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Tools and Approaches for Simplifying Serious Games Development in Educational Settings Antonio Calvo Morata

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Page 1: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Tools and Approaches for Simplifying Serious GamesDevelopment in Educational

SettingsAntonio Calvo Morata

Page 2: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

GOAL

Page 3: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Real Example: Cytopathology ChallengeGOALS

● Educational application for an Introduction to Cytopathology course

● Train cytologists in resource-poor countries

CONSTRAINTS

● Work in Low-cost Android tablets

● No Wifi-Connection to play on tablets

● Work in Web browsers

● Very limited budget

Page 4: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

OPTIONS

Page 5: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

COTS Games (Commercial Off-the-Shelf)

Use commercial games designed for entertainment with educational purposes.

Page 6: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

COTS Games (Commercial Off-the-Shelf)

PROS

● Can illustrate more topics than teachers

might expect

● External maintenance and updates

CONS

● How to extract this unintended

pedagogical value?

● How use the game in the classroom?

● No learning focus

● No control and monitoring tools

Page 7: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

GAAS (Games As A Service)

Hire the services of specialized companies (game and infrastructure).

Learning games as services to train students and employees

Page 8: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

GAAS (Games As A Service)

PROS

● Easy integration with the learning

process

● Control and monitoring tools

● External maintenance and updates

CONS

● The collected data is stored on the servers

of the company supporting the game

● Provider server dependency

● Internet connection

Page 9: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Serious GamesThere are thousands of games focused on teach thousands different fields of knowledge

Page 10: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Serious GamesPROS

● Focused on learning

● Easy integration with the learning

process.

CONS

● Usually designed only for a few learning

scenarios

● No control and monitoring tools

Page 11: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

TOOLS

Page 12: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Variables to consider in the differents tools

Platforms

Prices

Documentation

Features

Performance

Community

Page 13: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

AAA ToolsTeams with the highest development budgets.

Focused on the development of AAA games.

UI is intended for experts, focused on implementation and advanced features.

Page 14: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

All in OneTools created for teams with lower budgets.

Page 15: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Frameworks

Lower-level access.

Require advanced game programming knowledge.

Page 16: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Specialized ToolsLess functionality and potential but they simplify the game creation process.

Specialized on a game genre or gameplay.

Page 17: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

RESULT

Page 18: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Cytopathology Challenge

● Powered by LibGDX (Framework - Java).

● Works in Android and Web.

● No necessary internet to play it on mobile devices.

● Run in low-cost mobiles dispositives.

● ~60h of development

Page 19: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

RAGE

Page 20: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Realising an Applied Gaming Eco-system● Develop applied games assets for game developers

○ Including analytics and many others that

depend on it!

● Assets in online repository

● Build a self-sustainable ecosystem around a

repository, connecting stakeholders

○ Game-developers

○ Education providers

○ Learners

○ Asset contributors

Page 21: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Learning Analytics Asset

Analyze the learner behavior and check the game effectiveness.

Tracker

Tracker

A2 Analytics Asset

Learning Record Store

Users

Page 22: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

ArchitectureClients AA Applications

Games

Analytics Frontend

AAFrontend

Pla

yers

Dev

s, S

tude

nts,

Te

ache

rs.

Adm

ins Users

RolesResourcesPermissionsApplications

Aut

hent

icat

ion

Aut

horiz

atio

n

JWTJSON WEB

TOKEN

GamesSessionsResults

TopologyAnalytics Backend

GamesSessions

Collector

Results

Application 1

Application N Kaf

ka Q

ueue

Page 23: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

Relating Cytopathology Challenge and Analytics Asset

Increase the value of a serious game adding learning analytics2.Send traces

1.Play Cytopathology Challenge

3.Analyze data

4.Recover results

5.Show analysis to evaluate the students

Page 24: EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16

QUESTIONS?

THANKS

[email protected]