game design concept pertemuan 6 matakuliah: t0944-game design and programming tahun: 2010

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Page 1: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010
Page 2: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Design ConceptPertemuan 6

Matakuliah : T0944-Game Design and ProgrammingTahun : 2010

Page 3: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Genre • Action Games• Strategy Games• Role-Playing Games• Simulations

– Sports Games– Vehicle Simulations– Construction and Management Simulations– Artificial Life

• Adventure Games• Puzzle Games

Page 4: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Action games• or “twitch” games, is speed and reflex oriented.• Shooter: Quake (id Software), Half-Life (Sierra Studios).• Fighting Game: Mortal Kombat (Midways), Soul Calibur

(Namco)• Side-scroller games, over-the-shoulder games such as Tomb

Raider (Eidos Interactive).• Music: Bust A Groove (989 Studios), Dance Dance

Revolution (Konami).

Page 5: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Strategy Games• Logic and planning oriented.• Real time Strategy: Civilization

(Microprose), Starcraft (Blizzard), Age of Empires (Ensemble Studio).

Page 6: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Role-Playing Games• Can be classified as adventure, but rather focus on

character development, statistic, conversation, strategic battle, puzzle solving, epic quest, nonlinear storyline, more fantasy with non-player character (NPC).

• Diablo (Blizzard), Final Fantasy (Squaresoft).• Older RPG referred to as Multi-user Domain or Multi-user

Dungeon (MUD)

Page 7: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Simulations• Sport: Warzone (Acclaim), NFL Blitz 2000 (Midway).• First-person perspective and re-create machinery such as

airplane, tank, helicopter, and submarines. Mig Alley (Interplay), Armored Fist (NovaLogic), The Sims (Maxis).

• Vehicle Racing or Driving: Need for Speed (Electronic Arts), Monaco Grand Prix Racing Simulations 2 (UbiSoft), NASCAR Racing 3 (Sierra Sports).

Page 8: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Adventure Games• Adventure. Journey, exploration, including

character and inventory manipulation.• Grim Fandango (LucasArts), Myst

(Brøderbund).

Page 9: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Puzzle Games• Mahjong, Solitaire, Minesweeper, Tetris, Bust-A-

Move

Page 10: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Rating

Source: http://en.wikipedia.org/wiki/Game_rating

Page 11: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Rating

Source: http://en.wikipedia.org/wiki/Game_rating

Page 12: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Playing Perspective• First-person Perspective.• Third-person Perspective, Over-the-shoulder, usually in 3D mode.

Tomb Raider, Mario 64, Crash Bandicoot: Warped, Metal Gear Solid, Resident Evil.

• Top-Down Perspective, camera over the game. Pinball simulation.• Isometric, actually 2D but seen 3D likely. Diablo, The Sims.• Flat, Side-View, traditional 2D game, usually side-scrolled and

platform game. Mario Bros, Sonic the Hedgehog.• Text-Based, no graphic. Quiz.

Page 13: Game Design Concept Pertemuan 6 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Arena• Circular• Linear• Location Based• Theme Center