Download - Designing for Change
Transcript
- DESIGNING FOR CHANGE
- Ive introduced a lot of change Adopt new events app Change search behavior Keep photos online Leave Facebook to play games Redesign profiles
- CHANGE When is it awesome? When does it suck?
- Tripit Imaginary project Goal: 1. increase engagement, measured in DAU 2. increase revenue Plan: Add hotel booking from inside app, via Booking.com integration Project pressures: BD closed deal with Lonely Planet, wants to integrate tips Head of Design wants to do a refresh of the look
- Redesign these two pages
- HELL AND HEAVEN 3 min silent listing of what you hate about travel 3 min silent listing of what you love about travel 15 min affinity map
- WHY WE HATE CHANGE And why we love it
- LOSS AVERSION If a man can write a better book, preach a better sermon, or make a better mousetrap than his neighbor, though he build his house in the woods, the world will make a beaten path to his door. Ralph Waldo Emerson was mistaken
- EVALUATE PERCEIVED VALUE EVALUATE RELATIVE TO WHAT THEY KNOW
- The IKEA Effect
- LOSS OF CONTROL
- HTTP://INTERACTION14.IXDA.ORG/PROGRAM/ SATURDAY/401-THE-SHOCK-OF-THE-NEW
- MINE YOURS When does a website stop being perceived as belonging solely to the company?
- MUSCLE MEMORY & COGNITIVE LOAD
- From Serious Ponys Blog Your App Makes Me Fat http://seriouspony.com/blo g/2013/7/24/your-app- makes-me-fat
- From Serious Ponys Blog Your App Makes Me Fat http://seriouspony.com/blo g/2013/7/24/your-app- makes-me-fat
- QUESTION: SHOULD YOU EVEN MAKE A CHANGE?
- EMPATHY MAP 20 minutes
- ELEVATOR PITCH 10 Minutes For (target customer) who has (customer need), (product name) is a (market category) that (one key benefit). Unlike (competition), the product (unique differentiator).
- BREAK Resume at 11
- PLANNING FOR CHANGE
- HEAD HEART HANDS ABC; Affective, behavioral, cognitive
- HEAD: DIRECT THE RIDER Bright Spots Script the moves Point to the destination
- POINT TO THE DESTINATION An intellectual argument
- FOLLOW THE BRIGHT SPOTS Earlyvangelists
- SCRIPT THE KEY MOVES Plan to teach
- New! Easier to scan through your tweets! Looking for replies? Here they are. First I thought twitter was broken where was my reply? Would have it killed them to tell me they rearranged everything?
- TIP: JUST IN TIME INFORMATION BEATS ANY BORING TUTORIAL!
- In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
- In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
- To play Dance Central, you have to learn the moves
- They make the learning into a game too if you can decode the picture, you can get a diamond and skip the practice
- HEART: FIND THE FEELING Motivate The Elephant Shrink the Change Growth Mindset
- MOTIVATE Emotional Appeal
- GROWTH MINDSET
- SHRINK THE CHANGE
- HANDS: SHAPE THE PATH Build on old habits Tweak the Environment Rally the herd
- BUILD ON OLD HABITS
- TWEAK THE ENVIRONMENT
- RALLY THE HERD
- STUDIO 3 on planning team, 3 on screens team Deliverables: 4 slides Time: 30 minutes 1. Pitch 2. Empathy map 3. Plan for rollout (what you are doing, and when, & how) 4. Key Screens
- PRESENT
- Q&A Turn and face the strange