for students and parents. the digital landscape digital natives born after 1990 highly connected 97%...

42
Online safety For students and parents

Upload: roxanne-sherman

Post on 18-Dec-2015

215 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Online safetyFor students and parents

Page 2: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

THE DIGITAL LANDSCAPE

Digital Natives

• Born after 1990

• Highly connected

• 97% play video games

• 75% have cell phones

• 68% use IM

• 70% use SN sites

• Easily adapt and adopt

• Generate content

Page 3: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

• Moshi monsters- choose your own monster (party place, safe chat)

• Youtube (some have own channel,but know to keep face off)

• Facebook unsupervised (6 out of 16)• Vine – 6 second video clips (posting and watching,

comment)• Battlerun – can communicate with others• Animefreak – anime videos with comment facility• Line – chat and play games, all ages• League of legend- make teams and chat, no

swearing• Games2girls – games and post pictures,

comments

Page 4: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

• Minecraft forum –posting comments, profile pictures use avatar

• Instagram – post pictures (including selfies)• Make your game –cannot access others unless pay

membership• VK – play games and make groups, like fb• Clash of clans – get into a clan, attack other clans,

can communicate, report facility, • Call of duty – can play online but not message• Toribash – fighting, communicate on multiplayer• Footyroom –highlights, can comment if you sign in• GTA V – can chat when on multiplayer (plays with

dad)

Page 5: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Quick statistics• 5/16 students say parents are sometimes with them when

they are online• 8/16 say main online access is in family room• 10/16 say they go online or message alone in their room• 10/16 say they have received messages from people they

don’t know• 12/16 have seen/ heard people say horrible things to

others• 3/16 have had to block a person or flag content• 11/16 think they know how to block someone or report

content• 3/16 have spoken to their parents about something they

didn’t like

Page 6: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

What is my child doing online?Gaming• Playing games is great fun and for many children

gaming will be their first experience of computers and the internet. Your child may be playing on the computer on sites like Club Penguin, CBeebies, Moshi Monsters or Neopets. They may have a console, like a Wii or an Xbox – remember, most consoles connect to the internet.

• As they grow and develop they may start to explore more complex gaming like ‘online role playing’ or ‘social gaming’.

• Wherever their gaming takes them, it’s important that you’re involved in your child’s experiences from the very start.

Page 7: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

What is my child doing online?

Making friends• Many of the services we use online enable us to

create a network of ‘friends’, this is no different for your children. The games they play will ask them to make friends with other ‘characters’, and on social networking sites they have the option to ‘accept’ or ‘reject’ friend requests.

• In most cases, allowing someone to be your friend enables them to communicate with you, share things with you and often find out information about you.

Page 8: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

It is important to help your children understand the following areas:• Know who their friends are – because ‘friends’ can talk to

your child and have access to their personal information, children this age should only be friends with people online that they are friends with in the real world.

• Know what they can see – being someone’s ‘friend’ often gives them access to your personal information. Your children should think about the information that their ‘friends’ can see and whether it could be used to bully or manipulate them .

• Know what to do if people are being mean – sometimes ‘friends’ can be mean online and it’s important that your child is aware of what they can do to block or report this

Page 9: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Talking to People• Children use the internet to talk to people in a

number of different ways: emailing, instant messaging, webcam and chat rooms. Chatting online can feel different to chatting face-to-face. It can be easier to say and reveal things that you wouldn’t in the real world.

• At this age, you should make sure that you are happy with the people that they talking to so you can help to protect them from any risks they might encounter

Page 10: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Instant messaging• Instant messaging (IM) is instant text chat

between two or more people. This tends to be private un-moderated chat. You can build a list of ‘friends’ or ‘buddies’ that you can chat to, they can see when you are online and start conversations with you. It is important for children to know how to manage this list, for example by blocking contacts they don’t want to talk to.

• Windows Live Messenger is a popular IM service; however, many sites, including Facebook, provide instant messaging.

Page 11: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Webcam chat• Webcams let you see the person you’re talking to

while you’re chatting. Services like Skype are very popular and free. This can be a fun way for children to chat to each other; however, it is important to remember that what appears on webcam can be recorded and shared with other people in ways that you wouldn’t want.

Page 12: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Chat rooms• A chat room is a forum where groups of people

meet to chat online – this can sometimes be about a particular topic, or can be friends meeting to discuss something. Sometimes chat rooms are moderated; this means that someone, or a computer program, is looking out for inappropriate language or behaviour

Page 13: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Email• Your child may ask to have their own email account. You need to think about

whether they are old enough and mature enough to have an account that will provide them with some independence online, such as giving them the ability to register with websites.

• If your child is setting up an account, here are some simple steps you can take to help them use it safely and securely.

• Set up the account with them – this will give you a good idea of what personal information has been asked for and the functionality of the account.

• Check moderation possibilities – popular services such as Hotmail have parental controls to assist you with the moderation of the account. Some allow you to have a family account or moderation rights. This way you can see the emails received and the sites your child is registering on too. If this is not possible, you can share the password to the account, especially for younger age groups; this way you can moderate if you feel necessary.

• Ask your child to only email people they know and trust in the real world.• Ask them to never click on emails from people they don’t know or links they

don’t recognise, as they could contain a virus which will harm the computer, or take them to a site which is inappropriate.

• Encourage them to tell you if they see anything that upsets them online, because you can help them

Page 14: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Sharing• Many of the sites your children will be using encourage them to share bits

of information about themselves with others. They might share things like:-Opinions – such as what they like and don’t like-What they are doing-Pictures of themselves-Information about themselves – such as their name and where they live-Videos and music• The internet is a great tool for sharing information like this and it can be

fun to see what your friends are doing. However, it is important that children think before they share as there can be risks with sharing personal

You can help your child share safely by teaching them to:• Not share pictures and videos without your permission.• Limit the amount of personal information shared – for example, not to

share their address or which school they go to.• Only share personal information with their friends.

Page 15: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Searching• Search engines can make our lives easier. They make sense of the chaos of

the web, linking us to the sites we need, when we need them. Google, Bing and Yahoo are all search engines and some of the most visited sites in the world.

• With a world of information at their fingertips, it’s easy for children to stumble across things that might upset or disturb them. They might also come across sites which aren’t suitable for their age.

• Remember, this can happen by accident and, while most parents and carers trust their children online, children are naturally curious. They may search ‘rude’ words, without thinking about the results they might get.

• A simple way to help stop your child seeing things they shouldn’t is to change the ‘search settings’ on search engines. These aim to prevent the search engine bringing up results which might not be suitable for children.

• Note: No filter is 100% accurate and sometimes content slips through the net. Ensure that your child knows to come and tell you if they see something that upsets them

Page 16: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Google• The most popular search engine in the world is Google

and setting ‘search settings’ in Google couldn’t be simpler.

• Visit the Google home page – www.google.co.uk and click on the ‘search setting’ tab in the top right hand corner.

• Scroll down the page and change the filtering options to suit your family’s needs. Make sure you lock the safe search; otherwise these settings can easily be changed without your knowledge.

• You can also set this on your child’s smart phone.• For more information, you can visit Google’s informative

safety centre for simple step by step guides - www.google.com/familysafety/tools

Page 17: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Bing• Bing is Microsoft’s popular search engine. Bing

has automatically set your search account to ‘moderate’. You should check that this is set properly and, for young children, change your setting to strict. To do this click on preferences in the top right hand corner of your home page – www.bing.com

• This will bring you to the safe search page which will give you the option to save your safeseach settings, then click save.

• Visit Bing’s safety centre for more information - www.microsoft.com/en-gb/security/default.aspx

• Children being children may change these settings, so make sure you revisit often or set a password if possible

Page 18: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Using a mobile phone • Whether your child needs a mobile phone or not is a decision for you and can be a tough one to

make.• Owning a mobile phone is a big responsibility. If you are considering buying your child a mobile

phone, it’s important that you are able to help them manage their usage.• A mobile is a great way for your child to stay in touch. It can give you peace of mind and your child

greater contact with their friends.• Increasing numbers of children now own mobiles from a young age, and the devices themselves are

becoming ever more powerful.• Remember... mobile phones have come a long way. Most modern phones are like mini computers

and offer the same functions you might have on a computer. Many mobile phones can now:• Access the internet – this is no different to accessing the internet through a computer. Children

can go on any site that you can find online, including sites like Facebook, YouTube and also potentially age inappropriate sites.

• Take and share photos and videos – most phones have a fully functioning camera. Children can take images and videos and these can be shared quickly, easily and for free through text message, email or uploading to the internet.

• Chat with instant messaging, video and text – children can take part in private chats with people through their mobile phone.

• Share your location – through GPS, many phones can now identify their user’s location in real time. This can then be shared on social networking sites and through other sites and applications.

• Play games – children can use their mobile to play games and download new ones, sometimes these can come at a cost. See our playing games section for more advice

• Add and buy ‘apps’ – apps are programs that you can add to your phone that enable you to do a wide range of things, from playing simple games to finding up-to-date train times. Some of these apps have a cost.

• With all of these functions available, talking to people is now only a small part of what mobile phones are used for. It can be difficult to keep tabs of what your child is up to on a mobile phone.

• Looking at this list you may feel uncomfortable about managing your child’s use of such a sophisticated phone. Remember, you can still buy phones without these functions. We feel this is more appropriate for this age group.

Page 19: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

How can I help my child use their mobile phone safely?• Parental settings – some mobile phone service

providers allow you to set certain controls over your child’s phone. This can include, blocking access to certain sites and monitoring your child’s activities. When buying a mobile, speak to the sales representative to find out more about what services they offer, or you can find out more about what controls are available from different providers by looking at ‘parents’ sections online

Page 20: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

• Loopholes – even if you have set controls, your child may be accessing the internet through other sources. Many phones can access the internet through Wifi, which could be available on your street and picked up for free. Accessing someone else’s Wifi may mean that your safety settings no longer apply.

• Understand what your child’s phone can do – all phones are different and you need to know what they are capable of so you can manage the risks.

• Set a pin code on your child’s phone – setting a pin code is like a password. Without a password, others may use your child’s phone. This could enable them to access personal information, online accounts or run up expensive bills.

• Set boundaries and monitor usage – this doesn’t mean spying on your child! You can set rules with your child about where it is used and how long for. For example, if you don’t want your child to use their mobile at night, why not only charge it overnight in the living room?

• Discuss what they can share – teach your child to think before they share online and the consequence of doing this over the mobile phone, such as sharing their location.

• Discuss and monitor costs – phones can be expensive. As well as bills, costs can be run up through downloading apps, music or leaving data-roaming on abroad. Your child should be made aware of the financial responsibility that comes with owning a phone. There are different ways to manage costs, such having a contract or pay-as-you-go deals, make sure you discuss this in the shop.

• Keep their mobile number private – children need to understand that their phone number should only be given to people they know and trust, make sure that if they are concerned, they ask you first.

• Be prepared in case the phone is lost or stolen – Know who to contact to get the SIM card blocked. Every phone has a unique ‘IMEI’ number, make sure you write this down so if the phone is stolen, the police can identify the phone if they find it. You can get this by dialling *#06#.

Page 21: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

SOLUTIONS

MusicMonitor music downloaded through iTunes and limit access to explicit content.

WebsitesMonitor and filter websites based on categories and auto enablement of Safe Search.

VideosMonitor and filter Online TV by show rating and block inappropriate YouTube clips.

Instant MessagingMonitor or block instant messaging applications and online chat rooms.

GamesLimit online interactions with popular games and restrict access to gaming websites.

Social NetworkingMonitor postings on social network sites for personal information or block social networking sites.

Page 22: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

SOLUTIONS

Instant AlertsText Message, Email or Phone alerts when someone visits inappropriate content.

EmailChoose to block email, allow it with only approved contacts, or allow unrestricted email.

Activity ReportsSmart, informative reports of online activity with summary reports sent to your inbox.

Remote ManagementChange your settings anytime from anywhere using only your web browser.

Time LimitsChoose the times of the day that the Internet is available or set a total time that can be spent online.

Multiple ProfilesSetup monitoring and filtering policies for each user.

Page 23: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

CEOP: Child Exploitation & Online Protection Centre - internet safety

• CEOP is dedicated to eradicating the sexual abuse of children. That means we are part of UK policing and very much about tracking and bringing offenders to account either directly or in partnership with local and international forces

Page 24: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Czech Republic

• The Czech Safer Internet Centre (SIC) is coordinated by the non-profit organisation, Narodni centrum bezpecnejsiho internetu (NCBI). The SIC is made up of an awareness centre managed by NCBI, a helpline operated by the Sdruzeni linka bezpeci association (SLB) and a hotline run by the CZI Company. The overall objective of the SIC is to promote safer use of the internet and other communication technologies, to educate children, parents, teachers and social workers and to fight against illegal content and harmful conduct online.

Page 25: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Contact• Saferinternet.cz• Website:

www.saferinternet.cz• Educational website:

www.bezpecne-online.cz• Helpline• Website:

pomoc-online.saferinternet.cz/index.asp• Horka linka - hotline• Website:

www.horkalinka.net/index.asp

Page 26: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

http://www.saferinternet.org/• Here you can find help organisations in European

countries

Page 27: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

THINK U KNOW

www.thinkuknow.co.uk

Page 28: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Cyber bullying

• Cyber bullying is the use of the Internet and related technologies to harm or harass other people, in a deliberate, repeated, and hostile manner. As it has become more common in society, particularly among young people, legislation and awareness campaigns have arisen to combat it

Page 29: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

• EmailSending threatening emails or intimidating someone• Social Networking SitesPosting hurtful comments on someone's profile/ amending their profile• Chat / IMSaying nasty things in chat and instant messaging• GamingGanging up on another player or excluding them• Mobile PhonesMaking prank calls, nasty texts and photo messages• Webcams Making people do things on webcams that upset them• Forums, Message Boards, blogsGanging up on someone, excluding someone, making hurtful comments

Page 30: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

ChildLine launches anti-sexting app for teens24 October 2013

• ChildLine have launched a great new app to help young people to defuse the pressure they feel from peers to share sexual images of themselves. The app, called Zipit, provides teenagers with a set of images that can be used as witty comebacks, to help them get flirty chat back on the right track.

• The app also highlights to young people how they should respond if a sexual image of them becomes public or if they feel threatened, as well as providing tips on how they can chat online with their peers safely.

• Zipit is available on Apple, Blackberry and Android phones and devices. The images and advice will also be available on ChildLine’s Facebook page. For further information please visit www.childline.org.uk/zipit

Page 31: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 32: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 33: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 34: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 35: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 36: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 37: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Get Safe Online launches new initiative for parents- 03 October 2013

Get Safe Online recently launched a new awareness campaign targeted at parents and other adults responsible for children's safety.With the internet being such a fascinating place for our kids (but also, sadly, a minefield), it's essential that parents are not only familiar with the ins and outs of their children's digital world, but know to how engage with them on the subject ... and feel comfortable in doing so. Talking to them positively and progressively, rather than using strong-arm tactics. Mixed in with one or more of the many tech solutions open to them these days.

Page 38: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

CEOP warns of webcam abuse-20 September 2013CEOP today warned of a concerning rise in the use of webcam by sex offenders to blackmail children and young people online.We’re asking schools and youth organisations to run assemblies to raise awareness amongst young people of this type of crime.We want all young people to know that if they are being threatened online, if they’ve shared something they regret, it’s never too late to get help.Young people might feel like there is no way out but they can always report to CEOP online at www.thinkuknow.co.uk or visiting the CEOP Safety Centre.

Page 39: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

5 Golden Rules – Be social, stay safe29 July 2013

CEOP works with a wide-range of organisations both nationally and internationally to promote children’s online safety.Recently, to mark Social Media Day on 30th June, we worked with the British Council to develop an infographic to help parents and carers keep their children safe online. It highlights 5 golden rules for parents and carers to follow and emphasises the importance of staying involved in your children’s activities on social media sites like Facebook, YouTube and Twitter.

Page 40: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 41: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM
Page 42: For students and parents. THE DIGITAL LANDSCAPE Digital Natives Born after 1990 Highly connected 97% play video games 75% have cell phones 68% use IM

Any questions?