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  • 8/2/2019 Design-Beyond-Borders-international-collaborative-projects-as-a-mechanism-to-integrate-social-sustainability-into-st

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    Design Beyond Borders: international collaborative projects as a mechanismto integrate social sustainability into student design practice

    Muireann McMahon a,*, Tracy Bhamra b

    a Dept. of Design & Manufacturing Technology, University of Limerick, Limerick, Irelandb Loughborough Design School, Loughborough, UK

    a r t i c l e i n f o

    Article history:

    Received 27 January 2011

    Received in revised form

    14 October 2011

    Accepted 15 October 2011

    Available online 25 October 2011

    Keywords:

    Social sustainability

    Collaboration

    Design education

    Product Design

    Action research

    a b s t r a c t

    Social sustainability in design, like the notion of social impacts in Sustainable Development, is a complex,

    contradictory and challenging area. Transforming the rhetoric surrounding sustainability into action is

    where designers often struggle. In order to do this effectively, this paper argues that designers need to be

    introduced to a set of skills and capacities that go beyond the traditional design competencies and

    implementing these skills will require a shift in how designers are taught as students and subsequently

    practice as professionals. Through the exploration of contemporary design practices, social sustainability

    and educational theory this research pinpoints these skills and capacities. Using a participatory Action

    Research methodology it is suggested that international collaborative projects at undergraduate level can

    play an important role in introducing these skills into design education. The paper describes two projects

    (fulfilling two phases of the action research process) involving collaborations between groups of

    undergraduate design students from different geographical locations. A brief description of the projects

    logistics is followed by an analysis of the outcomes and experiences of participants, looking specifically at

    what worked and what did not and why mistakes and successes in collaborative work can inform in

    equal measure. The learning from these projects will highlight how future projects can be structured and

    delivered and how the softer skills acquired during the projects can bring about a change in designers

    behaviours. 2011 Elsevier Ltd. All rights reserved.

    1. Introduction

    Today there is an impetus on professional designers to practice

    in a responsible and sustainable manner, with equal emphasis on

    society, economy and the environment (Fletcher and Dewberry,

    2002). This is an enormous challenge as the skills needed to

    develop these types of holistic solutions can be extremely complex.

    Yet education often fails to equip design students with the neces-

    sary skills that allow them to practice responsibly as professionals

    (ibid). This paper provides the first output of a larger longitudinalproject. The key premise of the overall study is to investigate how

    social sustainability can be integrated into design1 education to

    encourage more responsible professional practices. The work

    focuses on international collaborative projects as a mechanism to

    foster the necessary skills and encourage students to look more

    broadly and critically at their own work and that of others. Fig. 1

    illustrates the overall project map from the key aims at the centre

    of the diagram to the research methodology (left) for testing and

    the skills and capacities on the right.

    The paper begins by grounding these projects in current theory

    surrounding contemporary design, social sustainability and

    educational practices. Subsequently, a brief outline is given of two

    projects conducted between students from Universities in New

    Zealand, Ireland and Chile (who unfortunately were forced to

    withdraw in the initial stages of the 2nd project). The paper

    explains the practical logistics of planning and implementing such

    projects acknowledging the difficulties and realities involved. Itdocuments the conversations, conflicts and compromises that

    occur and the contingencies (unforeseen or uncontrollable actions)

    that can thwart or enhance the experience. The discussion

    describes how the findings from the first phase of research

    informed the design and implementation of the second project.

    Finally the conclusion offers a reflection on the experiences of both

    students and tutors and indicates the future phases of Action

    Research that will complete the study.

    These collaborative projects build on the premise that the

    broader the diversity of information, practices and cultures design

    students are exposed to the more open their perspectives will be

    * Corresponding author. Tel.: 353 61 213580.

    E-mail address: [email protected] (M. McMahon).1 Design for this paper refers to Product or Industrial Design.

    Contents lists available at SciVerse ScienceDirect

    Journal of Cleaner Production

    j o u r n a l h o m e p a g e : w w w . e l s e v i e r . c o m / l o c a t e / j c l e p r o

    0959-6526/$ e see front matter 2011 Elsevier Ltd. All rights reserved.

    doi:10.1016/j.jclepro.2011.10.022

    Journal of Cleaner Production 23 (2012) 86e95

    mailto:[email protected]://www.sciencedirect.com/science/journal/09596526http://www.elsevier.com/locate/jcleprohttp://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://www.elsevier.com/locate/jcleprohttp://www.sciencedirect.com/science/journal/09596526mailto:[email protected]
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    and the more adept they will become at participating in and

    facilitating the creation of more innovative sustainable solutions.

    The results of these projects are explored to assess their impact in

    beginning to bring about increases in social capital, social cohesion

    and collaboration across geographical and educational boundaries.

    2. Background

    The paradigm of design is changing; with the focus moving

    away from material led objects to more user-led experiences(Moritz, 2005). The notion of a designers role as that of merely

    giving shape to physical objects is no longer valid (Nelson and

    Stolterman, 2003). Design has evolved to become the link

    between human and social needs and industrial practices. This is

    achieved by designing tangible and intangible objects that give

    meaning, provide cultural contexts and also the opportunities for

    individual expression (Hara, 2009). Design now acts as cultural

    stimulus, a change agent and a tool for social engagement.

    The development of innovative design solutions may be greatly

    enhanced through a process of collaboration, collective knowledge

    generation and sharing, multi-disciplinarity, holistic perspectives

    and understanding of diverse cultural backgrounds (Designophy,

    2001). Encouraging and facilitating collaboration between students

    in an educational environment can be particularly challenging asindividuals can struggle to move past what they know and have

    learnt in their own cultural and professional settings (Cumming and

    Akar,2005). Educating for sustainable developmentfocusesstudents

    on gaining exposure to diversities of practice so as to develop critical

    thinking and analysis skills. Fortunately, as Bhamra and Dewberry

    note, best practice design education maps relatively easily onto the

    adoption of sustainable development teaching methodologies as

    both encourage pragmatism and participation (2007).

    To engage fully with sustainability, designers today must learn

    to engage in cross-disciplinary and cross cultural dialogue. If

    students are to be responsible, innovative and pragmatic designers,

    they must develop the ability to think critically; tie together

    disparate strands of information; communicate effectively (talking

    and listening); apply systems thinking; co-operate in co-design

    projects whilst also imagining and realising new ideas (Chiu,

    2002; Lozano, 2007; Manzini, 2009b). Both knowledge sharing

    and collaborative practice serve to open these communication

    channels and create a community of informed and informative

    professionals (Cumming and Akar, 2005).

    This deeper approach to design (and consequently education)

    posesa huge challenge as it requires a change in both behaviour and

    attitudes (Thackara, 2006). What will be required is a new way of

    learning that is creative and involves a deep awareness of alternative

    worldviews and ways of doing things

    (Sterling, 2001) and preparesstudents for the realities they will face as professionals. Collabora-

    tive project work not only serves to broaden students perspectives,

    but also facilitates them to become critical thinkers who question,

    analyse, reflect and consequently form their own worldview (Chiu,

    2002). Resultantly they may critically question their own educa-

    tion andbehaviours, as well as learning to comment andcritique on

    other design work by engaging in dialogue with a wide variety of

    designers from diverse cultural backgrounds as Lozano Garca et al.

    (2006) suggest within and across other disciplines. The curriculum

    therefore must stimulate the students into exploring alternative

    approaches to design, in a real and engaged way. From the tutors

    perspective thiswill helpto broaden and develop the experience for

    their students and will emphasise the importance of making project

    work relevant within the global context.

    2.1. Social sustainability in design

    As justification for the collaborative projects and to provide

    a background context it was necessary to first identify what social

    sustainability is in relation to design and also to collate a list of

    relevant skills and capacities designers needed to develop in order

    to practice responsibly.

    It is generally accepted that sustainability incorporates three

    central tenets (social, economic and environmental) in equal

    measure. Addressing these in equal measure is where problems

    have arisenas every discipline andculturecome from very different

    perspectives and therefore have very different needs (Cassimir and

    Dutilh, 2003; Moore, 2011). Each discipline interprets the desired

    Fig. 1. Project overview.

    M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 87

    http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022http://dx.doi.org/10.1016/j.jclepro.2011.10.022
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    outcomes from their own perspective and to date this focus in

    design has been on environmental and economic factors. End of

    pipe solutions, energy and resource use, green materials and

    processes and more recently social innovations, systems design and

    design for behaviour change have dominated the sustainable and

    eco-design agendas (Chapman, 2005; Sherwin, 2004; Dewberry,

    1996; Krull, 2010; Manzini, 2009a).

    Social sustainability in design, as in other areas, has been

    somewhat neglected, as it is difficult to define and even more

    difficult to implement (Steiner and Posch, 2006, Cassimir and

    Dutilh, 2003). This ambiguity stems from the fact that it involves

    issues as diverse (and unquantifiable) as ethics, values, active citi-

    zenship, harmonious behaviour, participation and co-operation,

    preserving social and cultural diversity, meeting basic needs,

    well-being and happiness, holistic perspectives and personal as

    well as professional responsibility (Lilley, 2007; McKenzie, 2004).

    Social sustainability in design, therefore calls for a deep under-

    standing of human behaviour, fulfilling human needs and wants

    whilst being cognisant of (amongst other things) environmental

    limits, product responsibility, resource use and carrying capacities.

    As well as paying due attention to history; traditions; engaging in

    dialogue; having equity in expressing ideas; compromise; self-

    fulfilment and altruism in design practice are fundamentals inworking towards social sustainability. These have been categorised

    as social capital, social engagement, social cohesion and social

    exclusion (Bramley et al., 2006; Findeli, 2008). Sustainable design

    has progressed from the green design agenda into a far more

    considered and holistic approach that should be integrated into the

    education of designers (Spangenberg et al., 2010); if the philoso-

    phies are embedded early then responsible practice becomes

    normative (Bremer and Lpez-Franco, 2006; Lozano, 2006).

    The debate around social design and the meaning of social

    sustainability within design practice has been interpreted in

    numerous different ways. It is often thought of as designing for

    marginal sectors of society in order to even the disparities in living

    standards and qualities of life (design for society) (Whiteley, 1993).

    Similarly incorporating considerations of culture and culturalmeaning in products can be classified as social design (Walker,

    2006), as can design processes that employ psychology and moti-

    vational strategies to lighten human impact (Design for behaviour

    change) (Manzini, 2007; Mendoza, 2010). Practitioners at the DESIS

    network, Designmatters, Project H and The Young Foundation

    would equate the term social sustainability with social innovation

    and entrepreneurship projects that are based on employing design-

    thinking to bring about positive social changes (Mendoza, 2010;

    Manzini, 2010; Murray et al., 2010; Core77, 2010). While the

    approach in the interpretation and understanding may vary, social

    sustainability in design is about harnessing human and cultural

    capital to bring about change and regain social cohesion.

    While there is no one size fits all definition for social sustain-

    ability, as social parameters differ from place to place, person toperson and context to context, there is a need to overcome the

    complexity that surrounds it by bringing it into design practices in

    a real and engaging way (Steiner and Posch, 2006). The critical,

    creative and systemic thinking approach advocated through social

    sustainability offers great potential for making designers aware of

    the impact their products have on both local and global societies.

    As this awareness grows, designers can feel enabled to change their

    practice and as a result impact positively on consumption and

    behavioural patterns of end users.

    2.2. Design education for sustainability

    Unfortunately the problems linked with sustainability and in

    particular social sustainability are by their very nature extremely

    complex and wicked (Design Council, 2006; Steiner and Posch,

    2006). As a result students find it difficult to marry the compli-

    cated, contradictory and all too often confusing concepts that

    underpin it (Segalas et al., 2010). Interestingly though introducing

    design for sustainability into design education has proven to

    stimulate creativity and originality (Spangenberg et al., 2010). If we

    accept that the challenges are great as are the opportunities then

    the approach for bringing about change demands a rethink of both

    design practice and education. Education and Sustainability are

    inextricably linked as education is seen as the key to effectively

    implement change (McKeown, 2002). There is no denying that

    education is pivotal in realising the vision and translating the

    rhetoric into real action (UN, 2005, UNESCO, 2004).

    It is widely recognized that design practices must move from

    a parochial to a global approach where openness, transparency and

    collaboration (co-design & co-generation) allow for a greater

    freedom of ideas and solutions (Jegou and Manzini, 2008; Moritz,

    2005; Burns et al., 2006). Collaboration and co-operation

    encourage social learning, allow designers to hear other voices,

    build on both collective and individual knowledge and develop

    softer design skills like compromise, dialogue, reflection and

    empathy (Chiu, 2002; Steiner and Posch, 2006, Fadeeva, 2004).

    Creativity too is known to be heightened when culturally diverseteams work together (McDonough et al., 2001).

    Therefore an imperative exists to not only change what is taught

    to design students (curriculum content) but also howthe core skills

    are taught (teaching methods) (Bhamra and Dewberry, 2007).

    Designers need to develop a holistic perspective backed by the

    ability to think critically and creatively, to self-direct and reflect on

    their design outputs and the resultant impacts on society. The skills

    of effective communication and collaboration underpin these

    abilities (Lozano, 2007). Reflection is an essential part of educa-

    tional practice, as it allows the students to question their own

    assumptions and those of others in order to build a broader

    knowledge base for their professional practice (Loughran, 2002).As

    with any effective learning strategy the process should be stressed

    as highly as the outcomes.Many authors recommend developing in students a generic

    range of skills and capacities that facilitate them in understanding,

    managing and questioning knowledge and then implementing

    change and effecting action (McKeown, 2002; Sterling, 2001,

    Gonzlez-Gaudiano, 2005; Steiner and Posch, 2006, Chiu, 2002;

    Manzini, 2009b). Stage 1 of the research involved exploring and

    gaining an understanding of what these skills are. From a combi-

    nation of brainstorming, reviewing literature2, peer discussions,

    observations and practical experience a list of skills, capacities and

    ideas have been identified as those needed for socially sustainable

    designing (see Fig. 2 for the complete list of skills, ideas and

    capacities).

    3. Methods

    3.1. Aim

    The overall aim of the larger study is to investigate the use of

    international collaborative design projects as a mechanism to equip

    students with the skills and capacities necessary to integrate social

    sustainability into their daily design practice. The two projects are

    2 The literature review covered reading in the areas of Sustainable Development;

    sustainable design; social design practices; Education for Sustainable Development;

    design education; contemporary design practices; collaboration; problem solving

    and creativity.

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    described briefly in Section 4 and the outcomes discussed in

    Section 5.

    3.2. Research method

    The researchis conducted using Participatory Action Research as

    the overarching strategy. Fig. 3 provides an overview of this process

    and also explains the characteristics that are key to this project.

    Action research (AR) is appropriate as it is a method used when an

    issue has been identified with existing practice and requires

    intervention to solve it (Baskerville and Wood-Harper, 1996); in

    this case the issue is the difficulty of integrating complex ideas

    (surrounding social sustainability) into designers daily practice.

    The pragmatic nature of AR allows for the design students to

    becomeactive participants in their own education. It also allows for

    the author to adopt dual roles: as the researcher and as the

    educator for delivering the projects to the students thus linking

    theory to practice in a real way (Baskerville and Wood-Harper,

    1996, McDowell et al., 2008; McNiff and Whitehead, 2006;

    Baskerville and Wood-Harper, 1996).

    There are obvious parallels between planning and structuring an

    action research project and the design process. The two processes

    are firmly based on learning by doing and are highly flexible in

    nature.This means bothare hingedon the unpredictability of human

    nature and multivariate real-world environments (Baskerville and

    Wood-Harper, 1996). The contingencies of working with people

    include motivations, engagement, behaviour, personal and profes-

    sional drivers, experience, societal influences and the uncontrolla-

    bility of behaviours. Dealing with the opportunities and constraints

    that these contingencies brought to the projects is a fundamental

    aspect of the Action Research process (Barbour, 2008).

    Through a comprehensive process of iteration, continuous

    improvement these projects will be developed and honed in orderto achieve the most appropriate, desirable and innovative solution

    (development and implementation) (Lawson, 2006). Action

    research (like design) advocates a learning-by-doing process where

    mistakes inform the project development just as much as the

    successes (Baskerville and Wood-Harper, 1996). The research

    approach therefore is driven by creativity; practical learning; userunderstanding; iterative development; innovative thinking;

    appropriate decision making and effective communication.

    Following the initial problem framing and literature reviewing

    stages of the AR process the next stage was to design and imple-

    ment a number of projects to allow the students to develop these

    skills by opening them to a diversity of knowledge and perspec-

    tives. Bringing student groups located in different continents

    together face-to-face is not feasible or environmentally respon-sible! The softer skills, being more abstract and complex became

    the implicit focus in the projects rather than the more explicit

    practical design skills such as idea generation, visual communica-

    tion and design development etc. Instead the processes the

    students undertook to complete the work required them to use

    softer skills in order to collaborate and communicate effectively

    and to generate necessary, valid and responsible design solutions.

    Fig. 3. Action research project map.

    Fig. 2. Skills and capacities for social sustainability in design.

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    3.3. Data collection and analysis

    The data collection methods involved a mix of qualitative

    information gathering tools. Two phases of information occurred

    during each project: thefirst was during the project and the second

    after the project was completed. Diaries, participant observations,

    videos and in-class reflection sessions comprised the first stage of

    information gathering. Stories of participant experiences were

    collated through this first stage. The second stage of data was

    gathered after each project ended. Semi-structured interviews

    (with students), analysis of the project design outputs, post-project

    questionnaires and anecdotal conversations (between design

    tutors and students) identified how thevarious skills and capacities

    developedand were implemented.This mixof methods allowed for

    the researcher to triangulate the data and develop thick descrip-

    tions of the situations (Barbour, 2008). Peer auditing between the

    tutors on the projects (of which the researcher was one) and other

    design tutors who were not directly involved in the projects

    ensured the instance of reflexivity was minimised.

    Following the collation of the research data it was analysed and

    organised according to preliminary codes e using the constant

    comparative method ( Jupp, 2006). These codes were then further

    subdivided and this coding system was applied across the inter-views and diaries.

    4. The projects

    Table 1

    4.1. Cultural leanings: phase 1 action research

    Phase one of the Action Research strategy comprised a collabo-

    rative project undertaken between the year 2 undergraduate

    Product Design students in Unitec, Auckland, New Zealand and the

    University of Limerick, Ireland (from February to April 2008). The

    idea for the project originated from a staff exchange between twodesign tutors from the Institutes. The key aim was to explore the

    concept of connectivity and interactivity between two culturally

    different student groups divided by almost 18,000 kms and 12

    international time-zones. It was not a problem with current prac-

    tice per se that drove the project, instead it was an eagerness to

    encourage students to engage and collaborate with others in

    a similar discipline.

    The primary aim of the project was to encourage effective

    collaboration and by this develop key competencies. These

    competencies have been selected from the identified list of skills

    and capacities necessary for designers to direct their practice

    towards social sustainability (as seen in Fig. 2):

    / Development ofshared skills

    / Promotion ofcultural diversity and understanding

    / Critical analysis.

    / Active participation

    / Establishment of Communities of Practice; Knowledge Sharing&

    Networks

    / Interaction & engagement

    / Reflection

    / Development of holistic perspectives

    4.1.1. Project brief

    The students, in groups of two3, were asked to identify a tradi-

    tion, a cultural phenomenon or a historical practice specific to their

    own country. They were asked to re-imagine their chosen topic in

    the present day, not to rebuild the past but instead to re-interpret it

    in a contemporary context. The designbrief never mentionedsocialsustainability or sustainability as these issues should not be

    extracted as a novelty but should be an inherent consideration in

    every design project.

    4.1.2. Project logistics

    Due to the distances and time difference the students were

    required to make their work deliverable and communicable by

    available technologies. Research hasshown that it is not thesuccess

    of collaboration is not due to technology instead it is due to the

    individuals willingness andmotivation to engage (Cheng andKvan,

    2000). The technology needed to be easy to use and not detract

    from the main aim of the project. As such each group established

    a blog (using Vox) andthis wasused as the primary communication

    tools for the duration of the project. The blog sites were used asvirtual exhibition spaces, project management tools, reflective

    diaries and project journals. They were also key in providing

    a structured platform for giving and receiving feedback from the

    other student participants and design tutors (Kvan, 2001). The need

    to share work is essential in a field as visual as design and the blog

    proved essential in facilitating this.

    4.1.3. Project outcomes

    The student work resulting from the project was both inter-

    esting and innovative. The diversity of products ranged from tat-

    tooing tools to cooking and from furniture pieces to whiskey

    decanters. For the first time in their design education some groups

    even explored the notion of replacing the physical object with an

    intangible

    experience.

    4.2. Phase 2 action research Food for thought

    The second phase of the action research project built on the

    lessons learnt from the first phase. The project took place from the

    beginning of March untilthe endof April2010 andinitially involved

    three international partners: Unitec, Auckland, New Zealand;

    Table 1

    Overview of collaborative projects.

    AR 1: Project 1 AR 2: Project 2

    Title Cultural leanings Food for thought

    Theme Interpreting culture Food provision

    Par tners U ni versity of Li meric k,

    IrelandUnitec, New Zealand

    University of Limerick,

    IrelandUnitec, New Zealand

    Universidad de Valparaiso,

    Chile

    N o. of Par ti ci pan ts 2 1 (IRE) 4 0 (NZ) 3 2 (IRE) 17 (NZ)

    Team structure Individual country teams

    partnered with team from

    partner country

    Designer/Client relationship

    between teams in each

    country

    Team numbers 2 members each country 3 members IRE, 3 members

    NZ

    Duration 6 weeks 6 Weeks

    Communication

    tools

    Vox

    Video Conferencing

    Email

    Skype

    Ning

    Twitter

    Teamviewer

    Googletalk

    Video

    Email

    3 Two members per team was decided upon given the class sizes and the fact that

    the students hadnt worked on any team based design project prior to this and in

    order to make the management of their team and transmission of information as

    easy as possible (Chiu, 2002). Each team in Ireland was paired with a partner team

    in New Zealand to make the collaboration process more organised and manageable.

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    Universidad de Valparaiso, Chile and the University of Limerick,

    Ireland. Unfortunately due to the Chilean Earthquake disaster two

    weeks before the start of the project the Chilean students were

    unable to participate. Such unintended contingencies often form

    a part of Action Research as it is a continuously evolving process

    that is hinged on human and societal behaviour. The participant

    groups comprised of year 2 Product Design students from Unitec

    and the University of Limerick. It was a different group from that

    which participated in phase 1.

    The main modifications to the second phase of the action

    research were in the area of the collaboration process; the depth

    andbreadth of the collaborative experience) and the project theme.

    How these findings drove subsequent changes in the second action

    research phase are described in Sections 4.2.2 and 5.

    This second project expanded the skill set for collaboration from

    the first project to include the following:

    / Team work

    / Compromise & negotiation

    / Cultural and social diversity

    / Participation

    / Communication

    4.2.1. Project brief

    Food was chosen as the overarching theme. Not only is it an

    important issue (for very different reasons) in each of the countries,

    but each would have a very different perspective on the subject.

    Again the topic is not explicitly related to sustainability; instead the

    students were expected to include social, environmental and

    economic issues in parallel with the other design considerations

    (e.g. human factors, functionality, aesthetics and design for

    manufacture). The theme was then divided into 7 sub categories

    including Packaging & Transport; Domestic Food Production;

    Community Production; Shared Dining. A longer list was initially

    generated by the project tutors based on trends in the areas of food

    and design. The list was discussed and negotiated into the list of 7categories that the students worked with. A finding from phase 1

    showed that students struggled with the open-ended theme and

    precious time was wasted at the start trying to come to terms with

    what the brief meant. It was decided to provide the students with

    clear direction through the more focused sub categories, while still

    allowing them to explore a specific area in depth.

    4.2.2. Logistics

    A roadmap was compiled to make the collaboration as clear as

    possible, this signposted all the times when interaction was

    necessary between the groups. Twitter, Ning (this replaced the Vox

    platform because it offered shared forums as well as individual

    blogs) and Teamviewer (desktop sharing software) were intro-

    duced as communication tools to facilitate the collaboration.It was anticipated that the communication would happen

    outside the suggested times too so that the sharing of ideas and

    information could go beyond the studio and thus the broader

    academic environment. Theidealscenario was a move to a situation

    where studentsconverse notbecause they have to but because they

    want to. The use of free and user friendly technologies facilitated

    more spontaneous and relaxed communication patterns to form

    (Cheng and Kvan,2000). The structure of theNing platform allowed

    the tutors to monitorthe students use. Thetutorspromptedmoreor

    deeper communication on the live chat facility of the Ning when

    they felt the groups werent collaborating effectively, thus resolving

    an issue quickly that could have taken several emails previously.

    Another significant change was made in the project set-up to

    facilitate deeper interaction between individuals, small teams and

    larger groups. Instead of the student teams working on their own

    project it was decided that larger groups would be formed con-

    taining one team from each partner country. Each local team,

    comprising either 3/4 individuals, researched the groups sub

    category as it related to their country. They then handed over the

    research pack to another team in their group, who took the

    research findings and acting as a Design team developed inno-

    vative solutions for their Client country. The designer had to

    refer to their clients regularly to ensure the concepts being

    developed were relevant and necessary. The collaboration process

    is mapped in Fig. 4 below. This co-generative approach allowed

    students to see how others approach their work (reflection) and

    forced them to develop a common language and hone their

    communication skills further. It also ensured the students would

    not get bored of the project and the technology as easily as in the

    previous phase (Gross and Do, 1999). This time the student

    engagement with the technology would directly affect the group

    effort.

    4.2.3. Project outcomes

    Once again the design outcomes from the project were inter-

    esting and diverse. Students designed a garden tool-sharing system

    for allotments, innovative food packaging and a tracking andmonitoring system for food transportation. The design results

    however were not as innovative or as detailed as the previous

    project and the student grades reflected this. This could be attrib-

    uted to the fact that the students were designing for a client

    country and that time was required to understand the culture of

    this client. The interpretations of the clients research was

    subjective and did not necessarily reflect the reality of practices

    within the particular client country. Conversely the design teams

    offered fresh eyes on the subject that the client might not have.

    At this stage it is worth noting that the collaboration with this

    project wasnt as successful as the previous one. With action

    research projects the failures inform the process as much as the

    successes so it is worthwhile noting the issues that occurred. These

    uneven results can be attributed to a number of factors amongstthem personality differences, lack of compromise, breakdown in

    communication; lack of synergy and timing differences (these did

    not affect thefirst project as much because the collaboration wasnt

    as deep as the 2nd project with students acting as both clients and

    designers).

    5. Findings & discussion

    The following section draws together both the results and

    discussion on the first two phases of the action research process.

    This presentation better reflects the iterative nature of both

    action research and qualitative methods (Barbour, 2008). The

    findings from phase 1 drove the development of phase 2 (in

    continuous feedback loops) and so gathering the information andinterpreting it was a parallel process. Quotes and comments from

    the interviews, diaries, survey responses and anecdotal conver-

    sations will provide evidence for the discussion and the conclu-

    sions drawn.

    Analysis of the data provided a wealth of information and

    observational insights. This centred on the experience of the

    students and the tutors whichin themain was positive. The novelty

    of the projects really interested and engaged the students in ways

    that previous projects hadnt. The themes allowed them to look

    deeper into their ownculture and society, whilst learning about the

    cultural influences and traditions affecting another country. One

    student notes I felt it was a very good project as I learned a lot more

    about my culture and the fields I was researching. The project really

    helped my team working skills and I know that this will be really

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    important in the future. (Student A, survey results 5.08.08). Another

    stated that it wasexcellent to see a different culture and participate in

    such a project. It allows me to see beyond my own country and

    thoughts (Student B, survey results 5.08.08)

    From the design tutors perspectives the whole experience of

    working closely with another design school allowed them to

    expand their personal and professional horizons. It also provided

    the opportunity to explore alternative methods for preparing and

    implementing student projects.

    5.1. Communication

    Blogs were used as the primary interaction tool in both projects.

    Despite an initial settling in period (as reflected in the survey), the

    students not only enjoyed the novelty and convenience of this new

    delivery method, but they also felt that the opportunity to get

    feedback from others really helped and encouraged them. Being

    able to post work on the blog allowed for external representations

    of the local teams work to be available for critique, comment and

    Fig. 4. Collaboration map for phase 2.

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    negotiation by the other members of their group (Gul and Maher,

    2009).Those who did not engage fully with the blogs regretted it

    once the project was complete and they could review the effort

    exerted by their peers. In the post-project survey one student re-

    flected that I think for me the problem was being too set on designing

    the way I had previously, and did not interact enough with the

    blogging. This is something I regret as I really belief [sic] it could be

    used as a very useful tool (Student C, survey results 5.08.08). This

    atypical response from phase 1 indicated that all students would

    need to be encouraged and facilitated to collaborate more during

    the 2nd project.

    5.2. Interaction

    The ability to view the work of all the students (via blog

    neighbourhoods) put pressure on the students to increase the

    standard of their work as now direct and immediate comparisons

    could be drawn between the work of the various individuals, teams

    and groups. A student stated that [It].made me see the standard at

    which my projects need to reach (Student D, survey results 5.08.08).

    Another observed that it was beneficial in terms of getting advice

    from other students, because our work was going to be seen by a lot of

    people it forced me to strive for a high standard of work (Student E,survey results 5.08.08).

    These views were confirmed by the students during interview,

    they felt that because the comparisons were clear on the blog they

    tried harder to raise their work standard. In the survey one student

    noted that it was a good way to see what other people were up too

    and to look for inspiration (Student F, survey results 5.08.08).

    The interviews corroborated these statements.

    Student 1: we thought the standard of work compared to

    previous projects level just went way higher.

    Researcher: why do you think that was?

    Student 1: I think its competition, because you have that other

    group and you know they have a long history of design and we

    are just very new, so we just wanted to make sure we matched

    their standard and were better. (Student 1, group 1, interview

    26.02.10)

    In addition because theblogs could be updated in real-time this

    reflection tended to be more honest than if time was allowed to

    think on the comments. One student positively observed that the

    blogs provided them with a better understanding of presenting

    digitally and also great for gaining techniques and sharing ideas with

    a different design course (Student G, survey results 5.08.08).

    5.2.1. Insights

    A very positive by-product from using blogs is that a permanent

    record of the work is retained that can be accessed on an on-going

    basis. The video conferences allowed the students to meet each

    other and relate a face to the virtual relationship that had previ-ously existed. Enjoyment from the video conferences was obvious

    at the time and the feedback afterwards confirmed as much. There

    was a suggestion, however that a video conference at the start of

    the project would be beneficial so the students could be introduced

    to each other and this might lead to a greater degree of interaction

    via the blogs throughout the remainder of the project. One student

    suggested a preference to maybe meet at the start like we did at the

    end would be good to create a bond (Student 5, group 3, interview

    26.02.10). This change was introduced in the second phase where

    students scheduled formal and informal virtual meetings at regular

    stages in the project.

    Not all feedback was positive however. Some students felt the

    blogs werent a beneficial component of the project and as such

    their engagement with their local team-mates and partner teams

    did not reach a deep or mutually beneficial level. Some also felt that

    if their interaction wasnt reciprocated they were less inclined to

    use the blog as the project progressed e.g. we tried but when we

    werent receiving anything back we just gave up (Student 3, group 2,

    interview 26.02.10). As with every project some students will

    engage more, ask for more feedback and enjoy the overall experi-

    ence more. Working with another country would be very good it just

    turned out that there was not much communication inputs and so on

    (as far as I experienced it) (Student 4, group2, interview 26.02.10).

    This observation ensures a deeper and perhaps more forcedinteraction between the participating countries was necessary in

    the 2nd phase project.

    Subsequent phases of the project will endeavour to deepen the

    collaboration and also explore how participation in the projects

    will influence the behaviour of designers once they are qualified

    professionals.

    5.3. Reflective practice

    The opportunity for reflection was provided in two ways in the

    project; local reflection on their work with the project and distantreflection on thework andprocessesof thepartner country.Students

    reflected not only on their work but on their individual practice andtheir learning experience. The overall depth of information appear-

    ing on the blogs confirmed that students reflected more and at

    greater length about their work I think it was more interesting to see

    other peoples work. There was a lotof to-ing andfro-ingbetweenus and

    NewZealandand it was really interesting to see their work andsee new

    sketches and stuff. It was nice to compare because sometimes you just

    get lost in here [UL design studio]yourown class andhowyou compare

    with them (Student 6, group 3, interview 26.02.10).

    There were a few exceptions however when some students did

    not engage with the project theme and the software as much as

    other students. Reflection is a key part of design work, but it tends

    to come at the end of the project. The real-time nature of the

    blogging process ensured the students reflected instantly on their

    designwork, forcing them to questionand justify thedecisions theywere making, as they were making them. This is something often

    missing from conventional projects as limited time and tight

    delivery requirements mitigate against continuous reflection on

    their own practice (students are encouraged to reflect on their

    outputs but not always on their individual practice).

    5.4. Engagement

    Students engaged with the projects more readily than with

    conventional projects, resulting in better outcomes and a higher

    quality of work, thus creating a deeper learning experience. The

    dimension of having the other country there pushed us to get a more

    professional product and professional finish. Before there wasnt that

    real drive but with them there we were looking at their work andsaying we can do this and we can push things a little bit further

    (Student 2, group 1, interview 26.02.10). However some measures

    could be taken in future projects to ensure greater engagement

    with the project and the interactions from all students partici-

    pating. These could include (but are not limited to) additional

    formal video conferencing sessions, provide facilities for more

    informal dialogues between student teams, better collaboration

    through shared project deliverables between different countries.

    5.5. Developing critical thinking

    Students began to question their own practices and those of

    othercultures throughthe projects. This type ofcritical experience

    encourages deeper learning that can prove to be transformative in

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    the students education. This wasevidenced through the projects as

    the students had begun to analyse, synthesise, and evaluate their

    own work (Ennis,1993). They also felt encouraged to look closely at

    the work of the other teams and comment critically on it. The

    blogging platforms encouraged them to share their ideas

    It [the project] made you think more outwardly, if you have

    a project [you] dont just think on that particular one thing

    (Student 8, group 4, interview 26.02.10) they could takea completely outside look at our product and give us advice

    (Student 4, group 2, interview 26.02.10).

    From the analysis of phase 1 it was apparent that the opportu-

    nity for critical analysis needed to be developed further in phase 2.

    At the start of the 2nd project each group made a video introducing

    their group andthen a video conferencewas held (as was suggested

    in phase 1). This ensured that the interaction went beyond

    professional and the relationship moved onto personal. In addi-

    tion an attitudinal survey was completed by the students prior to

    the beginning of phase 2. This was to assess their level of knowl-

    edge about certain skills and aspects related to social sustainability

    and collaboration. The results from this survey will be explored

    through the next AR phase to assess whether the attitudes and

    behaviours have evolved after completing the phase 2 (the studentsfrom phase 2 are scheduled to be interviewed in the coming

    months).As well the participants from phase 1 will be interviewed

    again (they have since graduated), as critical thinking skills take

    time to learn and to manifest in project work (Ennis, 1993).

    5.6. Broader perspectives

    By participating in this type of project the students gained an

    understanding of what drives design in other countries (both

    historical and contemporary influences). One student clearly saw

    that its quite similar to Irish, they have the same humour.get a new

    perspective on design and how other design courses are doing it. I

    suppose its kind of reassuring that we are not too far off (Student 6,

    group 3, interview 26.02.10). Also another noted that .

    its verysimilar but they just had a different slant on things, a bit of a twist

    (Student 5, group 3 interview 26.02.10). This gave the students an

    understanding that design does not occur in a vacuum and that

    society is both influenced by and influences design practice. This

    can be a difficult concept to relate to students and is best learnt by

    engagement with a diverse group of project partners. On this

    premise the group of participating countries should be expandedto

    include designers from different socio-economic backgrounds and

    varied cultural models.

    5.7. Confusion & conflict

    Collaboration wasnt always successful unfortunately in spite of

    positive attitude and initial enthusiasm. Success was unevenbetween the two projects given the contingencies in running such

    projects. In spite of all the paths being clearly laid out the situations

    did not always play out as predicted. Human behaviour is such that

    it cannot be controlled onevery level, nor indeed should it be as the

    spontaneous outcomes often prove the most interesting.

    The downside to collaboration became apparent in the AR 2 as

    the project broke-down and resistance increased in the latter

    stages. This canbe attributed to cultural differences anda mismatch

    of goals and methods (Lozano, 2006). The differences in cultures

    between team members meant trust wasnt established as quickly

    as it needed to be for the project to work within the limited

    timeframe (McDonough et al., 2001). From a more practical level

    the incompatible time-zones and academic calendars made the

    physical communication diffi

    cult throughout both projects.

    Although more time had been given to planning and working out

    logistics in phase 2 the lack of clear shared goals, distributed

    responsibilities, conflicting agendas and equal involvement of

    stakeholders (Fadeeva, 2004) led to less successful project

    outcomes and experience.

    These conflicts should not always be viewed as a negative thing

    however, as they were beneficial in allowing different views to be

    aired and compared. Negotiating these conflicts helped the

    students to develop key skills of compromise and effective

    communication and encouraged students to be innovative to find

    ways of resolving them (Fadeeva, 2004). The issue of managing the

    conflicts and the negotiation of goals will be given particular

    attention in the coming AR phases. The researcher intends to

    explore the notions of synergy (working towards an agreed

    common goal) and commitment (or buy-in) within subsequent

    phases, where the agendas are negotiated and agreed on prior to

    the project.

    6. Conclusion

    Sustainable development calls for every profession to behave

    more responsibly and also to become more globally aware. The

    expectation on designers to practice more responsibly is comingfrom industry, government and society. Yet designers are not being

    equipped with the skills and competencies necessary to do this.

    Social sustainability by its nature difficult to implement in design

    practice as it deals with softer and immeasurable elements of

    human and societal behaviour. The aim of this research has been to

    clearly identify a core set of skills and competencies that designers

    need to be able to work effectively with others in solving the

    wicked problems that social sustainability presents. Collaborative

    projects bring greater engagement and therefore encourage the

    acquisition and development of these skills and competencies.

    These have been identified to include participation, openness,

    dialogue, reflection, participation, engagement, understanding, co-

    operation and compromise. By encouraging knowledge sharing and

    critical thinking the participating design students have begun toreflect on their behaviour and the behaviour of others.

    The two phases of the Action Research (AR) project described

    above explored how exposure to multiple perspectives in the

    definition and resolution of design problems can broaden the

    educational experience for students. Looking at effective group

    collaborations, sharing knowledge and the development of indi-

    vidual skills (such as critical analysis and reflection) in phase 1

    revealed that for students to engage and participate fully,

    communication, the building of trust and the ability to compro-

    mise and negotiate with team members needed to be developed

    further. Phase 2 of the AR process expanded the project to

    include the development and practising of these additional

    competencies.

    The findings suggest that students have begun to develop a setof skills that will enable them to effectively collaborative in projects

    that can begin to address the challenges of sustainability from

    a global perspective. The experience of undertaking the two

    collaborative projects has shown that, by exposure to diversities of

    practice, behaviours and perspectives, designers can begin to

    engage with the complex theory behind social sustainability in

    a real and practical way. Therefore the focus in the student

    designers work needs to be on the development of flexible tools

    and transferrable skills. Skills that ensure they become adaptive

    professionals who can collaborate effectively across distances and

    disciplines. The reflection on and outcomes from these experi-

    mental and exploratory projects will hopefully serve students to

    find empathy, common ground and a common language in solving

    and resolving the issues surrounding social sustainability. Care

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    must be taken not to generalise the results however as the Action

    Research approach means that the results are project specific with

    the samples small and focused.

    While the success of the projects has been varied the findings

    from the two described in this paper demonstrates that participa-

    tion in the projects can bring about subsequent changes in the

    design students practice. The design and implementation of future

    projects needs to be further developed and improved and this will

    be carried out in subsequent phases of the Action Research process.

    Further research into the longer term impact of these projects on

    design students must be done in order to understand the benefits

    to their practice post-graduation.

    The projects described above have gone some way to encour-

    aging design students to collaborate and engage across social and

    geographical boundaries. The very process of undertaking them has

    highlighted the real and apparent need for designers to develop the

    range of skills that ensure responsible practice becomes normative.

    As the realm of professional design shifts towards a future of

    alternative systems students must develop the ability to think

    pragmatically, innovatively and holistically.

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