digital portfolio 2 (small file)
DESCRIPTION
A smaller file size of the previous resubmitted workTRANSCRIPT
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DIGITALJOURNALDAVEROSSINGTON
WSA 2
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“The Hearth” - Measure 1.pp 4-7
Grangetown, Cardiff - Sustainable Living 2.pp 8-17
SAWSA Competition; The Welsh National Gallery - The Cave 3.pp 18-21
An analysis of Pontypridd - Urban Conditions 4.pp 22-25
Work
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Media
Photography, Photoshop Hand Drawing, Physical Modelling
Google SketchUp, Photoshop, Illustrator, Kerkythea, 3DS MaxHand Drawing, Physical Modelling
Illustrator, Google Sketchup, 3DS Max, Kerkythea, PhotoshopHand Drawing
Photoshop, Flash, PremierePhysical Modelling
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Measure
Gottfried Semper identified ‘The Hearth’ as one of five primary elements defining a dwelling. However this tangible label coined by Semper belies his true concept; ’The Hearth’ is a locus of the home. This work deals with issues of tactility and associated memory; illustrated by the family photograph and the hand scans of residue accreation, opposite. I was exploring ‘residual’ memory, and how our bodies interact with the hearth. The textures littering these pages are all taken from my Gran’s fireplace and therefore my childhood.
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Clean Ash
CoalNewsprint
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Sitting,Reading a
Book
Drying Cloathes
RoastingChestnuts
Leaving Sherry,and a Mince Pie onthe hearth for Santa
Burning Lettersto Santa
Disposingof Personal
Details
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POTENTIALUSES
POTENTIALUSES
Florist
Cafe
Carpentry Dining
SmithingHandicraftBakery
Potter
AUDITORY
ORAL
OLFACTORY
VISUAL
TACTILE
STIMULUS
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SustainableHousingForging a link to the river was the genesis of this proposal sited on the edge of the Taff. The first stroke of the masterplan was a continuation of the existing north/south facades with groupings of flats. This allowed a creative production line to be dragged through the site from the back to the bank. What this area required was not a building but a sustainable system to generate a community. Opposite is how this route can also be viewed as a sensory path.
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Dave RossingtonWSA2
Scale: 1:20
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Rapid Prototyping
Masterplanning based around an conurbation of regular blocks and units that are shifted within a grid allows for a multiplicity of different forms. This is the strength of the computer over the human in the design of this sceme. Multiple solutions are proposed, evaluated and ‘re-shuffled’ through basic modelling programs like Google SketchUp, then the final proposal exported for render, giving results like the two preceeding examples. However the power of parametric modelling within 3DS Max allows multiple options for details such as staircases to also be rapidly compared.
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The Cave
1 metre1 metre
7070
7070
7070
Briefed to design an architectural intervention housing two people minimum (engaging in a specific activity) to be sited anywhere within the National Gallery’s boundaries; I chose to create intimacy within beneath the exposing dome. Inspired by a highly reflective sculptural dish (that subsequently became the difuser for my cavern). Both the activity and the object are tied by reflection. The piece appears geological, but its title is more Platonic, with the existing architecture not enjoyed directly; only seen as an ‘image upon the cave wall’
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Iterating
1. Roof
2. Inhabiting
3. Access
4. Structural Analysis
5. Accoustic Baffling
Node
9mm plate
6mm plate
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1:20
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Urban ConditionsDevelopment(Krierian)
Analysis(Lynchian)
High Street
Actuality
PathsNodes
Shape
SpatialBleed
DistrictsEdges
EntryPoints
PotentialFix
KeySights
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Of Pontypridd Key Images[Animation]
12s6s 18s
24s18s 30s
42s36s 48s
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During the ‘Urban Conditions’ project my group and I experimented with the idea of projection upon a model’s surface. In order to create a moving animation, Photoshop’s frame by frame feature was used, along with Adobe flash. This more active presentation is something that should feature further in architectural presentations within school.
Animation
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WSA