dec. 16, 2010 mochi community event:toge productions

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Page 1: Dec. 16, 2010 Mochi Community Event:Toge Productions

with Toge Productions

Page 2: Dec. 16, 2010 Mochi Community Event:Toge Productions

Know your game developer!

Page 3: Dec. 16, 2010 Mochi Community Event:Toge Productions

What is Toge?• Indie Game Dev Studio• Based in Jakarta, Indonesia

Fun Facts:• Toge means beansprout

in Indonesian

Page 4: Dec. 16, 2010 Mochi Community Event:Toge Productions

How it started?• Started as a

student team• Continued as a

company in 2009

Fun Fact• Started in a study room• Then to a garage• Then to a medium

office

Page 5: Dec. 16, 2010 Mochi Community Event:Toge Productions

Days 2 Die & Infectonator series

Page 6: Dec. 16, 2010 Mochi Community Event:Toge Productions

Side Scrolling Shooter Series

• Days 2 Die – 2009• Days 2 Die : The Other Side –

2009

Page 7: Dec. 16, 2010 Mochi Community Event:Toge Productions

Ideas & Influences• The Last Stand by ConArtist• We <3 Physics

Page 8: Dec. 16, 2010 Mochi Community Event:Toge Productions

Chain Reaction Infection Series

• Infectonator! – 2009• Infectonator : Xmas Edition – 2009• Infectonator : World Dominator –

2010 Spin-off

• Necronator - 2010

Page 9: Dec. 16, 2010 Mochi Community Event:Toge Productions

Ideas & Influences• Chain Reaction Addiction• Pixel Art Awesomeness!• Zombieeeesss FTW!!!

Page 10: Dec. 16, 2010 Mochi Community Event:Toge Productions

Days 2 Die series Infectonator series @ 3 Months Dev Time Total 2 games in 6

Months No Game Design Doc New to Game Dev 1st game DID NOT use

Live Update

@ 1-2 Months Dev Time Total 3 games in 4

Months No Game Design Doc

Implements Live Update

Page 11: Dec. 16, 2010 Mochi Community Event:Toge Productions

Lessons Learned & Experience Earned

Page 12: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• No Game Design Doc• Complex ideas = scope creep• Too simple & plain = boring

Lessons• Create a game design doc• Simple is better• Simple and Polished!• Pay attention to details

Page 13: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• Cool graphics dull gameplay & vice versa• Hard to predict people’s preferences

Lessons• Gameplay overcomes graphics• Both are important• Polish them both

Page 14: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• Gameplay & Graphics, that’s it?

No Sounds & Music? WTF?! Lessons

• Sound Check, is it annoying? Listen to it for 2 hrs

• Gameplay, Graphics & Audio is a trinity!• Collaborate with composers & voice actors

Page 15: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• You already distribute your

game,and a new bug shows up!

Lessons Add all APIs into 1 game and filter

them based on web domain Use Mochi Live Update! Or make your own system ;b

Distributable Pre-loader Main game is separated

Page 16: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• People play your game only once?!

Lessons• Randomize your games• Add some humor• Rewards, Achievements, Unlocks• Multiple Endings

Fun Game + OCD Stimuli = Addiction!

Page 17: Dec. 16, 2010 Mochi Community Event:Toge Productions

What went wrong?• Story or no story?• Your story takes too much dev

time Lessons

• Limit your story• Episodic games• Story adds depth to your

game

Page 18: Dec. 16, 2010 Mochi Community Event:Toge Productions

Lessons• Rapid Prototyping• Create a Community• Utilize Social Networks• Create connections with

players Use of language Use of country/place of

origin Use of cultures

Page 19: Dec. 16, 2010 Mochi Community Event:Toge Productions
Page 20: Dec. 16, 2010 Mochi Community Event:Toge Productions

Placements• Blend with overall UI design• Result Screen, Upgrade

Screens, etc.

Page 21: Dec. 16, 2010 Mochi Community Event:Toge Productions

Trivia info

Page 22: Dec. 16, 2010 Mochi Community Event:Toge Productions

Ask for support

Page 23: Dec. 16, 2010 Mochi Community Event:Toge Productions

Distribution Challenges• Solution:

Premium items can be disabled or enabled

redirect them to sites that support MTx

Boost Sales• Consumable items• Async/multiplayer gameplay

Page 24: Dec. 16, 2010 Mochi Community Event:Toge Productions

Simple is better Limit story or Episodic Games Rapid Prototyping Optimize Ads Use Live Updates

Page 25: Dec. 16, 2010 Mochi Community Event:Toge Productions

Any Questions? Thank you!