design portfolio - link version
TRANSCRIPT
DESIGN PORTFOLIO
for Nathan Jones
TEST FIXTUREfor micro-scale measurements
Summary
■ Task– Determine how hard we are pushing on a material (in
nN and mN)■ Purpose
– Understand adhesion characteristics of various materials
■ Utilized Theory– F = kx (Hooke’s Law)
■ F = How hard we’re pushing (Unknown)■ K = Inherent spring constant of a cantilevered beam■ X = Measured displacement
Summary (Contd.)
■ Method– Double-Double Cantilevered Beam Design
■ Opposing Cantilevers: Prevents lateral movement as beam is deflected
■ Two-Layers: Prevents angular deflection at beam tip
3D Model of the Beam Assembly showing carbon fiber
spacing blocks
Design Overview
Design Overview (Contd.)
Roles & Exposure
3D Modeling
Manufacturing-Manual mill-3D printing
Project Manager
ANSYS analysis
Design revision & prototyping
Engineering theory calculation
DRY ERASE MARKERVending Machine
Demonstration
Project Summary
■ Task– Create a mechatronic device that would benefit the University of
Pittsburgh in some manner■ Purpose
– Provide engineering students access to dry erase markers■ Method
– Accessed by Pitt ID, allows user to select marker color and quantity
– 3D printed tumbler selects marker from hopper and accurately dispenses it
Marker Vending Machine
I2C communication
UI Inputs: - RFID - Keypad Arduino 1:
Handles User I/O
UI Outputs- LCD- Stepper Motors
Arduino 2:Drives hopper stepper motors
Roles & Exposure
Project Manager
Design Lead
Software Lead
3D Modeling + FDM Printing
Design revision & prototyping
Systematic hardware + software troubleshooting
CAVE TREKKERA Video Game Sans Video
Demonstration
Project Summary
■ Task– Utilize market research, consumer feedback based UI/UX, preto-
and proto-types to find and solve a problem■ Problem
– Visually disabled persons cannot participate in conventional video games
■ Solution– Create a video game that allows a user to play without visual
feedback
Project Summary (Contd.)
■ Method– Tactile direction feedback to orient user– Audio feedback to communicate game
messages– Control lever advances the user forward by
one space
System Diagram
Serial Communication
UI Inputs: - Orientation - Movement
Computer:Game Logic
Arduino:Translates User Interface I/O
UI Outputs- Key- Wall Presence
Roles & Exposure
Member + Advisor to manufacturing group
Prototype Deployment
Market Research
Feedback based design
Design revision & prototyping
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