatoon
2 Sherman V and 2 Firefy VC 390 points
3 Sherman V and 1 Firefy VC 375 points
2 Sherman V and 1 Firefy VC 285 points
option
Arm up to one Sherman tank with a .50 cal AA MGor +5 points.
ComBAT PlAToonS
Te Grenadiers have been chosen to lead the way throughVeghel and Grave, all the way to Nijmegen.
ake advantage o the increased production o the Fireytanks and use them to quickly remove any Germanarmoured threat between you and your objective.
However, dont orget the Shermans superior high-explo-sive ammunition. Use them do destroy any inantry thatpokes it head out o the oxholes they are cowering in!
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GuArdS ArmouredSquAdron
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Guards Recce Patrol
Subaltern
Subaltern
HQ Tank
Command Stuart VI
Sergeant
Tank
Stuart VI
Sergeant
Tank
Stuart VI
Sergeant
Tank
Stuart VI
Guards reCCe patrolplatoon
4 Stuart VI 210 points
3 Stuart VI 165 points
option
Arm any or all Stuart tanks with an AA MG or+5 points.
WeAPonS PlAToonS
Te light Stuart tank is an excellent recce tool or yoursquadron. Put them ahead o your orce to scout orambushes or send them around the enemy anks to secure
alternate routes to victory.
Guards Recce Patrols are Reconnaissance Platoons
Photo/Artwork?
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Guards Motor Platoon
Subaltern
Subaltern
HQ Section
Light Mortarteam
M5 half-trackPIAT teamCommandMG team
Subaltern
Corporal
Motor Squad
MG team
M5 half-track
Motor Squad
M5 half-trackMG teamMG team
Corporal
Motor Squad
MG team
M5 half-track
Guards Motor Company HQ
Major
Major
Company HQ
Company CommandRifle team
White scout car
2iC CommandRifle team
White scout car
Gas mt Cpa
Guards Motorplatoon
platoon
HQ Section with:
3 Motor Squads 165 points
2 Motor Squads 135 points
option
Arm up to one M5 hal-track with a .50 cal AA MGor +5 points.
Add an additional MG team or +35 points.
Te Guards Motor Platoon packs a lot o repower, with aBren Light Machine-gun or each team, a PIA anti-tank
projector, and a 2 light mortar. Tis makes them as well-equipped as its inantry brethren on oot.
In preperation or Market Garden, the Grenadier motorplatoons have been brought to ull strength wit just over30 men per platoon to give it the best chance at succeedingin their critical mission to secure Hells Highway.
In addition to all o this repower, the motorised inantryalso have to have excellent mobility to get to where itsneeded quickly using their Lend-lease M5 hal-tracks.Tese vehicles provide good armour protection or theGuardsmen inside against small arms re.
Use your motor platoons to exploit gaps in the enemy line.Be patient and keep them out o harms way until just theright moment to strike.
HeadQuarters
HeadQuarters
Company HQ 50 points
Te 1st Battalion (Motorised) Grenadier Guards wasormed to give the regiment motorised inantry support.
Te armoured transports quickly delivered the six-oot tallGuardsmen to where they were needed most.
Keep your commanders close to the action to make surethey are there when needed.
MotivationandskillTe Guards are the elite o the British army. Te Grenadier Guardsmen o a motorcompany are well armed and prepared to push the Germans o o the NijmegenBridge using a bit o dash and determination.
ComBAT PlAToonS
HeAdquArTerS
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Guards Anti-tank Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team Troop Carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
platoon
HQ Section with:
2 Gun Sections 155 points
1 Gun Sections 90 points
option
Add Troop and Loyd Carriers to the platoon or+5 points.
Guards anti-tankplatoon
Your company has access to our o the battalions6-pdr anti-tank guns. Tey are excellent weapons to setup a deadly ambush with their high rate o re and lowsilhouette.
While attacking, place them wisely to halt an enemyarmoured counterattack, keeping your combat platoonsocused on securing their objectives. You can also movethem orward and shell enemy oxholes and gun teams.
WeAPonS PlAToonS
platoon
HQ Section with:
3 Scout Patrols 290 points2 Scout Patrols 195 points
1 Scout Patrol 100 points
options
Arm any or all Universal Carriers with an extra hull-mounted MG or +5 points per carrier.
Replace up to one extra hull-mounted MG witha hull-mounted .50 cal MG per Scout Patrol or
+5 points.
Replace up to one extra hull-mounted MG witha PIAT anti-tank projector per Scout Patrol at no
cost.
Guards Scout Platoon
Captain
Captain
Scout Patrol
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Sergeant
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Sergeant
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Scout Patrol
Scout Patrol
Guards sCout platoon
Your battalions universal carriers have been dispersedacross the march column, but they remain close at hand toscout ahead o your inantry and tanks, constantly probingenemy positions and keeping them pinned in place.
Use them to nd cracks in the enemy positions. Sendthem to ank the enemy, get into their rear area and causegeneral havoc among their artillery and reserves.
Scout Patrols operate as separate platoons, each withtheir own command team. Although its patrols operate asseparate platoons or all other purposes, a Guards ScoutPlatoon deploys all at the same time as a single platoon.For example, this means that you treat the entire GuardsScout Platoon as a single platoon when calculating thenumber o platoons held in Ambush or Reserve.
Scout Patrols are Reconnaissance Platoons.
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Guards Motor Machine-gun Platoon
Subaltern
Subaltern
HQ Section
PIAT teamCommand Rifle team Troop Carrier
Sergeant
Machine-gunSection
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
Sergeant
Machine-gunSection
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
Guards Mortar Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team Troop Carrier
Sergeant
Mortar Section
Mortar Carrier
3 mortar
Mortar Carrier
3 mortar
Observer Rifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
3 mortar
3 mortar
ObserverRifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
3 mortar
3 mortar
ObserverRifle Team
0
platoon
HQ Section with:
2 Machine-gun Sections 175 points
1 Machine-gun Section 95 points
options
Add PIAT team or +20 points.
Add Troop Carrier and MMG Carriers to the platoonor +15 points per Machine-gun Section.
Guards MaCHine-Gun platoon
Te machine-guns o the machine-gun platoon adds sig-nicant repower to your Guards motor company. Tey cankeep up with the motorised inantry and armoured platoonswith MMG (Medium Machine-gun) Carriers.
Te platoons machine-guns can be mounted on top othe carriers engine decks, allowing their crews to re romrelative saety and support the company on the move.
A Guards Motor Machine-gun Platoon is not equippedto conduct indirect re and may not conduct ArtilleryBombardments.
platoon
HQ Section with:
3 Mortar Sections 220 points
2 Mortar Sections 155 points
1 Mortar Section 90 points
options
Add Troop Carrier and Mortar Carriers to theplatoon or +5 points.
Guards Mortarplatoon
Unlike many other motor companies in the British army,the Grenadier Guards grouped all o its mortars into a singleplatoon under the command o Lieutenant L.R.Westmacott.Tis allows them to respond to any requests rom their ellowGuardsmen with a ull barrage o mortar shells.
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SuPPorT Pats
Subaltern
Anti-tank Platoon (SP), Royal Artillery
Subaltern Sergeant
HQ Section Anti-tank Section
Command M10C 17 pdr SP M10C 17 pdr SP
M10C 17 pdr SP M10C 17 pdr SP
Motivationandskill30th Corps is composed o many veteran units that have been ghting since NorthArica. It now leads the British advance and is quite motivated to assault up the narrowroads and dash to the rescue o the paras in Arnhem.
American paratroopers will assist your Guards tanks to push its spearhead towards Arnhem.
American Platoons in your orce are Allies and ollow the Allies rules on page 183 o the rulebook.
platoon
4 M10C 17 pdr 340 points
2 M10C 17 pdr 170 points
anti-tankplatoon, royal artillery(self-propelled)
Te sel-propelled guns o the 21st Anti-tank Regiment,
Royal Artillery will provide heavy anti-tank support toyour march column. Tey will protect your advance usingthe eective M10C 17-pdr SP gun.
Tese sel-propelled guns are ideal or setting up ambushesor holding o an enemy armoured counter-attack toree up your tanks and inantry to keep pressing towardsArnhem.
platoon
HQ Section with:1 Anti-tank Section 125 points
option
Add M5 hal-tracks to the platoon or +5 points.
anti-tankplatoon, royal artillery
Anti-tank Platoon, Royal Artillery
M5 half-track M5 half-track
M5 half-track
Te towed 17-pdr guns are towards the end o the column,but not out o reach. When placed well, these heavy gunsare more than capable o seeing o even the heaviestGerman tank.
Tey have been assigned M5 hal-track transports to keepthem moving orward with the column. Use them to securean objective once you have captured it to keep the enemyaway.
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Airborne Engineer Platoon
PioneerRifle team
PioneerRifle team
PioneerRifle team
PioneerRifle team
Command PioneerRifle team
Pioneer SupplyHandcart
Weapons Squad
Pioneer M1919 LMG Pioneer M1919 LMG Pioneer Bazooka team
Pioneer Bazooka teamPioneer Bazooka team
Ga Bbs
All Rie/MG and SMG teams in the Parachute Rie Platooncarry Gammon Bombs giving them ank Assault 3.
MasterserGeantParachute missions are tricky and the loss o an ofcercan result in the ailure o the mission. Tereore platoonsergeants are brieed on every detail o the mission inthe event their ofcer is separated rom the platoon.
Parachute Rie and Airborne Engineer Platoons use theGerman Mission actics special rules (see page 166 o theFlames O War rulebook).
platoon
HQ Section and Mortar Squad with:
3 Rife Squads 255 points
2 Rife Squads 195 points
optionsReplace Command Rife/MG team with CommandSMG teams or +5 points.
Add an extra Rife/MG team to all Rife Squads or+30 points per squad.
paraCHute rifle platoon
When the Grenadiers arrived in Nijmegen on 19 September,the US 82nd Airborne Division was stalled trying to securethe southern end o the pivotal Nijmegen Bridge. ogetherwith the paratroopers, the Grenadiers made a daring all-out assault on Nijmegen Bridge.
Te Grenadiers joined up with the 505th Parachute InantryRegiment and assaulted the bridge rom the south through
Hunner Park. Te bold assault worked and the bridge wassecured just as the sun was setting.
airborne enGineerplatoonplatoon
HQ Section and Weapons Squad with:
2 Operating Squads 220 points
1 Operating Squad 160 points
No Operating Squads 100 points
optionsReplace the Command Pioneer Rife team with aPioneer SMG team or +10 points.
Add Bazooka teams or +20 points per team.
Add a Pioneer Supply Handcart or +20 points.
You may replace any or all Pioneer M1919 LMG teams withPioneer Rie eams at the start o the game beore deployment.
A Pioneer Supply Handcart operates as a Pioneer SupplyVehicle (see page 215 o the rulebook).
Airborne engineers also helped the Grenadier Guards tosecure the Nijmegen Bridge. Tey were on hand to deuseany explosives the Germans might have rigged up.
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Heavy Mortar Platoon
Subaltern
Subaltern
HQ Section
CommandRifle team
TroopCarrier
TroopCarrier
PIAT teamObserverRifle Team
Sergeant
Mortar Section
Loyd Carrier4.2 mortar
Loyd Carrier4.2 mortar
Sergeant
Mortar Section
Loyd Carrier4.2 mortar
Loyd Carrier4.2 mortar
Light Anti-aircraft Platoon
Subaltern
Subaltern
JeepCommand Rifle team
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
platoon
HQ Section with:
2 Mortar Sections 180 points
1 Mortar Section 100 points
options
Add PIAT team or +20 points.
Add Troop Carriers and Loyd Carriers to the platoonor +5 points.
HeavyMortarplatoon
Te 4.2 mortar will devastate enemy positions. Tey arereadily available to your column and will oer excellentsupport or your troops as they manoeuvre to assault.
Te heavy mortar oers more repower than the averagemortar at a raction o the cost o a ull artillery piece. Teyare also very portable so they can get into action quickly.
airsupport
Priority Air Support 220 points
Limited Air Support 170 points
airsupport
Flight
Flight Lieutenant
Flight
Flight Lieutenant
Typhoon
Typhoon Typhoon
Number 83 Group rom the Royal Air Force has beenassigned to support the advance to Arnhem. Tey havealready shattered the German deenders in the openingtorrent, ring 224 rockets into the German line.
platoon
HQ Section with:
2 Anti-aircrat Sections 150 points
1 Anti-aircrat Section 85 points
options
Add a Jeep and AA tractors to the platoon or+5 points per Anti-Aircrat section.
Replace all Boors 40mm guns and AA tractors withBoors 40mm SP or +40 points per Anti-aircratSection.
liGHt anti-airCraft platoon
You never know when Jerry might strike your columnwith dive bombers so the 94th Light AA Regiment, RoyalArtillery has been assigned to keep the skies clear or yourattack.
Te platoon is well armed with Boors 40mm guns. Deploy
them along with your support troops such as artillery tokeep them sae and ree to support the advance.
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aop
AOP 25 points
airobservation post
Air Observation Post
Flight Lieutenant
AOP
Flight Lieutenant
Auster AOP
Air Observation Posts ollow all the rules or AirObservation posts on this page.
las AcatTe Auster liaison aircrat ew low over the ront lines lookingor the enemy and reporting their positions. Although slowcompared to ghter aircrat, they are still ast enough to getrom one part o the battleeld to another.
Auster aircrat use many o the aircrat rules. However, oneo the primary diferences is that the Auster starts the gameon the table and remains there or the rest o the game untilit is shot down or chased of, at which point it is perma-nently removed rom the game.
In the Starting Step o each turn, you reposition your Austeranywhere on the table (even within 16/40cm o riendlytroops) when you would position any other aircrat. I youropponent has air support, they can roll or Fighter Interceptionas usual and use this to attempt to shoot your Auster downinstead o intercepting Ground Attack Aircrat.
A obsvat PstTe Auster liaison aircrat is there to provide your marchcolumn with artillery observation. It can cover a largeamount o ground as it ies rom one sector to another,spotting enemy targets.
Te Auster carries no weapons and cannot make attacks byitsel. Instead an Auster aircrat counts as an Observer teamthat can act as the Spotting team or any artillery platoonthat has a Staf team.
reat it as an Observer team on the ground (although themodel sits just above the table) when determining what itcan see, as the Auster ies low attempting to avoid enemy
ghter interception and cannot see over terrain.
Te Auster does benet rom its height by allowing it tore-roll the third attempt to range in i it ailed on thatattempt.
liaison airCraft Auster aircrat operate as normal aircrat, except thatthey are always available until shot down or chased o,and they remain on table rom turn to turn.
At-acat Auster pilots used their low altitude and quiet engine toblend in and survive on the battleeld. However, there waslittle to do i the enemy trained its anti-aircrat guns on theragile little plane!
Te opposing player can re anti-aircrat re at your Auster
at the end o the Shooting Step, ater all other shooting iscomplete, but just beore aircrat make their attacks, justas they can at any other aircrat. Tis is conducted just like
ring at Ground-attack Aircrat, including the limits onanti-aircrat guns ability to see over terrain.
A team ring anti-aircrat re must choose between ringat the Auster or at Ground-attack Aircrat. A single teamcannot shoot at both in the same turn.
Since the Auster isnt actually attacking anything, Sel-deence Anti-aircrat Weapons cannot shoot at it.
anti-airCraft fireAnti-aircrat weapons can fre at Auster aircrat insteado fring at Ground-attack Aircrat.
airobservation postAn Auster aircrat acts as an Observer team or any ar-tillery battery that has a Sta team, spotting as i it werea ground vehicle.
Re-roll the third ranging in attempt when spotting withan Auster.
Te Auster AOP was the British equivalent o the American L4 Grasshopper liaison aircrat. Tey ew low to the groundand radioed any enemy movement and bombardment requests back to the Royal Artillery.
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Major
Major
HQ Troop
Lieutenant
Lieutenant
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
GUN Section GUN Section
GUN Troop
Sergeant
HQ Section
Sergeant Sergeant
Lieutenant
Lieutenant
Field Battery (SP), Royal Artillery
OP Sherman
OP Sherman
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
Sexton Self-propelled gun
platoon
HQ Troop with:
Two Gun Troops with a total o:
8 Sexton 485 points
One Gun Troop with:4 Sexton 275 points
2 Sexton 165 points
options
Add jeep and 15 cwt trucks or +5 points or theplatoon.
Replace the HQ Troop jeep with a White scout caror a captured Sd Kz 251/1 hal-track or +5 points.
Arm any or all Sexton sel-propelled guns with a.50 cal AA MG or +5 points per gun.
field battery(sp), royal artillery
^ Sexton Sel-propelled Gun
Observer Sherman OP tanks cannot launch assaults.
Te 153rd Field Regiment, Royal Artillery is equipped withthe mobile Sexton sel-propelled gun. Tese, along withthe rest o 30th Corps artillery will wreak a terrible bom-bardment on the enemy just beore you jump o.
Sel-propelled guns can keep up with the ast-paced tankson the road and oer quick and immediate artillery supportto your troops.
Ever resourceul, the 153rd Field Regiment acquired acaptured Sd Kz 251/1 hal-track while in Belgium, armedit with a machine-gun and used it as a command vehicle.
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Major
Major
HQ Troop
Lieutenant
Lieutenant
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
GUN Section GUN Section
GUN Troop
Sergeant
HQ Section
Sergeant Sergeant
Lieutenant
Lieutenant
Field Battery, Royal Artillery
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
Matador truck
5.5 gun
platoon
HQ Troop with:
Two Gun Troops with a total o:
8 OQF 5.5 495 points
One Gun Troop with:4 OQF 5.5 285 points
2 OQF 5.5 170 points
option
Add jeep and 15 cwt trucks and Matador trucks or+5 points per Gun Troop.
You may not feld a Medium Battery, Royal Artilleryunless you are also felding a Field Battery, Royal
Artillery or Field Battery (SP), Royal Artillery with atleast as many guns.
MediuM battery, royal artillery
^ 5.5 Gun team
^ Matador truck
Medium Batteries, Royal Artillery count as Field Batteries,Royal Artillery or the purposes o the British special ruleson pages 174 and 175 o the rulebook.
Medium Batteries, Royal Artillery may not be deployedin Ambush.
Te army has attached the 5.5 guns o the 84th MediumRegiment, Royal Artillery to the Guards ArmouredDivision or this operation. Teir heavy guns will blastenemy strongpoints and help your troops breakthrough tothe objective.
Tough they are placed towards the end o the Guardsmarch column, their incredible range o 9 miles (15 km)means they can make their presence known at the ront othe advance within minutes.
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Allied Arsenal
BriTiSH TAnk TeAmS
BriTiSH AirCrAT
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
lght TasStuart VI Fully-tracked 4 2 1 Co-ax MG, Hull MG, Light tank.
M5 37mm gun 24/60cm 2 7 4+
m TasSherman V Fully-tracked 6 4 1 Co-ax MG, Hull MG, Tow hook.
M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Firey VC Fully-tracked 6 4 1 Co-ax MG, Tow hook.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Semi-indirect fre.
S-pp At-acat GsBoors 40mm SP Wheeled - - - Awkward layout.
Boors 40mm gun 24/60cm 4 6 4+ Anti-aircrat.
S-pp At-ta GsM10C 17 pdr SP Fully-tracked 4 2 0 .50 cal AA MG.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Slow traverse.
S-pp GsSexton Fully-tracked 1 0 0 AA MG.
OQF 25 pdr gun 24/60cm 2 9 3+ Hull mounted, Smoke.
Firing bombardments 80/200cm - 4 5+ Smoke bombardment.
Sherman OP Fully-tracked 6 4 1 Hull MG.
rcassacUniversal Carrier Hal-tracked 0 0 0 Hull MG.
With PIAT anti-tank projector 8/20cm 1 10 5+ Hull-mounted
With .50 cal MG 16/40cm 3 4 5+ Hull-mounted
Daimler Dingo Jeep 1 0 0 AA MG.
A Cas
Daimler I Wheeled 1 0 0 Co-ax MG.
OQF 2 pdr gun 24/60cm 2 7 4+
With Littlejohn adaptor 24/60cm 2 9 5+ No HE.
Vhc mach-gs
Vehicle MG 16/40cm 3 2 6 ROF 1 i other weapons re.
.50 cal Vehicle MG 16/40cm 3 4 5+ ROF 1 i other weapons re.
Aircrat Weapon To Hit Anti-tank Firepower Notes
Typhoon Cannon 3+ 8 5+Rockets 3+ 6 3+
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BriTiSH Gun TeAmS
BriTiSH inAnTry TeAmS
BriTiSH TrAnSPorT TeAmS
Team Range ROF Anti-tank Firepower Notes
Rie team 16/40cm 1 2 6
MG team 16/40cm 3 2 6
Light Mortar team 16/40cm 1 1 4+ Smoke, Can re over riendly teams.
PIAT team 8/20cm 1 10 5+ Tank Assault 4.
Flame-thrower team 4/10cm 2 - 6 Flame-thrower.
Staf team cannot shoot Moves as a Heavy Gun team.
Ata Tag a eptPioneer teams are rated as Tank Assault 3.
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Jeep Jeep - - -
CMP 15cwt or Bedord QLT 3-ton truck Wheeled - - -
Matador, Quad, or Morris AA tractor Wheeled - - -
White scout car Jeep 1 0 0
M5 hal-track Hal-tracked 1 0 0
Troop, OP, Mortar, or Loyd Carrier Hal-tracked 0 0 0
MMG Carrier Hal-tracked 0 0 0 HMG Carrier, Passenger-red hull MG.
Captured Sd Kz 251/1 hal-track Hal-tracked 1 0 0 Passenger-red .50 cal AA MG.
Captured StuG Fully-tracked 7 3 1 Schrzen.
Sherman ARV Fully-tracked 6 4 1 Recovery vehicle.
Weapon Mobility Range ROF Anti-tank Firepower Notes
Vickers HMG Man-packed 24/60cm 6 2 6 ROF 2 when pinned down.
ML 3 Mk II mortar Man-packed 40/100cm - 2 6 Smoke bombardment.
ML 4.2 mortar Light 48/120cm - 3 4+ Smoke bombardment.
Bofors 40mm gun Immobile 24/60cm 4 6 4+ Anti-aircraft, Turntable.
OQF 6 pdr gun Medium 24/60cm 3 10 4+ Gun shield.
OQF 17 pdr gun Immobile 32/80cm 2 13 3+ Gun shield, No HE.
OQF 25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.Firing bombardments 80/200cm - 4 5+ Smoke bombardment.
BL 5.5 gun Immobile 32/80cm 1 13 1+ Bunker buster.Firing bombardments 88/220cm - 5 2+
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8/6/2019 Grenadier Guards
19/19
uS Gun TeAmS
uS inAnTry TeAmS
uS TrAnSPorT TeAmS
Team Range ROF Anti-tank Firepower Notes
Rie team 16/40cm 1 2 6 Automatic ries.
Rie/MG team 16/40cm 2 2 6
SMG team 4/10cm 3 1 6 Full ROF when moving.
Bazooka team 8/20cm 1 10 5+ Tank Assault 4.
Ata Tag a eptPioneer teams are rated as Tank Assault 3. Teams with Gammon Bombs are rated as Tank Assault 3.
Weapon Mobility Range ROF Anti-tank Firepower Notes
M1919 LMG Man-packed 16/40cm 5 2 6 ROF 2 when pinned down.
M2 60mm mortar Man-packed 24/60cm 2 1 3+ Can re over friendly troops.Firing bombardments 32/80cm - 1 6
Ata Spca rsM1919 LMG teams and M2 60mm mortar teams may use the US special rule Truscott Trot as i they were Inantry teams.
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Pioneer Supply Handcart Wagon - - -