casual non-visual games (phase i)

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NON- VISUAL EASY GAMES THESIS R&D NAZANIN OVEISI Thursday, July 12, 2012

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Nazanin Oveisi's MFA in Design thesis project: Casual Non-Visual Games

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Page 1: Casual Non-Visual Games (Phase I)

NON-VISUAL

EASY GAMESTHESIS R&D

NAZANIN OVEISIThursday, July 12, 2012

Page 2: Casual Non-Visual Games (Phase I)

MULTI-SENSORY WORLD

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Page 3: Casual Non-Visual Games (Phase I)

SCREENS

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SCREENS

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“Most of the current devices are touch screens.. Itʼs very hard for a blind person.. and it takes a lot of effort to learn how to interact with them.”

Armond, 30 totally blind & partially deaf

TOUCH-Thursday, July 12, 2012

Page 6: Casual Non-Visual Games (Phase I)

Natural rhythm of lifeRhythmic sensory stimulation IntuitiveInternalUnconscious (if unaware)Everyone fidgets uniquely Why? To FOCUS

FIDGETINGThursday, July 12, 2012

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INTERESTED/ EXCITED FOCUSED ATTENTION

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Page 8: Casual Non-Visual Games (Phase I)

INTERESTED/ EXCITED FOCUSED ATTENTION

BORED NO ATTENTION NEED TO FOCUS

NEEDS EXCITEMENT(MORE ADRENALINE)

FIDGET

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Page 9: Casual Non-Visual Games (Phase I)

WHO FIDGETS?ANYONE (HUMAN) WHO HAS BRAIN Excess EnergyADD / ADHDBored EasilyShort Attention Cycle And even

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

Thursday, July 12, 2012

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

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VISUAL -

TOYS

GAM

ES

NON-VISUAL GAMES

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VISUAL -

TOYS

GAM

ES

NON-VISUAL GAMESEASY

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"A game is a form of play with goals and structure." Kevin Maroney

Social / IndividualGoalChallengeQuantifiable outcomeRulesToolsSkillsStrategy and chanceStructureLimiting contextFun GAMES

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Extremely visualSometimes have soundMobile No attention is needed (if pro)Only the sighted can playMild individual challengeRepetitive and less randomScoringNot complicatedEasy to interact with

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GAMES

iSpooksBeowulf

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“Audio games are very limited and while playing, you hear lots of sound effects instead of playing and

enjoying the game.” Armond, 30 visually impaired & partially deaf.

GAMESThursday, July 12, 2012

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GAMES

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GAMES

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EASY GAME CONTROLLERSThursday, July 12, 2012

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STATEMENT

Designing non-visual easy games that can be played by the sighted and the visually impaired.

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DOODLINGThursday, July 12, 2012

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DOODLING

• “It is cool to visualize how your brain works and I would like to use these brain doodling as an artwork.” Ava, 28

• Level of attention and meditation can be high at the same time

• The best brain state is when we are both focused and relaxed

• Meditation level is higher when eyes are not engaged• Vision sense is important for attention

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FOLLOW THE RHYTHM

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FOLLOW THE RHYTHM

Feedback Set upLevel of DifficultySelf-programmableNeeds attention

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FOLLOW THE RHYTHM 2

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An additional component on the headRandomness comes from the brainOnly two stages (levels): Fast and SlowPace of the vibration depends on meditation/attention

level of the brainSpeeds up the attention retain processApplicable on other game interfaces

FOLLOW THE RHYTHM 2

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Fun aspect of gamesHaptic TechnologyTactile elementsMore gamesProximities and scalesThe Blind

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Thursday, July 12, 2012