complete pistol
TRANSCRIPT
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Revised 7/27/07
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TABLE OF CONTENTS
Philosophy Mechanics of the Offense
Personnel Groups
Huddle Procedures
Formations and Alignments
Motions
Run Game Mechanics
WR Blocking Rules
Zone/Stretch OL Footwork
QB/RB Mesh Points
Passing GamePass Protections
Route Names
Quick Passing Game
Drop Back PassingGame
Play Action Pass Game
Screen Game
Goal line.
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We will operate as a multiple offensive scheme using the pistol offensiveset as our major alignment. We will use multiple formations, personnel,and motion with a limited number of blocking schemes. The scheme willinclude one, two and three back sets with misdirection and a power rungame. The purpose of the multiple schemes is to enable us to utilize our
personnel and to create favorable match-ups while stretching the defensehorizontally controlling the ball and the clock. This will be achievedthrough the balanced use of run and pass. We will be a physically andmentally tough unit that will be in better condition than our opponent andwin the war of attrition. We will play with a fast paced approach and withgreat intensity and enthusiasm. We will do a few things well rather than
many with mediocrity. We will have a complete and diverse offensivepackage, but only feature what we can do well and execute to perfection.We will also adjust our offense to align with our personnel on a yearlybasis. We must utilize the strengths of our players in order to obtain themaximum results.
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REGULAR 2 WR - 1 TB - 1 TE - 1 H FLEX 2 WR - 1 TB - 0 TE - 1 H - 1 F
POSSE 3 WR - 1 TB - 1 TE - 0 H
JACKS 3 WR - 1 TB - 0 TE - 0 H - 1 F
DUECE 1 WR - 1 TB - 2 TE - 1 H RHINO 1 WR - 1 TB - 1 TE - 2 H
GATOR Rec & QB swap positions
If we add the term 2 Back with Regular, Flex or Duece Personnel we will
replace the H back with a 2nd Tailback.
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HUDDLE
LT LG RG RTC
QB
YH T ZX
Center will set the huddle about 7 yards from the ball. OL will form the back rowand they stand with their hands on their sides. Skilled positions players make upthe front row, they lean forward with their hands on their knees.
QB has complete control of the huddle. When QB enters huddle, QB will sayTEAM. When you here TEAM that is your signal to shut your mouth and openyour ears. QB will give formation, motion, play and snap count twice. Ex. Pro RightWhop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and sayBREAK and clapping their hands. Everyone will HUSTLE to the line.
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PRO
RTLG RGLT C
T
H
Q
YX
ZH
H H
H H
Whop Whip
Queen King
Slip Slot
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TWINS
RTLG RGLT C
T
H
Q
YX
Z H
H H
H H
Whop Whip
Queen King
Slip Slot
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FLEX
RTLG RGLT C
T
H
Q
YX
ZH
H H
H H
Whop Whip
Queen King
Slip Slot
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DUECE
RTLG RGLT C
T
H
Q
YX
ZH
H H
H H
Whop Whip
Queen King
Slip Slot
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RTLG RGLT C
T
Y
QH
X
Z
MAGNUM
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RTLG RGLT C
T
Y
Q
H
X
R
RHINO
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RTLG RGLT C
T
H
Q
Y
X
Z
H
H H
H H
Whop Whip
Queen King
Slip Slot
PRO OVER
Unbalanced formation. Z will align on and
the X will align off.
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MOTION NUMBERS
LT LG RG RTC
0 2 4 6 813579
RTLG RGLT C
T
Q
YX
Z
H
Z TO 8
RTLG RGLT C
T
Q
YX
ZH
H TO 7
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MOTION TERMS
RTLG RGLT C
T
Q
YX
ZH
RTLG RGLT C
T
Q
YX
ZH
Z Sweep or Z JokerSweep is a handoff to receiver,
Joker is a fake handoff.
H RETURN
RTLG RGLT C
T
Q
YX
ZH
Z BUCK
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Easiest way to learn the running game is to understand that all of our run
Plays basically fall into 3 families or schemes. These basic families are:
Zone- Reach-Gap. If you know which of these families or plays fall into,you have a pretty good idea how were going to get defenders blocked.
ZONE Family: Covered and uncovered offensive linemen work together
to get movement on defensive linemen, working up to nearest linebacker,
stepping play side to do so.
Plays: Belly, Belly Read, Boss, H Belly
REACH Family: All offensive linemen REACH one gap to their frontside
gap, looking to reach and overtake a down defensive lineman in front of
him or rip-reach and run to flow linebacker.
Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble
GAP Family: Frontside blockers block one gap inside - looking to double
team combo defensive linemen back to the linebackers. We will pull
backside guard to either trap or lead the play through the frontside hole.
Plays: Power, Counter
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WR BLOCKS vs 2 Hi Safety
RTLG RGLT C
T
H
Q
YX
Z
T T
SM
E E
WC C
SSFS
2 Hi=double crack
X and Z=if corner ever
crosses face when you
are climbing to safety
you would pick up
corner.
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FS
RTLG RGLT C
T
H
Q
YX
Z
T T
SM
E EC C
OLBOLB
WR BLOCKS vs 1 High Safety
1 Hi=man on
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RTLG RGLT C
B
C
Q
A
X Z
T TSM
E E
WC C
SS
FS
WR BLOCKS Trips
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Speed Option WR Blocks
RTLG RGLT C
T
HQ
YX
Z
T T
SM
E EC C
FS
BB
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Zone and Stretch Footwork
1
Covered: Zone Scheme
SLIDE STEP
Aiming point play sidenumber (TIGHT
REACH)
1 1
Uncovered: Zone Scheme
BUCKET STEP
Aiming point near numberKey near hip
Covered and Uncovered: Stretch
Scheme. BUCKET STEP
Aiming point arm pit if covered& play side number uncovered.
33 3
Zone Family Reach Family
Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The
linemans base will narrow slightly. It is important to get the second step in the ground as soon as possible. The
speed of the second step is important.
Third step will square the offensive lineman up field. It is important to keep the shoulders square.
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TB/QB MESH
QB
T
QB
T
Belly/Boss Belly Read/
Power
Stretch
T
QB
T
QB
Counter
T
QB
Speed Option
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H/QB MESH
H Belly Read
QB
T
Belly Read to TB
T
QB
T
QB
(Q) Counter
T
QB
Snap Out
H
H
H
H
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Zone Family Gap Family
Belly Counter (Q)Belly Read Power (Q)H BellyBoss
Reach Family
StretchSpeed Option
(Z)(H) SweepH Snap Out
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PLAYS BY FORMATION
Pro
Twins
Flex
Duece
Need to do these for basiclooks, what we like and all
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Belly Rt (Zone family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMWC CSS
FS
E E
H
H: Whip, Slip, Queen and King
Alignment you will block backside END.
QB: Open at 5 or 7 to call side.Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
point 1 yard behind TE, 2nd step
crossover and 3rd step square up
to line of scrimmage.
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H Belly Rt (Zone family)
RTLG RGLT C
T
H Q
YX
Z
T T
SMC CSS
FS
E E
W
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Belly Rt READ (Zone family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMWC CSS
FS
E E
#1
#2
#1 Chase Read: End chases flat down the
line pull and replace end. End plays normal,
give ball to TB.
#2 Bubble Read: Alley player stays on bubble
tuck the ball and run to open grass. If alley
player presses line towards you - throw bubble.
H: Your cowboy route may get as deep as
6-8 yards. You must be behind the line to catch
the ball and we want you to catch the ballat full speed.
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Boss Rt (Zone family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMWC CSS
FS
E E
H:Block strong side alley player.We want the play to look like stretch.
QB: Open at 5 or 7 to call side.Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
point 1 yard behind TE, 2nd step
crossover and 3rd step square up
to line of scrimmage.
BELLY (Zone Family)
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LT LG RG RTC
T
SM
E E
W
LT LG RG RTC
TSM
EEW
LT LG RG RT
C
T T
SMEE
LT LG RG RTC
T TSM
E E
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
TT
M
E E
W
Y Y
SS
Y Y
Y YX
W
BELLY (Zone Family)
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ZONE Family Rules {Oline & TE}
Covered Rule ~100% of the time you will step
with play side foot.
~Always attack and hit the play
side number.
~Align your nose on play side #,and bit it.
~Works hips vertically up the
field.
Uncovered Rule: ~100% of the time you will
step with play side foot.
~Work with covered OL in thedirection of the play.
~Attack the near # and workto take over the block.
~Key near hip of defender. Ifit disappears, climb to
2nd level.
Length of SLIDE step is determined by the alignment of defensive lineman.
Length and depth of BUCKET of step is determined by alignment of defensive
lineman.
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come to
you.
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Stretch Rt (Reach family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMWC CSS
FS
E E
QB: Open up at 4 & 8 to call side. Get ball
as fast and wide to TB as possible. Fakeplay pass.
TB: Lateral step and chase spot 3 yards
outside TE. Read block on Def. End. If he
gets width you can bang it into C gap. If
we get a soft edge, explode to the open
grass.
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Q Stretch Rt (Reach family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMWC CSS
FS
E E
QB: Catch snap and take off and chase
spot 3 yards outside TE. Read blocks
by H and TB.
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Speed Option Lt (Reach family)
RTLG RGLT C
T
H Q
YX
Z
T T
SMWC
C
SS
FS
E E
QB: Catch snap and chase spot 3
yards outside TE. Take your eyes to
alley player for pitch key.
TB: Maintain pitch relationship with QB.
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Sweep Lt (Reach family)
RTLG RGLT C
T
H Q
YX
Z
T T
SMWC
CSS
FS
E E
QB: Catch the snap and extend ball
for the receiver, let the momentum
of the hand off to turn your hips and
shoulders and make Belly Read
fake to TB and then carry out Boot
Fake away from play.
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Snap Out Lt (Reach family)
RTLG RGLT C
T
H Q
YX
Z
T T
SMWC
C
SS
FS
E E
We will always try and run a
crack scheme and pull the play side
tackle for the corner. We are not
blocking the play side End. If the end
starts to chase us down we will hand
the ball off to the TB.
QB: Catch snap and
open up and skip step
and underhand pitch the
ball to H and then fake
Belly to TB and carry out
Boot Fake.
Play side Tackle: This play
will be an exception to our
Reach rules. You will pulland kick out the play side
corner. We are not
blocking the play side end.
Stretch (Reach Family)
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LT LG RG RT
C
T
SM
E E
W
LT LG RG RTC
TSM
EEW
LT LG RG RT
C
T T
SMEE
LT LG RG RTC
T TSM
E E
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
TT
M
E E
W
Y Y
SS
Y Y
Y YX
W
Stretch (Reach Family)
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REACH Family Rules {Oline & TE}
Covered Rule:100% of thetime you will BUCKET stepwith your play side foot.
Aiming Point is defendersplay side armpit.
Align your nose on defendersarmpit and bite it.
2 hand punch to aiming point.
Work hips vertical up field.
Uncovered Rule: 100% of thetime you will BUCKET step
with your play side foot.
Work with covered OL in the
direction of the play.
2 hand punch to aiming point.
Attack the defenders far #,
and work to over- take the
block.
Length and depth of BUCKET of step is determined by alignment of defensive
lineman.
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come
to you.
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Power Rt (GAP family)
RTLG RGLT C
T
HQ
YX
Z
T T
SMWC CSS
FS
E E
QB: Same footwork as Belly Read.
Read Chase Read for give or pull.
TE: Arch release for alley
player if play side tackle is
uncovered.
Play side tackle covered, you
will combo to backside
linebacker.
Backside guard will make a you
or me call with the center on
who is pulling and leading upon the linebacker. General
rule:Who has the best angle to
block the def Tackle.
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Q Power Rt (GAP family)
RTLG RGLT C
T
HQ
YX
Z
T T
SMWC CSS
FS
E E
QB: Catch snap and sell fake to
tailback. Patience!!! Allow backside
guard to get to the hole and find
daylight.
POWER (Gap Family)
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LT LG RG RT
C
T
SM
E E
W
LT LG RG RTC
TSM
EEW
LT LG RG RT
C
T T
SMEE
LT LG RG RTC
T TSM
E E
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
TT
M
E E
W
Y Y
SS
Y Y
Y YX
W
SS
H H
H H
HH
POWER (Gap Family)
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Power (Gap Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.If PSOG is covered ~combo with PSOG to backside Linebacker. Solid
Call gap block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside
Linebacker. If center is covered ~combo with center to backside
Linebacker. Solid Call gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG will
make YOU or ME call to say who is pulling to lead up on play side linebacker.
YOU call tells Center to pull.
BSOG: Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ skip pull and turn up tight to
double team and lead block on play side linebacker.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Lead the play and kick out end man on the line of scrimmage.
You must get inside the defender and drive him out.
C t Rt
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Counter Rt (GAP family)
RTLG RGLT C
T
H
Q
YX
Z
T T
SMW
C CSS
FS
E E
QB: Same footwork as Belly Read, but
TB will cut behind you and the handoff
will occur off your back hip.
TE: Arch release for alley
player if play side tackle is
uncovered.
Play side tackle covered, you
will combo to backside
linebacker.
Backside guard will make
a you or me call with the
center on who is pulling
and kicking out the Def.
End. General rule:Who
has the best angle to
block the def Tackle.
Q C t Lt
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Q Counter Lt (GAP family)
RTLG RGLT C
T
HQ
YX
Z
T T
SMW
C
C
SS
FS
E E
QB: Catch snap and sell TB Counter.
Patience!!! Allow H to get to the hole
and find daylight.
Right Guard:You Call to
center.
Counter (Gap Family)
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LT LG RG RT
C
T
SM
E E
W
LT LG RG RTC
TSM
EEW
LT LG RG RTC
T T
SMEE
LT LG RG RTC
T TSM
E E
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
TT
M
E E
W
YY
SS
Y Y
Y YX
W
SS
H
H
HH
H H
( p y)
FSFS
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COUNTER (GAP Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.If PSOG is covered ~combo with PSOG to backside Linebacker. Solid Call gap
block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker.
If center is covered ~combo with center to backside Linebacker. Solid
Call gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG willmake YOU or ME call to say who is pulling to kick out end man on line of
scrimmage. YOU call tells Center to pull.
BSOG: Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ Flat pull and kick out end man on
line of scrimmage.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Jab step away from play and get on outside hip of pulling lineman.
Lead up the hole tight of the combo block.
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30/31 is our quick game protection.
These protections are FULL slide protections. 30 ~ slide by the OL is going to the right.
31 ~ slide by the OL is going to the left.
We will generally slide to the TE, but can go either way.
Rules (Slide from the first uncovered man back) Covered: Chip man on and secure backside gap.
Uncovered: Slide down and secure gap.
Keep Shoulders Square to Line of Scrimmage as much as possible.
If you see the linebacker walk up that you and your teammate are tocombo to, make Man call.
Backside Tackle. If you have man on and the linebacker walks up that
the TB is responsible for, make RAM Call and block linebacker. MAX Call, tells the Tight End to the call side to stay in and block.
TB: Play side Tackle Covered: Double Read Inside Linebacker to Def. End.
Play side Tackle Uncovered: Fit off the butt of Tackle and take first edgeplayer to show. RAM call fit off the butt of offensive tackle.
30/31 Slide Protection
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LT LG RG RTC
T
SM
E E
W
T
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
T T
SM
E E
LT LG RG RTC
T TSM
EE
LT LG RG RTC
TT
M
E E
W
YY
Y Y
YX
W
T T
T T
T
T-1
T-2
T-1
T-2
30 30
30
LT LG RG RTC
SMEE
W
Y
T
$B
30
31
31 Max
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50/51 is our drop back 5 step pass protection. This Protection is based on BOB principals.(Big on Big and Back on Backers)
50 ~Either the Right Guard or Center will have the Double READ. TB goingleft.
51 ~Either the Left Guard or Center will have the Double READ. TB goingright.
Direction of the double read will be dictated by the structure of the routes.
Rules BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB.
Uncovered OL: Get depth on pass set so you can make the double read.We always read inside to outside.
TB: You will be check releasing on all 50/51 Routes, unless we callMax. Your route rules are according to each route, but your #1responsibility is to check your blitz pick-up prior to releasing onyour route.
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Boot Protection is our base play-action pass protection.
Rules
Same rules as our 30/31 protections, just more aggressiveand we want to sell run. We cannot go down field to blocklinebackers, but we want to make sure we come off the ball
low and hard. Helmet level LOW!
TB: Sell Belly bake and block backside edge or Outsidelinebacker.
Boot Protection
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LT LG RG RT
C
T
SM
E E
W
T
LT LG RG RTC
T T
SM
EE
LT LG RG RTC
T T
SM
E E
LT LG RG RTC
T TSM
EE
LT LG RG RTC
TT
M
E E
W
YY
Y Y
YX
W
T T
T T
T
T-1
T-2
T-1
T-2
T-1
T-2
Boot Rt Boot Rt
Boot Rt
LT LG RG RTC
SMEE
W
Y
T
$B
Boot Rt
Boot Lt
Boot Lt
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Quick Game
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Hitch Slant Fade
3
0
2
0
3
0
2
0
3
0
2
0
Vertical release at defender
working to his outside.
Plant outside foot on 5thstep. Do not work back to
ball. QB will deliver ball to
the shoulder away from
defender.
5 steps 3 steps
Quick release vertically 3
steps, plant outside foot and
make cut to open grass.Anticipate ball at the break.
Get up field immediately to
avoid inside defenders.
Anticipate contact.
4 steps
Vertical push towards
inside shoulder ofdefender. On forth step
shift gears as you break
outside. Maintain 4-5
yards from sidelines, look
over inside shoulder and
follow ball in with your
eyes.
Qu c Ga e
Quick Game
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Hugo (Hitch & G0) Slugo (Slant & G0) Stick
3
0
2
0
3
0
2
0
3
0
2
0
Execute the HITCH route,
flash hands to QB as if to
catch the ball. Pivot to theoutside to avoid contact
and get vertical and leave
4-5 yards from sideline for
QB to drop ball in over
outside shoulder.
5 steps 3 steps
Execute 3 step slant route.
Sell slant move and on 4th
and 5th steps hit the breaks,quick swim the defender
and plant and get vertical.
Avoid contact.
5 steps
Take best release and run
5 step hitch route and workback outside and sit in the
open grass. Vs. man keep
working to the sidelines.
Outside Receivers will sit in
open windows and not
work outside.
Q
Quick Game
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Corner Seam Seam (outside receiver)
3
0
2
0
3
0
2
0
3
0
2
0
TE Route. Best release 5
steps, give little head fake
inside like youre about tosit on a stick route. Run to
open grass. Split the
difference between the
safety and cornerback.
5 steps
Best release and push
vertical staying on the hash
vs. a 1 safety look. Vs a 2safety look split the safeties.
Shorten split and use
inside release to the nearhash. You want to to be
full speed as soon as the
TE breaks for the corner.
Q
Vs. 2 safety
Vs. 1 safety
Quick Game (H) & (TB) Routes
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Arrow Flair
3
0
2
0
3
0
2
0
3
0
2
0
Release outside. If you
would run the route all the
way to the sideline youwould never be deeper
than 3 yards. Look over
inside shoulder for ball.
Loose a close to 2-3 yards
depth. Continue to get
width to original WRposition.
Bubble/Boiler
Do not lose any ground.
Aiming point is alignment
of outside receiver. Gethead turned around and
catch the ball going
forward. Stay outside and
get to down the sidelines.
5 Step Pass Game
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Curl Out Dig
3
0
2
0
3
0
2
0
3
0
2
0
Work best release and
make it look like a fade
pushing to a depth of 12yards. Plant outside foot
and turn inside by pulling
back on inside elbow.
Work inside to find a
window or open grass.
12 yards
Vertical push towards inside
shoulder of defender. On
forth step shift gears andsell the fade. At 10 yards
plant inside foot and work
out.
10 Yards
Inside release, push
vertical 10 yards and breakinside. Find the open
window or grass and settle
vs zone or continue to run
across the field vs. man.
p
10 Yards
5 Step Pass Game
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Shallow Under Post/Corner
3
0
2
0
3
0
2
0
3
0
2
0
Inside release and stay at
heels depth of the
defensive line. Workacross the field.
Heels depth 5 yards
Inside release for 3-4 yards
gaining depth and work
across the field under thelinebacker drops no deeper
than 5 yards.
10 yards
Vertical release to a depth
of 10 yards. Plant outsidefoot make a post move for
1-2 steps and then break to
the deep outside finding
open grass. Locate ball
and adjust.
p
5 Step Pass Game
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Wheel Mini-Curl Pivot
3
0
2
0
3
0
2
0
3
0
2
0
Quick outside release and
sell the arrow route. Once
you get to 5-6 yards fromthe sidelines, turn
downfield pressing
vertically and maintain 4-5
yards from sidelines so QB
can drop ball in over
outside shoulder.
6 yards
Inside release and sit under
the linebacker drops. Find
open grass and square upto QB. You must try and
stay over the ball between
the guards.
3 steps
p
Sell the slant, plant
outside foot and pivotback flat to the outside
accelerating to the
sidelines.
5 Step Passing Game
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Hunt Mesh
3
0
2
0
3
0
2
0
3
0
2
0
Inside release and avoid
linebackers. Work to 6-8
yards and gradually gaindepth working into the
opposite hook to curl area.
TE sets the depth of the mesh at 6
yards and X or H make the Mesh
happen. Key the defender on theopposite man crossing to see if its
man or zone. Vs. zone find a
window or open grass once the
mesh has occurred. Vs. man keep
running gradually gaining depth.
g
6 yards
Post
Vertical release to a
depth of 10 yards.
Make cornerback thinkcorner route by leaning
to outside shoulder
before you plant and
break inside to post.
Run to open grass
between FS and
Cornerback.
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30/31 Stick
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RTLG RGLT C
T
H
Q
YX
Z
30/31 Stick
QB: Pre-snap Read ~Check backside foralley player. If the defense does nothave an alley player throw Slant or
tagged route to X. If defense has analley player then work 3 man side. KeyOutside linebacker (inside/outside read)
Pro Rt Slip 30 Stick
Z: Fade
Y: Stick Route
H: Arrow Route
X: Slant (can tag any quick route ordouble move route)
30/31 Stick Variations
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
T
H
Q
YX
Z
Pro Rt Whop H4 30 Stick Pro Rt King 30 Stick
Twins Lt Slip Z8 30 Stick Flex Rt Slip 30 Stick
30/31 YALE
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RTLG RGLT C
T
H
Q
YX
Z
30/31 YALEQB: Pre-snap Read ~Check backside foralley player. If the defense does nothave an alley player throw Hitch or
tagged route to X. If defense has analley player then work 3 man side. KeyOutside linebacker (inside/outside read)
Pro Rt Slot 30 Yale
Z: Stick Route (Work inside and find opengrass.
Y: Corner Route to open grass. Splitdifference on safety and cornerback.
X: Hitch Route. (can tag any quick routeor double move route)
H: Flair Route
30/31 Yale Variations
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
HQ
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
Pro Rt King 30 Yale Pro Rt Whop H6 30 Yale
Pro Rt Slip Z8 30 Yale Flex Rt Slip 30 Yale
30/31 HITCH
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RTLG RGLT C
T
H
Q
YX
Z
30/31 HITCH
Pro Rt Whop 30 Hitch
Z & X: Hitch Route @ 6 yards
Y: Seam
H: Seam
QB:
30/31 Hitch Variations
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H Q
YX
Z
T
H
Q
YX
Z
Pro Rt Whip 30 Hitch Pro Rt Queen 30 Hitch
Flex Rt Whop 30 Hitch
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50/51 Montana
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RTLG RGLT C
T
H
Q
YX
Z
Z: Corner Route at 10 yards
Y: Crossing route at 6 yards. You set thedepth of the mesh. Settle vs Zone and keeprunning vs man.
X: Shorten alignment ~ Crossing route underthe TE. You make the mesh happen. Settlevs Zone and keep running vs man.
H: Arrow, turn into wheel when you hit
sidelines. If you have a corner route by Z orX on your side, you cannot run wheel. TB: Check Release Flair away from H.
QB: Take a peak at the Z then to both Mesh receivers and lastread is the tailback on the swing.
50/51 Montana Variations
P Rt Wh 50 M t XH S Fl Rt Ki 50 M t Z P t
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
T
H
Q
YX
Z
Pro Rt Whop 50 Montana XH Swap Flex Rt King 50 Montana Z Post
Twins Lt Flex Whop 50 Montana XZ Swap Pro Rt Whip 50 Montana Z Dig
50/51 Spartan
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RTLG RGLT C
T
H
Q
YX
Z
50/5 Spa ta
Z: Post (can tag out)
Y: Shallow (stay at heels depth of defensive
line. Cannot settle on this route~keeprunning.
X: Fade
H: Dig (Push to the outside shoulder of thedefender. If you find open grass settle, keeprunning vs man.
TB: Check Arrow to the same side as theshallow.
QB: Shallow to dig route. Take a peak at Z or X then yourdump is the the TB in the flat.
50/51 Spartan Variations
P Rt Sl t 50 S t T i Lt Wh 50 S t HZ S
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
Pro Rt Slot 50 Spartan Twins Lt Whop 50 Spartan HZ Swap
Flex Rt Whop 50 Spartan XZ Out
50/51 YANKEE
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RTLG RGLT C
T
H
Q
YX
Z
Pro Rt Whop 50 Yankee
Z: Post - Curl: Sell the post and sit in theopen grass.
Y: Deep Cross Route: Run inside OLB andover ILB to the oppisite hash at 15-17 yards.
X: Fade Route
H: Option Route. (Think out unless OLB hasleverage on you.
T: Check Release to arrow.
QB: Pre-snap Read ~ corner alignmenton X. If he is pressed or tight think fade.If he is loose and at 7 yards or deeperthen your read will be to the Y on thedeep cross and to the H on the optionroute. You have a curl/flat read late tobackside.
50/51 Yankee Variations
Pro Rt Slip 50 Yankee
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H Q
YX
Z
Pro Rt Slip 50 Yankee Pro Rt Whop 50 Yankee
Twins Left Flex Whop Z8 50 Yankee X Post
50/51 CAL
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RTLG RGLT C
T
H
Q
YX
Z
50/51 CAL
Z: Curl at 12. If ball is not thrown on time,work inside and find a window.
Y: Mini-Curl @ 6 yards between the guards.Work to open grass and find space.
X: Curl at 12. If ball is not thrown on time,work inside and find a window.
H: Arrow (can tag wheel)
TB: Check release Arrow away from H.
QB:
50/51 CAL Variations
Pro Rt Queen 50 Cal Pro Rt Slip 50 Cal
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H Q
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
Pro Rt Queen 50 Cal Pro Rt Slip 50 Cal
Flex Rt Slip 50 Cal
50/51 VERMONT
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RTLG RGLT C
T
H
Q
YX
Z
Vs. 2 Safety
Z: Fade (can tag shallow or out)
Y: Seam (split the safeties vs. 2 hi-safeties)
X: Fade (can tag shallow or out)
H: Seam (dig vs 2 hi-safeties)
TB: Check Release Out away from H.
QB:
50/51 Vermont Variations
Flex Rt Whop 50 Vermont P Rt Sl t 50 V t H D
i
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H
Q
YX
Z
Flex Rt Whop 50 Vermont Pro Rt Slot 50 Vermont H Dig
Flex Rt Slip 50 Vermont Y Dig Pro Rt Whop 50 Vermont (X) or (Z) Under
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Boot Wisconsin
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RTLG RGLT C
T
H
Q
YX
ZZ & X: Boot to you: Fade
Boot away from you: Post
Y: Boot to you: Delay Arrow (Mary hada little Lamb) Boot awayfrom you: Hunt Route
H: Boot away from you: Hunt Route.Boot to you chip DE to Arrow. If you andTE are aligned on the same side we willrun boot away from you, but you need tocome across formation and run anArrow route.
QB:
Boot Wisconsin Variations
Pro Rt Queen Boot Lt Wisc Pro Rt Slip Bt Lt Wisc
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
HQ
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
Pro Rt Queen Boot Lt Wisc Pro Rt Slip Bt Lt Wisc
Flex Rt Slip 50 Cal
Z Throwback Tag
Boot Yukon
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RTLG RGLT C
T
HQ
YX
Z
Z: Hunt Route
Y: Corner Route
X: Post Route
H: Chip DE - Arrow. If you are onthe backside of the formation you
need to get across the formationand run an Arrow Route.
QB:
Boot Yukon Variations
Twins Lt Slip Boot Rt Yukon Twins Lt Queen Boot Rt Yukon
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
H Q
YX
Z
T
HQ
YX
Z
p Q
Boot Clear
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RTLG RGLT C
T
HQ
YX
Z
Z: Seam
Y: Hunt Route
X: Fade
H: Chip DE - Arrow. If aligned onthe backside of the formation youneed to get across and run an
Arrow Route. TB: Can throw T Throwback.
QB:
Boot Clear Variations
Twins Lt Flex Whip Boot Lt Clear Twins Lt King Boot Lt Clear
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
T
HQ
YX
Z
p Twins Lt King Boot Lt Clear
Boot Dakota
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RTLG RGLT C
T
HQ
YX
Z
Z: Mesh
Y: Mary had a little lamb - arrow
X: Mesh
H:Corner Route
QB: We are trying to hi - low the playside corner, if thearrow or corner routes do not open up, look for the Zon the throwback.
Boot Dakota Variations
Pro Rt Slip Bt Rt Dakota
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3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
3
0
2
0
T
H
Q
YX
Z
T
H
Q
YX
Z
T
HQ
YX
Z
T
HQ
YX
Z
Pro Rt Slip Bt Rt Dakota
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KANSAS Rt
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RTLG RGLT C
T
H
Q
YX
Z
T T
SMC CSS
FS
E E
W
X: Soft Corner ~ 1 Giant step and vs hardcorner ~ 3 small steps up field.Comebackbehind LOS @ 85% speed. Ball Shouldbe caught 6-7 yards outside OT.
H: 5 yard split from the X. Drive up fieldlike you are about to stalk the OLB and
inside out the corner over X.
*PSOT: Flash pass set and pull flat to kickout cornerback.*PSOG:1001-1002, pass set and go blockFS.*Center: 1001-1002, pass set and pull tobackside inside linebacker.*BSOG: 1001-1002, pass set and pull flatfor alley player.*BSOT: Kick slide and get DE to come up
field. If he trys to cross your face, redirectand drive him into the ile.
TB: Drive up like pass pro, hidebehind OL and run screen routeunder the Defensive End.
QB: Read Play side Defensive End. Ifhe comes up field throw screen toTailback. If End drops off and plays
screen, lose ground and throw alleyscreen to X.
BUBBLE LT
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RTLG RGLT C
T
H
Q
YX
Z
T T
SMC CSS
FS
E E
W
OL: Exception to our Rules: Bubble isblocked like STRETCH, even though itstarts with the letter B
Can run this to the H or Z. When runningthe Bubble route, Do not lose any ground.Aiming point is alignment of outsidereceiver. Get head turned around andcatch the ball going forward. Stay outside
and get to down the sidelines
BOILER RT
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RTLG RGLT C
T
H
Q
YX
Z
T T
SMC CSS
FS
E E
W
OL: Exception to our Rules: Bubble isblocked like STRETCH, even though itstarts with the letter B
QB: Pump the Bubble and turn and
throw Boiler to TB.
TUNNEL Screen
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RTLG RGLT C
T
H
Q
YX
Z
T T
SMC CSS
FS
E E
W
QB: Lose ground and look deep and come
back to receiver running screen route.
We can run Tunnel Screen to any of the 5eligible receivers (X, Z, Y, H or T) Side
away from receiver running the screenroutes will run verticals and TB will runBoiler Route away from screen.
Tunnel Screen Route: One huge step upfield and come back behind the LOS.
You will be catching the ball close to thealignment of the OT. Catch ball and find
seam up field.
OLINE: Pass Set 1001-1002 and attack yourlanes finding first different color jersey in yourlane.
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Magnum Rt Belly Read Rt
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RTLG RGLT C
T
H Q
YX
Z
T T
SMC C
SS
FS
E E
W
Magnum Rt Z Counter Rt
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RTLG RGLT C
T
H Q
YX
Z
T T
SMC C
SS
FS
E E
W
Magnum Rt Z Power Lt
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RTLG RGLT C
T
H Q
YX
Z
T T
SMC C
SS
FS
E E
W
Magnum Lt Z Counter Pass Rt
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RTLG RGLT C
T
H
Q
Y X
Z
T T
S MCC
SS
FS
E E
W
QB: Sell the counter fake to the Z.Boot out and look for the T in theflats to the Y on a deep cross.
X: Run slant route and find FS and sitby the FS and occupy him.
Y: Deep cross route - find open grass.
H: Block QB backside
Z: Sell counter fake and help H onsecuring backside.
T: Chip playside DE and run arrow
route.
Rhino Rt Ben Rt
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RTLG RGLT C
T
H
Q
YX
R
T T
SMCC
B
FS
E EW
Rhino Rt Ben Rt
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RTLG RGLT C
T
H
Q
YX
R
T T
SMCC
B
FS
E EW
Rhino Rt Q Ben Rt
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RTLG RGLT C
T
H
Q
YX
R
T T
SMCC
B
FS
E EW
Rhino Rt Q Speed Rt
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RTLG RGLT C
T
H
Q
YX
R
T T
SMCC
B
FS
E EW
Rhino Rt Belly Pass Rt
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RTLG RGLT C
T
H
Q
YX
R
T T
SMCC
B
FS
E EW
QB: Sell Belly Fake and boot out reading flat to deep crossing route.
X: Deep crossing route - find opengrass.