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DIGITAL JOURNAL DAVE ROSSINGTON WSA 2

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A revision of my digital portfolio

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DIGITALJOURNALDAVEROSSINGTON

WSA 2

“The Hearth” - Measure 1.pp 4-7

Grangetown, Cardiff - Sustainable Living 2.pp 8-17

SAWSA Competition; The Welsh National Gallery - The Cave 3.pp 18-21

An analysis of Pontypridd - Urban Conditions 4.pp 22-25

Work

Media

Photography, Photoshop Hand Drawing, Physical Modelling

Google SketchUp, Photoshop, Illustrator, Kerkythea, 3DS MaxHand Drawing, Physical Modelling

Illustrator, Google Sketchup, 3DS Max, Kerkythea, PhotoshopHand Drawing

Photoshop, Flash, PremierePhysical Modelling

Measure

Gottfried Semper identified ‘The Hearth’ as one of five primary elements defining a dwelling. However this tangible label coined by Semper belies his true concept; ’The Hearth’ is a locus of the home. This work deals with issues of tactility and associated memory; illustrated by the family photograph and the hand scans of residue accreation, opposite. I was exploring ‘residual’ memory, and how our bodies interact with the hearth. The textures littering these pages are all taken from my Gran’s fireplace and therefore my childhood.

Clean Ash

CoalNewsprint

Sitting,Reading a

Book

Drying Cloathes

RoastingChestnuts

Leaving Sherry,and a Mince Pie onthe hearth for Santa

Burning Lettersto Santa

Disposingof Personal

Details

POTENTIALUSES

POTENTIALUSES

Florist

Cafe

Carpentry Dining

SmithingHandicraftBakery

Potter

AUDITORY

ORAL

OLFACTORY

VISUAL

TACTILE

STIMULUS

SustainableHousingForging a link to the river was the genesis of this proposal sited on the edge of the Taff. The first stroke of the masterplan was a continuation of the existing north/south facades with groupings of flats. This allowed a creative production line to be dragged through the site from the back to the bank. What this area required was not a building but a sustainable system to generate a community. Opposite is how this route can also be viewed as a sensory path.

Dave RossingtonWSA2

Scale: 1:20

Rapid Prototyping

Masterplanning based around an conurbation of regular blocks and units that are shifted within a grid allows for a multiplicity of different forms. This is the strength of the computer over the human in the design of this sceme. Multiple solutions are proposed, evaluated and ‘re-shuffled’ through basic modelling programs like Google SketchUp, then the final proposal exported for render, giving results like the two preceeding examples. However the power of parametric modelling within 3DS Max allows multiple options for details such as staircases to also be rapidly compared.

The Cave

1 metre1 metre

7070

7070

7070

Briefed to design an architectural intervention housing two people minimum (engaging in a specific activity) to be sited anywhere within the National Gallery’s boundaries; I chose to create intimacy within beneath the exposing dome. Inspired by a highly reflective sculptural dish (that subsequently became the difuser for my cavern). Both the activity and the object are tied by reflection. The piece appears geological, but its title is more Platonic, with the existing architecture not enjoyed directly; only seen as an ‘image upon the cave wall’

Iterating

1. Roof

2. Inhabiting

3. Access

4. Structural Analysis

5. Accoustic Baffling

Node

9mm plate

6mm plate

1:20

Urban ConditionsDevelopment(Krierian)

Analysis(Lynchian)

High Street

Actuality

PathsNodes

Shape

SpatialBleed

DistrictsEdges

EntryPoints

PotentialFix

KeySights

Of Pontypridd Key Images[Animation]

12s6s 18s

24s18s 30s

42s36s 48s

During the ‘Urban Conditions’ project my group and I experimented with the idea of projection upon a model’s surface. In order to create a moving animation, Photoshop’s frame by frame feature was used, along with Adobe flash. This more active presentation is something that should feature further in architectural presentations within school.

Animation

WSA