design & graphic arts 2015
DESCRIPTION
Our 2015 catalogue, packed with new titles in design management, graphic design, illustration, photography, animation and interactive design, history and culture of design, and craft.TRANSCRIPT
2015Design & Graphic Arts Now including Photography
Contents
Design & Graphic Arts 2015
Introductory Textbooks 2Design Management 3Graphic Design 6Illustration 10Colour 11Animation and Interactive Design 12World History of Design 16History and Culture of Design 17History and Culture of Craft 24Photography 26Advertising 30Index 31Representatives and Agents 32
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Front cover image: Mr. Buttons images courtesy of Keith Osborn – Cartoon Character Animation with Maya
A New Look for Fairchild Books
As of 2015, Fairchild Books has updated its logo to commemorate its new ventures into the digital landscape.
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www/Textbook
UK February 2015US April 2015
208 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9781472534408 £29.99 / $49.95Series: Required Reading RangeFairchild Books
Introduction
Chapter 1 - BrandChapter 2 - ExperienceChapter 3 - ConversationChapter 4 - ParticipationChapter 5 - NavigationChapter 6 - AdvocacyChapter 7 - Critique
BibliographyFurther ReadingIndex
Contents Summary
A guide to the contemporary creative employment landscape, giving knowledge and inspiration to students wishing to build a sustainable career in the communication design industry.
• Leadingpractitioners,fromMoving Brands, Wolff Olins, It’s Nice That, among many others, provide their own insight into the creative industries
• Includeshandy‘SearchTerms’throughout, so that readers can further their own research as they read
Derek Yates is course leader for FDA Graphic Design/Illustration at Camberwell College of Arts, UK.
Jessie Price works as a researcher at the University of the Arts, UK, and as a freelance designer.
Communication DesignInsights from the Creative IndustriesDerek Yates and Jessie Price
Introductory Textbooks
Key Titles
Design ThinkingUnderstanding How Designers Think and WorkNigel Cross
UK April 2011US April 2011
192 pages40 bw illus189 x 150mm / 7.4 x 5.9 inchesPB 9781847886361 £15.99 / $25.95Berg Publishers
DesigningAn IntroductionKarl Aspelund
UK November 2014US September 2014
356 pages250 colour illus216 x 279mm / 8.5 x 11 inchesPB 9781609014964£74.99 / $121.00Fairchild Books
Textbook www/Textbook
Companion website available: ccd-insights.com
Textbook
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2nd edition
Contents
Introduction
ContextWhat is Design Management? •WhyisDesignManagementImportant?•TheDesignManagement Timeline
PART OnE - MAnAging ThE DESign STRATEgyKnowledge•IdentifyingOpportunities for Design •UnderstandingtheAudienceandMarket•InterpretingClientandCustomerNeeds•AuditingtheUseofDesign•EstablishingtheDesignStrategy•Promotingand Selling the Design Strategy •PlanningforLong-termGrowthPracticeCase Study - The Argus3 •ThermalImagingCamera •CaseStudy–Camper •Interview-DrChrisLuebkeman•Interview-DarrylFeldmanKey SkillsManaging Client Relations •GuidingDesignDecisions•DevelopingGoodWorking•Relationships•VerbalCommunication
PART TWO - MAnAging ThE DESign PROCESSKnowledge•GivingFormtoBusinessStrategy•IncreasingAwareness with Design •ExpressingtheBrandthroughDesign•InitiatingDesignProjects•DesignMethodsDesignProcesses•CompetitiveAdvantage Through Design
PracticeCase Study - Kajima Design •Europe•CaseStudy-TheHondaZoomer•Interview-MatHunter•Interview-BrianSmithKey SkillsManaging Creative Teams •FacilitatingtheDesignProcess•DevelopingCollaborative •Cultures•VisualCommunication
PART ThREE - MAnAging ThE DESign iMPlEMEnTATiOnKnowledge•TheProjectManagementProcess•ProjectManagement in Practice •SocialandEnvironmental•Responsibilities•DesignPolicies, Procedures and Guidelines•TranslatingGlobalDesign into Local Design •MeasuringtheSuccessofDesign•ReviewingandRevisingthe Design StrategyPracticeCase Study - FooGo/The Formation•CaseStudy-TheSilkenGroup•Interview-ColumLowe•Interview-LynneElvinsKey SkillsManagement and Leadership •LeadingandAdvocatingDesign•WrittenCommunication
Appendix18 Views on Design •Management•FurtherResources•Glossary•Index
UK February 2015US April 2015
216 pages200 colour illus300 x 220mm / 11.8 x 8.7 inchesPB 9781472573674 £37.99 / $56.95Series: Required Reading RangeFairchild Books
“A key text. Rich, stimulating and easy to read.” Shimon Shmueli, Elon University, USA
Combining both theory and practice, this book promotes a clearer understanding of the role of design in business and the positive impact that it can contribute to an organisation at many different levels. Students and practitioners not only learn about the latest ideas in design management, but also how they are put into practice day-to-day. With examples from a wide range of fields plus interviews and case studies with international design managers, Kathryn Best provides the key knowledge, practice and skills needed with a focus on strategy, process and implementation.
Kathryn Best is a designer, consultant, author and educator.
Design ManagementManaging Design Strategy, Process and ImplementationKathryn Best
Design Management
New to this edition
• Revisedcasestudiesandinterviews• Nowincludesstudentexercisesanddiscussiontopics• Includessomeofdesignmanagement’sbiggestnames,suchasChrisLuebkeman
(Arup Group UK), Fabio Issao (Mandalah Conscious Innovation), Colette Liebenberg (Colette Liebenberg Design), Mikko Koria (Aalto University), Richard Banham (Nomad)
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Contents
UK May 2015US September 2015
256 pages30 bw and 20 colour illus187 x 235mm / 7.375 x 9.25 inchesPB 9781628924701 £44.00 / $70.00Fairchild Books
Preface
Part i: The WhyChapter 1: Theoretical Context - Alison Rieple, University of Westminster, UKChapter 2: Semiotics - Joseph Hancock, Drexel University, USChapter 3: Rhetoric - Valerie Jacobs, LPK Brands, US
Part ii: The howChapter 4: Methods - Steve Wilcox, Design Science, USChapter 5: Models and Frameworks - Michelle Miller, Synexe, USChapter 6: Tools - Cindy Tripp, Cindy Tripp & Co., US
Part iii: The WhatChapter 7: Integrative Spaces - Natalie Nixon, Philadelphia University, USChapter 8: Design Thinking in Action, Design Thinking Everywhere - Natalie Nixon, Philadelphia University, US
BibliographyIndex
An introduction to design thinking that seeks to blur the division between creative and analytical, preparing students to become innovative thinkers for a complex world.
The focus is on process instead of solution, and on connecting disparate ideas instead of getting bogged down by silos of specialization. Through this book, students will be introduced to design management, strategic design, service design, and experience design.
• Withcontributionsfromactivedesign practitioners from different fields
• Intuitiveorganizationguidesthe reader through the process of design thinking, from theory to implementation to results
• Opportunitymaps,2x2matrices, diagrams, and images enhance readers’ understanding
• “InterestingStory”sidebarscomplement the text with anecdotes from the real world of design
Natalie W. Nixon is Director and Associate Professor at Philadelphia University, USA.
Strategic DesignApplying Design Thinking to Innovation in Products, Services, Experiences and BeyondEdited by Natalie W. Nixon
Design Management
Textbook
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UK September 2015US November 2015
288 pages31 bw illus246 x 189mm / 9.7 x 7.4 inchesPB 9780857856241 £22.99 / $39.95HB 9780857855534 £70.00 / $120.00Bloomsbury Academic
Contents Summary
Foreword, Mohammed Yunus, Nobel Laureate, BangladeshAn Introduction to Designing Business, Jürgen Faust and Sabine JungingerDesign ShiftsDesign on New Ground: The Turn to Action, Services & Management, Richard Buchanan, Weatherhead School of Management, Case Western Reserve University, USA •DesigningBusinessMattersmeans Designing Business Models,JurgenFaust•Thoughtson Design as a Strategic Art, Sabine Junginger
Explores the potential role of design to transform the structure and practices of business and management for the greater good of society. For designing managers and managing designers, the book offers visual and conceptual models as well as theoretical concepts that connect the practice of designing with the activities of changing, organizing and managing.
Sabine Junginger is associate professor at the School of Design Kolding, Denmark.
Jurgen Faust is Dean of the Media and Communication Faculty at the MHMK Munich, Germany.
Designing Business and ManagementEdited by Sabine Junginger and Jurgen Faust
Design Management
Key Titles
The Fundamentals of Design ManagementKathryn Best
UK May 2010US June 2010
208 pages / 200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 9782940411078 £26.50 / $36.95Series: FundamentalsAVA Publishing
The Handbook of Design ManagementEdited by Rachel Cooper, Sabine Junginger and Thomas Lockwood
UK August 2011US September 2011
544 pages / 70 bw illus244 x 172mm / 9.6 x 6.8 inchesHB 9781847884886 £85.00 / $150.00Berg Publishers
Textbook
Organizational DevelopmentsStruggle in Designing and in Management, Richard Boland, Weatherhead School of Management, Case Western ReserveUniversity,USA•ThreeThousand Years of Designing Business & Organizations, Ken Friedman, Swinburne University of Technology, Australia6. Redesigning Organization Design, Daved Barry, Copenhagen Business School, Denmark
Design Thinking ApproachesBridging Design and Business Thinking, Charles Burnette, USA •DesignThinkingasanIndicationof a Paradigm Shift, Oliver Szasz, MHMK,Germany•DesignThinking in Teaching Innovation, Castulus Kolo, and Christoph Merdes, MHMK Germany •EmergingProductionModels:A Design Business Perspective, Stefano Maffei, and Massimo Bianchini, Politecnico Milan, Italy •Hand-madebyLove:CrochetWork and Social Business Design, Nadja Ruby, Elisa Steltner and Wolfgang Jonas, University of Arts Braunschweig, Germany
Educational ChallengesA Design Studio at a Business School? Stefan Meisiek, Copenhagen Business School Denmark•DesigningEducationforBusiness by Teal Triggs, University oftheArts,London•Collaborationrequires Design Thinking by Matthew Hollern, Cleveland Institute oftheArts,USA•TranslationalDesign – The Evolution of Design Management for the 21st Century, Michele Rusk, University of Ulster, Ireland•WeavingTogether Creative Problem Solving and Design Thinking in an MBA Class, Amy Zidulka, Royal Roads University, Canada
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CHAPTER ONECAREER OPPORTUNITIES
UNDERSTANDING ILLUSTRATION
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The world of advertising and marketing can be an extremely fast paced and exciting world to work in. If you work for a good agency, then you may find yourself working with some big clients, helping them sell their products and services.
While many view this as the process of selling, there are many other aspects to the business such as market research, conducting focus groups and working with other specialists like photographers, copywriters, social media gurus and web designers.
The work created will normally be presented and accessed across multiple platforms including television, web, print and many more contexts. You’ll need to have a good overview of the most recent trends and technologies in order to make sure your outcomes reach the maximum potential audience.
Good clients will be open to highly creative solutions and the best clients will trust you to create innovative work that will be noticed. A good, well-executed campaign will get you noticed and help you gain press, and from there you may find yourself winning awards and bigger clients.
ADVERTISING AND MARKETING
UK October 2015
192 pages175 illus270 x 210mm / 10.6 x 8.3 inchesPB 9781472591197 £26.99 / $44.95Series: Creative CareersFairchild Books
introductionChapter 1: Career opportunitiesToomanychoices?•Thetransition from education to work•Interview:HollyKarlsson,ShillingtonCollege•Work,work-experience, internship orgosolo?•The‘traditional’designagency•PublishingBranding•TheDigitalworld•Workingforagenciesasafreelancer•Interview:JessicaHische•Workingdirectlywithclients•Interview:JamieSergeant, This is Crowd
Chapter 2: getting out there and getting noticedSelf-promotion•YourportfolioWebpresence•Interviewskills •Networking•CurriculumVitae•TheRightopportunities •Interview:CameronSandage
Chapter 3: The workplace TheStudio•Studioprofile:Acme Paris, Caroline and Elodie •Studioprofile:DaltonMaag •Interview:JoshuaOgden •Roleswithinthedesignstudio•Designrolesexplained •Designerinterview:accountsmanager•Managingadesignbusiness•Keepingontopofthings
Chapter 4: The work of a designer Thejobcycle•Frombrieftooutcome:anoverview•Findingtherightclients•Promotingyourservices•Pitchingyourservices•Clear‘clientfriendly’communication•Beingspecificwithyouroffer•TheBrief •Workingwiththeclienttogetagoodbrief•Interview:JessicaWalsh
Chapter 5: The essential skillsThe necessary attributes •Developingyourknowledge •Drawing•Designforprint •Interview:JanineVangool •Designforscreen•Motionandtime- based work
Chapter 6: Forging your own pathStarting your own agency •Interview:AnneBrassier •Basicbusinessmodels •Workingasafreelancer •Interview:LottaNieman •Beingyourownaccountant •Co-workingandcollectives •Interview:RenaTomandBryanBoyer, The Makeshift Society
ExercisesConclusionindex
As students prepare to enter the world of work, there are many decisions that they need to make about what type of career they want: Freelancing? Working in a design agency? Setting up their own business? They also need the practical advice about how to work with clients, how to organise themselves, billing, etc. Through interviews with people at all levels of design plus useful checklists and exercises, the author provides down to earth and straight forward information that is relevant to today’s students looking to start a career in design.
Neil Leonard is a visiting tutor at Brighton University, the University of the Arts, and Southampton Solent University, UK.
Becoming a Successful Graphic DesignerNeil Leonard
Graphic Design
Students
• Interviewswitharangeofinternationaldesigners,designfirms,freelancersandrecentgraduates• Tipsboxesoninterviewing,etiquettewhendealingwithclientsandcolleagues,terminology,andmore• Arangeofexamplesfromallareasofdesignplusclearinfographicstoexplainkeyareas,suchasthe
typical structure of design agencies
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UNDERSTANDING ILLUSTRATION
WHERE DO ILLUSTRATORS WORK? SPOTLIGHT ON...
SKILLS IN ARTAND DESIGN SPOTLIGHT ON... ATTITUDE SPOTLIGHT ON... KNOWLEDGE
EVALUATING YOUR STRENGTHS AND WEAKNESSES
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CHAPTER 1
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UNDERSTANDING ILLUSTRATION
Art directed, designed and hand painted over 150sqm of hoarding in collaboration with Incu Clothing and The Galeries. The brief allowed us to create a guided way finding system that acted as an artwork to instil Incu’s brand presence in a public space.Studio: Mira Yuna Creative Studios 2014Website: www.mirayuna.comClients: Incu Clothing and The GaleriesLocation: Sydney, Australia
Getting your first design job (like any job!) will likely be exhilarating and terrifying at the same time. You’ve been elated because you have the right skills and have beaten the competition, but now you have to prove yourself further by becoming a valuable asset.
The first thing every student will notice when they join a design firm is the pace. In education you have time to reflect, refine and re-do; in an agency a designer will be expected to get good quality, creative work out of the door quickly and without mistakes. The processes you went through to reach a conclusion while in school are equally valid, and the thought processes will be the same. Research, a sketchbook and (some) time to reflect are still essential if you are to arrive at high quality outcomes.
The stakes are far higher in industry and there is a monetary cost associated with everything you do. In university a good project would lead to a pass, now it will lead to returning custom and, through this, your wages. A mistake can mean that your company loses money, a commission and possibly even a client. Therefore, attention to detail
is a must and it is your responsibility. Even the desk space given to you will cost the agency money and they will expect a return on the investment they are putting into paying for software, time spent mentoring you and just covering the expense of the recruitment process.
The first thing to get to grips with in any studio are the systems. Who do you report to, who assigns the jobs, and who signs the work off? Additionally you will need to learn the systems for filing and storing work so that you can save everything in the right place, check through previous jobs and gauge whether you are on track with a new brief. Apart from that you need to note where you get coffee!
The number of hours worked may also be a shock to the system. Very few studios have a strict 9–5 schedule, but you have to make sure that as a new employee you are not taken advantage of and shouldn’t feel that you need to be last to leave (as long as the work is done). Alternatively, you need to recognize when you do need to put in the extra hours in order to finish a job on schedule.
THE TRANSITION FROM EDUCATION TO WORK
Work with the right people. Work for people that value you and your work, regardless of the name of the agency they work for. When they invest in you, you invest in your career.
Adpreneurs
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Textbook
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Contents
Introduction•AdventuresinPublicationDesign•ABriefHistoryofArtDirection•TheLifeoftheArtDirector•Advertising,BrandingandPackaging•NewspapersandMagazines•BookPublishing•Music,FilmandTheatre•CollaborationsandConversations•ArtDirectionAssignments•Glossary•Bibliography•Index
UK September 2015US November 2015
224 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9781472569103 £29.99 / $49.95Series: Creative CareersFairchild Books
How does one become an art director and what does an art director actually do? Giving practical, hands-on advice for both beginning and advanced students in graphic design and illustration, Steven Brower provides a clear picture of what is involved in art directing across the range of industries where an art director might be employed.
Through a wide range of resources, students learn first-hand about the interplay between art directors and the people they direct. With useful tips and projects, this book is the perfect introduction to the field.
Steven Brower is the Director of the Get Your Masters with the Masters MFA program at Marywood University in Scranton, Pennsylvania.
Becoming a Successful Art DirectorSteven Brower
Graphic Design
Students
• Includes18interviewswithartdirectorssuchasSteveHeller,James Fenton, John Gall and Mathew Mullen
• Over25casestudiesexploretheexperienceofmeetingabrieffrom both the director’s and illustrator’s point of view
Key Title
Data DesignVisualising Quantities, Locations, ConnectionsPer Mollerup
UK May 2015US July 2015
176 pages 75 bw and 163 colour illusPB 9781408191873 £22.99 / $39.95HB 9781408191880 £70.00 / $130.00Bloomsbury Visual Arts
“This book is intelligent and wise, clear and beautiful, stimulating and useful. it distills and presents in one place a mountain of research results and tried-and-true best practices. it is an invaluable resource for anyone interested in visual communication.” Stephen M. Kosslyn, Minerva School of Arts and Sciences at the Keck Graduate Institute, USA
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UK September 2015US November 2015
224 pages32 colour and 400 bw illus246 x 189mm / 9.7 x 7.4 inchesPB 9780857856579 £19.99 / $34.95HB 9780857856265 £65.00 / $112.00Bloomsbury Academic
The book considers the nature of lines and related phenomena, regular and irregular, repeating and non-repeating, in urban and rural environments, at the macro and micro levels, in land- and cityscapes, buildings, and other designed constructions, compositions and objects. Hann analyses, explains and illustrates the nature of each design type, to identify the structural similarities and to show how the manipulation of underlying grid structures can provide innovative compositional frameworks for artists and designers.
Michael Hann holds the Chair of Design Theory at the University of Leeds, and Director of the University of Leeds International Textiles, UK.
Stripes, Grids and ChecksMichael Hann
Graphic Design
Key Titles
“i have adopted this book. it provides a great structure for this course which has a variety of students from design, advertising and illustration programs.” Rosanne Gibel, Art Institute of Fort Lauderdale, USA
The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used.
UK February 2015US April 2015
184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9781472572714 £23.99 / $41.95Series: Basics DesignFairchild Books
Textbook
A practical guide to sustainable design, integrating ethical concerns with professional practice worldwide.
• Packedwithcasematerialandfocussedonpractical/studio work
• Presentingcutting-edgeworkingraphicdesignfrom practitioners, educators and students from North America, Northern Europe, Australia and the Far East
Sustainable Graphic DesignPrinciples and PracticesPeter Fine
UK November 2015US January 2016 384 pages
200 colour illus210 x 297mm / 8.3 x 11.7 inchesPB 9780857850638 £24.99 / $39.95HB 9780857850621 £60.00 / $99.95Bloomsbury Academic
Textbook
Design Thinking for Visual CommunicationGavin Ambrose
2nd edition
Students
• Pedagogicalfeaturesincludediscussion topics, projects, sample exercises and student assignments
• Illustratedwith400blackandwhite images and an 8 page colour section
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UK February 2014US April 2014
160 pages130 colour illus276 x 219mm / 10.9 x 8.6 inchesPB 9781408173770 £25.00 / $39.95Bloomsbury Visual Arts
A key text for students and illustrators who are looking to create artworks to fulfil a specific brief, as part of their course, job or career. Packed with lively illustrations, the book guides the reader through their brief, covering the needs of the client as well as considering the audience, in order to get the best possible illustration, not just in artistic terms but in commercial terms too. It explores the foundations, including gathering research, making informed decisions, media placement, subject matter and the use of visual language.
Alan Male is an illustrator and writer based in the UK.
IllustrationMeeting the BriefAlan Male
Illustration
Key Title
Becoming a Successful IllustratorDerek Brazell and Jo Davies
UK June 2013US August 2013
192 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9782940411931 £26.99 / $44.95Series: Creative CareersFairchild Books
“A great class reference for students entering their junior and senior years.”Alaiyo Bradshaw, Parsons The New School for Design, USA
“Congratulations on such an interesting and useful book; i wish i had this when i started out as an illustrator!” Stuart Kolakovic, professional illustrator
“likely to become a staple on every aspiring illustrator’s bookshelf.” Eye Magazine
Textbook
The Fundamentals of IllustrationLawrence Zeegen
UK September 2012US October 2012
208 pages 200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 9782940411481 £26.50 / $38.50Series: FundamentalsAVA Publishing
“great for a young student who might be thinking about getting into illustration, or perhaps someone who wants to start a new craft with a clear view of how the illustration industry operates.” Penelope Dullaghan, Illustration Friday
Textbook2nd edition
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UK November 2015US September 2015
208 pages 116 colour and 35 bw illusHB 9781501305405 £56.00 / $85.00Fairchild Books
The New Munsell® Student Color SetJim Long
Colour
Key Title
Color StudiesEdith Anderson Feisner and Ron Reed
UK January 2014US November 2013
256 pages355 illus216 x 279mm / 8.5 x 11 inchesPB 9781609015312 £54.99 / $95.00Fairchild Books
“Finally a book on colour that is written with designers in mind, not just artists - highly comprehensive.” Valerie Mace, London College of Communication, UK
www/Textbook
Designing with ColorConcepts and ApplicationsChris Dorosz and J.R. Watson
UK January 2011US December 2010
384 pages700 color279 x 216mm / 11 x 8.5 inchesPB 9781563678592 £60.00 / $105.00Fairchild Books
A highly visual textbook that takes an interactive approach to the study of colour and design, highlighting the elemental importance for designers to understand how colour is perceived, experienced, and manipulated in order to be used effectively in their designs.
www/Textbook
3rd edition
4th edition
New to this edition
• Revisedandupdatedartprogramme, with updated and more detailed images
• Newcoverageoncolourtrends and colour forecasting, and creating colour schemes
• Updatedinformationonusingcolour in digital design
Adaptable to both studio and lecture courses and appropriate for all students, this is a full-colour interactive and experimental guidebook for understanding colour in all dimensions. The text provides a complete study of colour use and colour science, including visual perception, optical effects, colour trends and forecasting, how to create a colour scheme, using colour in digital design, and practical application of colour phenomena in fine and applied art practices. In addition, 11 Munsell color charts, 15 interactive charts, and 14 packets of colour chips facilitate hands-on learning of colour’s aspects and effects.
Additional resources include instructor’s guide, PowerPoint presentations, and an image bank.
Jim Long is Professor Emeritus at Virginia Commonwealth University in Richmond, VA, USA.
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Textbook
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Contents summary
IntroductionThinking in 2DAnimation PlanningThe Pose TestBreakdownsRefineCartoony TechniquesConclusionFurther ReadingFurther ViewingIndex
UK August 2015US October 2015
224 pages200 illus210 x 270mm / 8.3 x 10.6 inchesPB 9781472533678 £29.99 / $49.95Fairchild Books
“if you want to learn the secrets to great character animation then this book should be at the top of your list even if you don’t use Maya.” Paul Grant, City College Brighton & Hove, UK
If you want to achieve classic cartoon-style animation in computer animation, then look no further! Cartoon Character Animation with Maya will help you to incorporate multiple limbs, dry-brush effects and smears into your films. The companion website includes a short film incorporating key techniques – as well as the assets and tools used to create the animation and walk-through videos demonstrating the more complex techniques.
Keith Osborn is a freelance animator and animation instructor based in Florida, USA.
Cartoon Character Animation with MayaMastering the Art of Exaggerated AnimationKeith Osborn
UK October 2015
208 pages230 x 200mm / 9.1 x 7.9 inchesPB 9781472575265 £26.99 / $44.95Series: FundamentalsFairchild Books
“intelligently organized and lavishly illustrated, The Fundamentals of Animation is distinguished from most how-to-animate guides for being multidimensional in approach and multivalent in function ... Wells’s book teaches its users not only to do, but to think animation.” Animation Journal
Each stage of the animation process is presented in an engaging visual style and accompanied by examples and analysis of contemporary and classic films. Paul Wells and Samantha Moore discuss in-depth the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. The book ends by introducing aspiring animators to the many different career paths open to them and how to produce engaging portfolios and show reels.
Paul Wells is a professor of animation at Loughborough University, UK.
Samantha Moore teaches animation at the University of Wolverhampton, UK.
The Fundamentals of AnimationPaul Wells and Samantha Moore
Animation and Interactive Design
New to this edition
• Newcoverageofanimateddocumentary,fineartanimation,2Ddigitalanimation,andthe role of VFX in the film industry
• Nowincludesinformationandadviceonworkingwithcomposersandintegratingsound design into original works
Interviewees include
Ken Duncan (The Lion King)Ricardo Jost (The Nut Job)Matt Williames (The Princess and the Frog)Pepe Sánchez (Jelly Jamm)T. Dan Hofstedt (Aladdin) Jason Figliozzi (Cloudy with a Chance of Meatballs)
2nd edition
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Text Black Text Black
CONTENTS
INTRODUCTION 6
ChAPTeR ONe THINKING IN 2D 10 46ChAPTeR TwO
ANIMATION PLANNING
66ChAPTeR ThReeTHE POSE TEST
Design Informs MotionAnimating in 2D in 3DInterview: Ken DuncanOver to You!
ThumbnailsVideo ReferenceAnimation ActingInterview: Ricardo JostStep-by-Step WalkthroughOver to You!
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Scene PrepDesigning the PoseA Principled AnimationInterview: Matt WilliamesStep-By-Step WalkthroughOver to You!
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Achieving PolishThe Terrifying TransitionFinal PolishInterview: T. Dan HofstedtStep-By-Step WalkthroughOver to You!
The Problem of Motion BlurInterview: Jason FigliozziStep-By-Step WalkthroughOver to You!
ChAPTeR FIveREFINE
ChAPTeR sIxCARTOONY TECHNIQUES
118 138
Liking What You Get vs. Getting What You LikeBuilding a Better BreakdownInterview: Pepe SánchezStep-By-Step WalkthroughOver to You!
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96ChAPTeR FOURBREAKDOWNS
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APPeNDIx 174
Cartoon Character Animation with Maya Size:210x270Hmm U160197_ISO39L_HD1_U295_GP1B(NCL) Cartoon Character Animation with Maya Size:210x270Hmm U160197_ISO39L_HD1_U295_GP1B(NCL)
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UK September 2015US November 2015
208 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9781472567482 £29.99 / $49.95Series: Required Reading RangeFairchild Books
“This is the best text i have read on the subject. The author knows the subject from experience and you can tell he enjoys teaching it and knows how to do it. like a good game it has different levels you must conquer and this is a fun trekking guide.” Arturo Sinclair, Ithaca College, USA
A visual introduction to integrating core design essentials, such as critical analysis, prototyping, level design, mechanics and aesthetics, into game design. Each chapter concludes with a workshop project to help you put what you’ve learnt into practice.
Michael Salmond, Digital Media Design, Florida Gulf Coast University, USA.
Video Game DesignPrinciples and Practices from the Ground UpMichael Salmond
UK October 2015US December 2015
192 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9781472567116 £26.99 / $42.95Series: Creative CareersFairchild Books
Video Games offers a highly visual, example-led introduction to the videogame industry, its context and practitioners. Filled with full-colour, illustrated interviews and case studies, Bossom and Dunning give insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming and the (re)emergence of the indie game scene.
Ben Dunning teaches Games Development at Kingston College, UK.
Andy Bossom teaches Games Development at Kingston College, UK.
Video GamesAn Introduction to the IndustryAndy Bossom and Ben Dunning
Animation and Interactive Design
Contents summary
Contents summary
IntroductionTechnology, Games and Moore’s LawLateral Thinking: Gaming in Other ContextsEthicsThe Business of GamesIndustry PerspectivesConclusionAdditional Reading and ResourcesGlossary of TermsIndex
DefiningGames•WorldBuilding (Mechanics, Rules andBehaviors)•VideogameAnalysis•UnderstandingtheMotivationsforPlay•TheFormalGameDesign•Concepts •ThePreparationPhase•ThePrinciples of Level Design •PrinciplesofLevelDesignPart2•CharacterDesign•GettingThem to Play, Keeping Them Playing•InterfaceDesignandAudioDesign•WhereNext? •Conclusion:ThanksforPlaying
Students
Students Interviewees include
• Widerangeofindustryinterviewsandcasestudies - with interviewees including Sir Clive Sinclair
• 200colourillustrationsshowworkfromsomeofthe world’s most prestigious game studios
• Onlineresourcesincludeextendedinterviews,software walk-through videos, and interactive examples
• Casestudiesfromdesignersanddevelopersfeaturing a variety of games from blockbusters to independent titles
• Projectshelpbuddinggamesdesignersbuildproblem-solving, creative thinking and creative strategies
• Interviewswithleadingindustryprofessionals
James Portnow, CEO at Rainmaker GamesBrandon Sheffield, Gamasutra.com/Game Developer magazineSteve Gaynor, co-founder The Fullbright Company (Gone Home)Kate Craig, Environment Artist. The Fullbright Company (Gone Home)Adam Saltsman, creator of Canabalt & Gravity HookJake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero)Tyson Steele, User Interface Designer, Epic GamesTom Francis, Game Designer, Gunpoint & Floating PointKareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway.Kenneth Young, Head of Audio, Media MoleculeRex Crowle, Creative Lead, Media Molecule
Alex Williams is Head of Games at Miniclip and is well placed to discuss Miniclip’s origins, its strategic decision making processes and business model and how it has achieved over a decade of success.
As a games company, is Miniclip predominantly a developer or a publisher?Since we started a transition has taken place. We did start out evenly balanced between producing our own games and publishing games from 3rd party developers. Over time it has become easier for us, and our network of developers has grown considerably. Additionally what they can do and offer has significantly grown, so that currently we are 85% publisher and 15% developer.
Interview : Alex Williams
[5] Robot Rage was previously released on Miniclip as a 2D Flash game. Due its popularity it was a remade in 3D using the game engine Unity 3D (loading screen pictured). Rereleasing the game in a new format has extended the life of the game, reengaged its original following and the reboot attracted new players to the company brand.
Miniclip is primarily a Flash-based gaming hub, how do you see its future with the emergence of alternate technologies and sections of the online industry ceasing to support Flash?Probably 75–80% of our games are Flash based. Over the last few years we have been a strong supporter of Adobe Shockwave as a 3D option. We did look at using Unity3D early on because it had benefits for the developing community but it didn’t really have any benefit for the users.
Every game you see in Unity, up until a couple of years ago, could still be made in Flash or Shockwave. The user didn’t have the plugin for Unity and so the penetration rate was quite low. There was no point in us moving to Unity at that stage because we would just have had to force our users to go through an install process.
However, Unity has grown up as a product and you offer a lot more with a significant user benefit. It is a really powerful tool. It is fantastic because Shockwave and Flash were never designed for game making. Unity was designed as a game building tool from the ground up and now has other applications. Flash was initially used for hotel websites and Shockwave for kiosks, CD Rom’s and e learning. Unity doesn’t have any of thoe legacies that you have to work around.
[6] Examples of early Robot Rage concept art exploring a potential splash page where the battle narrative of broken robot parts is visualized. This concept was not chosen as image 4 illustrates, as a combat action shot is a far more exciting first impression.
As a Publisher, does Miniclip have a global strategy when considering so many differing cultures and do your games translate in the global Internet marketplace?Different games perform well in different areas but we haven’t at this stage got the resources to focus on or have country editors sourcing games for a particular market. We do source predominantly for a global user and our audience splits down to roughly 30% US, 15% UK and then Canada, Australia for the western markets and then its lots of 2 or 3%’s amongst the emerging markets, Pakistan and India.
We have seen on a basic level that cricket games perform particularly well in India. On the website in India you will find a slight preponderance of cricket games but as a general rule, we try to keep things as universal as possible.
When creating games for a universal audience does this affect the design approach to the user interface?We try to have as little text in the games as possible. The instructions should be intuitive but if there is a need for instructions, we aim to have them graphically explained. We generally find 9 out of 10 people don’t read the instructions in the slightest. So we try to have them embedded within the game. When playing a game, you don’t want to lose your focus or have it taken away. It’s better to take the player through a tutorial process, as simple as possible, rather than a tutorial that you have to complete before being able to proceed onto the game. Running along, you might get a little flag that says A for up and B for down. Therein level one, level two, level three effectively are the tutorial, but you are actually earning and progressing in the game at the same time.
< 122 Mobile and Web Takeover
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Five The Business of Games Mobile & Web Takeover
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UK January 2014US March 2014
208 pages200 colour illus270 x 210mm / 10.6 x 8.3 inchesPB 9782940496112 £37.99 / $59.95Series: Required Reading RangeFairchild Books
Textbook
“An accessible, visually compelling introduction to UXD, this book offers that big picture which will help motivate students to learn more about the field and its methods.” Jeffrey Bardzell, Indiana University, USA
“An extremely useful reference/activity hand book if you are a Design Teacher, a Project leader, a Design Team Member or if you are mentoring a Design Team for example. Use for guidance, to stimulate ideas and to plan project meetings. The book is a good resource to aid lesson planning, or to compile presentations.” tssreviews
UK February 2014US April 2014
184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940496136 £23.99 / $44.95Series: Basics Interactive DesignFairchild Books
Textbook
“This is not only a book, but also an incredibly useful learning tool that can be utilized on a daily basis.” Sean Brennan, Project Manager, Haneke Design, Tampa, Florida, USA
“[Covers] all matters concerning clear and visual communication including interviews with professionals in the field, and case studies. includes practical exercises. An ideal book for teaching and students of all things related to visual communication in interface design.” tssreviews
Basics Interactive Design: Interface DesignAn introduction to visual communication in UI designDave Wood
UK January 2014US March 2014
192 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411993 £23.99 / $44.95Series: Basics Interactive DesignFairchild Books
www/Textbook
Key Titles
“A reliable, consolidated source for many of the most important principles and strategies to know when beginning in interactive design.” Julie Mader-Meersman, Northern Kentucky University, Kentucky, USA
“A great guide for anyone venturing into this dynamic and exciting field!” Max Ackermann, Central Saint Martin’s, London, UK
The Principles and Processes of Interactive DesignJamie Steane
Basics Interactive Design: User Experience DesignCreating designs users really loveGavin Allanwood and Peter Beare
Animation and Interactive Design
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UK February 2015US April 2015
716 bw and 161 colour illus2-Vol HB Set 9781472569288 £395.00 / $575.00Bloomsbury Academic
Authored by pre-eminent design scholar Victor Margolin, World History of Design is an indispensable new multi-volume work, providing a comprehensive and detailed historical account of design from prehistory to the end of the 20th century.
The first two volumes contain almost 800,000 words and 1,000 images, featuring all world regions across all periods up to the end of World War II, including substantial new material on design in Latin America, Asia, the Middle East and Africa.
The third and last volume, covering the period from World War II to the present, will be released later in 2016.
Victor Margolin is Professor Emeritus of Design History at the University of Illinois, Chicago, USA.
World History of DesignVictor Margolin
World History of Design
The definitive global history of design
Contents
Volume 1Prehistoric Times to World
War i1. The Prehistoric Age2. The Earliest Civilizations,
7000 BCE - 900 BCE3. The Classical Age and Early
Byzantium, 900 BCE - 800 CE
4. Medieval Europe and the Islamic World, 800 CE - 1200 CE
5. Africa, the Americas, and Asia, 900 BCE - 1200 CE
6. Renaissance Europe and the Ottoman Empire, 1200-1750
7. Cross-Cultural Encounters, 1200-1750
8. The Industrial Revolution: Europe and America, 1750 CE - 1830 CE
9. Chapter 9 The Age of Exhibitions: Great Britain 1830 CE - 1900 CE
10. The Craft Ideal and the Art Movement: Britain and Elsewhere, 1861-1915
11. The Age of Exhibitions: Europe Outside Great Britain, 1830 CE - 1900 CE
12. Art Nouveau and the Decorative Impulse, 1890-1914
13. The United States, 1840-1900
14. Canada, Australia, New Zealand, 1300 CE - 1900 CE
15. Protoindustrialization in Diverse Regions, 1750 CE - 1900 CE
16. Colonies and Pre-industrial Nations in Asia and Africa, 1750 CE - 1900 CE
17. Modern Design in Europe and America, 1900-1917
18. Art and Literature of the Avant-Gardes, 1897-1918
19. World War I, 1914-1918
Volume 2World War i to World War ii20. Design in the Soviet Union,
1905-192821. Weimar Germany, 1918-
193322. France, 1918-193923. Great Britain 1918-193924. Western and Southern
Europe 1900-193925. Central and Eastern Europe,
1900-193926. Scandinavia, 1917-194527. Italy, Germany, Portugal,
Soviet Union, 1922-194028: The United States,
1917-194129. Latin America: Cuba,
Mexico, Brazil, 1900-193930. Latin America: Chile,
Argentina, Colombia, Venezuela, Uruguay, 1900-1939
31. Commonwealth Countries; Canada, Australia, New Zealand, 1917-1939
32. The Near and Middle East, 1900-1939
33. Colonies: Africa: 1900-1945
34: Colonies: India, Hong Kong, and Burma 1900-1945
35. Asia: China and Siam, 1900-1939
36: Asia: Japan and its Colonies, 1900-1937
37. World War II, 1939-1945
17
UK November 2015US December 2015
500 bw illusSet 9781472521576 Introductory price £395 / $615 valid until up to 3 months after publication (RRP ££440 / $725)Bloomsbury Academic
Dissemination Teaching and Research Periodicals Museums Organisations Awards History Styles Movements Historians Concepts and Ideologies Therories/Positions Philosophies Critics/Theorists Concepts
Practice Practice/Process Methods Tools Processes Aspects Applications Systems Environmental Visual and Symbolic Material Practitioners Designers/Studios Manufacturers Retailers Geography National Surveys
General Editor: Clive Edwards, Loughborough University, UK
Subject Editors: Harriet Atkinson, University of Brighton, UKDavid Raizman, Drexel University, USASorcha O’Brien, Kingston University, UKSarah Kettley, Nottingham Trent University, UKAnne-Marie Willis, Director, Team D/E/S, Queensland, AustraliaDipti Bhagat, London Metropolitan University, UK
Advisory editors: Cheryl Buckley, University of Brighton, UKDeana McDonagh, University of Illinois, USAJacques Giard, ASU Herberger Institute for Design and the Arts, Arizona State University, USAJeremy Aynsley, University of Brighton, UKLin Lin Chen, National Taiwan University of Science and Technology, TaiwanWolfgang Jonas, Braunschweig University of Arts, Germany
The Bloomsbury Encyclopedia of Design provides a comprehensive guide to design, with entries on key topics in the history and theory of design, addressing a range of design forms including graphic, textile, furniture, metal, ceramic, fashion, stage and film, vehicle and product design.
The Encyclopedia provides up-to-date peer reviewed coverage of the last 250 years of design history, with global coverage by leading international design scholars and design historians.
Complete with a comprehensive index and full cross referencing, The Bloomsbury Encyclopedia of Design is the definitive guide to Design.
Clive Edwards is Professor in Design History at Loughborough University, UK.
The Bloomsbury Encyclopedia of DesignEdited by Clive Edwards
History and Culture of Design
The ultimate A-Z of key topics, ideas and designers
Contents Editorial team
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Key TitleUK September 2015US November 2015
Set 9781472539366 Special Introductory price £495 / $795 valid until up to 3 months after publication (RRP £550 / $890)
World EnglishBloomsbury Academic
This reference set brings together 100 essential texts on design from the mid-19th century to the present day, covering key thinkers, movements and issues for design. Each volume features an editorial introduction and articles are grouped into thematic sections within the volume.
• 100essentialtextsondesign• Addressesfoundationaltopicsalongsideexciting
new areas such as service design and design for sustainability
• Writingsbykeydesigners,culturalcriticsandscholars, including Ruskin, Le Corbusier, Charles and Ray Eames, Baudrillard, Wally Olins, Victor Margolin and many more
Daniel Huppatz is a Lecturer in the Faculty of Design at Swinburne University, Australia.
DesignCritical and Primary SourcesEdited by Daniel Huppatz
UK March 2016US May 2016
Set 9780857853851 Special introductory price: £595 / $950, valid until up to 3 months after publication (RRP £650 / $1118)Bloomsbury Academic
Contents
Volume 1: Design in East AsiaIntroduction•Japan•China•HongKong•InnerMongoliaA.R.•Macao•Tibet•Taiwan•GuangxiZhuangzu,NingxiaHui,XinjiangUygurA.R.•Mongolia•Korea•NorthKorea•SouthKorea•VolumeIndex
Volume 2: Design in South and Southeast AsiaIntroduction•Singapore•Malaysia•Cambodia•Laos•BruneiDarrussalam•Timor-Leste•Myanmar•Vietnam•Philippines•Pakistan•Bangladesh•SriLanka•Bhutan•Nepal•Maldives•India(Contemporary)•India(Pre-20thCentury)•Indonesia•Thailand•VolumeIndex
Volume 3: Design in Western and Central AsiaIntroduction•Kazakhstan•Kyrgyzstan•Tajikistan•Turkmenistan•Uzbekistan•Iran•Cyprus•Jordan•Bahrain•Kuwait•Oman•Qatar•SaudiArabia•UnitedArab Emirates •Yemen•Armenia•Azerbaijan•Georgia•Turkey•Israel•Lebanon•PalestinianTerritories•Syria•Iraq•Afghanistan•VolumeIndex
Volume 4: Transnational issues in Asian Design Introduction•Introductionandrationaleforthisvolume•TransnationalDesign•Geopolitics•Religion:Buddhism•Religion:Hinduism•Religion:Islam•NationalismandMinorTransnationalisminAsianDesign•NationalismandGlobalisminAsiandesign(a)•NationalismandGlobalisminAsiandesign(b)•EarlyModernAsianTrade;LandSystems•EarlyModernTradeandKnowledgeExchange•EarlyModernAsianTradeSeaSystems(-1850)•AsianSeaSystems•EarlyModernEur-American-AsianTrade•InterregionalandGlobalManufacturingandIndustry•AsiaintheGlobalEconomy(Outsourcing&RelatedIssues)•AsiaintheGlobalEconomy(Outsourcing)•TransnationalAsianBrands•AsianPerspectivesonSustainability•AsianPerspectivesonSustainability•Diasporaanddesign(a)•Diasporaanddesign(b)•AestheticsofAsianArtandDesign•IndianStyles•Chinoiserie•IslamicStyles•Japonisme•OtherAsianStyles
APPEnDiXAsianCollectionsandResearchInstitutes•VolumeIndex•GeneralIndex
The first comprehensive publication to focus on Asian design and its histories. Although definitions of design in Asia are multiple, fluid, and historically contingent, the disparate cultures within this vast landmass have long produced arts and crafts, interior, graphic, and design objects for domestic, regional, and global consumption. The Encyclopedia provides in-depth, critically informed coverage of these practices, products, and the interpretive issues pertaining to them.
The Encyclopedia is divided into four volumes – covering East Asia, South and Southeast Asia, the Middle East and Central Asia, and Global and Regional Themes and Issues.
Haruhiko Fujita is based at Osaka University, Japan.
The Encyclopedia of Asian DesignEdited by Haruhiko Fujita
History and Culture of Design
19
UK July 2015US September 2015
352 pages41 bw and 30 colour illus 244 x 169mm / 9.6 x 6.7 inchesPB 9781472505378 £24.99 / $42.95HB 9780857857125 £75.00 / $128.00Bloomsbury Academic
British Design brings together a collection of original essays from international scholars, designers and journalists, offering new perspectives on the significance of British design in the last sixty years, with case studies looking at domestic interiors, retail spaces, schools, universities and objects of transport.
Chapters include fascinating investigations into a variety of significant historical and social moments, from the rise and fall of the English Country House style to the modern shopping space and key contemporary designers such as Thomas Heatherwick.
Christopher Breward is is Principal of Edinburgh College of Art, University of Edinburgh, UK
Fiona Fisher is a researcher in the Faculty of Art, Design and Architecture at Kingston University, UK.
Ghislaine Wood is a curator at the Victoria & Albert Museum, UK.
British DesignTradition and Modernity after 1948Edited by Christopher Breward, Fiona Fisher and Ghislaine Wood
UK September 2015US November 2015
272 pages50 bw illus244 x 169mm / 9.6 x 6.7 inchesHB 9780857856593 £65.00 / $112.00Bloomsbury Academic
Tracing France’s central role in the development of the modern domestic interior, from the pre-revolutionary period to the 1970s, this book addresses the importance of media in representing and promoting French interior design to a wider audience.
A variety of media and representational techniques are discussed, including drawings, prints, illustrated magazines and films. Structured into three parts and including chapters by leading scholars addressing a wide range of subjects, this book is intended to broaden understanding of French interiors, from historical, theoretical and practice-based perspectives, and provide a new understanding of the relationship between architecture, interior spaces, material cultures, mass media and modernity.
Anca I. Lasc is Assistant Professor of history and theory of design at Pratt Institute, New York City, USA.
Georgina Downey is an independent scholar and Visiting Fellow in the Graduate Art History Program at the University of Adelaide, Australia.
Mark Taylor is Professor of architecture at The University of Newcastle, Australia.
Designing the French InteriorThe Modern Home and Mass MediaEdited by Anca I. Lasc, Georgina Downey and Mark Taylor
History and Culture of Design
20
UK September 2015US November 2015
192 pages10 colour and 30 bw illus234 x 156mm / 9.2 x 6.1 inchesPB 9780857857620 £19.99 / $29.95HB 9780857855213 £65.00 / $120.00Bloomsbury Academic
Contents
AcknowledgementsList of FiguresIntroduction1. Green2. Gateway3. Bull’s-Eye!4. I is for Indian5. The False Mirror6. One State Two State, Red State Blue State7. DS8. Sports and Leisure9. The GridConclusionIndex
Taking as its point of departure Roland Barthes’classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity, considering a range of contemporary phenomena, from the history of sustainability to the meaning of sports and children’s building toys. The individual case studies employ a variety of analytic methods and among the ubiquitous global trademarks examined are BP, McDonald’s, and Nike.
Houze’s reflections encompass contemporary American popular culture and the history of American industry, with reference to figures such as Thomas Jefferson and Walt Disney. The collection suggests some ways of thinking about its meanings and the lessons we might learn from it.
Rebecca Houze is Associate Professor of Art History at Northern Illinois University, USA.
New Mythologies in Design and CultureReading Signs and Symbols in the Visual LandscapeRebecca Houze
UK October 2014 US December 2014
160 pages22 bw and 17 colour illus244 x 169mm / 9.6 x 6.7 inchesPB 9780857858146 £19.99 / $29.95HB 9780857858139 £65.00 / $120.00Bloomsbury Academic
“Accessible and compelling, the book offers invaluable insight into the blurring of corporate, political and brand worlds in the 21st century.” Alison J. Clarke University of Applied Arts Vienna, Austria
The first sustained critical history of IKEA, arguing that the company’s commercial success has been founded on a neat alignment of the brand with a particular image of Swedish national identity – one that is bound up with ideas of social democracy and – its material expression in a pared-down, functional design aesthetic. Drawing on original research in the IKEA company archive and interviews with IKEA personnel, Design by IKEA traces IKEA’s symbolic connection to Sweden, through its design output and its promotional materials, to examine how the company both promoted and profited from the concept of Scandinavian design.
Sara Kristoffersson is guest professor of Design History and Theory at Konstfack National University College of Arts, Crafts and Design, Stockholm, Sweden.
Design by IKEAA Cultural HistorySara Kristoffersson
History and Culture of Design
21
UK September 2015 US November 2015
256 pages66 bw illus246 x 189mm / 9.7 x 7.4 inchesPB 9781472577221 £19.99 / $29.95HB 9781472577238 £65.00 / $112.00Bloomsbury Academic
Brings together leading design historians, curators, educators and archivists to consider the place of contemporary design objects within museums. Contributors draw on a wide range of 20th century and contemporary examples from international museums to consider how design objects have been curated and displayed within and beyond the museum.
Chapters are grouped into three thematic sections and explore museological practice and issues, the roles people play in creating meaning, and the challenge contemporary design has in producing interpretation and learning within the museum.
Liz Farrelly teaches at the University of Brighton, UK.
Joanna Weddell is currently at the Research Department of the Victoria & Albert Museum and the University of Brighton, UK; she also teaches History of Art.
Design Objects and the MuseumEdited by Liz Farrelly and Joanna Weddell
History and Culture of Design
“goes beyond conventional commodity histories, in addressing the philosophical conditions in which the production and consumption of steel originates.” Paul Micklethwaite, Kingston University, UK
“The provocative essays in this volume are at once a critique of history and a call for its relevance to the present and future.” Victor Margolin, University of Illinois, USA
SteelA Design, Cultural and Ecological HistoryTony Fry and Anne-Marie Willis
Design and the Question of HistoryTony Fry, Clive Dilnot and Susan C. Stewart
UK January 2015US March 2015
272 pages31 bw illus216 x 138mm / 8.5 x 5.4 inchesPB 9780857854803 £19.99 / $34.95HB 9780857854797 £65.00 / $120.00Series: Design, Histories, Futures Bloomsbury Academic
UK February 2015US April 2015
320 pages216 x 138mm / 8.5 x 5.4 inchesPB 9780857854773 £19.99 / $29.95HB 9780857854766 £65.00 / $112.00Series: Design, Histories, Futures Bloomsbury Academic
Design, Histories, Futures Edited by Tony Fry, Lisa Norton and Anne-Marie Willis
The series investigates the agency of design across time and cultures to enrich critical thinking about design history and theory.
Tony Fry is Director of the sustainment consultancy Team D/E/S and Professor of Design, Griffith University, Queensland College of Art, Australia. Lisa Norton is a full-time faculty member at the School of the Art Institute of Chicago, USA. Anne-Marie Willis is Professor of Design Theory at the German University in Cairo, Egypt.
New Series
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History and Culture of Design Key Titles
“in this book fifty icons of modern design are unpacked for you in a thoroughly imaginative manner, cutting across class, age, regional and temporal boundaries. A must for all students and lovers of design alike.” Peter McNeil, University of Technology Sydney, Australia
“A lavishly illustrated, treasurable guide.” Choice Magazine
Iconic Designs50 Stories about 50 ThingsEdited by Grace Lees-Maffei
UK September 2014US November 2014
240 pages50 colour illus246 x 189mm / 9.7 x 7.4 inchesHB 9780857853523 £25.00 / $40.00Bloomsbury Visual Arts
“This carefully curated collection of essays asks us to understand that the relationship between geography and design is, and was, never contained in a map but something far less stable – culture.” Susan Yelavich, Parsons The New School for Design, USA
Made in ItalyRethinking a Century of Italian DesignEdited by Grace Lees-Maffei and Kjetil Fallan
UK November 2013US January 2014
344 pages100 bw illus244 x 169mm / 9.6 x 6.7 inchesPB 9780857853899 £24.99 / $42.95HB 9780857853882 £75.00 / $125.00Bloomsbury Academic
“intelligently selected and carefully structured, with an impressive temporal and geographical range, this collection will prove invaluable to students new to design history.” Jill Seddon, University of Brighton
“An essential resource for understanding the history of design, the development of the discipline, and contemporary issues in design history and practice.” New Design
“Really good read. lees-Maffei and houze have skilfully collected and edited a wide range of interesting and sometimes unexpected (but very rewarding) essays and, furthermore, have organized them in a clear and navigable way.” Design Issues
The Design History ReaderEdited by Grace Lees-Maffei and Rebecca Houze
UK March 2010US March 2010
544 pages70 bw illus244 x 189mm / 9.6 x 7.4 inchesPB 9781847883896 £24.99 / $39.95HB 9781847883889 £75.00 / $129.95Berg Publishers
Textbook
O B J E C T L E S S O N SThe hidden lives of ordinary things
objectsobjectsobjects.com | @objectsobjects bloomsbury.com/series/object-lessons
PB 9781623563110 | £9.99 $16.95
PB 9781628924244 | £9.99 $16.95
PB 9781628924329 | £9.99 $16.95
PB 9781628924732 | £9.99 $16.95
PB 9781628921427 | £9.99 $16.95
PB 9781628924091 | £9.99 $16.95
PB 9781628924367 | £9.99 $16.95
PB 9781628929133 | £9.99 $16.95
PB 9781628921380 | £9.99 $16.95
PB 9781628926323 | £9.99 $16.95
Series Editors:IAN BOGOST, Ivan Allen College Distinguished Chair in Media Studies and
Professor of Interactive Computing at the Georgia Institute of Technology, USA
CHRISTOPHER SCHABERG, Associate Professor English at Loyola University New Orleans, USA
Published in association with The Atlantic, these short books explore everyday objects and the lessons they hold.
NOW AVAILABLEAVAILABLE SEPTEMBER 2015
A PARTNERSHIP FROM:
24
Key TitleTextbook
UK December 2009US December 2009
672 pages75 bw illus244 x 189mm / 9.6 x 7.4 inchesPB 9781847883032 £25.99 / $42.95HB 9781847883049 £75.00 / $129.95Berg Publishers
“The scope of The Craft Reader is breathtaking… This book will stand as an invaluable tool for craft scholars.” Sandra Alfoldy, Nova Scotia College of Art & Design, Canada
“Thought-provoking, revealing, opinionated, intelligent, accessible and comprehensive ... a huge achievement.” Crafts Magazine
The Craft ReaderGlenn Adamson
UK July 2015US September 2015
192 pages41 bw and 14 colour illus246 x 189mm / 9.7 x 7.4 inchesPB 9781472577344 £22.99 / $39.95HB 9781472577351 £70.00 / $120.00Bloomsbury Academic
A historical and theoretical framework for understanding amateur craft in the modern era, from 19th century Sunday painters and amateur carpenters to present day railway modellers and IKEA hackers. Stephen Knott’s study explores the curious and unexpected attributes of things made outside standardised models of mass production, arguingthatamateurcraftpracticeis‘differential’– a temporary moment of control over work that both departs from and informs our productive engagement with the world. Knott’s discussion of the theoretical aspects of amateur craft practice is substantiated by historical case studies that cluster around the period 1850 – 1950. Stephen Knott is a writer and researcher and teaches at Liverpool Hope University, UK.
Amateur CraftHistory and TheoryStephen Knott
UK September 2015US November 2015
208 pages20 bw illus234 x 156mm / 9.2 x 6.1 inchesPB 9781472594853 £19.99 / $29.95HB 9781472594860 £65.00 / $112.00Bloomsbury Academic
From Oaxacan ceramic workshops to dessert kitchens in provincial France, Critical Craft presents thirteen ethnographies which examine whatdefinesandmakes‘craft’inawidevarietyofpractices from around the world. Challenging the conventional understanding of craft as a survival, a revival, or something that resists capitalism, the book turns instead to the designers, DIY enthusiasts, traditional artisans, and technical programmers who consider their labour to be craft, in order to comprehend how they make sense of it.
Clare M. Wilkinson-Weber is Associate Professor of Anthropology at Washington State University Vancouver, USA.
Alicia Ory DeNicola is Assistant Professor of Anthropology at Oxford College of Emory University, USA.
Critical CraftTechnology, Globalization and CapitalismEdited by Clare M. Wilkinson-Weber and Alicia Ory DeNicola
History and Culture of Craft
25
UK July 2015US May 2015
272 pagescolour illus throughout244 x 172mm / 9.6 x 6.8 inchesPB 9781474249492 £19.99 / $30.00HB 9781474249508 £54.00 / $80.00World EnglishBloomsbury Visual Arts
In this beautifully designed and illustrated volume, leading craft scholars, curators and artists come together to assess the post-War history and contemporary flourishing of craft in America. Their critical gaze encompasses craft practice by artists, professional makers, and amateurs; crafting as it takes place in the studio and in the domestic space, and as it is exhibited in museums and galleries; craft that uses materials and crafting in the digital arena, and critical issues confronting craft such as industry, education and digitization.
Contributors include Glenn Adamson, Elissa Auteur, Maria Elena Buszek, Neil Gershenfeld, and Ezra Shales.
Nicholas R. Bell is the Fleur and Charles Bresler Senior Curator of American Craft and Decorative Art, at the Renwick Gallery of the Smithsonian American Art Museum, Washington, DC, USA.
Nation BuildingCraft and Contemporary American CultureNicholas R. Bell
UK August 2015US October 2015
256 pages60 bw and 32 colour illus234 x 156mm / 9.2 x 6.1 inchesPB 9781472529008 £19.99 / $34.95HB 9781472534880 £65.00 / $112.00Bloomsbury Academic
The book brings together leading international artists, historians, theorists and educators to explore the possibilities and limitations of ‘sloppycraft’withinaninterdisciplinarycontext.Contributorsaddress‘sloppiness’incontemporaryart and craft practice, discuss the importance of traditional concepts of skill, and the implications of sloppiness for a new 21st century emphasis on interdisciplinarity, as well as for activist, performance, queer and Aboriginal practices.
Elaine Cheasley Paterson is Assistant Professor of Craft History at Concordia University, Montreal, Canada.
Susan Surette is a doctoral candidate in the Department of Art History at Concordia University, Canada and a professional artist and critic.
Sloppy CraftPost-Disciplinarity and CraftEdited by Elaine Cheasley Paterson and Susan Surette
With an afterword by Glenn Adamson
History and Culture of Craft
Key Titles
The Invention of CraftGlenn Adamson
UK February 2013US April 2013
272 pages70 bw and 16 colour illus244 x 169mm / 9.6 x 6.7 inchesPB 9780857850669 £16.99 / $29.95Bloomsbury Academic
Thinking through CraftGlenn Adamson
UK October 2007US October 2007
224 pages44 bw and 16 colour illus244 x 172mm / 9.6 x 6.8 inchesPB 9781845206475 £17.99 / $34.95HB 9781845206468 £53.00 / $104.95Berg Publishers
Published in association with the Smithsonian American Art Museum
26
Textbook
UK February 2015US April 2015
176 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9781472530370 £23.99 / $39.95Series: Basics Creative PhotographyFairchild Books
Highlighting the distinction between‘making,’ratherthan‘taking’photographs,Making Photographs introduces a structured way of developing creative solutions to the work you want to make, fusing personal ideas with knowledge, compositional elements and practical skills.
Simmons explores a range of photographic practices, including portraiture, landscape, still life and abstract, and discusses techniques such as directorial photography, photomontage and camera-less photography.
Mike Simmons is Programme Leader for MA Photography at De Montford University, UK.
Making PhotographsPlanning, Developing and Creating Original PhotographyMike Simmons
Photography
Students
• Featuresawiderangeofphotographicexamplesfromhistoricaland contemporary practices
• Includescasestudiesandexercises
Key Titles
Basics Creative Photography 03: Behind the ImageResearch in PhotographyAnna Fox and Natasha Caruana
UK March 2012US May 2012
176 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411665 £23.50 / $34.50Series: Basics Creative PhotographyAVA Publishing
Basics Creative Photography 02: Context and NarrativeMaria Short
UK July 2011US September 2011
184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411405 £23.50 / $34.50Series: Basics Creative PhotographyAVA Publishing
Textbook Textbook
27
UK May 2015US July 2015
272 pages20 colour and 52 bw illus234 x 156mm / 9.2 x 6.1 inchesPB 9781472533920 £19.99 / $34.95HB 9781472524928 £65.00 / $112.00Bloomsbury Academic
Almost every museum has photographs as part of its ecosystem, gathered as information, corroboration or documentation, shaping the understanding of other classes of objects.
This volume presents a series of case studies on the historical collecting and usage of photographs in a range of global institutions, from art galleries to maritime museums, in Cuba, France, Germany, New Zealand, South Africa and the UK. Together they offer an insight into both the history of collections and collecting, and in the practices and poetics of archives across a range of disciplines, fromhistoryandmuseumstudiestothe‘archivalturn’ in contemporary art practice.
Elizabeth Edwards is Research Professor of Photographic History and Director of the Photographic History Research Centre, De Montfort University, Leicester, UK.
Christopher Morton is Curator of Photograph and Manuscript Collections at the Pitt Rivers Museum, Oxford, UK and Departmental Lecturer in Visual and Material Anthropology at the Institute of Social and Cultural Anthropology, University of Oxford, UK.
Photographs, Museums, CollectionsBetween Art and InformationEdited by Elizabeth Edwards and Christopher Morton
UK February 2015US February 2015
320 pages73 colour illus246 x 189mm / 9.7 x 7.4 inchesPB 9781472526496 £24.99 / $39.95HB 9781472524225 £75.00 / $128.00Bloomsbury Academic
For the first time this volume defines what counts as a news picture, how pictures are selected and distributed, where they are seen and how we critique and value them.
Presenting the best new thinking on this fascinating topic, the book is organised into two parts. In the first part, twenty-six short essays critically analyse a single news picture, from iconic images such as Capa’s Falling Soldier to the less well known. In the second part, twenty-three overview essays explore broader themes around genre and medium, including sport, fashion, society, celebrity and war images, and photography, painting, wood engraving, film and video.
Jason E. Hill is a 2014-15 Andrew W. Mellon Foundation Fellow at the New-York Historical Society, USA.
Vanessa R. Schwartz is Professor of History, Art History and Film at the University of Southern California, USA.
Getting the PictureThe Visual Culture of the NewsEdited by Jason E. Hill and Vanessa R. Schwartz
Photography
28
UK March 2015US May 2015
224 pages14 bw illus234 x 156mm / 9.2 x 6.1 inchesHB 9781472533319 £55.00 / $94.00Bloomsbury Academic
It is impossible to think of September 11th 2001 and not, at the same time, recall an image. The overwhelmingly visual coverage in the world’s media pictured a spectacle of terror, from images of the collapsing towers to fatigued firefighters.
Drawing on trauma theory, this book asks whether the prolonged exposure of audience to images in the media was cathartic or damaging. Additionally it explores how individuals used images to process their feelings in photographic memorial websites, interrogating perceptions that these were an aid to recovery and providing a new understanding of how audiences see and process news photography in times of crisis.
Jennifer Good is Senior Lecturer of History and Theory of Photojournalism and Documentary Photography, LCC at the University of the Arts, London, UK.
Photography and September 11thSpectacle, Memory, TraumaJennifer Good
UK April 2015US June 2015
288 pages72 bw illus234 x 156mm / 9.2 x 6.1 inchesHB 9781472591241 £65.00 / $112.00Bloomsbury Academic
African photography has emerged as a focus of research over the last twenty years as a result of a growing interest in postcolonial cultures and a turn towards visual evidence across the humanities and social sciences. This volume explores the many rich photographic collections that have recently come to light and the complex theoretical and practical issues involved in their study. Based on case studies from across the continent dating from the 19th century to the present, chapters consider what constitutes an archive; the value of a critical and reflexive engagement with photographic collections; and the question of where and what is ‘Africa’asitisconstitutedinthearchive?
Christopher Morton is Curator of Photograph and Manuscript Collections at the Pitt Rivers Museum, Oxford, UK and Lecturer in Visual and Material Anthropology at the Institute of Social and Cultural Anthropology, University of Oxford, UK.
Darren Newbury is Professor of Photographic History at the University of Brighton, UK.
The African Photographic ArchiveResearch and Curatorial StrategiesEdited by Christopher Morton and Darren Newbury
Photography
29
“A little bit of luxury to have an entire book given over to composition... this text informs and inspires.” K. J. Shepherdson, Canterbury Christ Church University
“What an amazing book.” Kevin Scully, Granite State College at Rochester & Portsmouth, USA
Basics Photography 01: CompositionDavid Präkel
UK July 2012US August 2012
184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411771 £23.50 / $34.50Series: Basics PhotographyAVA Publishing
Textbook
“Exceptional. A number of students i know have bought this and so they should. informative and inspiring.” (Praise for the first edition) K. J. Shepherdson, Canterbury Christ Church University, UK
“The Lighting text is one of the best i have come across thus far; thorough, clear, well-designed, great examples.” Michelle Given, Murray State University, USA
Basics Photography 02: LightingDavid Präkel
UK February 2013US March 2013
192 pages200 illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411955 £23.99 / $39.95Series: Basics PhotographyAVA Publishing
Textbook
“Photography: The Key Concepts, brilliantly engages students in the essential theoretical debates around contemporary photography. … it strikes just the right balance between erudition and plain explanation.” Michael O’Brien, Roehampton University
PhotographyThe Key ConceptsDavid Bate
UK July 2009US July 2009
224 pages20 bw illus234 x 156mm / 9.2 x 6.1 inchesPB 9781845206673 £14.99 / $24.95HB 9781845206666 £55.00 / $99.95Series: The Key ConceptsBerg Publishers
Textbook
Key TitlesPhotography
2nd edition
2nd edition
30
UK September 2015US November 2015
400 pages1,200 colour illus300 x 220mm / 11.8 x 8.7 inchesHB 9781472590695 £45.00 / $78.00Series: EpicaWorld EnglishBloomsbury Visual Arts
“The value of publications like this is enormous. The Epica Book helps us remember what was great and why it was great.” Josef Miguel Sokoloff, President of the Lowe Global Creative Council Chief Creative Officer, Lowe/SSP3, Bogota (praise for Epica Book 26)
Featuring work from communication agencies, film production companies, media consultancies, photographers and design studios, the Epica Book showcases more than 850 creative projects honoured in the 2014 Epica Awards. Illustrated with over 1000 full-colour images, this stunning book is a unique source of information and inspiration for all those interested in contemporary worldwide advertising trends.
This edition of the Epica Book includes fascinating background stories on all the latest Epica d’Or winners.
The Epica Awards were created in 1987. Having originally focused on the Europe, Middle East and Africa region exclusively, the awards became global in 2012.
Epica Book 28: Creative CommunicationsEpica Awards
Advertising
Key Title
The Fundamentals of Creative AdvertisingKen Burtenshaw, Nik Mahon and Caroline Barfoot
UK September 2011US November 2011
184 pages200 illus230 x 200mm / 9.1 x 7.9 inchesPB 9782940411566 £26.50 / $38.50Series: FundamentalsAVA Publishing
“highly recommended to upper-division and graduate marketing and design students, faculty, and practitioners.” P. G. Kishel, Cypress College, USA, Choice Magazine
“A concise overview, extensively illustrated, which gives the novice a sound orientation and understanding of the jargon, stages and evolution of an ad campaign from idea to finished product.” Photoicon
“A great introduction to the world of creative advertising.” Digit magazine
Textbook2nd edition
Index
A
Adamson, Glenn 24, 25
Allanwood, Gavin 15
African Photography Archive, The 28
Amateur Craft 24
Ambrose, Gavin 9
Anderson Feisner, Edith 11
Aspelund, Karl 2
B
Barfoot, Caroline 30
Basics Creative Photography 2: Context and Narrative 26
Basics Creative Photography 3: Behind the Image 26
Basics Photography 1: Composition 29
Basics Photography 2: Lighting 29
Bate, David 29
Beare, Peter 15
Bell, Nicholas R. 25
Best, Kathryn 3, 5
Becoming A Successful Art Director 8
Becoming A Successful Graphic Designer 6
Becoming A Successful Illustrator 10
Bloomsbury Encyclopedia of Design, The 17
Bossom, Andy 14
Brazell, Derek 10
Breward, Christopher 19
British Design 19
Brower, Steven 8
Burtenshaw, Ken 30
C
Cartoon Character Animation with Maya 12
Caruana, Natasha 26
Cheasley Paterson, Elaine 25
Color Studies 11
Communication Design 2
Cooper, Rachel 5
Craft Reader, The 24
Critical Craft 24
Cross, Nigel 2
D
Data Design 8
Davies, Jo 10
Design and the Question of History 21
Design by IKEA 20
Design: Critical and Primary Sources 18
Design, Histories, Futures 21
Design History Reader, The 22
Designing: An Introduction 2
Designing Business and Management 5
Design Management 3
Designing the French Interior 19
Design Objects and the Museum 21
Design Thinking 2
Design Thinking for Visual Communication 9
Designing with Color 11
Dilnot, Clive 21
Dorosz, Chris 11
Downey, Georgina 19
Dunning, Ben 14
E
Edwards, Clive 17
Edwards, Elizabeth 27
Encyclopedia of Asian Design, The 18
Epica Book 28 30
F
Fallan, Kjetil 22
Farrelly, Liz 21
Faust, Jurgen 5
Fine, Peter 9
Fisher, Fiona 19
Fox, Anna 26
Fry, Tony 21
Fundamentals of Animation, The 12
Fundamentals of Creative Advertising, The 30
Fundamentals of Design Management, The 5
Fundamentals of Illustration, The 10
g
Getting the Picture 27
Good, Jennifer 28
h
Handbook of Design Management, The 5
Hann, Michael 9
Haruhiko Fujita 18
Hill, Jason E. 27
Houze, Rebecca 20, 22
Huppatz, Daniel 18
i
Iconic Designs 22
Illustration: Meeting the Brief 10
Interface Design 15
Invention of Craft, The 25
J
Junginger, Sabine 5
K
Knott, Stephen 24
Kristofferson, Sara 20
l
Lasc, Anca I. 19
Lees-Maffei, Grace 22
Leonard, Neil 6
Lockwood, Thomas 5
Long, Jim 11
M
Made in Italy 22
Mahon, Nik 30
Making Photographs 26
Male, Alan 10
Margolin, Victor 16
Mollerup, Per 8
Moore, Samantha 12
Morton, Christopher 27, 28
n
Nation Building 25
Newbury, Darren 28
New Munsell® Student Color Set, The 11
New Mythologies in Design and Culture 20
Nixon, Natalie W. 4
Norton, Lisa 21
O
Object Lessons 23
Ory DeNicola, Alicia 24
Osborn, Keith 12
P
Photographs, Museums, Collections 27
Photography and September 11th 28
Photography: the Key Concepts 29
Präkel, David 29
Price, Jessie 2
Principles and Processes of Interactive Design, The 15
R
Reed, Ron 11
S
Salmond, Michael 14
Schwartz, Vanessa R. 27
Short, Maria 26
Simmons, Mike 26
Sloppy Craft 25
Steane, Jamie 15
Steel 21
Stewart, Susan C. 21
Strategic Design 4
Stripes, Grids and Checks 9
Sustainable Graphic Design 9
T
Taylor, Mark 19
Thinking through Craft 25
U
User Experience Design 15
V
Video Game Design 14
Video Games 14
W
Watson, J.R. 11
Weddell, Joanna 21
Wells, Paul 12
Wilkinson-Weber, Clare 24
Willis, Anne-Marie 21
Wood, Dave 15
Wood, Ghislaine 19
World History of Design 16
y
Yates, Derek 2
Z
Zeegen, Lawrence 10
31
32
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