cegoc - gamification increase engagement and effectiveness of learning

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MEDIA PARTNERS

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MEDIA PARTNERS

Founder – GAMIFICATION+ LTD

Entrepreneur in Residence at University of Brighton

Chair – International Gamification Confederation

(GamFed)

Researcher in Gamification in HR at CROME (Centre for

Research on Management & Employment)

Organiser of Brighton Gamification Meetup

Ambassador for Worthing & Adur and Brighton & Hove

Chambers of Commerce

Gamification refers to the use of game

mechanics in non-gaming contexts

The process of making activities more game-like

http://www.thefuntheory.com/speed-camera-lottery-0

FUTURE DEFINITION

“Gamification is becoming a catch all word that encompasses not just gamification but also serious games, simulations, game based learning and playful experiences” Raftopoulos (2015)

Marigo Raftopouloshttp://www.researchgate.net/publ

ication/274963363_How_enterpri

ses_play_Towards_a_taxonomy

_for_enterprise_gamification

“Games give us unnecessary obstacles

that we volunteer to tackle” Bernard Suits

“UX design is about

removing problems

from the user. Game

design is about

giving problems to

the user”

Raph Koster

“UX design is about

removing problems

from the user. Game

design is about

giving problems to

the user”

Raph Koster

“UX design is about

removing problems

from the user. Game

design is about

giving problems to

the user”

Raph Koster

Activision spent 6 years and how much money

developing and launching the game Destiny?

A. £31,000,000

B. £105,000,000

C. £310,000,000

“UX design is about

removing problems

from the user. Game

design is about

giving problems to

the user”

Raph Koster

How much did Destiny make in sales the first

day?

A. £50,000,000

B. £500,000,000

C. £900,000,000

What percentage of video game

players in the UK are female?

A. 27%

B. 41%

C. 52%

According to Newzoo (April, 2016) the

global games market in 2016 is worth?

A. $99.6 billion

B. $86.8 billion

C. $61.1 billion

SCIENCE

Oxytocin

Serotonin

Endorphins

Dopamine

Maslow’s Hierarchy

of Needs

Three basic needs

Competence

Autonomy

Relatedness

Self-Determination Theory

Three key

drivers

Mastery

Purpose

Autonomy

Daniel Pink - Drive

Marczewski’s Three

Layers of Motivation

HARD FUN

PLAYING TO SEE HOW GOOD I REALLY AM

PLAYING TO BEAT THE GAME

HAVING MULTIPLE OBJECTIVES

REQUIRING STRATEGY RATHER THAN LUCK

EASY FUN

EXPLORING NEW WORLDS

EXCITEMENT AND ADVENTURE

WANTING TO FIGURE IT OUT

SEEING WHAT HAPPENS IN THE STORY

LIKING THE SOUND OF CARDS SHUFFLING

PEOPLE FUN

IT’S THE PEOPLE THAT ARE ADDICTIVE NOT THE GAME

I WANT AN EXCUSE TO INVITE MY FRIENDS OVER

I DON’T LIKE GAMES BUT IT’S A FUN WAY TO SPEND TIME

WITH MY FRIENDS

I DON’T PLAY BUT IT’S FUN TO WATCH

SERIOUS FUN

PERSONAL GOALS

THE BIG PICTURE

Points

Resources

Boss fights

Game components

Content unlocking

Badges

Levels

Progression

Collections

Achievements

Social graph

Leaderboards

Teams

Combat Virtual goods

Quests

Virtual currency

Avatars

Gifting

http://www.maersk.com/en/hardware/quest-for-oil

VIRTUOSO

Compettia - retaME

GAMIFIED CRM ONBOARDING

Name Role Points Coins Collections Badges LevelMonths

Played

Avg.

points/mth

Jane Employee 297,560 502 21 18 37 4 74,390

Simon Director 683,220 299 0 18 50 11 62,111

Ryan Employee 173,400 466 23 14 30 3 57,800

Jeanette Employee 430,670 546 0 12 43 11 39,152

Claire Employee 89,285 254 5 18 23 3 29,762

Laura Employee 293,950 496 1 21 37 11 26,723

Marsha Employee 215,115 354 28 19 32 10 21,512

Andrew Employee 179,355 335 13 14 30 9 19,928

Jen Employee 378,920 1142 27 19 40 21 18,044

Geoff Employee 193,205 493 9 18 31 11 17,564

TOP 10 USERS

TOP USER

Name Role Points Coins Collections Badges LevelMonths

Played

Avg.

points/mth

Jane Employee 297,560 502 21 18 37 4 74,390

Simon Director 683,220 299 0 18 50 11 62,111

Ryan Employee 173,400 466 23 14 30 3 57,800

Jeanette Employee 430,670 546 0 12 43 11 39,152

Claire Employee 89,285 254 5 18 23 3 29,762

Laura Employee 293,950 496 1 21 37 11 26,723

Marsha Employee 215,115 354 28 19 32 10 21,512

Andrew Employee 179,355 335 13 14 30 9 19,928

Jen Employee 378,920 1142 27 19 40 21 18,044

Geoff Employee 193,205 493 9 18 31 11 17,564

LEAD BY EXAMPLE

Name Role Points Coins Collections Badges LevelMonths

Played

Avg.

points/mth

Jane Employee 297,560 502 21 18 37 4 74,390

Simon Director 683,220 299 0 18 50 11 62,111

Ryan Employee 173,400 466 23 14 30 3 57,800

Jeanette Employee 430,670 546 0 12 43 11 39,152

Claire Employee 89,285 254 5 18 23 3 29,762

Laura Employee 293,950 496 1 21 37 11 26,723

Marsha Employee 215,115 354 28 19 32 10 21,512

Andrew Employee 179,355 335 13 14 30 9 19,928

Jen Employee 378,920 1142 27 19 40 21 18,044

Geoff Employee 193,205 493 9 18 31 11 17,564

BADGES

Name Role Points Coins Collections Badges LevelMonths

Played

Avg.

points/mth

Jane Employee 297,560 502 21 18 37 4 74,390

Simon Director 683,220 299 0 18 50 11 62,111

Ryan Employee 173,400 466 23 14 30 3 57,800

Jeanette Employee 430,670 546 0 12 43 11 39,152

Claire Employee 89,285 254 5 18 23 3 29,762

Laura Employee 293,950 496 1 21 37 11 26,723

Marsha Employee 215,115 354 28 19 32 10 21,512

Andrew Employee 179,355 335 13 14 30 9 19,928

Jen Employee 378,920 1142 27 19 40 21 18,044

Geoff Employee 193,205 493 9 18 31 11 17,564

COINS

Name Role Points Coins Collections Badges LevelMonths

Played

Avg.

points/mth

Jane Employee 297,560 502 21 18 37 4 74,390

Simon Director 683,220 299 0 18 50 11 62,111

Ryan Employee 173,400 466 23 14 30 3 57,800

Jeanette Employee 430,670 546 0 12 43 11 39,152

Claire Employee 89,285 254 5 18 23 3 29,762

Laura Employee 293,950 496 1 21 37 11 26,723

Marsha Employee 215,115 354 28 19 32 10 21,512

Andrew Employee 179,355 335 13 14 30 9 19,928

Jen Employee 378,920 1142 27 19 40 21 18,044

Geoff Employee 193,205 493 9 18 31 11 17,564

For more fun access whitepapers, webinars

and articles on our website

[email protected]

http://gamificationplus.uk

@gamifiplus @petejenkins

Thank you for listening.

See you in my

Transformation Lab