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1 © 2017 Ipsos. 1 © 2017 Ipsos. Board Games Lego Trampoline Swimming Playing in the park Video Games Playing with toys Hello, …. TWO NEXT BIG RESEARCH TRENDS ARE HERE: Experiential & Curation Towards a curated, AI enabled, mixed reality PRESENTED BY: Jacquie Matthews, Global CEO Ipsos UU POPULAR RECREATIONAL ACTIVITIES FOR KIDS

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Page 1: TWO NEXT BIG RESEARCH TRENDS ARE HERE: Experiential & … · 1 © 2017 Ipsos. Board Games Lego Trampoline Swimming Playing in the park Video Games Playing with toys Hello, …. TWO

1 © 2017 Ipsos.1 © 2017 Ipsos.

Board GamesLegoTrampolineSwimmingPlaying in the parkVideo GamesPlaying with toys

Hello,….

TWO NEXT BIG RESEARCH TRENDS ARE HERE:

Experiential & Curation Towards a curated, AI enabled, mixed reality

PRESENTED BY: Jacquie Matthews, Global CEO Ipsos UU

POPULAR RECREATIONAL ACTIVITIES FOR KIDS

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2 © 2017 Ipsos.

EXPERIENTIAL

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3 © 2017 Ipsos.

SOUND COLOR 3-D VIRTUAL REALITY

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4 © 2017 Ipsos.

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5 © 2017 Ipsos.

Computer Evolution

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6 © 2017 Ipsos.

Gartner Trends Cycle 2016

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VIRTUAL REALITYWelcome to the world of

7 © 2015 Ipsos.

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8 © 2017 Ipsos.

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9 © 2017 Ipsos.

vir·tu·al re·al·i·ty/ˈˌvərCH(əw)əl rēˈalədē/

A computer-generated 3D environment that surrounds a user and responds to that individual's actions in a natural way. Accessed via an immersive headset and occasionally hand controllers. Virtual reality allows the user to explore these settings while remaining in one place in the real world.

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10 © 2017 Ipsos.

Getting Closer To The Shopper Experience

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11 © 2017 Ipsos.

VR takes the participant to a place where she could not be otherwise

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12 © 2017 Ipsos. 12

Transport The Client To Their Consumer – Have Them Feel The Research

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13 © 2017 Ipsos.

CURATION

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14 © 2017 Ipsos.14 © 2017 Ipsos.

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Insight Cloud

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16 © 2017 Ipsos.

KNOW WHAT WE KNOW

16 © 2017 Ipsos.

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17 © 2017 Ipsos.17 © 2017 Ipsos.

1.86 billion

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18 © 2017 Ipsos.

In an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of it’s recipients. Hence a wealth of information creates a poverty of attention.

Herbert Simon, Nobel Prize winner

INFORMATION

ATTENTION/TIME

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19 © 2017 Ipsos.Chimpanzees are 99% human… …always look for the 1%

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20 © 2017 Ipsos.

cu·ra·tion/ˈˌkjəˈɹeɪʃən/

the uncovering, interpreting, contextualizing and activating of intelligence

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21 © 2017 Ipsos.

A BOT HAS BEATEN THE WORLD’S TOP POKER PLAYERS, A MILESTONE SHOWING THAT AI CAN WORK WITH INCOMPLETE INFORMATION.

21 © 2017 Ipsos.

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22 © 2017 Ipsos.

AI Assistant

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24 © 2017 Ipsos.

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25 © 2017 Ipsos.

THE INTERSECTION OF

EXPERIENTIAL CURATION&

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26 © 2017 Ipsos.

CURATED FOR ME

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27 © 2017 Ipsos.

THANK YOUJacquie MatthewsGlobal CEO, Ipsos UU

[email protected]