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Page 2: Chap1(introduction)

Define what is multimedia and multimedia products.

Define multimedia courseware. Differentiate the different types of

multimedia courseware Analyze the model of MM Development

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MULTIMEDIA????

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Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience.

Multimedia also refers to the use of (but not limited to) electronic media to store and experience multimedia content.

Multimedia is similar to traditional mixed media in fine art, but with a broader scope. The term "rich media" is synonymous for interactive multimedia.

Multimedia means that computer info can be represented through audio, graphics, image, video and animation in addition to traditional media (text and graphics).

Hypermedia can be considered one particular multimedia application.

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Multimedia can be defined as a computer-based communication process that incorporates text, graphics, sound, animation and video.

(James E.Shuman)

Definition of Multimedia

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Education Entertainment Advertisements Business Medicine Engineering Art

Multimedia finds its application in various areas:

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•active and highly motivating engagement with students/audiences

•powerful tools to create text, art, music, sound, models, presentations, movies etc. that produce high quality products and remove much of the tedium normally associated with such creation

•an error-forgiving environment in which editing of a product fosters learning by trial and error

•easy communication in text, voice, video

•quick access to information and resources

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•use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art,to journalism, to media and software services provided for any of the industries.

•An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical, to creative.

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Much of the electronic old and new media utilized by commercial artists is multimedia. Exciting presentations are used to grab and keep attention in advertising.

Industrial, business to business, and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows

to sell ideas or liven-up training.

Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.

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Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Some video games also use multimedia features.

Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia.

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Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training. Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.

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Multimedia is used as a way to help present information to shareholders, superiors and coworkers.

Multimedia is also helpful for providing employee training, advertising and selling products all over the world via virtually unlimited web-based technologies.

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Multimedia are mainly used for modelling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance.

Representative research can be found in journals such as the Journal of Multimedia.

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In medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

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Used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats.

Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

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Computers are now part Computers are now part of every working of every working person’s life and yet they person’s life and yet they still play a relatively still play a relatively small role in the learning small role in the learning and teaching experience and teaching experience of most students.of most students.

Computer in Computer in Teaching & LearningTeaching & Learning

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Ways in which faculty are using Ways in which faculty are using computers to assist in teaching and computers to assist in teaching and

learning:learning:

✔ To replace writing on the To replace writing on the chalkboard/white board/overheadchalkboard/white board/overhead

✔ PowerPoint - to replace slides, pre-PowerPoint - to replace slides, pre-prepared overhead transparencies, and prepared overhead transparencies, and even videoeven video

✔ Course web pagesCourse web pages

✔ InternetInternet

✔ Online Discussion ForumOnline Discussion Forum

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Obstacles to/concerns about using Obstacles to/concerns about using computers as teaching and learning computers as teaching and learning tools:tools:

1. Classroom Set-Up1. Classroom Set-Up 2. Equipment2. Equipment 3. Internet Issue3. Internet Issue 4. Accessibility and equity issues4. Accessibility and equity issues 5. Instructor use5. Instructor use

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MULTIMEDIAMULTIMEDIA

MULTIMEDIA COURSEWAREMULTIMEDIA COURSEWARE

MULTIMEDIA MULTIMEDIA EDUCATIONEDUCATION

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• Definition

• Introduction

• Type of MM Courseware

• MM Courseware Development Model

Development of MM CoursewareDevelopment of MM Courseware

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2121Dr.Norasikin FabilDr.Norasikin Fabil

IntroductionIntroduction•Multimedia based courseware offers Multimedia based courseware offers unique advantages in the field of unique advantages in the field of education and training.education and training.

•It allows instructional materials to be It allows instructional materials to be presented in multiple format and media presented in multiple format and media for multi channel learning experiences.for multi channel learning experiences.

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• It can enhance teaching by bringing abstract concept to life by proving authentic, challenging & multi-sensory learning and motivate and engage learner in the learning process.

• Learner can learn at own pace and control the learning path at their conveniences.

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Week 1Week 1 2323

The actual instruction involving both The actual instruction involving both content and technique need in a CAI content and technique need in a CAI system; not to be confused with the system; not to be confused with the software, the actual program that software, the actual program that directs a computer’s operation.”directs a computer’s operation.”

(Gueulette 1982)(Gueulette 1982)

Definition of MM Courseware

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Type of MM CoursewareType of MM Courseware

• Drill and PracticeDrill and Practice• TutorialTutorial• SimulationSimulation• Instructional GameInstructional Game• Problem SolvingProblem Solving

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1. Drill and Practice1. Drill and Practice

- allow learners to work problems - allow learners to work problems or answer questions and get or answer questions and get

feedback on correctnessfeedback on correctness

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- acts like a human tutor by - acts like a human tutor by providing all the information and providing all the information and instructional activities a learner instructional activities a learner

needs to master a topic needs to master a topic

2. Tutorial2. Tutorial

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- models real or imaginary system to - models real or imaginary system to show how those systems or similar show how those systems or similar ones work or to demonstrate under ones work or to demonstrate under

lying conceptslying concepts

3. 3. SimulationSimulation

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Week 1Week 1 2828MTM 1012MTM 1012

-increases motivation increases motivation

by adding game rules to drills or by adding game rules to drills or simulationssimulations

4. 4. Instructional GameInstructional Game

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Week 1Week 1 2929MTM 1012MTM 1012

- teaches directly (through explanation - teaches directly (through explanation and/or practice) the steps involved in and/or practice) the steps involved in

solving problems or solving problems or

- helps learners acquire problem - helps learners acquire problem solving skills by giving them solving skills by giving them opportunities to solve problemsopportunities to solve problems

5. 5. ProblemSolvingProblemSolving

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MM Courseware MM Courseware Development ModelDevelopment Model

• A software development process that allows usable systems to be built in as little as 60-90 days, often with some compromises.

• E.g Rapid Application Development• RAD is a methodology of development

cycles.

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Week 1Week 1 3131MTM 1012MTM 1012

Rapid Application DevelopmentRapid Application Development(RAD)(RAD)

RAD consists of five segments:RAD consists of five segments:

1. Requirements gathering1. Requirements gathering2. Analysis2. Analysis3. Design3. Design4. Development4. Development5. Deployment5. Deployment

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1. Requirements gathering1. Requirements gathering

This segment consists of a several actions. This segment consists of a several actions. Before moving on to actions, it is important Before moving on to actions, it is important to know that if you don't understand what to know that if you don't understand what the client wants, you'll never build the right the client wants, you'll never build the right system. system.

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•Now the team drills down into the results of Now the team drills down into the results of the Requirements segment and increases its the Requirements segment and increases its understanding of the problem.understanding of the problem.

2. Analysis2. Analysis

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•In this segment, the team works with the In this segment, the team works with the results of the Analysis segment to design the results of the Analysis segment to design the solution. solution.

•Design and Analysis should go back and Design and Analysis should go back and forth until the design is complete.forth until the design is complete.

3. Design3. Design

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•Phase after designing, with enough Phase after designing, with enough analysis and design, this segment should go analysis and design, this segment should go quickly and smoothly.quickly and smoothly.

•This segment programmers / developers This segment programmers / developers take over.take over.

4. Development4. Development

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When development is complete, the When development is complete, the system is deployed on the appropriate system is deployed on the appropriate hardware and integrated with the hardware and integrated with the cooperation systems.cooperation systems.

5. Deployment5. Deployment

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RAD is a methodology for compressing the analysis, design, RAD is a methodology for compressing the analysis, design, build, and test phases into a series of short, interative build, and test phases into a series of short, interative

development cycles. This has a number of distinct advantages development cycles. This has a number of distinct advantages over the traditional sequential development model.over the traditional sequential development model.

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CONCLUSIONCONCLUSION

• Multimedia

• Multimedia Courseware

• Type of MM Courseware

• Development Model of MM Courseware

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ReferencesReferences

http://csweb.cs.bgsu.edu/maner/domains/RAD.htmhttp://csweb.cs.bgsu.edu/maner/domains/RAD.htm

http://www.d.umn.edu/itss/support/Training/Online/http://www.d.umn.edu/itss/support/Training/Online/LaptopWorkshop/computerideas.htmlLaptopWorkshop/computerideas.htmlhttp://www.credata.com/research/rad.htmlhttp://odl-skopje.etf.ukim.edu.mk/uml-help/html/01day3.html

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ReferencesReferences

http://csweb.cs.bgsu.edu/maner/domains/RAD.htmhttp://csweb.cs.bgsu.edu/maner/domains/RAD.htm

http://www.d.umn.edu/itss/support/Training/Online/http://www.d.umn.edu/itss/support/Training/Online/LaptopWorkshop/computerideas.htmlLaptopWorkshop/computerideas.html

http://www.credata.com/research/rad.html

http://odl-skopje.etf.ukim.edu.mk/uml-help/html/01day3.html

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Week 1Week 1 4141Dr.Norasikin FabilDr.Norasikin Fabil

Questions??Questions??

Thanks for your attention...Thanks for your attention...

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