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GAMIFICATION SPI LIFI CERING

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Page 1: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

GAMIFICAT

ION

SP

I LI F

I CE

RI N

G

Page 2: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

“The infusion of game mechanics, game design techniques and game style into non-game applications f.x. websites, urban landscapes & native apps to make them more fun and engaging.”

http://gamification.org/

WHAT IS GAMIFICATION?

Page 3: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

“The suburbs in France and elsewhere are not built for living but for playing, either with cars or bikes or with your own body as a game character.” The building jumpers are players of today’s lives.

[THE LUDIC SOCIETY: “READY PLAYED” VIDEO INSTALLATION]

Page 5: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

GAMIFICAT

ION

“Elements from the game world as scoring, tagging and rating is deliberately used in all sorts of contexts to engage people to make them curious and committed to move forward, learn, solve problems, achieve results and compete with each other.”

Spaceinvaders, Kunsthallen Nikolaj

algor

ithm

act a

s if

you w

ould

be

in a

gam

e!

Page 6: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

GAMIFICAT

ION

“By taking advantage of man's psychological disposition to participate in games, giving people virtual money, or by handing out stars can gamification encourage people to perform tasks, they usually regard as tedious as filling out questionnaires and tax returns or memorize.”

“Spaceinvaders”, Kunsthallen Nikolaj, 2011

algor

ithm

act a

s if

you w

ould

be

in a

gam

e!

Page 7: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

GAMES FOR MARKETING & CRMG R A N D T H E F T A U T O ( F R E E - R O A M I N G V I D E O G A M E U K - 1 9 9 7 ) S H O P K I C K ( 2 0 0 9 )

Page 9: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

GAMES FOR SERVICES

Page 10: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

“URGENT” EVOKE DIRECTED BY JANE MCGONICAL“Reality is broken” by Jane McGonical

Social Network Game:

Page 11: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

“GAMES ARE REALITY ENGINES, FRAMEWORKS FOR MEANING MAKING”CREATING CRITICAL GAMES BY MARY FLANAGAN

Page 12: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Social Games: F.x: help users achieving difficult goals

Page 13: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Raise awareness of relevant social or cultural issues:

Page 14: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes
Page 15: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes
Page 16: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

FIND ET EKSEMPEL PÅ GAMIFICATION

Page 17: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Complex business interactions can be made accessible and intuitive.

Apply game design to create user experiences that engage people and bind them to the company.

GAMEPRINCIPLES

Page 18: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Collecting information,

news, contacts, images

mm.

Fans, followers,

bookmarks, badges etc

1. GAMEPRINCIPLE:

COLLECTING

Page 19: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

2 GAME PRINCIPLE:

EARNINGPoints, stars,

Recommendations,

rankings, thumbs up,

approval etc.

Gratification, leading to

the user’s positve

emotional attachment,

which in turn the user

associates with the brand.

Page 20: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

3. GAMEPRINCIPLE:

FEEDBACK

Email, chat, forums,

comments

Page 21: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

4. GAMEPRINCIPLE:

EXCHANGE

A social element

Page 22: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Profile,

User interface

5. GAMEPRINCIPLE

CUSTOMIZING

Page 23: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

JESPE

R JUUL “A game is a rule-based

system with at variable and quantifiable outcome, were different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are optional and negotiable”

Page 24: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

USER = PLAYER/GAMER

Optimism Social fabricProductivityEpic Meaning

Page 25: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

THE RULES

A game is not a game without rules

Easy to learn – Hard to master

Balance:

Obey the rules

Same chance of winning

Etiquette and terminology

Page 26: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Step 1:Make sure the Company is committed to the game

PLAYBOOK - STRATEGY

HALF-LIFE

Page 27: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Step 2: Understand the User’s interests and Goals

What engage them?

PLAYBOOK - STRATEGY

LAY OFF

Page 28: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Step 3: Sustaining the Game’s momentum/ vedligeholdelse af spillets dynamik

PLAYBOOK - STRATEGY

Page 29: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

PLAYBOOK - STRATEGY

Step 4: Mechanics and Rules for Game Design

Page 30: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

PLAYBOOK - STRATEGY

Step 5. Extend and Diversify the Game/Udvid og differentier spillet

Page 31: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

THE LURKER PHENOMENON

- Passive observers

- 90 % online users are “lurkers”

Page 32: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

1. Competence

2. Difficulty

3. Motivation

THE LURKER PHENOMENON

Page 33: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Altruism/(uegennytte): action that someone takes for the good of others, with no ulterior motive.

Close-up Altruism: concept from sociology. A persons altruism towards someone whom they know in order to take part in their joy.

F.x. Fanmails, donations, word of mouth

“CLOSE-UP ALTRUISM”

Page 34: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

PEOPLE DO GOOD DEEDS IN ANTICIPATION OF RECEIVING GOOD DEEDS IN RETURN.

A COMPANY CAN OFFER FREEBIES AND GIFTS AND REDUCING PRICES IN ANTICIPATION THAT CUSTOMERS WILL BUY THE PRODUCT AND/OR BRING NEW CUSTOMERS.

A COMPANY CAN OFFER BENEFITS TO CUSTOMERS WHO PROVIDE USEFUL FEEDBACK

ANTICIPATED RECIPROCITY/FORVENTET GENSIDIGHED

Page 35: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

TIT FOR TAT

Page 36: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes
Page 37: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

EXERCISE: GAMIFICATE THE SCHOOL SPACECreate a social game using Twitter, Facebook, QR-codes, sms etc

Encourage interaction with and among the students, teachers, administrators etc.

and appropriate the school.

Create unexpected encounters through storytelling and discovery.

Brainstorm a game idea

Sketch a gameplay

Define the rules

Create a prototype

Play!

Page 38: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Prototyping Tools:Apps in Seconds:http://appinseconds.com/iWebkit:http://snippetspace.com/portfolio/iwebkit/Phonegap:http://phonegap.com/

QR-code Generators:http://qrcode.kaywa.com/http://goqr.me/http://www.qrstuff.com/http://mashable.com/2011/04/18/qr-code-design-tips/

Mobile Barcode Reader:http://www.i-nigma.com/Downloadi-nigmaReader.htmlhttp://www.mobile-barcodes.com/qr-code-software/#kaywa-reader

Page 39: GAMIFICATION SPILIFICERING. “The infusion of game mechanics, game design techniques and game style into non- game applications f.x. websites, urban landscapes

Litteratur:Ward et al: The Smashing Book #2. Smashing Media, 2011

“Space Invaders” Katalog fra udstilling på Nikolaj Kunsthal.