fireguyver animation - game design document falador's crisis

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Document Version X.0 Falador Chronicles Falador’s Crisis Presented by FireGuyver Animation © 2012 FireGuyver Animation

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A game design document I made during my first few semesters in game development.

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Page 1: FireGuyver Animation - Game Design Document Falador's Crisis

Document Version

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Falador Chronicles

Falador’s CrisisPresented by FireGuyverAnimation

© 2012 FireGuyver Animation

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Introduction

Welcome to the world of Falador, a world of magic, sword, monsters, dangers, and hidden powers that await you to live and explore in.

Abstract

The world of Falador has for years been a peaceful place, but now large numbers of monster have appeared throughout the world. The world is now threatened by a powerful mysterious force, one with an evil intent that won’t be satisfied until the whole of Falador is destroyed.

Target Audience

The game is designed to appeal to people who want an action adventure RPG with a detailed story, but what a more nonlinear style to it where they aren’t force to go to each area in a specific order in order for the story to progress.

Platform

Computer(windows), Xbox 360, and PS3

Game Type/Genre

RPG

Unique Selling Points

You can create a unique character from a large number of races, classes, spells, special abilities, and equipment to choose from. Explore an entire world with numerous quests, character, and monsters to meet, fight and dominate. Enjoy a Large nonlinear world with an extensively detailed story and watch the story change as you complete quest in different orders or avoid some of them altogether.

Game Mechanics

The game has over ten races and class that you can choose from with a wide variety of feats, spells, and special abilities you can choose from to customize your character.

Level up your character to strength them and even take more classes to make your character more unique.

Create, find, and equip a large variety of weapon, armor, and magical items to equip your character for any possible outcome.

Choose which quests you do and watch how it effect the story, plot, and events in game.Play to get up to Two Unique Endings each with its own Final Boss.Enjoy the worlds nonlinear full-world exploration.

Controls

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Windows controlMenu(Character Sheet): TabMap: EnterMove: KeypadLook/Camera/Aim: MouseMain Attack/act with object/ confirm: V/Left ClickSecondary Attack: C/Left Click and hold one secondActivate Selected Spell/Special Ability: X/Right ClickQuick selected potions use: ZJump: Space barAbility/Item Hot Keys: 1,2 ,3, 4,5,6,7,8,9,0Shift selected spell/special abilities up: –Shift selected spell/special abilities down: =

Xbox 360Menu(Character Sheet): StartMap: BackMove: Left Analogue stickLook/Camera/Aim: Right Analogue stickMain Attack/Act with object/Confirm: XSecondary Attack: BActivate Selected Spell/Special Ability: YQuick Potion use: Left Trigger/Left BumperJump: AAbility/Item Hot Keys: D-PadShift selected spell/Special abilities up: Right BumperShift selected spell/Special abilities down: Right Trigger

PS3Menu(Character Sheet): StartMap: SelectMove: Left Analogue stickLook/Camera/Aim: Right Analogue stickMain Attack/Act with object/Confirm: SquareSecondary Attack: CircleActivate Selected Spell/Special Ability: TriangleQuick Potion use: L1/L2Jump: XAbility/Item Hot keys: D-PadShift Selected Spell/Special Abilities Up: R1Shift Selected Spell/Special Abilities Down: R2

Scoring

Uses a EXP. based leveling up system, based on a challenge rating system for tasks and enemies.

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Win & Lose Conditions

Combat: While in combat player win when all enemies has either had their HP dropped to 0 or have fled. The Player loses (dies) when their HP reaches -10.

Story: The player must reach the end of the Two possible Final Bosses at the end of the story and live. The Player loses when their HP reaches -10 during the game.

Level Design

World: The main world of Falador is gigantic, with many different environments and terrain that supports a wide variety of monsters and creature that live in the wilderness.

Dungeons and Castles: The world of Falador has many caves and dungeons through the surface and even below. Castles ruled by monster and dangerous humanoid individuals. These “Dungeons” are numerous and large, normally spanning multiple floors, rooms, or even completely new places altogether.

Visual Style

The game’s overall visual style is more medieval, brooding. But the Visual style does change

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form area to area, from town to Dungeon. Thus they are not all just a dark depressing places, large cities(for the majority) aren’t visual so.

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Art Assets

The fallow is a group of art assets pertaining to random character designs and well as Race concepts, Game function chart, storyboards, and character sheets.

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Audio Assets

Describe the actual audio assets of the game.

© 2012 FireGuyver Animation