cloud based live production

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Cloud Based Live Production Mike Cronk, VP of Advanced Technology at Grass Valley January 21 st , 2021

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Page 1: Cloud Based Live Production

Cloud Based Live ProductionMike Cronk, VP of Advanced Technology at Grass Valley

January 21st, 2021

Page 2: Cloud Based Live Production

2

The Big Picture

Page 3: Cloud Based Live Production

What This Means

REVENUE COST

Better align cost structure with revenue

Need for more efficiencies

Need to get more out of your current assets

Need to generate new revenue streams

Page 4: Cloud Based Live Production

Key Challenges

Generating new revenue opportunities is hard as technology is too static / inflexible or requires too much investment upfront.

Integrating SW is hard, especially if multiple vendors are involved. Add cloud and it’s even harder.

Page 5: Cloud Based Live Production

Broadcast Adoption of Elastic Compute

5

Technology Adoption Lifecycle

Early Adopters

13.5%Innovators

2.5%Early Majority

34%Late Majority

34%Laggards

16%

LIVE PRODUCTION

LINEARPLAYOUT

OTT, STREAMING,

VOD

Chasm

Page 6: Cloud Based Live Production

Obstacles to Adoption

6

• Latency?

• I/O Scaling?

• Integration with on-premise ops?

• Business Model?

• Functional Sufficiency?

6

Page 7: Cloud Based Live Production

Addressing Latency with Intelligent Timing Management

○ Source Time Alignment

○ Low-Latency, High Quality Monitoring

○ Low Latency Control

○ System Level Timing Management

You can’t cheat physics……but you can manage it

Page 8: Cloud Based Live Production

Addressing I/O Scale

○ Software Optimization

○ Scale Up

○ Scale Out

8

Production Scale

Camera Count

Pro

duct

ion

Com

plex

ity

4 8 20 100

Low

High

Capability as of December 2020

Page 9: Cloud Based Live Production

Addressing Integration with On-Premise Ops

○ Transport Integration• SDI

• ST 2110

• NDI

○ Control Integration• NMOS IS-04/05

○ Monitoring

○ Intercom

9

Page 10: Cloud Based Live Production

Addressing the Business Model

10

○ Model Flexibility

○ Total Cost of Ownership

○ Driving Efficiency

Page 11: Cloud Based Live Production

Addressing Functional Sufficiency

11

○ Production Switching

○ Audio

○ Graphics

○ Replay

○ Camera Shading

○ Probing/Monitoring

Page 12: Cloud Based Live Production

Addressing Functional Sufficiency

12

○ Production Switching

○ Audio

○ Graphics

○ Replay

○ Camera Shading

○ Probing/Monitoring

Easily Customizable UI’s per User

Page 13: Cloud Based Live Production

Addressing Functional Sufficiency

13

○ Production Switching

○ Audio

○ Graphics

○ Replay

○ Camera Shading

○ Probing/Monitoring

System Monitoring/Visualization

Page 14: Cloud Based Live Production

Cloud Based Live Production Use CaseseSports

Page 15: Cloud Based Live Production

Activision Blizzard

Page 16: Cloud Based Live Production

Electronic Arts

Page 17: Cloud Based Live Production

The Need

○Flexible, agile way to enable true, worldwide home/away format drives fan engagement

○Ability to experiment with eSports broadcasts for games without a significant broadcast revenue stream (yet)

○Efficient way to handle regional branding and advertisement opportunities

17

Page 18: Cloud Based Live Production

The Need

○ Completely Distributed Remote Production Capability (“work from home”)

○ Broadcast Production Quality Storytelling

○ Geographically Pivotable Scalability

○ Extensive Probing/Monitoring Capabilities

18

Page 19: Cloud Based Live Production

(many locations)(2 locations)

CASTERS Operational Crew

(individual homes,

apartments)- Distributed HTML5 based control- Low Latency Video/Audio

Monitoring

PCR-2 AWS EC2

PCR-1 AWS EC2

- Switcher- Multiviewer- I/O & Routing

- Clip Players- HTML5 Render- Music Player- WebRTC

Monitoring

Graphics

PCR-3 AWS EC2

Analyst Show PCR

- Switcher- Multiviewer- I/O & Routing

- Clip Players- HTML5 Render- Music Player- WebRTC

Monitoring

Distributed LocationsCloud

Main PCR

ENGLISH & REGIONAL FEEDS

LOW LATENCY INTERCOM

Zixicontribution

Zixicontribution

AMPP low-latency contribution

Zixicontribution

backup

MASTER CONTROL AWS EC2S

- Switcher- Multiviewer- I/O &

Routing

- Clip Players- HTML5 Render- Music Player- WebRTC

Monitoring

main

Main PCR

- Switcher- Multiviewer- I/O & Routing

- WebRTCMonitoring

Observer Station sub-switch

- Screen Capture- Contribution

(4 locations)

OBSERVER STATIONS

- Low LatencyVideo/Audio Monitoring

(3 locations)

ANALYSTSvMix

Replay

(1 location)

Powered by GV AMPP

Master Control

Page 20: Cloud Based Live Production
Page 21: Cloud Based Live Production

October EA Apex Production Scope

○ 8 virtual cameras (observer stations)

○ 8 contribution links for talent○ Live switching, graphics,

audio, clip playback○Contribution from EMEA, US,

APAC

21

100% Cloud Based Processing

Page 22: Cloud Based Live Production

December EA Sports FIFA Production Scope

US-East

Virtual K-frame

Sacramento

Control Monitoring

○ Scale: 20+ sources

○ Production Value: Korona switcher panel

Page 23: Cloud Based Live Production

2020 Cloud Production Checklist

○ Fully elastic, globally pivotable production○ Ultimate distributed remote production○ Significant list of functionality○ Capable of doing a 20+ camera show in 1080p60

23

Page 24: Cloud Based Live Production

Areas to Improve

○ Continued Scalability○ More tools

• Replay• Audio Mixing

○ Broader Ecosystem○ Capable of doing a 20+ camera show in 1080p60

24

Page 25: Cloud Based Live Production

Conclusions

○ 2020 was a breakthrough year in proving that the fundamental challenges to broadcast grade cloud production can be solved

○ We are at the beginning of an adoption curve and there remains much to do to address a wider range of use cases