digibury: porchlight and the gamification of charity - mark parry

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The gamification of charity Mark Parry, PR Manager @markrobertparry

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Inspired by other charitable ventures into the world of apps, homeless charity Porchlight decided to build a smartphone game to raise awareness of the physical and emotional issues faced by rough sleepers. In his talk, Porchlight PR Manager Mark Parry shared his journey on how they did it, and the wider impact 'gamification' has on charities.

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Page 1: Digibury: Porchlight and the gamification of charity - Mark Parry

The gamification of charity

Mark Parry, PR Manager@markrobertparry

Page 2: Digibury: Porchlight and the gamification of charity - Mark Parry

The charity

• Rough sleeper service

• 24-hour helpline

• Supported accommodation

• Education, training, employment

• Landlord liaison

• Adolescent service

• Homelessness prevention

• Community support

• Rough sleeper service

• 24-hour helpline

• Supported accommodation

• Education, training, employment

• Landlord liaison

• Adolescent service

• Homelessness prevention

• Community support

Page 3: Digibury: Porchlight and the gamification of charity - Mark Parry

Inspiration

• 100,000 downloads

• Top spot on the free download chart

• International media coverage

• 100,000 downloads

• Top spot on the free download chart

• International media coverage

Page 4: Digibury: Porchlight and the gamification of charity - Mark Parry

Purpose and aims

• Negative attitudes

• Misconceptions

• Challenge

• New audience

• A reason not to delete

• Negative attitudes

• Misconceptions

• Challenge

• New audience

• A reason not to delete

Page 5: Digibury: Porchlight and the gamification of charity - Mark Parry

Show stopper?

• No budget

• If you don’t ask, you don’t get

• 20 emails

• No budget

• If you don’t ask, you don’t get

• 20 emails

@caboodlecorp

caboodlecorporate.com

@caboodlecorp

caboodlecorporate.com

Page 6: Digibury: Porchlight and the gamification of charity - Mark Parry

Behind the game

• Research

• Empathy

• Common humanity

• Research

• Empathy

• Common humanity

Page 7: Digibury: Porchlight and the gamification of charity - Mark Parry

The game• Simple games

• Strong message

• Real interviews

• Death?

• Simple games

• Strong message

• Real interviews

• Death?

Page 8: Digibury: Porchlight and the gamification of charity - Mark Parry

It’s not about the game

• Are we trivialising rough sleeping?

• Empowering the public

• Positive outcomes for beneficiaries

• Are we trivialising rough sleeping?

• Empowering the public

• Positive outcomes for beneficiaries

Page 9: Digibury: Porchlight and the gamification of charity - Mark Parry

So far…• 250 downloads

• Positive reviews

• Regional media coverage

• ‘Don’t Just Walk Past’ success

• 250 downloads

• Positive reviews

• Regional media coverage

• ‘Don’t Just Walk Past’ success

Page 10: Digibury: Porchlight and the gamification of charity - Mark Parry

Future plans…

• New mini-games

• Promote, Promote, Promote!

• Android?

• In-app reporting?

• New mini-games

• Promote, Promote, Promote!

• Android?

• In-app reporting?

Page 11: Digibury: Porchlight and the gamification of charity - Mark Parry

40 yearsDownload the app – search ‘Porchlight’

@Porchlight1974

facebook.com/Porchlight1974

#HappyBirthdayPorchlight

porchlight.org.uk/40-years

Download the app – search ‘Porchlight’

@Porchlight1974

facebook.com/Porchlight1974

#HappyBirthdayPorchlight

porchlight.org.uk/40-years