creating casual games, content and applications for the mobile long tail
DESCRIPTION
Presentation from Mobile Monday Boston in July 2007 by Yiibu.TRANSCRIPT
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Creating ‘Casual’ Games, Content and Applications for
the (Mobile) Long Tailby Yiibu
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
What is content?
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Once upon a time, this was content.
(except we usually just called it what it was)
portraits, family photos
books, newspapers, almanacs
film, theatre storytelling
radio(music, news, radio plays)
television(news, documentary,
comedy etc.)
art
content
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
We often classified itby subject...
(remember the Dewey decimal system?)
• Generalities • Philosophy & psychology • Religion • Social sciences • Language • Natural sciences & mathematics• Technology (Applied sciences) • The arts • Literature & rhetoric • Geography & history
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
...or genre...
(film, books, theatre...)
• Action/Adventure• Mystery• Historical• Documentary• News/Information• Learning• Comedy, Humour• Sports• Lifestyle• Kids
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
With the advent of digital content, things seem to be changing...
(definitions found online, notice things are starting to get a bit abstract)
“the details or stuff within a document—all of the words, images, and links which a user can read and interact with.”
“the message rather than the medium”
“information and experiences created to entertain, or instruct an audience.”
“subject of the plot, the events, the characters”
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
...and lately, content simply seems to be....
(as rich in context as “Lord of the Rings”, and as abstract as a 00123.jpg)
“a generic term used to describe any digital piece of work”
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
As a result, we increasingly experience content like this...
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
...classified by media type, format or container...
play• Flash game/web game• Java game• Console game• .mp3, .wav• Flash animation, .swf• Film, Video, CD, .mov• .jpg• Wallpaper, Screensaver, Photo• Web Feed (RSS)• Mass media paperback• Coffee table book
Increasingly, the ‘contents’ seems less important than the data type, the market, or the functionality.
sound
motion
images
words
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
...then, by a mixture of brand, genre, sub-format and subject matter
• 3D• Card/casino• Sports• Action/adventure• Retro• Word & trivia• Paris Hilton
• ‘Her favourites’• Disney• Adult swim• Languages• Animation• World Cup• Muppets
(a hodge-podge of mobile operator ‘content’ categories)
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
But why do we choose to consume content at all?It’s not necessarily because we simply
(quantitatively) want more stuff.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
But why do we choose to consume content at all?It’s not necessarily because we simply
(quantitatively) want more stuff.
It’s maybe not even because we love a certain brand or genre.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
It’s because we (conciously
or subconciously) want to fulfill a personal want, desire, or need.
(even if sometimes, that want or need hap-pens to be for more stuff :-)
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
In other words...people consume content that
(for some reason,)
is important to them.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Most people don’t wake up in the morning and say...
I must add another 20 mp3s to my collection.
I must purchase
more Disney stuff today.
I feel an urgent need
to buy a book.
My feed-reader isn’t full enough!
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
But they may wake up and say...
I’m in the mood for
Jazz
My kids love Disney .
Let’s rent their new
movie.
I’d loveto sit down with a good detective
novel.
I’d love to learn some-thing new.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Mobile content worksin much the same way.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Where am I?
Information/DataTask Completion
I need to find out how ‘x’ works...
What time is it?
How do I get to the cinema?
How do I call a taxi?
I consume mobile content because....
I want to order a pizza...
Is my flight on time?
Where can I get a beer
nearby?
(most common mobile search queries based on recent UK study)
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Knowledge
What’s an elephant
path?In 1492...
Why do birds
migrate?
What’s CDMA?
I consume mobile content because....
“People treat information as a self-contained substance... something people pick up, posess, put in a database, lose, find, write down, accumulate... knowledge, by contrast doesn’t take so kindly to
ideas of shipping, receiving and quantification... Knowledge is something we digest...”1
1. Distraction: Being human in the digital, age Mark Curtis, FutureText, 2004, www.distractionculture.com
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Boredom
I’m stuck at this Mobile Monday meeting. I want to pretend I’m
somewhere else.
I’m fidgety.
This meeting is
boring. Give me something
to do...
I’m falling asleep.
Challenge me!
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Help me wake up!
I want to relax.
I want to escape.
I want to be someone else right
now.
Stress/Fatigue
I’m too tired to think right now...
I want to calm down before I do
‘x’.
I need to slow down.
I’m grumpy. and
frustrated...
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
I want people to see me this way.
This helps me feel young.I made
this!
This represents the way
I want to feel.
Social Identity/Persona
This makes me feel like an adult.
I know this is strange but I don’t
care.
A friend I trust uses
this.
This repre-sents the way I feel
right now...
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
This is practical.
This makes me feel
nostalgic.
This helps me stay
up to date. This
reminds me of home.
I look cool with
this.
This reminds me of
someoneI love.
Personalization/Lifestyle
I am retro man :-)
This isn’t me anymore but I don’t know
how to delete it.
This suits my style.
This makes me look
more professional.
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
I need to speak to...
I feel like being argumentative.
I want her to know
i’m thinking about her.
I want an opinion
on ...Do I know
you?
The people here are boring.
Has anyone seen...?
Social Interaction/Social Play
I want to chat.I want to
share ideas.I want to flirt :-)
I want companionship.
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
I want to feel in control.
This makes me feel safe.
Safety/Control/Independance
Don’t bug me right now.
I want to look busy.
I want a private
moment.
I want to be alone with my
thoughts.
I consume mobile content because....
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
LOL!This makes me feel like
a kid.
I love a challenge.
Private Play
I love this thing. I want another
one like it.
I always do this when
i’m in a good mood.
This makes me happy.
Don’t ask me to explain.It’s private.
I consume mobile content because....
Don’t tell anyone I do this.
This is fun!
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Ok, but this isn’t new.You can say many of these things
about books, movies, music...Why is mobile content different?
(and why should we care)
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
It’s the device stupid....;-)Most of us have one...
We take it everywhere...It’s always on...
It’s incredibly private...It’s incredibly social...
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Most of us have one...
As of Q1 2006, 30 countries have exceeded 100% mobile penetration.3
In Japan, mobile penetration in the 5-9 year-old age group is ex-pected to reach 64% in 2007 but the largest number of new subscribers in 2006 will come from the 55-65 age group.1
50% of the world’s population will have access to a mobile phone by 2005.2
There are about 2.5 billion mobile-phone users in the world.3
40% of Russians have 2 mobiles, 21% have 3, 10% have 4 and 3% of them have more than 4 mobiles.4
1. http://www.wirelesswatch.jp/modules.php?name=News&file=article&sid=1759
2. http://www.telecommagazine.com/TechZones/services/article.asp?ID=AR_2148
3. http://news.bbc.co.uk/2/hi/technology/5048966.stm
4. http://servicesmobiles.typepad.com/services_mobiles/2006/07/les_mnages_russ.html
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
We take it everywhere...
A 2006 survey of 5,500 people aged 18-35, in 11 nations, revealed 33% would rather lose their wallet or purse than mis-place their mobile. 1/5 would even rather lose their wedding ring!3
“A salesman explained that he had ‘one phone for work, one for family, one for pleasure, and one for the car”1
Carnival Cruise Lines has recently equipped its ships with mobile phone access.3
1. Motorola - On the Mobile by Sadie Plant
2. http://news.bbc.co.uk/1/hi/technology/5048966.stm
3. http://www.pocket-lint.co.uk/news.php?newsId=3754
49% of Britons surveyed say owning a mobile phone makes them feel safer and more secure.4
4. http://www.ipsos-mori.com/polls/2002/vodafone.shtml
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
It’s always on...
A recent study showed 81% of 15 to 20 year olds sleep with their mobile phone turned on.2
36% of British mobile TV users surveyed use the service at home.1
1. http://news.bbc.co.uk/2/hi/technology/4620792.stm
2. http://www.proximitylab.com/ - Wireless Works Booklet
3. http://www.pdatoday.com/more/2598_0_1_0_M/
73% use their mobile instead of a wristwatch.1
“..the driving force behind young children owning mobile phones is not the mobile industry, but the parents. Most have cited security concerns as one of the main reasons..”3
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
It’s incredibly private... It’s incredibly social...
Children’s charity NCH surveyed 770 youngsters and found 14% of 11- to 19-year-olds had been threatened or harassed using text messages.1
Women in Japan have daytime and evening phones as other women have daytime and evening handbags.2
1. http://news.bbc.co.uk/2/hi/uk_news/education/4614515.stm
2. http://www.proximitylab.com/ - Wireless Works Booklet
Almost 63% of consumers surveyed would not lend their mobile phone to someone. In Japan, the figure rose to 90%.2
In a number of countries, there is a growing trend of people wishing to be buried or cremated with their mobile phones when they die.3
3.http://www.eurescom.de/message/messageJun2006/Ringtones_from_the_coffin.asp
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
But how does this affect the content and applications
we create?
Ok—mobile is all these things...
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
1. Design for interruptions...
Embrace the small things!
What else can you do to make your application more privately useable in public places?
Plan for micro-breaks vs macro breaks Much content consumption on mobiles fills smallbits of time—many of them unplanned.
Build content that can be enjoyed in small doses
Lessen the disappointment of interruptions It’s never fun to be interrupted in the middles of something long and complicated. Build simplicity into it the content or interactions. ex. chaining small doses of content together, creating shorter levels.
Interruptions go both ways. Remember—mobiles are private objects used in public places.The ability to control sound effects removes the embarrassment in public places and makes your content or application more usable.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
2. View limitations as opportunities
Keep it simple, make it fun, (be sure it works :-)
Don’t simply repurpose—re-think, re-create, re-invent; with user experiencein mind. This isn’t print, video, web or interactive!
Simplicity encourages varietySmall amounts consumed over small periods—some people call it ‘content snacking.’ A snack should not be a three course meal but simplicity doesn’t have to mean “dumbed-down.”
Less is more!
1 hand1 thumb
small screen
ambientnoise+ + etc.
etc.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
3. Design for diversity...
Long-tail games, content and applicationssuit many people, ages, needs, styles of play and types of interaction.Content consumption is a form of personalization. Diverse content offerings reaches more people on a more personal level and provides more meaningful opportunities for personalization.
Diversity + Choice = meaningful personalization
Design for the ‘long-tail’Each person is their own vertical market. Their collection of favourite content will be different from the next person’s.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
4. Design for personal time...
Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy...(remember boredom, stress, fatigue, personalization,control, play—everyone’s personal time is different)
Personal time is an expensive commodityHow can your content or application enrich personal time?
Create small, targeted experiences for thosein-between moods, moments and needs.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
“How do we design to be sometimes off
in a world that is itself always on?”1
Marko Ahtisaari, Director of Design Strategy, Nokia
1. http://ahtisaari.typepad.com/moia/2005/09/blogging_over_l_10.html
...and finally...
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
5. Design for health, learning and quality of life...
We can learn through play, and it can be fun :-)“listening, observing, imitating, questioning, reflecting, trying, estimating, predicting, “what-if”-ing and practicing. All of these learning processes can be done through our cell phones.”1
We also learn better with context.Learning opportunities provided in context of a real want, need or activity can be more memorable and compelling.
Promote relaxation, stress relief, brain health, pause and balance.Over 2.5 billion people are now ‘always on’. Maybe we could all use a bit of quiet during those ‘in-between moments’.
1. http://www.marcprensky.com/writing/Prensky-What_Can_You_Learn_From_a_Cell_Phone-FINAL.pdf
Promote healthy
snacking.
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
“To be able to fill leisure intelligently is the last product of
civilization...” Bertrand Russell, Conquest of Happiness (1930) ch. 14
Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail
Creating ‘Casual’ Games, Content and Applications for
the (Mobile) Long Tailby Yiibu
Yiibu creates unique and engaging user experiences for mobile devices. Visit Yiibu at: http://yiibu.com Contact us at: [email protected]