Transcript
  • DESIGNING FOR CHANGE
  • Ive introduced a lot of change Adopt new events app Change search behavior Keep photos online Leave Facebook to play games Redesign profiles
  • CHANGE When is it awesome? When does it suck?
  • Tripit Imaginary project Goal: 1. increase engagement, measured in DAU 2. increase revenue Plan: Add hotel booking from inside app, via Booking.com integration Project pressures: BD closed deal with Lonely Planet, wants to integrate tips Head of Design wants to do a refresh of the look
  • Redesign these two pages
  • HELL AND HEAVEN 3 min silent listing of what you hate about travel 3 min silent listing of what you love about travel 15 min affinity map
  • WHY WE HATE CHANGE And why we love it
  • LOSS AVERSION If a man can write a better book, preach a better sermon, or make a better mousetrap than his neighbor, though he build his house in the woods, the world will make a beaten path to his door. Ralph Waldo Emerson was mistaken
  • EVALUATE PERCEIVED VALUE EVALUATE RELATIVE TO WHAT THEY KNOW
  • The IKEA Effect
  • LOSS OF CONTROL
  • HTTP://INTERACTION14.IXDA.ORG/PROGRAM/ SATURDAY/401-THE-SHOCK-OF-THE-NEW
  • MINE YOURS When does a website stop being perceived as belonging solely to the company?
  • MUSCLE MEMORY & COGNITIVE LOAD
  • From Serious Ponys Blog Your App Makes Me Fat http://seriouspony.com/blo g/2013/7/24/your-app- makes-me-fat
  • From Serious Ponys Blog Your App Makes Me Fat http://seriouspony.com/blo g/2013/7/24/your-app- makes-me-fat
  • QUESTION: SHOULD YOU EVEN MAKE A CHANGE?
  • EMPATHY MAP 20 minutes
  • ELEVATOR PITCH 10 Minutes For (target customer) who has (customer need), (product name) is a (market category) that (one key benefit). Unlike (competition), the product (unique differentiator).
  • BREAK Resume at 11
  • PLANNING FOR CHANGE
  • HEAD HEART HANDS ABC; Affective, behavioral, cognitive
  • HEAD: DIRECT THE RIDER Bright Spots Script the moves Point to the destination
  • POINT TO THE DESTINATION An intellectual argument
  • FOLLOW THE BRIGHT SPOTS Earlyvangelists
  • SCRIPT THE KEY MOVES Plan to teach
  • New! Easier to scan through your tweets! Looking for replies? Here they are. First I thought twitter was broken where was my reply? Would have it killed them to tell me they rearranged everything?
  • TIP: JUST IN TIME INFORMATION BEATS ANY BORING TUTORIAL!
  • In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
  • In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
  • To play Dance Central, you have to learn the moves
  • They make the learning into a game too if you can decode the picture, you can get a diamond and skip the practice
  • HEART: FIND THE FEELING Motivate The Elephant Shrink the Change Growth Mindset
  • MOTIVATE Emotional Appeal
  • GROWTH MINDSET
  • SHRINK THE CHANGE
  • HANDS: SHAPE THE PATH Build on old habits Tweak the Environment Rally the herd
  • BUILD ON OLD HABITS
  • TWEAK THE ENVIRONMENT
  • RALLY THE HERD
  • STUDIO 3 on planning team, 3 on screens team Deliverables: 4 slides Time: 30 minutes 1. Pitch 2. Empathy map 3. Plan for rollout (what you are doing, and when, & how) 4. Key Screens
  • PRESENT
  • Q&A Turn and face the strange

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