wiley game art & design and media arts & animation recommendations

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Wiley Game Art & Design and Media Arts & Animation Recommendations: Spring Recommendations 3D Animation Material & Lighting Background Design & Layout Hard Surface and Organic Modeling 2D Animation Image Manipulation Character & Object Design Character Modeling Figure Sculpture Audio for Animation Motion Graphics Summer Recommendations Texture Mapping for Game 3D Animation Material & Lighting Background Design & Layout Hard Surface and Organic Modeling Image Manipulation Game Production Pipeline Interior Spaces & Worlds Lighting & Texture Character & Object Design Character Modeling Figure Sculpture

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Page 1: Wiley Game Art & Design and Media Arts & Animation Recommendations

Wiley Game Art & Design and Media Arts & Animation

Recommendations:

Spring Recommendations

3D Animation

Material & Lighting

Background Design & Layout

Hard Surface and Organic Modeling

2D Animation

Image Manipulation

Character & Object Design

Character Modeling

Figure Sculpture

Audio for Animation

Motion Graphics

Summer Recommendations

Texture Mapping for Game

3D Animation

Material & Lighting

Background Design & Layout

Hard Surface and Organic Modeling

Image Manipulation

Game Production Pipeline

Interior Spaces & Worlds

Lighting & Texture

Character & Object Design

Character Modeling

Figure Sculpture

Page 2: Wiley Game Art & Design and Media Arts & Animation Recommendations

Previously Recommended (Fall 10)

Interactive Storytelling

2D Animation Principles

Game Design & Game Play

Game Modeling

3D Modeling

Storyboarding

Acting & Movement

Typography (Traditional)

All titles listed below are already in VitalSource eBook or can be converted.

All adopted titles will have any available resources posted to

www.wiley.com/college/artinstitutes and access can be granted using the universal

username and password (ID: [email protected]; PW: artinstitutes)

Please contact your Account Manager with any questions.

Page 3: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Introducing Maya 2011

Dariush Derakhshani

ISBN: 978-0-470-50216-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470502169,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides a thorough, step-by-step introduction to Maya 2011

Explains the core concepts of CG and working in 3D

Covers modeling, rigging, HDRI lighting, mental ray rendering, and more

Provides project files on CD and walks you through the creation of several projects; the

CD also includes images, movies, and scene files

Includes a color insert with pages of striking examples from talented Maya beginners

3D Animation: Spring Recommendation

Page 4: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk Maya 2011

Eric Keller

ISBN: 978-0-470-63935-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470639350,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides professional-level instruction on Maya, the industry-leading 3D animation and

effects software

Covers the very latest Maya tools and features, including Dynamics, Maya Muscle,

Stereo Cameras, rendering with mental ray, and more

Offers complete coverage of advanced topics such as cloth, fur, and fluids

Showcases the techniques of professionals through numerous examples and real-world

scenarios, showing you how to set up and manage 3D animation and visual effects

pipelines

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

3D Animation: Spring Recommendation

Page 5: Wiley Game Art & Design and Media Arts & Animation Recommendations

Introducing 3ds Max 9: 3D for Beginners

Dariush Derakhshani, Randi L. Derakhshani with Jon McFarland

ISBN: 978-0-470-09761-8

www.wiley.com/WileyCDA/WileyTitle/productCd-0470097612,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This book breaks down the complexities of 3D modeling, texturing, animating, and visual

effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and

a special color insert includes real-world examples from talented 3ds Max beginners

Introducing Autodesk 3ds Max 2011

Dariush Derakhshani, Randi L. Derakhshani

ISBN: 978-0-470-91615-5

www.wiley.com/WileyCDA/WileyTitle/productCd-047091615X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features excellent tutorials, helpful examples, detailed workflows, and a companion

Web site to enhance your learning experience

Explains a variety of methods for solving real-world challenges and breaks down why

certain methods are used

Makes the transition of coming from other 3D software applications as smooth as

possible

3D Animation: Spring Recommendation

Page 6: Wiley Game Art & Design and Media Arts & Animation Recommendations

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047003629X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage,

and Modo.

Take a comparative look at point, box, loft, and other character modeling methods.

Model a detailed body form that is anatomically correct and has detailed facial features.

enhance a character with hair and clothing and texture a character completely using

high-resolution texture map

Introducing Character Animation with Blender

Tony Mullen, Ton Roosendaal (Foreword by), Bassam Kurdali (Foreword by)

ISBN: 978-0-470-10260-2

www.wiley.com/WileyCDA/WileyTitle/productCd-0470102608,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Endorsed by the Blender Foundation, Introducing Character Animation with Blender, is

written in a friendly but professional tone, with clear descriptions and numerous

illustrative screenshots

Tutorials focus on how to accomplish actual animation goals, while illustrating the

necessary technical methods along the way

Students will gain all the skills necessary to build and animate a well-modeled, fully-

rigged character of their own

3D Animation: Spring Recommendation

Page 7: Wiley Game Art & Design and Media Arts & Animation Recommendations

3ds Max 2009 Bible

Kelly L. Murdock

ISBN: 978-0-470-38130-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470381302,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features pages of professional tips, loads of advice, and more than 150 step-by-step

tutorials guaranteed to build your skills and spark your creativity.

A 16-page color insert highlights cutting-edge work from 3D artists.

3ds Max 2010 Bible

Kelly L. Murdock

ISBN: 978-0-470-47191-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470471913,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Crammed with the very latest features, professional techniques, and over 150 step-by-

step tutorials that will build skills and spark your creativity.

Features colorful inserts, which showcases the work of cutting-edge 3D artists and is

sure to inspire you.

3ds Max 2011 Bible

Kelly L. Murdock

ISBN: 978-0-470-61777-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470617772,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials

Features 16-page color insert highlights the work of some of today’s most cutting-edge

3D artists

3D Animation: Spring Recommendation

Page 8: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals

Jennifer O'Connor

ISBN: 978-0-470-56385-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470563850,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Takes you under the hood of mental ray, a stand-alone or bundled product that is often

used with 3D or CAD software in the creation of movies, games, architectural renders,

and television

Focuses on only the most pertinent tools and techniques for busy professionals who

need to quickly apply them on the job

Provides compelling, practical tutorials so you can start incorporating mental ray into

your own production pipelines

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Material and Lighting: Spring Recommendation

Page 9: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk 3ds Max Design 2011

Mark Gerhard, Jeffrey M. Harper

ISBN: 978-0-470-88262-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047088262X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The official guide endorsed by Autodesk, with comprehensive information on using 3ds

Max Design 2011 as well as achieving certification

Features step-by-step instructions and real-world projects that readers will actually

encounter

Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the

data and scene management tools, modeling, simulating lighting effects, analyzing

sustainable design features, setting up animated walkthroughs, and much more

Explains how to render real-world surfaces with architectural material and how to

choose the renderer that creates the desired effect

Maya Professional Tips and Techniques

Lee Lanier

ISBN: 978-0-470-10740-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470107405,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This guide offers dozens of how-tos, workarounds, and shortcuts culled from years of

experience in a fast-paced, deadline-driven production pipeline.

You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects

brushes, modeling polygon faces, creating facial rigs with wire deformers, and much

more—and helpful full-color illustrations reinforce the concepts.

From modeling, animating, and rigging to texturing and lighting, this book will help you

streamline workflow and improve your skills

Material and Lighting: Spring Recommendation

Page 10: Wiley Game Art & Design and Media Arts & Animation Recommendations

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Background Design and Layout: Spring Recommendation

Page 11: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk Maya 2011

Eric Keller

ISBN: 978-0-470-63935-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470639350,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides professional-level instruction on Maya, the industry-leading 3D animation and

effects software

Covers the very latest Maya tools and features, including Dynamics, Maya Muscle,

Stereo Cameras, rendering with mental ray, and more

Offers complete coverage of advanced topics such as cloth, fur, and fluids

Showcases the techniques of professionals through numerous examples and real-world

scenarios, showing you how to set up and manage 3D animation and visual effects

pipelines

Hard Surface and Organic Modeling: Spring Recommendation

Page 12: Wiley Game Art & Design and Media Arts & Animation Recommendations

Introduction to Two-Dimensional Design: Understanding Form and Function, 2nd Edition

John Bowers

ISBN 978-0-470-16375-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470163755,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides a solid foundation in timeless design principles. With the help of more than 200

revealing illustrations, the book explores both the qualitative and quantitative aspects

of 2D design, interweaving historical accounts with penetrating analyses of visual

principles and issues found in important contemporary examples.

Demonstrates how competing approaches to 2D design--including those based on

intuition, play, chance, and empirical research--can be used successfully, either alone or

in combination.

2D Animation: Spring Recommendation

Page 13: Wiley Game Art & Design and Media Arts & Animation Recommendations

Skin: The Complete Guide to Digitally Lighting, Photographing, and Retouching Faces

and Bodies, 2nd Edition

Lee Varis, Rick Sammon (Foreword by)

ISBN: 978-0-470-59212-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470592125,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to digitally capture all skin types: male, female, young, old, different

skin tones and ethnicities, with makeup or without, wrinkled, tattooed, and more

Covers a wealth of topics in addition to photo editing, such as how to obtain model

releases and compose shots, how to shoot groups, and how to create promotional

headshots

Incorporates the latest on working with Photoshop and Lightroom

Showcases exceptional work from a variety of photographers and artists

Digital Photographic Manipulation for Art Institute of Atlanta, with CD, 2nd Edition

Linda Wood (The Art Institute of Atlanta )

ISBN: 978-0-470-26697-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047026697X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The objective of the book is to assist students in learning Adobe Photoshop through a

series of eight step-by-step tutorials

The tutorials contained in the book are designed to emphasize the various techniques of

using the software application

Image Manipulation: Spring Recommendation

Page 14: Wiley Game Art & Design and Media Arts & Animation Recommendations

Professional Digital Compositing: Essential Tools and Techniques

Lee Lanier

ISBN: 978-0-470-45261-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470452617,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers techniques for digital compositing including transformations, plate preparation,

rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI,

stereoscopy and more

Shows you digital compositing techniques that can be applied to a variety of software

tools, including After Effects and Nuke

Includes a DVD with scenes, sample bitmaps, image sequences, and more

GIMP Bible

Jason van Gumster, Robert Shimonski

ISBN: 978-0-470-52397-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470523972,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Whether you're a digital artist, professional photographer, or beginner, this detailed

how-to shows you best practices, valuable techniques, and helpful tips for getting the

most out of GIMP for your projects

Topics include the GIMP interface and how to work with it, in-depth description of

GIMP's tools and how to use them to create high-quality images, a comprehensive

reference for all of GIMP's default filters and common plug-ins, and advanced

customization with Python and Scheme scripting

Image Manipulation: Spring Recommendation

Page 15: Wiley Game Art & Design and Media Arts & Animation Recommendations

Photoshop CS5 Bible

Lisa DaNae Dayley, Brad Dayley

ISBN: 978-0-470-58474-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470584742,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This comprehensive guide covers beginning to advanced techniques, from learning your

way around the windows and tools to working with Camera Raw images

Covers retouching, color correcting, manipulating, and combining images; working with

the File Browser, histogram palette, Lens Blur, and the color replacement tool;

customizable keyboard shortcuts; how to create cutting-edge special effects for digital

or film-based images, and much more

Photoshop CS4 Bible

Stacy Cates, Simon Abrams, Dan Moughamian

ISBN: 978-0-470-34517-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470345179,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This authoritative guide to Photoshop CS4 shows you how to retouch, color correct,

manipulate, and combine images

Sheds light on optimal ways to create cutting-edge special effects for digital or film-

based images, and then use them on the Web or in print

Covers everything from image-editing basics to techniques for working with camera raw

images

Image Manipulation: Spring Recommendation

Page 16: Wiley Game Art & Design and Media Arts & Animation Recommendations

Body Language: Advanced 3D Character Rigging

Eric Allen, Kelly L. Murdock, Jared Fong (Contributions by), Adam G. Sidwell

(Contributions by)

ISBN: 978-0-470-17387-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470173874,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This detailed guide reveals the techniques you need to create sophisticated 3D

character rigs that range from basic to breathtaking.

Packed with step-by-step instructions and full-color illustrations, Body Language walks

you through rigging techniques for all the body parts to help you create realistic and

believable movements in every character you design.

You'll learn advanced rigging concepts that involve MEL scripting and advanced

deformation techniques and even how to set up a character pipeline.

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

Character and Object Design: Spring Recommendation

Page 17: Wiley Game Art & Design and Media Arts & Animation Recommendations

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

Character and Object Design: Spring Recommendation

Page 18: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

Scott Spencer

ISBN: 978-0-470-57257-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470572574,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D

organic models in a way that appears to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals to new tools for

texturing, chiseling, and costuming

Offers plenty of insights and professional techniques for creating characters for films

and games, drawing from the author's own experience on such films as Harry Potter and

The Order of the Phoenix and The Hobbit

Demonstrates the author's own techniques of using traditional sculpting and painting

concepts and applying them to digital art for greater artistry

Character Modeling: Spring Recommendation

Page 19: Wiley Game Art & Design and Media Arts & Animation Recommendations

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047003629X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage,

and Modo.

Take a comparative look at point, box, loft, and other character modeling methods.

Model a detailed body form that is anatomically correct and has detailed facial features.

enhance a character with hair and clothing and texture a character completely using

high-resolution texture map

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

Character Modeling: Spring Recommendation

Page 20: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Character Modeling: Spring Recommendation

Page 21: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Introducing ZBrush

Eric Keller

ISBN: 978-0-470-26279-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470262796,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with

a fine-art feel, which you can transfer into Maya or other 3D applications

Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting,

rendering, working with other 3D applications, and scripting

Walks you through a series of fun and engaging tutorials where you can start creating

your own work, including human, cartoon, and organic models

Figure Sculpture: Spring Recommendation

Page 22: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Character Creation: Advanced Digital Sculpting

Scott Spencer

ISBN: 978-0-470-24996-3

www.wiley.com/WileyCDA/WileyTitle/productCd-047024996X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Must-have guide to creating highly detailed, lush, organic models using the

revolutionary ZBrush software

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including

brushes, textures and detailing

With a focus on both the artistry and the technical know-how, you'll learn how to apply

traditional sculpting and painting techniques to 3D art while uncovering the "why"

behind the "how" for each step

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

Scott Spencer

ISBN: 978-0-470-57257-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470572574,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D

organic models in a way that appears to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals to new tools for

texturing, chiseling, and costuming

Offers plenty of insights and professional techniques for creating characters for films

and games, drawing from the author's own experience on such films as Harry Potter and

The Order of the Phoenix and The Hobbit

Demonstrates the author's own techniques of using traditional sculpting and painting

concepts and applying them to digital art for greater artistry

Figure Sculpture: Spring Recommendation

Page 23: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

ZBrush Studio Projects: Realistic Game Characters

Ryan Kingslien

ISBN: 978-0-470-87256-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047087256X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers one of the most unique challenges for game artists -- sculpting realistic and

moveable human characters for a game environment

Brings you up to speed on ZBrush, the top digital sculpting tool used to create

characters and props in such games as Rock Band and World of Warcraft

Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your

character into a game environment

Provides in-depth techniques and tips for everyone from aspiring digital sculptors to

high-level professional ZBrush artists

Figure Sculpture: Spring Recommendation

Page 24: Wiley Game Art & Design and Media Arts & Animation Recommendations

Action!: Acting Lessons for CG Animators

John Kundert-Gibbs, Kristin Kundert-Gibbs

ISBN: 978-0-470-22743-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470227435,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

With a particular emphasis on a character’s motions and movement, this unique

resource covers the basic elements of acting for CG animation and then progresses to

more advanced topics such as internal intent and motivation

Audio for Animation: Spring Recommendation

Page 25: Wiley Game Art & Design and Media Arts & Animation Recommendations

Professional Digital Compositing: Essential Tools and Techniques

Lee Lanier

ISBN: 978-0-470-45261-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470452617,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers techniques for digital compositing including transformations, plate preparation,

rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI,

stereoscopy and more

Shows you digital compositing techniques that can be applied to a variety of software

tools, including After Effects and Nuke

Includes a DVD with scenes, sample bitmaps, image sequences, and more

Adobe After Effects CS5 Digital Classroom

Jerron Smith, AGI Creative Team

ISBN: 978-0-470-59524-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470595248,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Escorts you through the basics of editing and applying motion graphics and visual effects

with Adobe After Effects CS5

Deciphers even the most advanced After Effects tasks and makes them less intimidating

Features full-color, step-by-step tutorials on the DVD that complement the topics

covered in each lesson of the book

Encourages you to absorb each lesson at your own pace

Motion Graphics: Spring Recommendation

Page 26: Wiley Game Art & Design and Media Arts & Animation Recommendations

After Effects and Photoshop: Animation and Production Effects for DV and Film, 2nd

Edition

Jeff Foster

ISBN: 978-0-7821-4455-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0782144551,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

In this second edition to his bestselling book, TV and movie graphics veteran Jeff Foster

provides all-new information on After Effects 7 and Photoshop CS2—plus expanded

coverage of blue/green screening and titling, beautiful new images, and innovative real-

world solutions for today's professionals

Better than ever, this must-have reference is still the only guide that shows how to use

these two superpower programs together to achieve professional results

Motion Graphics: Spring Recommendation

Page 27: Wiley Game Art & Design and Media Arts & Animation Recommendations

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Maya Studio Projects: Game Environments and Props

Michael McKinley

ISBN: 978-0-470-52403-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470524030,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The Studio Projects series offers projects that start from nothing, just as they do in the

studio; these books provide you with a step-by-step guide to software attributes and

tools that encompass multiple disciplines so that you can create a finished, renderable

object

Many games have only a few characters, and multiple levels and environments, and

hundreds of props-this book focuses on projects and techniques for creating everything

but the character

Texture Mapping for Game: Summer Recommendation

Page 28: Wiley Game Art & Design and Media Arts & Animation Recommendations

Introducing Autodesk 3ds Max 2011

Dariush Derakhshani, Randi L. Derakhshani

ISBN: 978-0-470-91615-5

www.wiley.com/WileyCDA/WileyTitle/productCd-047091615X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features excellent tutorials, helpful examples, detailed workflows, and a companion

Web site to enhance your learning experience

Explains a variety of methods for solving real-world challenges and breaks down why

certain methods are used

Makes the transition of coming from other 3D software applications as smooth as

possible

3ds Max 2009 Bible

Kelly L. Murdock

ISBN: 978-0-470-38130-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470381302,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features pages of professional tips, loads of advice, and more than 150 step-by-step

tutorials guaranteed to build your skills and spark your creativity.

A 16-page color insert highlights cutting-edge work from 3D artists.

3ds Max 2010 Bible

Kelly L. Murdock

ISBN: 978-0-470-47191-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470471913,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Crammed with the very latest features, professional techniques, and over 150 step-by-

step tutorials that will build skills and spark your creativity.

Features colorful inserts, which showcases the work of cutting-edge 3D artists and is

sure to inspire you.

Texture Mapping for Game: Summer Recommendation

Page 29: Wiley Game Art & Design and Media Arts & Animation Recommendations

3ds Max 2011 Bible

Kelly L. Murdock

ISBN: 978-0-470-61777-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470617772,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials

Features 16-page color insert highlights the work of some of today’s most cutting-edge

3D artists

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047003629X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage,

and Modo.

Take a comparative look at point, box, loft, and other character modeling methods.

Model a detailed body form that is anatomically correct and has detailed facial features.

enhance a character with hair and clothing and texture a character completely using

high-resolution texture map

Texture Mapping for Game: Summer Recommendation

Page 30: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Introducing Maya 2011

Dariush Derakhshani

ISBN: 978-0-470-50216-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470502169,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides a thorough, step-by-step introduction to Maya 2011

Explains the core concepts of CG and working in 3D

Covers modeling, rigging, HDRI lighting, mental ray rendering, and more

Provides project files on CD and walks you through the creation of several projects; the

CD also includes images, movies, and scene files

Includes a color insert with pages of striking examples from talented Maya beginners

3D Animation: Summer Recommendation

Page 31: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk Maya 2011

Eric Keller

ISBN: 978-0-470-63935-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470639350,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Provides professional-level instruction on Maya, the industry-leading 3D animation and

effects software

Covers the very latest Maya tools and features, including Dynamics, Maya Muscle,

Stereo Cameras, rendering with mental ray, and more

Offers complete coverage of advanced topics such as cloth, fur, and fluids

Showcases the techniques of professionals through numerous examples and real-world

scenarios, showing you how to set up and manage 3D animation and visual effects

pipelines

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

3D Animation: Summer Recommendation

Page 32: Wiley Game Art & Design and Media Arts & Animation Recommendations

Introducing 3ds Max 9: 3D for Beginners

Dariush Derakhshani, Randi L. Derakhshani with Jon McFarland

ISBN: 978-0-470-09761-8

www.wiley.com/WileyCDA/WileyTitle/productCd-0470097612,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This book breaks down the complexities of 3D modeling, texturing, animating, and visual

effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and

a special color insert includes real-world examples from talented 3ds Max beginners

Introducing Autodesk 3ds Max 2011

Dariush Derakhshani, Randi L. Derakhshani

ISBN: 978-0-470-91615-5

www.wiley.com/WileyCDA/WileyTitle/productCd-047091615X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features excellent tutorials, helpful examples, detailed workflows, and a companion

Web site to enhance your learning experience

Explains a variety of methods for solving real-world challenges and breaks down why

certain methods are used

Makes the transition of coming from other 3D software applications as smooth as

possible

3D Animation: Summer Recommendation

Page 33: Wiley Game Art & Design and Media Arts & Animation Recommendations

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047003629X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage,

and Modo.

Take a comparative look at point, box, loft, and other character modeling methods.

Model a detailed body form that is anatomically correct and has detailed facial features.

enhance a character with hair and clothing and texture a character completely using

high-resolution texture map

Introducing Character Animation with Blender

Tony Mullen, Ton Roosendaal (Foreword by), Bassam Kurdali (Foreword by)

ISBN: 978-0-470-10260-2

www.wiley.com/WileyCDA/WileyTitle/productCd-0470102608,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Endorsed by the Blender Foundation, Introducing Character Animation with Blender, is

written in a friendly but professional tone, with clear descriptions and numerous

illustrative screenshots

Tutorials focus on how to accomplish actual animation goals, while illustrating the

necessary technical methods along the way

Students will gain all the skills necessary to build and animate a well-modeled, fully-

rigged character of their own

3D Animation: Summer Recommendation

Page 34: Wiley Game Art & Design and Media Arts & Animation Recommendations

3ds Max 2009 Bible

Kelly L. Murdock

ISBN: 978-0-470-38130-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470381302,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features pages of professional tips, loads of advice, and more than 150 step-by-step

tutorials guaranteed to build your skills and spark your creativity.

A 16-page color insert highlights cutting-edge work from 3D artists.

3ds Max 2010 Bible

Kelly L. Murdock

ISBN: 978-0-470-47191-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470471913,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Crammed with the very latest features, professional techniques, and over 150 step-by-

step tutorials that will build skills and spark your creativity.

Features colorful inserts, which showcases the work of cutting-edge 3D artists and is

sure to inspire you.

3ds Max 2011 Bible

Kelly L. Murdock

ISBN: 978-0-470-61777-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470617772,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials

Features 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists

3D Animation: Summer Recommendation

Page 35: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals

Jennifer O'Connor

ISBN: 978-0-470-56385-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470563850,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Takes you under the hood of mental ray, a stand-alone or bundled product that is often

used with 3D or CAD software in the creation of movies, games, architectural renders,

and television

Focuses on only the most pertinent tools and techniques for busy professionals who

need to quickly apply them on the job

Provides compelling, practical tutorials so you can start incorporating mental ray into

your own production pipelines

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Material and Lighting: Summer Recommendation

Page 36: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk 3ds Max Design 2011

Mark Gerhard, Jeffrey M. Harper

ISBN: 978-0-470-88262-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047088262X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The official guide endorsed by Autodesk, with comprehensive information on using 3ds

Max Design 2011 as well as achieving certification

Features step-by-step instructions and real-world projects that readers will actually

encounter

Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the

data and scene management tools, modeling, simulating lighting effects, analyzing

sustainable design features, setting up animated walkthroughs, and much more

Explains how to render real-world surfaces with architectural material and how to

choose the renderer that creates the desired effect

Maya Professional Tips and Techniques

Lee Lanier

ISBN: 978-0-470-10740-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470107405,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This guide offers dozens of how-tos, workarounds, and shortcuts culled from years of

experience in a fast-paced, deadline-driven production pipeline.

You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects

brushes, modeling polygon faces, creating facial rigs with wire deformers, and much

more—and helpful full-color illustrations reinforce the concepts.

From modeling, animating, and rigging to texturing and lighting, this book will help you

streamline workflow and improve your skills

Material and Lighting: Summer Recommendation

Page 37: Wiley Game Art & Design and Media Arts & Animation Recommendations

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Background Design and Layout: Summer Recommendation

Page 38: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk Maya 2011

Eric Keller

ISBN: 978-0-470-63935-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470639350,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at www.wiley.com/college/artinstitutes

Provides professional-level instruction on Maya, the industry-leading 3D animation and

effects software

Covers the very latest Maya tools and features, including Dynamics, Maya Muscle,

Stereo Cameras, rendering with mental ray, and more

Offers complete coverage of advanced topics such as cloth, fur, and fluids

Showcases the techniques of professionals through numerous examples and real-world

scenarios, showing you how to set up and manage 3D animation and visual effects

pipelines

Hard Surface and Organic Modeling: Summer Recommendation

Page 39: Wiley Game Art & Design and Media Arts & Animation Recommendations

Skin: The Complete Guide to Digitally Lighting, Photographing, and Retouching Faces

and Bodies, 2nd Edition

Lee Varis, Rick Sammon (Foreword by)

ISBN: 978-0-470-59212-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470592125,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to digitally capture all skin types: male, female, young, old, different

skin tones and ethnicities, with makeup or without, wrinkled, tattooed, and more

Covers a wealth of topics in addition to photo editing, such as how to obtain model

releases and compose shots, how to shoot groups, and how to create promotional

headshots

Incorporates the latest on working with Photoshop and Lightroom

Showcases exceptional work from a variety of photographers and artists

Digital Photographic Manipulation for Art Institute of Atlanta, with CD, 2nd Edition

Linda Wood (The Art Institute of Atlanta )

ISBN: 978-0-470-26697-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047026697X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The objective of the book is to assist students in learning Adobe Photoshop through a

series of eight step-by-step tutorials

The tutorials contained in the book are designed to emphasize the various techniques of

using the software application

Image Manipulation: Summer Recommendation

Page 40: Wiley Game Art & Design and Media Arts & Animation Recommendations

Professional Digital Compositing: Essential Tools and Techniques

Lee Lanier

ISBN: 978-0-470-45261-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470452617,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers techniques for digital compositing including transformations, plate preparation,

rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI,

stereoscopy and more

Shows you digital compositing techniques that can be applied to a variety of software

tools, including After Effects and Nuke

Includes a DVD with scenes, sample bitmaps, image sequences, and more

GIMP Bible

Jason van Gumster, Robert Shimonski

ISBN: 978-0-470-52397-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470523972,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Whether you're a digital artist, professional photographer, or beginner, this detailed

how-to shows you best practices, valuable techniques, and helpful tips for getting the

most out of GIMP for your projects

Topics include the GIMP interface and how to work with it, in-depth description of

GIMP's tools and how to use them to create high-quality images, a comprehensive

reference for all of GIMP's default filters and common plug-ins, and advanced

customization with Python and Scheme scripting

Image Manipulation: Summer Recommendation

Page 41: Wiley Game Art & Design and Media Arts & Animation Recommendations

Photoshop CS5 Bible

Lisa DaNae Dayley, Brad Dayley

ISBN: 978-0-470-58474-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470584742,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This comprehensive guide covers beginning to advanced techniques, from learning your

way around the windows and tools to working with Camera Raw images

Covers retouching, color correcting, manipulating, and combining images; working with

the File Browser, histogram palette, Lens Blur, and the color replacement tool;

customizable keyboard shortcuts; how to create cutting-edge special effects for digital

or film-based images, and much more

Photoshop CS4 Bible

Stacy Cates, Simon Abrams, Dan Moughamian

ISBN: 978-0-470-34517-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470345179,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This authoritative guide to Photoshop CS4 shows you how to retouch, color correct,

manipulate, and combine images

Sheds light on optimal ways to create cutting-edge special effects for digital or film-

based images, and then use them on the Web or in print

Covers everything from image-editing basics to techniques for working with camera raw

images

Image Manipulation: Summer Recommendation

Page 42: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals

Jennifer O'Connor

ISBN: 978-0-470-56385-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470563850,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Takes you under the hood of mental ray, a stand-alone or bundled product that is often

used with 3D or CAD software in the creation of movies, games, architectural renders,

and television

Focuses on only the most pertinent tools and techniques for busy professionals who

need to quickly apply them on the job

Provides compelling, practical tutorials so you can start incorporating mental ray into

your own production pipelines

Interior Spaces and Worlds: Summer Recommendation

Page 43: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals

Jennifer O'Connor

ISBN: 978-0-470-56385-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470563850,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Takes you under the hood of mental ray, a stand-alone or bundled product that is often

used with 3D or CAD software in the creation of movies, games, architectural renders,

and television

Focuses on only the most pertinent tools and techniques for busy professionals who

need to quickly apply them on the job

Provides compelling, practical tutorials so you can start incorporating mental ray into

your own production pipelines

Advanced Maya Texturing and Lighting, 2nd Edition

Lee Lanier

ISBN: 978-0-470-29273-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470292733,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Detailed, easy-to-follow instructions will teach you the real-world production secrets

that professional animators use to achieve amazing results.

In the second edition, you will find extensive and updated coverage of the latest

theories and trends in addition to an enclosed CD with exclusive content to help you

sharpen your skills.

Lighting and Texture: Summer Recommendation

Page 44: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Autodesk 3ds Max Design 2011

Mark Gerhard, Jeffrey M. Harper

ISBN: 978-0-470-88262-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047088262X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

The official guide endorsed by Autodesk, with comprehensive information on using 3ds

Max Design 2011 as well as achieving certification

Features step-by-step instructions and real-world projects that readers will actually

encounter

Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the

data and scene management tools, modeling, simulating lighting effects, analyzing

sustainable design features, setting up animated walkthroughs, and much more

Explains how to render real-world surfaces with architectural material and how to

choose the renderer that creates the desired effect

Maya Professional Tips and Techniques

Lee Lanier

ISBN: 978-0-470-10740-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470107405,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This guide offers dozens of how-tos, workarounds, and shortcuts culled from years of

experience in a fast-paced, deadline-driven production pipeline.

You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects

brushes, modeling polygon faces, creating facial rigs with wire deformers, and much

more—and helpful full-color illustrations reinforce the concepts.

From modeling, animating, and rigging to texturing and lighting, this book will help you

streamline workflow and improve your skills

Lighting and Texture: Summer Recommendation

Page 45: Wiley Game Art & Design and Media Arts & Animation Recommendations

Body Language: Advanced 3D Character Rigging

Eric Allen, Kelly L. Murdock, Jared Fong (Contributions by), Adam G. Sidwell

(Contributions by)

ISBN: 978-0-470-17387-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470173874,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This detailed guide reveals the techniques you need to create sophisticated 3D

character rigs that range from basic to breathtaking.

Packed with step-by-step instructions and full-color illustrations, Body Language walks

you through rigging techniques for all the body parts to help you create realistic and

believable movements in every character you design.

You'll learn advanced rigging concepts that involve MEL scripting and advanced

deformation techniques and even how to set up a character pipeline.

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

Character and Object Design: Summer Recommendation

Page 46: Wiley Game Art & Design and Media Arts & Animation Recommendations

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

Character and Object Design: Summer Recommendation

Page 47: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

Scott Spencer

ISBN: 978-0-470-57257-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470572574,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D

organic models in a way that appears to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals to new tools for

texturing, chiseling, and costuming

Offers plenty of insights and professional techniques for creating characters for films

and games, drawing from the author's own experience on such films as Harry Potter and

The Order of the Phoenix and The Hobbit

Demonstrates the author's own techniques of using traditional sculpting and painting

concepts and applying them to digital art for greater artistry

Character Modeling: Summer Recommendation

Page 48: Wiley Game Art & Design and Media Arts & Animation Recommendations

Edgeloop Character Modeling For 3D Professionals Only

Kelly L. Murdock, Eric Allen

ISBN: 978-0-470-03629-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047003629X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage,

and Modo.

Take a comparative look at point, box, loft, and other character modeling methods.

Model a detailed body form that is anatomically correct and has detailed facial features.

enhance a character with hair and clothing and texture a character completely using

high-resolution texture map

Stop Staring: Facial Modeling and Animation Done Right, 3rd Edition

Jason Osipa

ISBN: 978-0-470-60990-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470609907,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Shows you how to create facial animation for movies, games, and more

Provides in-depth techniques and tips for everyone from students and beginners to

high-level professional animators and directors currently in the field

Features the author’s valuable insights from his own extensive experience in the field

Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as

how to automate processes using Python

Character Modeling: Summer Recommendation

Page 49: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Character Modeling: Summer Recommendation

Page 50: Wiley Game Art & Design and Media Arts & Animation Recommendations

3-D Human Modeling and Animation, 3rd Edition

Peter Ratner

ISBN: 978-0-470-39667-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470396679,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Filled with detailed, practical information about creating and animating 3-D human

models, this updated Third Edition now features more than 500 full-color images that

detail, step by step, the modeling and animation processes for both male and female

figures.

Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling

chapters and provides detailed color images from the chapters so you can get a quick

start in bringing your visions to fruition!

Introducing ZBrush

Eric Keller

ISBN: 978-0-470-26279-5

www.wiley.com/WileyCDA/WileyTitle/productCd-0470262796,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with

a fine-art feel, which you can transfer into Maya or other 3D applications

Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting,

rendering, working with other 3D applications, and scripting

Walks you through a series of fun and engaging tutorials where you can start creating

your own work, including human, cartoon, and organic models

Figure Sculpture: Summer Recommendation

Page 51: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Character Creation: Advanced Digital Sculpting

Scott Spencer

ISBN: 978-0-470-24996-3

www.wiley.com/WileyCDA/WileyTitle/productCd-047024996X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Must-have guide to creating highly detailed, lush, organic models using the

revolutionary ZBrush software

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including

brushes, textures and detailing

With a focus on both the artistry and the technical know-how, you'll learn how to apply

traditional sculpting and painting techniques to 3D art while uncovering the "why"

behind the "how" for each step

ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

Scott Spencer

ISBN: 978-0-470-57257-3

www.wiley.com/WileyCDA/WileyTitle/productCd-0470572574,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D

organic models in a way that appears to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals to new tools for

texturing, chiseling, and costuming

Offers plenty of insights and professional techniques for creating characters for films

and games, drawing from the author's own experience on such films as Harry Potter and

The Order of the Phoenix and The Hobbit

Demonstrates the author's own techniques of using traditional sculpting and painting

concepts and applying them to digital art for greater artistry

Figure Sculpture: Summer Recommendation

Page 52: Wiley Game Art & Design and Media Arts & Animation Recommendations

ZBrush Digital Sculpting Human Anatomy

Scott Spencer

ISBN: 978-0-470-45026-0

www.wiley.com/WileyCDA/WileyTitle/productCd-0470450266,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

A clear writing style explains how to sculpt an accurate human figure, starting with the

skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters

that can be used in film, game, or print, and allows you to gain a strong understanding

of the foundational artistic concepts

ZBrush Studio Projects: Realistic Game Characters

Ryan Kingslien

ISBN: 978-0-470-87256-7

www.wiley.com/WileyCDA/WileyTitle/productCd-047087256X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers one of the most unique challenges for game artists -- sculpting realistic and

moveable human characters for a game environment

Brings you up to speed on ZBrush, the top digital sculpting tool used to create

characters and props in such games as Rock Band and World of Warcraft

Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your

character into a game environment

Provides in-depth techniques and tips for everyone from aspiring digital sculptors to

high-level professional ZBrush artists

Figure Sculpture: Summer Recommendation

Page 53: Wiley Game Art & Design and Media Arts & Animation Recommendations

Story Circle: Digital Storytelling Around the World

John Hartley (Editor), Kelly McWilliam (Editor)

ISBN 978-1-4051-8058-0

www.wiley.com/WileyCDA/WileyTitle/productCd-1405180587.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Covers consumer-generated content, memory grids, the digital storytelling youth

movement, participatory public history, audience reception, videoblogging and

microdocumentary.

Pinpoints who is telling what stories where, on what terms, and what they look and

sound like.

Explores the boundaries of digital storytelling from China and Brazil to Western Europe

and Australia.

Puzzle Films: Complex Storytelling in Contemporary Cinema

Warren Buckland (Editor)

ISBN 978-1-4051-6862-5

www.wiley.com/WileyCDA/WileyTitle/productCd-1405168625.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Unites American ‘independent’ cinema, the European and International Art film, and

certain modes of avant-garde filmmaking on the basis of their shared storytelling

complexity.

Draws upon the expertise of film scholars from North America, Britain, China, Poland,

Holland, Italy, Greece, New Zealand, and Australia.

Interactive Storytelling: Fall 10 Recommendation

Page 54: Wiley Game Art & Design and Media Arts & Animation Recommendations

Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring

Game Designer

Jim Thompson, Barnaby Berbank-Green, Nic Cusworth

ISBN 978-0-471-96894-8

www.wiley.com/WileyCDA/WileyTitle/productCd-0471968943,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers complete coverage of game design basics, focusing on design rather than

computer programming.

Packed with exercises, assignments, and step-by-step instructions, it starts with an

overview of design theory, then progresses to design processes, and concludes with

coverage of design production.

Level Up!: The Guide to Great Video Game Design

Scott Rogers

ISBN 978-0-470-68867-0

www.wiley.com/WileyCDA/WileyTitle/productCd-047068867X,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features an approachable writing style that considers game designers from all levels of

expertise and experience.

Covers the entire video game creation process, including developing marketable ideas,

understanding what gamers want, working with player actions, and more.

Offers techniques for creating non-human characters and using the camera as a

character.

Shares helpful insight on the business of design and how to create design documents.

Game Design and Game Play: Fall 10 Recommendation

Page 55: Wiley Game Art & Design and Media Arts & Animation Recommendations

Game Programming: The L Line, The Express Line to Learning

Andy Harris

ISBN 978-0-470-06822-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0470068221,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Teaches the practical concepts of object-oriented programming for game design using

Python(r) in this easy-to-follow, content-filled guide.

Teaches the basics of programming and 2D graphics as you go. Plan programs, write

and test code, and manage data. Create text-based games, racing games, arcade

games, and more. Add sound, set up scorekeeping, and design avatars.

The Complete Guide to Simulations and Serious Games: How the Most Valuable

Content Will be Created in the Age Beyond Gutenberg to Google

Clark Aldrich

ISBN 978-0-470-46273-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470462736,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers designers a new way to see the world, model it, and present it through

simulations.

Includes a wealth of new tools and terms and a corresponding style guide to help

understand them.

Covers topics such as virtual experiences, games, simulations, educational simulations,

social impact games, practiceware, game-based learning/digital game based learning,

immersive learning, and serious games.

Game Design and Game Play: Fall 10 Recommendation

Page 56: Wiley Game Art & Design and Media Arts & Animation Recommendations

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA

Game Studio 2.0 , 2nd Edition

Benjamin Nitschke

ISBN 978-0-470-26128-6

www.wiley.com/WileyCDA/WileyTitle/productCd-0470261285.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Updated tol get you up and running quickly with building games for Xbox 360 and the

Windows platform.

Explains how to install the free XNA Game Studio 2.0 and then goes on to share

essential advice for using it in a productive way.

Game Design and Game Play: Fall 10 Recommendation

Page 57: Wiley Game Art & Design and Media Arts & Animation Recommendations

The Complete Guide to Simulations and Serious Games: How the Most Valuable

Content Will be Created in the Age Beyond Gutenberg to Google

Clark Aldrich

ISBN 978-0-470-46273-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470462736,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers designers a new way to see the world, model it, and present it through

simulations.

Includes a wealth of new tools and terms and a corresponding style guide

Covers topics such as virtual experiences, games, simulations, educational simulations,

social impact games, practiceware, game-based learning/digital game based learning,

immersive learning, and serious games.

The Game Animator's Guide to Maya

Michael McKinley

ISBN 978-0-470-03857-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470038578,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Focused resource for using Maya to create professional-level game animations for

console and PC games.

Features specific, detailed, real-world game animation techniques. It's the perfect

reference and tutorial for those looking to develop or refine their game animation skills.

3D Game Animation For Dummies

Kelly L. Murdock

ISBN 978-0-7645-8789-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0764587897,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers an introduction to the world of 3D game animation and provides step-by-step

instructions on creating storyboards, scenery, characters, and even software.

Game Modeling: Fall 10 Recommendation Game Modeling: Fall 10 Recommendation

Page 58: Wiley Game Art & Design and Media Arts & Animation Recommendations

3D Game Animation For Dummies

Kelly L. Murdock

ISBN 978-0-7645-8789-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0764587897,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers an introduction to the world of 3D game animation and provides step-by-step

instructions on creating storyboards, scenery, characters, and even software

Autodesk Maya 2010: The Modeling and Animation Handbook

Autodesk Maya Press

ISBN 978-1-897177-53-2

www.wiley.com/WileyCDA/WileyTitle/productCd-1897177534,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features updates to modeling, animation, dynamics, and rendering modules. This

invaluable book offers hands-on introduction to the tools and techniques of this

fascinating software.

Presents you with clear step-by-step instructions to projects that enhance your

understanding of the modeling and animation stages of production using files from the

Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo.

Teaches how to build models with a variety of surface types and then make them move

with a range of animation techniques.

3D Modeling: Fall 10 Recommendation

Page 59: Wiley Game Art & Design and Media Arts & Animation Recommendations

Learning Autodesk Maya 2010: Foundation

Autodesk Maya Press

ISBN 978-1-897177-55-6

www.wiley.com/WileyCDA/WileyTitle/productCd-1897177550,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Features updates to modeling, animation, dynamics, and rendering modules. This

invaluable book offers hands-on introduction to the tools and techniques of this

fascinating software.

Uses real movie footage from the Yash Raj Films and Walt Disney Pictures feature film

Roadside Romeo.

Teaches the Maya interface and basics of modeling, texturing, animating, and visual

effects while the DVD provides further reinforcement with its instructor-led tutorial

videos.

Introducing Mudbox

Ara Kermanikian

ISBN 978-0-470-53725-1

www.wiley.com/WileyCDA/WileyTitle/productCd-0470537256,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables

you to create photorealistic creatures for film or games; it is interoperable with

Autodesk's 3ds Max and Maya products

Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline

when creating assets for film, television, games, and advertising

Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and

gets you started right away with interesting projects

3D Modeling: Fall 10 Recommendation

Page 60: Wiley Game Art & Design and Media Arts & Animation Recommendations

Mastering Blender

Tony Mullen

ISBN: 978-0-470-40741-7

www.wiley.com/WileyCDA/WileyTitle/productCd-0470407417,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explores the more advanced features of Blender so that you can get the most out of the

software.

Features in-depth coverage of intricate uses for Blender's modeling, texturing,

animation, and visual effects tools in a professional environment.

3D Modeling: Fall 10 Recommendation

Page 61: Wiley Game Art & Design and Media Arts & Animation Recommendations

The Green Screen Handbook: Real-World Production Techniques

Jeff Foster

ISBN 978-0-470-52107-6

www.wiley.com/WileyCDA/WileyTitle/productCd-0470521074,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Teaches when to use green screens instead of blue, find out how the pros operate in

professional studios, and get amazing results—even on a shoestring budget.

Includes matting and keying basics; setups using fabric, portable background panels, or

paint; lighting and digital camera essentials; broadcast TV hardware switchers;

professional HD and major motion picture compositing; multiple-colored screen

composites (background, foregrounds, and objects); directing storyboards and talent;

working with virtual sets; motion tracking; and much more.

Storyboarding: Fall 10 Recommendation

Page 62: Wiley Game Art & Design and Media Arts & Animation Recommendations

Type Rules!: The Designer's Guide to Professional Typography, 3rd Edition

Ilene Strizver

ISBN 978-0-470-54251-4

www.wiley.com/WileyCDA/WileyTitle/productCd-0470542519,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

This edition includes:

New information on OpenType, font management utilities, font web sites, and

interactive typography.

An expanded history of type and an updated glossary of key terms.

Exercises throughout to help reinforce the concepts presented in the book.

A wealth of tried-and-true as well as recently developed type tips.

More in-depth type issues, including scaling logos.

Typographic Design: Form and Communication, 4th Edition

Rob Carter, Ben Day, Philip B. Meggs

ISBN 978-0-471-78390-9

www.wiley.com/WileyCDA/WileyTitle/productCd-0471783900,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Offers detailed coverage of such essential topics as the anatomy of letters and type

families, visual communications and design aesthetics, and designing for legibility.

Supplements these essential topics are theoretical and structural problem-solving

approaches by some of the leading design educators across the United States.

Typography (Traditional): Fall 10 Recommendation

Page 63: Wiley Game Art & Design and Media Arts & Animation Recommendations

A Typographic Workbook: A Primer to History, Techniques, and Artistry, 2nd Edition

Kate Clair, Cynthia Busic-Snyder

ISBN 978-0-471-69690-2

www.wiley.com/WileyCDA/WileyTitle/productCd-0471696900,miniSiteCd-BSG.html

Instructor Resources (for adopted titles only) available at

www.wiley.com/college/artinstitutes

Explains the process successful designers use to select, space, and creatively integrate

fonts.

Demonstrates the use of type as a dynamic and expressive communication tool.

Provides new and updated coverage of a broad range of topics–from a logical, clear

historical overview of the craft to the latest digital technologies.

Typography (Traditional): Fall 10 Recommendation