bachelor of arts animation and game leadership in the creative … · 2019. 4. 29. · the b.a. in...

2
Animation and Game Bachelor of Arts Course information Bachelor of Arts Animation and Game The course. What does it cover? The B.A. in Animation and Game encompasses character design and storytelling, 2D and 3D animation, game development and programming. Over seven semesters, students work in a practical and interdisciplinary way to acquire the wide range of technical, conceptual and design skills needed for the development and production of animated films, series and games. Professional pro- ject management facilitates team-based working on this course, which is taught mainly in English. Practical applications. What can I do when I finish the course? Graduates of the programme go on to work in many diffe- rent areas of the international media and entertainment industry. The innovative combination of the disciplines of Animation and Game gives students the skills they need to establish themselves in a dynamic field. An interdiscipli- nary team of teaching staff with successful backgrounds in industry help qualify students for careers as animation artists, art directors, technical artists, game designers, game programmers or animation/game producers. Alter- natively, students have the option of going straight on to do a master`s degree, which qualifies them for management roles in the creative industries but also for careers in re- search and development. Modules. How is the course structured? The modules of the bachelor`s degree combine theoretical, technical and practical design-related subjects and themes from the two disciplines of Animation and Games. The course ends with a bachelor`s final project in the last seme- ster. Before starting work on their final projects, students acquire core skills for the professional development and production process, and can also specialise according to their own areas of interest. They can choose from: conceptual, design-related areas of specialisation such as game design and visual arts/effects technical specialisms in the field of technical direction/pro- gramming for animation and games specialisation in the field of producing/project management Animation and Game Bachelor of Arts • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Building on the bachelor‘s qualification, students can go on to study for the following master‘s degree: Leadership in the Creative Industries - Master of Arts Consecutive master‘s course, three semesters Bachelor‘s and master‘s degrees are taught mainly in English. The interdisciplinary Animation and Game course equips students with an understanding of the following compulsory technical strands: AGD = Animation and Game Design TA = Technical Art for Animations and Games GDEV = Game Development AGMETH = Animation and Game Methodology *In the second semester, two of the three compulsory subjects AGD, TA and GDEV must be taken as specialist modules; the third subject is studied in less depth within A&G Methodo- logy 2 as ‚AGD/TA/GDEV for Producers‘. From the third semester onwards, AGD, TA and GDEV are taught as part of project work (A&G Project). The field of methodology encompasses the following subject areas: AGSTUD = Animation and Game Studies PRODMM = Producing and Production Management LEG&ETH = Legal and Ethical Issues in Animations and Games Students are basically free to choose which electives (A&G Elective) they wish to study from the third semester onwards; however, they may not take more than two courses from the area of Research and Development (R&D) throughout their period of study. Bachelor Animation and Game Bachelor of Arts Master 1. Semester 2. Semester 3. Semester 4. Semester 5. Semester 6. Semester 7. Semester 8. Semester 9. Semester 10. Semester CP: The size of module blocks corresponds to the average workload and amount of teaching content. Credit points (CP) are awarded for every module passed – generally 60 CP per year. Colour code: Standard modules Final dissertation Practical phase Compulsory elective, specialisations Interdisciplinary qualifications A&G Project 2 Animation & Game Project A&G Design 1 (AGD1) Basics of Design and Art for Anima- tions and Games Technical Art 1 (TA) Basics of Technical Art for Animations and Games Game Development 1 (GDEV) GameDevelopm. Basics A&G Methodology 1 . (A&G METH) . A&G Studies 1 . Prod. Managem 1 . Legal & Ethical Issues 1 (Diversity) Specialization Module* . A&G Design 2 . Technical Art 2 . Game Dev 2 A&G Methodology 2 . A&G Studies 1 . Prod. MM 2* . (AGD/TA/GDEV for Producers) Specialization Module* . A&G Design 2 . Technical Art 2 . Game Dev 2 A&G Elective AGD, TA, GDEV, METH, R&D A&G Project 3 Animation & Game Project A&G Methodology 3 . Prod. Managem 3 . Legal & Ethical Issues/Media Law A&G Elective AGD, TA, GDEV, METH, R&D Industrial Placement 18 weeks A&G Project 7 (Research Project) A&G Project 5 Animation & Game Project A&G Project 6 Animation & Game Project A&G Elective AGD, TA, GDEV, METH, R&D A&G Elective AGD, TA, GDEV, METH, R&D A&G Methodology 6 Prod.Managem.6 (Production Development & Innovation) A&G Elective AGD, TA, GDEV, METH, R&D A&G Bachelor Project and Colloquium

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Page 1: Bachelor of Arts Animation and Game Leadership in the Creative … · 2019. 4. 29. · The B.A. in Animation and Game encompasses character design and storytelling, 2D and 3D animation,

Animation and GameBachelor of Arts

Course information

Bachelor of Arts Animation and Game

The course. What does it cover?The B.A. in Animation and Game encompasses character design and storytelling, 2D and 3D animation, game development and programming. Over seven semesters, students work in a practical and interdisciplinary way to acquire the wide range of technical, conceptual and design skills needed for the development and production of animated films, series and games. Professional pro-ject management facilitates team-based working on this course, which is taught mainly in English.

Practical applications. What can I do when I finish the course?Graduates of the programme go on to work in many diffe-rent areas of the international media and entertainment industry. The innovative combination of the disciplines of Animation and Game gives students the skills they need to establish themselves in a dynamic field. An interdiscipli-nary team of teaching staff with successful backgrounds in industry help qualify students for careers as animation artists, art directors, technical artists, game designers, game programmers or animation/game producers. Alter-natively, students have the option of going straight on to do a master̀ s degree, which qualifies them for management roles in the creative industries but also for careers in re-search and development.

Modules. How is the course structured?The modules of the bachelor̀ s degree combine theoretical, technical and practical design-related subjects and themes from the two disciplines of Animation and Games. The course ends with a bachelor̀ s final project in the last seme-ster. Before starting work on their final projects, students acquire core skills for the professional development and production process, and can also specialise according to their own areas of interest. They can choose from:

• conceptual, design-related areas of specialisation such as game design and visual arts/effects

• technical specialisms in the field of technical direction/pro-gramming for animation and games

• specialisation in the field of producing/project management Ani

mat

ion

and

Gam

eB

ache

lor

of A

rts

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

. . . . .

. . . . .

. . . . .

. . .

. . .

. . .

. . . . .

. . . . .

. . . . .

. . .

. . .

Bui

ldin

g on

the

bach

elor

‘s q

ualif

icat

ion,

stu

dent

s ca

n go

on

to

stud

y fo

r th

e fo

llow

ing

mas

ter‘s

deg

ree:

Lead

ersh

ip in

the

Crea

tive

Indu

stri

es -

Mas

ter

of A

rts

Con

secu

tive

mas

ter‘s

cou

rse,

thre

e se

mes

ters

Bac

helo

r‘s a

nd m

aste

r‘s d

egre

es a

re ta

ught

mai

nly

in E

nglis

h.

The

inte

rdis

cipl

inar

y An

imat

ion

and

Gam

e co

urse

equ

ips

stud

ents

with

an

unde

rsta

ndin

g of

the

follo

win

g co

mpu

lsor

y te

chni

cal s

tran

ds:

AGD

= A

nim

atio

n an

d G

ame

Des

ign

TA =

Tec

hnic

al A

rt fo

r An

imat

ions

and

Gam

esG

DEV

= G

ame

Dev

elop

men

tAG

MET

H =

Ani

mat

ion

and

Gam

e M

etho

dolo

gy

*In

the

seco

nd s

emes

ter,

two

of th

e th

ree

com

puls

ory

subj

ects

AG

D, T

A an

d G

DEV

mus

t be

take

n as

spe

cial

ist m

odul

es;

the

third

sub

ject

is s

tudi

ed in

less

dep

th w

ithin

A&

G M

etho

do-

logy

2 a

s ‚A

GD

/TA/

GD

EV fo

r Pr

oduc

ers‘

.

From

the

third

sem

este

r on

war

ds, A

GD

, TA

and

GD

EV a

re

taug

ht a

s pa

rt o

f pro

ject

wor

k (A

&G

Pro

ject

).

The

field

of m

etho

dolo

gy e

ncom

pass

es th

e fo

llow

ing

subj

ect

area

s:

AGST

UD

= A

nim

atio

n an

d G

ame

Stud

ies

PRO

DM

M =

Pro

duci

ng a

nd P

rodu

ctio

n M

anag

emen

tLE

G&

ETH

= L

egal

and

Eth

ical

Issu

es in

Ani

mat

ions

and

G

ames

Stud

ents

are

bas

ical

ly fr

ee to

cho

ose

whi

ch e

lect

ives

(A&

G

Elec

tive)

they

wis

h to

stu

dy fr

om th

e th

ird s

emes

ter

onw

ards

; ho

wev

er, t

hey

may

not

take

mor

e th

an tw

o co

urse

s fr

om th

e ar

ea o

f Res

earc

h an

d D

evel

opm

ent (

R&

D) t

hrou

ghou

t the

ir

peri

od o

f stu

dy.

B

ache

lor

Anim

atio

n an

d Ga

me

Bac

helo

r of

Art

s

Mas

ter

1. S

emes

ter

2. S

emes

ter

3. S

emes

ter

4. S

emes

ter

5. S

emes

ter

6. S

emes

ter

7. S

emes

ter

8. S

emes

ter

9. S

emes

ter

10. S

emes

ter

CP:

The

siz

e of

mod

ule

bloc

ks c

orre

spon

ds to

the

aver

age

wor

kloa

d an

d am

ount

of t

each

ing

cont

ent.

Cre

dit p

oint

s (C

P) a

re a

war

ded

for

ever

y m

odul

e pa

ssed

– g

ener

ally

60

CP

per

year

.C

olou

r co

de:

Sta

ndar

d m

odul

es

F

inal

dis

sert

atio

n

P

ract

ical

pha

se

Com

puls

ory

elec

tive,

spe

cial

isat

ions

In

terd

isci

plin

ary

qual

ifica

tions

A&G

Proj

ect 2

An

imat

ion

& G

ame

Proj

ect

A&G

Des

ign

1 (A

GD1)

Bas

ics

of D

esig

n

and

Art f

or A

nim

a-tio

ns a

nd G

ames

Tech

nica

l Art

1(T

A)B

asic

s of

Tec

hnic

al

Art f

or A

nim

atio

nsan

d Ga

mes

Gam

e D

evel

opm

ent 1

(GD

EV)

Gam

eDev

elop

m.

Bas

ics

A&G

M

etho

dolo

gy 1

.(A

&G

MET

H)

.A&

G St

udie

s 1

.Pr

od. M

anag

em 1

.Le

gal &

Eth

ical

Issu

es 1

(Div

ersi

ty)

Spec

ializ

atio

nM

odul

e*

. A&

G D

esig

n 2

. Te

chni

cal A

rt 2

. Ga

me

Dev

2

A&G

Met

hodo

logy

2.

A&G

Stud

ies

1.

Prod

. MM

2*

.(A

GD/T

A/GD

EV

fo

r Pr

oduc

ers)

Spec

ializ

atio

nM

odul

e*

.A&

G D

esig

n 2

.Te

chni

cal A

rt 2

.Ga

me

Dev

2

A&

G E

lect

ive

AGD

, TA,

GD

EV,

MET

H, R

&D

A&

G P

roje

ct 3

An

imat

ion

& G

ame

Proj

ect

A&

G

Met

hodo

logy

3.

Prod

. Man

agem

3.

Lega

l & E

thic

al

Issu

es/M

edia

Law

A&

G E

lect

ive

AGD

, TA,

GD

EV,

MET

H, R

&D

Indu

stri

alPl

acem

ent

18 w

eeks

A&

G P

roje

ct 7

(Res

earc

h Pr

ojec

t) A

&G

Pro

ject

5

Anim

atio

n &

Gam

e Pr

ojec

t

A&

G P

roje

ct 6

An

imat

ion

& G

ame

Proj

ect

A&

G E

lect

ive

AGD

, TA,

GD

EV,

MET

H, R

&D

A&

G E

lect

ive

AGD

, TA,

GD

EV,

MET

H, R

&D

A&G

Met

hodo

logy

6Pr

od.M

anag

em.6

(Pro

duct

ion

Dev

elop

men

t &

Inno

vatio

n)

A&

G E

lect

ive

AGD

, TA,

GD

EV,

MET

H, R

&D

A&G

Bac

helo

r Pr

ojec

tan

d Co

lloqu

ium

Page 2: Bachelor of Arts Animation and Game Leadership in the Creative … · 2019. 4. 29. · The B.A. in Animation and Game encompasses character design and storytelling, 2D and 3D animation,

Rhei

nstr

aße H

avel

stra

ße

Spre

estr

aße

Berl

iner

Alle

e

Holz

hofa

llee

Hind

enbu

rgst

raße

Hüge

lstr

aße

Luis

enpl

atz

Kasi

nost

raße

Feld

berg

stra

ße

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elm

inen

stra

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Saal

baus

traß

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Hein

richs

traß

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Adel

ungs

traß

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Haupt

bahn

hof

Birk

enw

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Haar

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g

Heid

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Stra

ße (B

3)

Staa

tsth

eate

r

Schl

oss

Land

graf

-Geo

rg-S

traß

e

Schn

ittsp

ahns

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traß

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Rhö

nrin

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heim

er S

traß

e

Herrn

gart

en

Fran

kfur

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traß

e (B

3)

Schl

oßga

rten

str.

Mag

dale

nens

traß

e

Palla

swie

sens

traß

e

Bism

arck

stra

ße

Nec

kars

tr.

Mat

hild

enhö

he

Alexanderstraße

(B 2

6)Er

bach

er S

tr.Eu

gen-

Brac

ht-W

eg

Auto

bahn

zubr

inge

r (B

26/A

672

)

Teic

hhau

sstr

aße

Nie

der-

Ram

städ

ter-

Str.

Nie

der-

Ram

städ

ter-

Str.

(B 4

49)

Jahn

stra

ße

Höld

erlin

weg

Stei

nber

gweg

Roßd

örfe

r Str

.Pe

ters

enst

raße

B 26

Fich

test

raße

Alte

r Da

rmst

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Frie

dhof

nach

Die

burg

, 15

km

nach

Die

burg

, 18

km

Schö

ffers

traß

e

Mor

new

egst

raße

D 1

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D 1

6D

15

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C 1

0

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1

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C 1

2

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6/C

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0 D

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Jan

uar

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mst

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pus

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Str.

2, G

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rgTe

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etar

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Vorbildung. Was wird vorausgesetzt?Voraussetzung für den Bachelor-Studiengang ist eine Fach-hochschulreife. Außerdem müssen ausreichende Englisch-kenntnisse nachgewiesen werden.

Ein zentraler Bestandteil des Auswahlverfahrens ist auch die Eignungsprüfung. Diese besteht aus einem Interview und einem praktischen Test.

Als Zulassungsvoraussetzung gelten unter anderem diese Schulabschlüsse:

• allgemeine Hochschulreife• fachgebundene Hochschulreife• Fachhochschulreife

Bewerbung. Wie komme ich an die h_da?Studienbeginn ist jeweils das Wintersemester. Alle Informa-tionen zum Bewerbungsverfahren gibt es im Internet unter www.h-da.de/bewerbung.

Beratung. Wo erhalte ich mehr Antworten?Erste Anlaufstelle für die meisten Fragen zum Studium ist das Student Service Center, kurz SSC. Neben der allge-meinen Studienberatung und Auskunft zu den Details des Bewerbungsverfahrens gibt es hier auch Beratung zur Organisation oder Finanzierung des Studiums.

Detaillierte Informationen zum Studiengang Animation and Game und zur Eignungsprüfung finden sich unter: www.ag.mediencampus.h-da.de.

Für die Themen BAföG oder Studentisches Wohnen ist das Studentenwerk Darmstadt zuständig. Mehr dazu unter: www.studentenwerkdarmstadt.de.

Sollten Sie planen, während ihres Studiums einige Zeit im Ausland zu verbringen, wenden Sie sich bitte an die Abtei-lung Internationalisierung: www.h-da.de/international.

Hochschule Darmstadt. Was kann ich erwarten?Ein Bachelorabschluss der h_da ist die beste Basis für einen aussichtsreichen Berufseinstieg. Laut „Wirtschafts-woche“ sind Alumni der h_da seit Jahren hoch angesehen bei deutschen Personalchefs. Und wer Führungsaufgaben oder fachliche Spezialisierungen anstrebt, kann an der h_da einen Master oder ein internationales Promotionspro-gramm folgen lassen.Die Hochschule Darmstadt ist bekannt für:

• Praxisorientierung durch berufserfahrene Lehrende• Lernen und Arbeiten in überschaubaren Gruppen• Gute technische Ausstattung• die Förderung von Soft Skills und Überblickswissen mit

integrierten Kursangeboten aus Gesellschaft, Kultur und Sprachen in jedem Studiengang

„Der Studiengang Animation & Game an der h_da vereinigt in einzigartiger Weise die Kombination aus der Vermitt-lung von praxisbezogenem Wissen durch branchenerfah-rene und renommierte Professoren und Dozenten sowie die Umsetzung von zahlreichen Projekten unter realitäts-nahen Rahmen- und Arbeitsbedingungen.“Boris Kunkel, COO/Senior Development Director, Electronic Arts - Phenomic

„Durch die Ausbildung an der h_da kann ich meine Kind-heitsträume zum Beruf machen!“ Larena Schwarzzenberger, Studentin Digital Media Anima-tion & Game Design

Rhei

nstr

aße H

avel

stra

ße

Spre

estr

aße

Berl

iner

Alle

e

Holz

hofa

llee

Hind

enbu

rgst

raße

Hüge

lstr

aße

Luis

enpl

atz

Kasi

nost

raße

Doliv

ostr

aße

Feld

berg

stra

ße

Wilh

elm

inen

stra

ße

Saal

baus

traß

e

Hein

richs

traß

e

Adel

ungs

traß

e

Haupt

bahn

hof

Birk

enw

eg

Haar

dtrin

g

Heid

elbe

rger

Stra

ße (B

3)

Staa

tsth

eate

r

Schl

oss

Land

graf

-Geo

rg-S

traß

e

Schn

ittsp

ahns

tr.

Olbr

ichw

egDi

ebur

ger S

traß

e

Rhö

nrin

g

Hein

heim

er S

traß

e

Herrn

gart

en

Fran

kfur

ter S

traß

e (B

3)

Schl

oßga

rten

str.

Mag

dale

nens

traß

e

Palla

swie

sens

traß

e Bis

mar

ckst

raße

Nec

kars

tr.

Mat

hild

enhö

he

Alexanderstraße

(B 2

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Entry requirements. What qualifications do I need?You need to give proof of English language proficiency. Moreover you need to pass an aptitude test. It assesses competencies and characteristics such as creativity, visualization skills, visual thinking abilities, motivationand interest in technology.

Applicants are expected to have achieved one the following school-leaving qualifications:

• general higher education entrance qualification• subject-specific higher education entrance qualification• advanced technical college certificate

If you do not fulfill these course entry requirements you may qualify for admission by giving proof of outstanding artistic aptitude during the entrance examination.

Application. How do I get into Darmstadt University of Applied Sciences (h_da)?Courses begin in the winter semester. You can find further information concerning the application procedure online at www.h-da.com/how-to-apply

Advice. Where can I get more information?The first contact point for most questions about academic studies is the Student Service Centre, or SSC. As well as general course guidance and information on the finer details of the application process, the SSC can also advise you on how to organise and finance your studies

You will find detailed information about the B.A. in Animation and Game and about the aptitude test at ag.mediencampus.h-da.de.

Darmstadt Student Services is responsible for state-funded loans and student housing issues. Find out more atwww.studierendenwerkdarmstadt.de.

If you are planning to spend time abroad during your studies, please contact the International Office viawww.h-da.de/international.

Darmstadt University of Applied Sciences (h_da). What can I expect?A bachelor̀ s degree from h_da is the ideal springboard to a successful career. According to Wirtschaftswoche magazine, h_da alumni have been highly regarded by German business employers for many years. And for those aiming at future leadership positions or areas of technical specialisation, h_da offers master̀ s courses and international doctoral programmes.

• highly practical courses delivered by tutors with industry experience

• students learning and working in small groups• good technical facilities• developing soft skills and broad knowledge with integrated

courses on culture, society and languages as part of every degree

“The B.A. in Animation and Game at h_da brings together, in a very unique way, the teaching of practical knowledge by renowned professors and lecturers with professional experience in their fields and the realisation of a wide range of projects in real-world environments and working conditions.“Boris Kunkel, COO/Senior Development Director, Electronic Arts - Phenomic

“My training at h_da is enabling me to turn my childhood dreams into a career!“Larena Schwarzzenberger, Student of Digital Media Animation and Game Design

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