Transcript
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11:15 am – 11:30 am

Game Verbs for Change

Lindsay Grace (Miami University)

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Director Persuasive Play Lab @ Miami University

AIMS Games Center @ Miami University

Moving to American University (Washington DC)

to help start a Persuasive Play Graduate program

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In my 10 years of teaching game design I have taught two basic principles to game designers:

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1. Game design is about interesting problems

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2. Games are about Doing

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1. Interesting problems

2. Doing

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Game designs begins with:

1. Goal2. Obstruction to goal 3. Means to achieving your goal

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Example:

Goal : Save the Princess

Obstruction: Distance, Platforms, Enemies

Means: Run, Jump and shoot

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Goals

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Goals are often best when they are

familiar and

easy to understand

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Common Goals

• Get to the end• Collect as many items as you can• Find an object or person• Complete a collection of items

*Goals often relate to Sutton-Smith’s 7 Rhetorics of Play

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Obstruction

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Obstruction is often situational

Your character is _______ and needs _________

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Obstruction is often situational

Your character is _______ and needs _________hungry food

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Obstruction is often situational

Your character is _______ and needs _________hungry food

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Obstruction is often situational

Your character is _______ and needs _________weak strength

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Obstruction is often situational

Your character is _______ and needs _________Sad Passion

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Obstruction is often situational

Your character is _______ and needs _________troubled resolution

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Obstruction is often situational

Your character is _______ and needs _________angry revenge

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Obstruction is often situational

Your character is _______ and needs _________lonely company

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If the obstruction is compellingwe will want to play

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If your means is enjoyable,

we will want to continue to play

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Means = Game Verbs

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Game Verbs

Verb: RunVerb: Jump

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Game Verbs

Verb: Run

Verb: Jump

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Game Verbs

Verb: Run

Verb: JumpPlatformer

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Game Verbs

Verb: Run

Verb: JumpVerb: Shoot

Platformer(earned verb)

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Only 2 solutions to your problem:

Run Jump

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… and shoot if you are good

Shoot

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Game Verbs

Verb: Run

Verb: JumpVerb: ShootFPS – 1st Person Shooter

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What’s the rhetoric to solving these problems?

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Run, jump and shoot your way to succsess.

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What arguments are we making about creating change and facilitating change?

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If you want to enact change, you need to examine your verbs

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Game Verbs Universe

Run

JumpPlatformer

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

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Game Verbs Universe

Run

Jump

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

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RunHide

Goal: Collect WaterObstruction: Janjaweed militia

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Game Verbs Universe

Run

Jump

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

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Run

Heal

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Verbs of Political Change

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Goal: Provide for your familyObstacle: Examining

Allow Deny

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Goal: Manage the company

Plow FeedCorrupt

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Verbs of Empathy

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Move Blend

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Calm

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Verbs of Affection

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Goal: Get to the endObstacle: Environment

Hug

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What you allow the player to do is as important as what you don’t

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Goal: (none – this is a toy)Obstacle: Terrorism

Do NothingShoot

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Move Wait

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Are your verbs enticing? Interesting to players?

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Verb: Flirt

Complicated & nuanced

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Flirt!

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Flirt!• HEar

"Heart” of the verb?

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Are my verbs interesting?

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Verbs: Shoot,Canvas, Steal

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Verbs: Shoot,Canvas, Steal

Canvas = lousy verb

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No point in packaging grape flavored medicine

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Don’t mask the meaning, make the meaning integral to a good experience

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If we look at the fundamentals

we can get the formula right

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Remember:

Digital game verbs are far less limited than analog verbs

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What games verbs will you create?

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Thank You.

Questions?Lindsay D. GraceFall 2013 – Associate Professor, American University

Former:Armstrong Professor of Creative ArtsDirector, Persuasive Play Lab at Miami UniversityDirector, Games Center-Miami University

Armstrong Institute for Interactive Media Studies LGrace.comhttp://www.ProfessorGrace.com@Mindtoggle


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