civilization iii - mackenty

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Civilization III A case study of games in education Bill MacKenty, M.Ed.

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Page 1: Civilization III - MacKenty

Civilization IIIA case study of games in education

Bill MacKenty, M.Ed.

Page 2: Civilization III - MacKenty

Civilization is...

An award winning COTS game

Players assume the role of ruler building a civilization

from 4000 BC to near future

Players manage & control a multitude of variables to win the game

Page 3: Civilization III - MacKenty

Links to History....

Page 4: Civilization III - MacKenty

Manage variables...

Page 5: Civilization III - MacKenty

Technology advances...

Page 6: Civilization III - MacKenty

Engage in diplomacy...

Page 7: Civilization III - MacKenty

Utilize Natural Resources...

Page 8: Civilization III - MacKenty

Protect, explore, & build...

Page 9: Civilization III - MacKenty

Winning....

Page 10: Civilization III - MacKenty

Losing...

An exceptional opportunity

Choices effect outcomes

A note on losing and computer games

fun

ask kids to lose!

Page 11: Civilization III - MacKenty

When the playing is done...

Players have successfully juggled all the above dynamics

Players have used different strategies and problem-solving techniques...at different points in the game

Players have a deeper understanding of the previously mentioned dynamics

Page 12: Civilization III - MacKenty

Notes...

Turn-based, isometric-point of view

Saving and save points are good

Tutorial isn’t so great

Highly acceptable use of violence (animated and appropriate)

Links to content

Page 13: Civilization III - MacKenty

Questions? Comments?