fiona dollan tma1142 presentation

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THE GOOD, THE BAD & THE SILENT TYPE TMA 1142 3 D DIGITAL DESIGN FIONA DOLLAN

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THE GOOD, THE BAD &

THE SILENT TYPE

TMA1142

3D DIGITAL DESIGN

FIONA DOLLAN

Barbie has a dark side, maybe a alter ego or just badass!

BRIEF -INITIAL BARBIE CONCEPT

My personal background influenced my decision on creating a western

cowgirl style character, she looks good on the outside but can rough it with

the men.

Moving on from Cowgirl

Barbie, I decided to create a

guy instead of a gal,

because I wanted more

attitude for in my

character.

CHARACTER GENDER?But then I changed my mind…

• Silent Character

• Has lost his way

• You cant figure him out

• Suspense on his next move

• Good or Bad guy?

HIT MAN CONCEPT

MOVIE TRAILER DRIVE

COWBOYS AND ALIENS

THE LOOK• I want to stay away from the clean cut pretty boy, I want to portray his

history on his face. Scars, age, weather worn.

• A lot of legendary characters examples for influence.

TASH & BROWS

Sam Elliot, big moustache and the attitude with his eyebrows.

• Cool exterior with no expression but maybe a prop like a cigar or bloody

scar to accentuate how tough this guy is.

• Artist Siamak Roshan, like the wrinkles and expression.

MENTAL RAY

COWBOY STYLE

The basics, can include a lot of different combinations...

Face usually hidden behind the hat,

although I like how you can only see

the bottom of the face and strong

jaw bone, because you would

probably see the fear in his eyes.

BIKER STYLE

• Leather Jacket or Pilot Jacket

• Ray Ban Sunglasses.

• Biker Boots

• Heavy Chains and Rings

• A lot of black!

HIT MAN SKETCH

HIS RIDE…

Entrance to Ranch, in a arena, or high story car park

SETTING THE SCENE

PROJECT PLAN

• Progress got faster as I went on

• Struggled with front end and

rear window

• Digital Tutors easy to use

• Finished on time

• Pleased with out come

3D S MAX MUSTANG TUTORIAL

MUDBOX PIG DUDE TUTORIAL

• Found difficult without a Wacon

• A lot different than Max

• Looking forward to final

outcome

• Work to improve for character

model.

CHARACTER DESIGN INSPIRATION

Leonardo Pavanelli

Character Designer

• Existing examples I hope

to achieve.

Tom Parker,

3D Modeller

Speed Sculpts

• Great hair detail

• Rough skin

• Strong Jaw

Anton Tenitskiy

Mental ray example

Abhishek Sharma

Cowboy model

Mudbox

3DS Max Chopper Examples

• Standard I hope to achieve

• Mine more minimal to

produce in set time

CHOPPER

• Action Figure

Collectors/Enthusiasts

• Movie Buffs

• Gamers

• Animation Shorts

WHO IS IT AIMED AT?

Well known Gaming and Action

Figure Design companies.

• Ubisoft

• Hasbro

• RockStar Games

EXISTING INFLUENCES

• Level of achievement

• High quality standards

• Some aspects might be over

enthusiastic

• Room for further idea

development.

• Shortcomings along the way

• Help from digital tutors and

other modelling research.

SUMMARY

• Drawing techniques

• Composition of character

• Texture and Rendering

• Set myself personal goals

• Learn other tools and

programmes when I can

• Enjoy it!