fiona dollan tma1142 presentation
TRANSCRIPT
Barbie has a dark side, maybe a alter ego or just badass!
BRIEF -INITIAL BARBIE CONCEPT
My personal background influenced my decision on creating a western
cowgirl style character, she looks good on the outside but can rough it with
the men.
Moving on from Cowgirl
Barbie, I decided to create a
guy instead of a gal,
because I wanted more
attitude for in my
character.
CHARACTER GENDER?But then I changed my mind…
• Silent Character
• Has lost his way
• You cant figure him out
• Suspense on his next move
• Good or Bad guy?
HIT MAN CONCEPT
THE LOOK• I want to stay away from the clean cut pretty boy, I want to portray his
history on his face. Scars, age, weather worn.
• A lot of legendary characters examples for influence.
• Cool exterior with no expression but maybe a prop like a cigar or bloody
scar to accentuate how tough this guy is.
• Artist Siamak Roshan, like the wrinkles and expression.
MENTAL RAY
Face usually hidden behind the hat,
although I like how you can only see
the bottom of the face and strong
jaw bone, because you would
probably see the fear in his eyes.
BIKER STYLE
• Leather Jacket or Pilot Jacket
• Ray Ban Sunglasses.
• Biker Boots
• Heavy Chains and Rings
• A lot of black!
• Progress got faster as I went on
• Struggled with front end and
rear window
• Digital Tutors easy to use
• Finished on time
• Pleased with out come
3D S MAX MUSTANG TUTORIAL
MUDBOX PIG DUDE TUTORIAL
• Found difficult without a Wacon
• A lot different than Max
• Looking forward to final
outcome
• Work to improve for character
model.
CHARACTER DESIGN INSPIRATION
Leonardo Pavanelli
Character Designer
• Existing examples I hope
to achieve.
• Action Figure
Collectors/Enthusiasts
• Movie Buffs
• Gamers
• Animation Shorts
WHO IS IT AIMED AT?
Well known Gaming and Action
Figure Design companies.
• Ubisoft
• Hasbro
• RockStar Games
EXISTING INFLUENCES
• Level of achievement
• High quality standards
• Some aspects might be over
enthusiastic
• Room for further idea
development.
• Shortcomings along the way
• Help from digital tutors and
other modelling research.
SUMMARY
• Drawing techniques
• Composition of character
• Texture and Rendering
• Set myself personal goals
• Learn other tools and
programmes when I can
• Enjoy it!