chapter 5 – affective aspects ben coulston, lauren goff, shanee dawkins, jarrett chapman

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Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

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Page 1: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Chapter 5 – Affective Aspects

Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Page 2: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Goal: design systems that elicits a positive response from usersFeeling at ease / comfortableAvoiding frustration

Page 3: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Examples of designs that may elicit negative responses from users:

Page 4: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Examples of designs that may elicit negative responses from users:

Page 5: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Other positive user responses include motivation to learn, be creative, or be socialChat client example 1

Page 6: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Other positive user responses include motivation to learn, be creative, or be socialChat client example 2

Page 7: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Other positive user responses include motivation to learn, be creative, or be social

Page 8: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

We may also want to elicit feelings of security or a perception of authority:

Page 9: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Affective: generation of an emotional responseHow can systems be designed to provoke

emotions?Reproducing environmental stimuli that

naturally elicit affect

Page 10: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

MIT’s COG

Page 11: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

MIT’s Kismet

Page 12: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Expressive Interfaces

Convey Emotional States

Elicit Emotional User Responses

Page 13: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Expressive Interfaces

System Status IndicatorsDynamic Icons

Recycle bin expandingAnimations

Swirling beach ballSpoken Messages

“You’ve Got Mail”Action & Event Sonifications

AIM door open / close

Page 14: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Expressive Interfaces

Advantages

Reassuring Feedback

Informative

Fun

Disadvantages

Intrusive

Annoying

Anger

Page 15: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Positive Emotions

Emoticons Smile :) Frown :( Wink ;) Stick out Tongue

:P

• 3D & Animated Emoticons

Page 16: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Positive Affectiveness

Imagery affects ExperienceEngagingEnjoyable

Aesthetics affect Usability PerceptionGraphicsFontsColor Images

Page 17: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Frustrating Interfaces

Inadvertently elicit negative responsesExpect Simplicity – Get Complexity

Attempted SolutionCompanions for Novices

Cute Bunny = Comfortable Environment?

Microsoft Office “Clippy”

Intrusive & Distracting

Page 18: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Frustrating Interfaces

Causes Application Crash

System Performance Differs from User Intentions

System does not Meet Expectations

Lack of System Instructions

Vague Error Messages

Annoying Interface

Cluttered, Gimmicky, Garish, Patronizing

Page 19: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Gimmicks

Page 20: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Waiting

Load Flash WebsitesHanging Links

Page 21: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Software Upgrade

Time consumingToo many tasks

Reset preferencesExtensionsConfigurations

Lost Settings“This used to work!! :( “

Page 22: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Appearance

Overloaded websitesFlash banners & pop-upsSound effects & musicExcessive features & operationsChildish helper agentsPoor design

Leads to common mistakes

Page 23: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Error Messages

One Line Messages

Lack of Indicators

How to get more info

How to correct problem

Threatening Messages

User panic mode

Page 24: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Error Message Design

“Fix It” Messages State Cause &

Solution

Guidelines Courteous Solutions Avoid

Fatal, Error, Invalid, Bad, Illegal

Exclude Lengthy Error Codes

Guidelines (cont’d) User Controlled

Audio Warnings Precise Include Help Icon

Context sensitive help

Short MessagesLong Explanations

Page 25: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Persuasive Technologies

Attention Getters Pop ups, warning messages, reminders,

etc.

Uses of Persuasive Technology Commercial

Splash Pages, Recommender Systems Non-commercial

Pocket Pikachu, WaterBot, Cigarette Counter

Page 26: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Anthropomorphism in ID

What is anthropomorphism? Propensity people have to attribute

human qualities to objects.

Examples: Gaming industry – Super Mario, Sonic the

Hedgehog, etc. Toys – Baby dolls Search engines – Jeeves

Page 27: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Cons to Anthropomorphism

Can lead to a false sense of belief “Software bots” pretending to be

conversant human beings

Can stifle creativity in children Annoying – biggest complaint

E-Commerce sites

Page 28: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Interface Agents, Virtual Pets, and Interactive Toys

Anthropomorphization of the user interface

Alice Bothttp://www.pandorabots.com/pandora/talk?botid=f5d922d97e345aa1

Page 29: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Examples

Web search agents

E-commerce assistants

Electronic learning companions

Video game characters

Virtual Pets

Page 30: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Designing the Interface with Agents Recognizing and responding to verbal

and non-verbal input Generating verbal and non-verbal

output Conversing: dealing with turn-taking,

breakdowns, etc. New dialogue and signals for current

state of conversation. Ex. Rea, a life-like realtor

Page 31: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Models of Affective Aspects

Emotional design model

Pleasure Model

Technology as experience framework

Page 32: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Emotional Design Model

Visceral

Behavioral

Contemplative

control

control

Page 33: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Pleasure Model

Physio-pleasure

Socio-pleasure

Psycho-pleasure

Ideo-pleasure (cognitive)

Page 34: Chapter 5 – Affective Aspects Ben Coulston, Lauren Goff, Shanee Dawkins, Jarrett Chapman

Technology as Experience Framework

Sensual thread

Emotional thread

Compositional thread

Spatio-temporal thread