e-commerce 1 lecture 6 retailing in electronic commerce (e-tailing)

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1 E-Commerce Lecture 6 Retailing in Electronic Commerce (E-Tailing)

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1 E-Commerce

Lecture 6

Retailing in Electronic Commerce

(E-Tailing)

2E-Commerce

E-Tailing and B2C Market Growth

Business-to-business (B2B) Requires precise record keeping, trackability,

accountability, and formal contracts, usually with high volume of transactions and large amount payments

Also online retailing Business-to-consumer (B2C)

Ability to create direct relationships with consumer without intermediaries like distributors, wholesalers, or dealers

3E-Commerce

E-Tailing and B2C Market Growth (cont.)

The B2C Market success is derived from: Offering quality merchandise at good prices Excellent customer service Convenience

4E-Commerce

Characteristics of goods leading to high online sales volumes Brand recognition and guarantees Digitized products Frequently purchased, inexpensive items Well-known items with standard specifications

E-Tailing and B2C Market Growth (cont.)

5E-Commerce

Consumer Purchase Processand Marketing Plan

Purchase decision process Prepurchase steps

Awareness of need for purchase Identify basic need or want

Actual purchase Establish decision criteria Seek recommendations and information Make purchase

Postpurchase steps Assistance with installation or setup Online help desks and instruction manuals

6E-Commerce

Figure 3-1 The Consumer Purchase Decision Process

7E-Commerce

Consumer Purchase Processand Marketing Plan (cont.)

Time-starved consumers Shopping avoiders New technologists Time-sensitive

materialists or click-and-mortar consumers

Traditionalists Hunter-gatherers Brand loyalists Single shoppers

Types of online shoppers

8E-Commerce

Decision Criteria

Value proposition—customer service, better prices, higher quality

Personal service—treat the customer as a unique individual

Convenience—self-contained site that serves all the customer’s needs

Other criteria—service after the sale

9E-Commerce

A Marketing Plan

Influence the consumer’s decision process through the “marketing mix” Product—portfolio of items available Price of the products Promotion of products (advertisements and

giveaways) Packaging and delivery

10E-Commerce

Online Purchasing Aids

Shopping portals Comprehensive portals

Links to many different sellers Shopping comparison sites Comparison tools are available

Niche oriented Specialize in a certain line of products

(dogtoys.com) Some collect referral fee only Others have formal relationships with affiliates

11E-Commerce

Online Purchasing Aids (cont.)

Shopbots and agents—tools that scout the Web for specific search criteria requested by consumers Mysimon.com - best prices on multiple items AutoBytel.com – cars Zdnet.com/computershopper – computers Office.com – office supplies

12E-Commerce

Online Purchasing Aids (cont.)

Business ratings sites—sites that rate e-tailers Bizrate.com—compiles results provided by a

network of shoppers Gomez.com—consumer identifies relative

importance of different criteria

13E-Commerce

Online Purchasing Aids (cont.)

TRUSTe seal of assurance E-tailers pay TRUSTe for use

of seal Hope consumers use seal as

proxy for actual research about their site

BBBOnLine Yearly license fees based on

company’s annual revenue

Secure Assure Yearly license fees based on

company’s annual revenue Ernst and Young

Created its own service for auditing e-tailers

Offers some guarantee of integrity of business practices

Trust verification sites—evaluate and verify trustworthiness and integrity of e-tailers

14E-Commerce

Online Purchasing Aids (cont.)

Other shopping tools Escrow services—3rd party to assure quality

Proper exchange of money and goods Research information Payment-processing support

Communities of consumers Epinions.com—searchable recommendations on

products PriceGrabber.com—comparison shopping

15E-Commerce

E-Tailing Business Models

Subscription models: charge monthly or annual subscription fee for service

Transaction fee models: charge service fee based on the level of transaction offered

Advertising-supported models: charge fee to advertisers instead of customers

Sponsorship models: companies sponsor the business through donations (usually supplemental income)

16E-Commerce

Figure 3-2Disintermediation in the B2C Supply Chain

Source: M. Warkentin, et al. (2000). Used with permission of Dr. Merrill Warkentin.

17E-Commerce

E-Tailing Business Models (cont.)

Direct marketing—sell directly to consumers Manufactures can sell directly to customers

Disintermediation—removal of business process layers in the value chain

Shortens the distribution chain Eliminates inefficiencies Shortens delivery time Builds closer relationships with consumers

Click-and-mortar Additional marketing channel to the conventional one Effectively supports build-to-order requests

18E-Commerce

E-Tailing Business Models (cont.)

Pure-play e-tailers—sell over the Internet without a physical sales channel General purpose e-tailers (Amazon.com)

Broad range of products Large number of consumers

Specialty or niche e-tailers (CatToys.com) One specific product area High demand items in the area Effective practices for customer appeal

19E-Commerce

E-Tailing Business Models (cont.)

Traditional retailers with Web sites Physical store May include mail-order or catalog sales Multichannel store operates both

Physical store E-tail site

20E-Commerce

ODDS: Grocery Market Case

On-Demand Delivery Services (ODDS) Own fleet of delivery vehicles

Regular deliveries (weekly bases) Delivery within short time period (1 hour or same day)

21E-Commerce

ODDS: Grocery Market Case (cont.)

Potential online grocery shoppers Shopping avoiders Necessity users—limited by their ability to shop New technologists Time-starved consumers Responsible consumers Traditionals

Repeat customers Example: Parknshop in Hong Kong

22E-Commerce

Digital Delivery

Digital (“soft”) goods Music, movies, videos, software, newspapers,

magazines, graphics, etc. Can be delivered in “hard” or “soft” form

Computer program on CD-ROM with owner’s manual and warranty card

Download from Web site after payment

23E-Commerce

Table 3-2 Digital Goods

24E-Commerce

Digital Delivery (cont.)

Napster experience—person-to-person sharing tool Enables individual users to download music

files from each other’s computers Phenomenal growth of Napster community New version of its file-swapping software

includes a “buy button” linked to CDNow May be beneficial to overall music sales as

individuals easily sample a broader range of music

25E-Commerce

Digital Delivery (cont.)

New developments Custom-publishing music CD sites—collection of

personal favorites Disintermediation of traditional print media

Journals and magazines Newspapers (e.g., Wall Street Journal)

26E-Commerce

Successful Click-and-Mortar Strategies

Click-and-mortar hybrid strategies Speak with one voice—link all back-end systems to

create an integrated customer experience Empower the customer—powerful channel for

service and information Leverage the channels—offs advantages of each

channel to customers from all channels Return item purchased online at physical store Order via the Web at the physical store items not

available there

27E-Commerce

Successful Click-and-MortarStrategies (cont.)

Circuit City Case: transform to click-and-mortar (CircuitCity.com) Educates customers about features and

capabilities of products Customers can perform powerful searches to

find most appropriate products Offers extensive amount of information on

electronics etc., organized very flexibly Online purchases are smooth, secure and

seamless

28E-Commerce

Amazon and Toys R Us: alliance of pure-play with traditional retailer Toys R Us had limited logistics capabilities

including distribution centers Amazon failed in the toy market lacking

supplier relationships with toy manufacturers Alliance allows each partner to leverage each

others core strengths Innovative model still working out problems

Successful Click-and-MortarStrategies (cont.)

29E-Commerce

Disintermediation & Reintermediaries

Disintermediation—manufacturer sells directly to consumer

Reintermediaries—new intermediary roles in the digital environment offer new ways to: Reach new customers Bring value to customers Generate revenues

30E-Commerce

Channel Conflict & Personalization

Channel conflict—members antagonistic over: Incentives Rewards Policies Support

Personalization—custom designed marketing plan Tailored to buying

patterns Appeal to sense of

value Excellent customer

service Mass customization

31E-Commerce

E-Tailing : Lessons Learned

Profitability—online marginal sales don’t lead to marginal profits

Branding—drive to establish brand can lead to excessive spending

Performance—Web sites need to function in a fast, user-friendly manner

Static design—dynamic sites with rich databases of information appeal most to customers

32E-Commerce

Managerial Issues

First-mover advantage or wait and learn Strategic positioning Trust New risk exposure Financial viability Successes