Transcript
Page 1: Gamification: driving employee & customer loyalty, a telco scenario

Insight for more Customer and Employee Engagement

Gamification

Concept Strategy Paper: Anietie Akpan (September 2012)

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Gamification: Is it just hype?

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Source: Gartner Hype Cycle

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What is Gamification?

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Integrating game dynamics into a

core activity or non-game

environments in order to educate,

change attitude or behavior and

inspire action

Done right – it combines:

•Game mechanics

• Missions

• Tracks

• Awards

•Social Networking

•Social Media

•Reputation Management

•Behavioral Analytics

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The elements of Game:

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Case example: Nike+

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Capture Sync Share

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Nike+ Dashboard

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Mint.com (Financial)

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Verizon Insider

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Gamification vendors

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Companies that are using gamification

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Where can we apply Gamification

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Customers

Employees

Increased participation on

websites

Reward Loyalty through promotions

Identity and engage Brand advocates

Spur IDEA Generation

Drive participation in Training

Improve performance

through competition

Increase Employee collaboration

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Two Use Cases – Customer & Employee

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Customer use case – Participation across Products

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Badges, points and levels for visiting pages,

reviewing products and

assisting others

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Customer will be able to win

badges and view a leaderboard

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Incentives, feedback, and

Rewards

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Recognition and preferential

treatment at MTN Stores

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Customer Use case: Measurables

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Engagement Retention Conversion People

• Frequency• # of Activities

• Lifetime Value• Churn Reduction

• SIM Registration• ARPU

• Subscriber growth• Active users growth• Total unique users

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Employee use case – Nominating Champions

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Employee nominates

“STARS” via a Gamified

Sharepoint Portal

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Each nomination earns badges and

employee is seeing progress

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Incentives, feedback, and

Rewards

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RECOGNITION4

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G

User

Engagement

Customer Retention & Loyalty

Brand Loyalty and Awareness

Increased Revenues

Motivated

Staff

Innovation

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Post-gamification statistics

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Client Engagement

Brand Loyalty

Brand Awareness

47%

22%

15%

Source: Gamfiication.org

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What else can we gamify?

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Roadmap/Next steps for Gamification

Internalize within - IS

Engage Vendors

Implement

Feedback & Progress

Rollout to other SBUs

Game Storming –with Innovation Hub

SEPT-OCT NOV-DEC FY’13 - TBD

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Financials

1. TBD

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More: Game Mechanics vs. Human Desires

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Human Desires

Reward Status AchievementSelf

expressioncompetition altruism

Points

Levels

Challenges

Virtual Goods

Leaderboards

Gifting & Charity

Game Mechanics

Primary desire a particular game mechanics fulfills The other areas it affects

Source: Bunchball


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