designing engaging courses in the digital age
TRANSCRIPT
Designing engaging courses in the Digital Age
Mari Cruz García
Current context in HE ?
Technology supports new delivery models and pedagogical approaches: blended and distance learning, flipped classroom, formal and informal learning, etc.
Economic pressure and unprecedented competition
(Internationalisation, new niche and segment markets, lack of
resources)
Challenges for academic staff: are they ready to embed digital literacies in their modules? Is innovate teaching valued as a scholarly activity?
Leaners expectations: personalisation, flexibility, interactivity, ubiquity and
accessibility of learning
Postgraduate and undergraduate programmes
Key factors to consider
Online course
Pedagogical ModelAccessibility and inclusion
Online designTechnology
Facilitators (academic and support staff)
Role of learners
• How can the course’s aims and learning outcomes be embedded in the activities and course topics?
• Who are our students?
• How do the learning activities set the digital narrative of the course/module?
• Synchronous or asynchronous activities?
• Assessment strategy: Formative, summative or peer assessment?
1) Pedagogical modelModule
aims
Learning outcome
sStructure
(topics)
Activity
Resource
2) Accessibility and inclusionUniversal design for learning (UDL) as a development framework
Choice of formats to support different learning needs
Accessibility guidelines: Web Content Accessibility Guidelines (WCAG) 2.0, Authoring Tool Accessibility Guidelines (ATAG) 2.0 (September 2015), Accessible Rich Internet Applications (ARIA)
Multiculturalism: Learning materials should reflect the diversity of our students
3) Online design
Matching University/College/
School branding
Simple and straightforward
Content
Copyright legislation and creative
commons licenses
Interactivity Theme
Share! (Release, reuse, repurpose)
o Project Management is king: define clear roles, responsibilities, timelines and deliverables
o Define a clear assessment strategy : criteria, grade ranges, plagiarism detection rates and actions, quality and quantity of feedback
o New delivery models (e.g. blended learning, distance learning) should be seen as an opportunity for innovative teaching and educational research
o QA procedures to standardise the development of new online modules (course format, online design and educational resources)
o Evaluation and programme reviews: capturing and sharing accurate feedback from learners and staff
4) Facilitators
5) Involving learners as creators of content
Transforming
assignments into
exciting game-based
tasks (Gamification)
Connecting learningexperiences across
locations, times, and technologies
(Seamless Learning)
Supporting sharing of
progress and active
project-based learning
(Flipped Classroom)
6) TechnologyCan the software/web technology support:
Any learning environment (Moodle, Blackboard, Canvas)?
MOOC platforms (Coursera, FutureLearn)?
Alternative publishing formats for assistive technologies ?
Any browser and OS (iOS, Windows, Linux?)
Low-speed internet connections?
Tablets and mobile phones?
o The technology should support the pedagogical model
o PLE as a choice of web-based technologies in opposition to a central VLE
o Open Source technologies and open source standards to facilitate interoperability
o Open Educational Resources (release, reuse, repurpose)
6) Technology
Take away messages:o Educational scaffolding: Tutors are ´architects of learning´ who
work in collaboration with ´builders´ (digital experts/content developers). Students bring the furniture/decoration.
o We need to promote active learning versus passive learning
o We need to develop meaningful activities, not meaningless interactions