civilization iii - mackenty
TRANSCRIPT
Civilization IIIA case study of games in education
Bill MacKenty, M.Ed.
Civilization is...
An award winning COTS game
Players assume the role of ruler building a civilization
from 4000 BC to near future
Players manage & control a multitude of variables to win the game
Links to History....
Manage variables...
Technology advances...
Engage in diplomacy...
Utilize Natural Resources...
Protect, explore, & build...
Winning....
Losing...
An exceptional opportunity
Choices effect outcomes
A note on losing and computer games
fun
ask kids to lose!
When the playing is done...
Players have successfully juggled all the above dynamics
Players have used different strategies and problem-solving techniques...at different points in the game
Players have a deeper understanding of the previously mentioned dynamics
Notes...
Turn-based, isometric-point of view
Saving and save points are good
Tutorial isn’t so great
Highly acceptable use of violence (animated and appropriate)
Links to content
Questions? Comments?