experiential learning with games and social media by peter depietro

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EXPERIENTIA L LEARNING PETER DEPIETRO WITH GAMES AND SOCIAL MEDIA

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Panel: New Technologies to Enhance Student Learning (BEA 2013) DePietro online: www.depietro.com

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Page 1: Experiential Learning with Games and Social Media by Peter DePietro

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL

MEDIA

Page 2: Experiential Learning with Games and Social Media by Peter DePietro

WHAT IS A ?GAME

Page 3: Experiential Learning with Games and Social Media by Peter DePietro

?COMMUNICATIONS MEDIUM

Page 4: Experiential Learning with Games and Social Media by Peter DePietro

?EDUCATIONAL TOOL

Page 5: Experiential Learning with Games and Social Media by Peter DePietro

?WAY TO MOTIVATE

Page 6: Experiential Learning with Games and Social Media by Peter DePietro

YES

Page 7: Experiential Learning with Games and Social Media by Peter DePietro

ENGAGE THE PLAYER !

Page 8: Experiential Learning with Games and Social Media by Peter DePietro

KEY ELEMENTS

GAME DESIGN

Page 9: Experiential Learning with Games and Social Media by Peter DePietro

CORE MECHANICSINTERACTIVITYSTORYTELLING

KEY ELEMENTS

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1CORE MECHANICS

Page 11: Experiential Learning with Games and Social Media by Peter DePietro

HOW ?

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Page 13: Experiential Learning with Games and Social Media by Peter DePietro

THE POWER OF GAMES

Page 14: Experiential Learning with Games and Social Media by Peter DePietro

CHOOSERS AND

CHOOSEES

CASE STUDY:

LEARNING BYPLAYING GAMES

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2INTERACTIVITY

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WHY ?

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ACTIVITY

THEORY

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EMOTIONAL BENEFIT

PRACTICAL BENEFIT

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Page 35: Experiential Learning with Games and Social Media by Peter DePietro

BALANCE

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EMOTIONALPRACTICAL

FAIR

GAME BALANCE

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RESULTS

LEARNING BY PLAYING

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WHAT ISSOCIAL

?MEDIA

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?COMMUNICATIONS MEDIUM

Page 40: Experiential Learning with Games and Social Media by Peter DePietro

?EDUCATIONAL TOOL

Page 41: Experiential Learning with Games and Social Media by Peter DePietro

?WAY TO MOTIVATE

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YES

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Page 44: Experiential Learning with Games and Social Media by Peter DePietro

SOCIAL MEDIAAND

COLLABORATIVE

LEARNING

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CASE STUDY:

INTERACTING WITHLITERATURE ON

FACEBOOK

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LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY

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SOCIAL MEDIA

EXPERIENTIAL LEARNING

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ENGAGE THE STUDENT !

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READ BLINK

PONDER THE TEXT

TAKE EXAM ON

FACEBOOK

KEY ELEMENTS

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CREATE A UNIQUE ACCOUNT

FRIEND THE PROFESSOR

POST A REPRESENTATIVE

PHOTO

BRING REQUIRED LAPTOP

EXAM SETUP

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15 (OF 30) STUDENTS3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL

EXAM PHASE I

CONT.

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3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT

EXAM PHASE I

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15 (OF 30) STUDENTS1 STUDENT ANSWERS QUESTION BY POSTING TO WALL14 STUDENTS LIKE THE ANSWER IF CORRECT

EXAM PHASE II

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RESULTS

LEARNING BY INTERACTING

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MOVING FORWARD

EXPERIENTIAL LEARNING

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PUSH

BOUNDARIES OFTECHNOLOGY INEDUCATION

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INVENT NEW TEACHING PROCESSES

`

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INTEGRATETECHNOLOGY WITH

PROCESSES

`

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PRODUCEMEANINGFUL,

CONSEQUENTIAL,INNOVATIVE...

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EXPERIENTIAL LEARNING

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EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL

MEDIA