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SANDY BEAVER DISTRICT Presents CAMP MCKINLEY LISBON, OHIO JANUARY 13-15, 2017 Questions or Comments: Randy Daub (330) 853-7438 Scoutmaster – Troop 22 – New Waterford, OH

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Page 1: CAMP MCKINLEY LISBON, OHIO - Buckeye Councilstorage.buckeyecouncil.org/event/docs/4095/sb_district_klondike_derby_planning_guide...Fire correctly laid (option of any in Scout handbook)

SANDY BEAVER DISTRICT

Presents

CAMP MCKINLEY

LISBON, OHIO

JANUARY 13-15, 2017

Questions or Comments: Randy Daub (330) 853-7438

Scoutmaster – Troop 22 – New Waterford, OH

Page 2: CAMP MCKINLEY LISBON, OHIO - Buckeye Councilstorage.buckeyecouncil.org/event/docs/4095/sb_district_klondike_derby_planning_guide...Fire correctly laid (option of any in Scout handbook)

Suggested

Patrol Specifications and Rules 1. Natural patrols in-so-far as possible.

2. All events will be based on eight (8) member patrols. Minimum recommended patrol is five (5)

Scouts. If more than eight Scouts, only eight will be allowed to participate in each event.

3. All Scouts should be properly clothed for cold, stormy weather and/or cold, wet weather.

4. No adult is to coach or help any Scout or patrol while that Scout or patrol is involved in the

Klondike Derby competition. This rule may be waived by the Judge for handicapped Scouts only.

5. Each patrol must submit a complete roster of members at check-in, and carry a duplicate to be

shown upon request at any station.

6. The ground rules for conduct and behavior at the Klondike Derby are the Scout Oath and the

Scout Law.

7. Upon arrival, the Unit Leader (or his SPL/Patrol Leaders) will check-in at the Lodge (before

proceeding to their campsite). Have your completed patrol roster(s) along with the required

registration fees. This fee is separate from any campsite rental fee. Your roster must show each

patrol as it will be during the Klondike Derby. Junior Assistant Scoutmasters may not compete,

but may be asked to assist in the judging. Each patrol will be given a numbered scorecard, which

they must keep and use all day Saturday.

8. Each patrol is required to build a sledge prior to the Klondike Derby, and bring it with them. Each

patrol must have their name and a patrol flag or totem displayed on their sledge. The list of

required equipment for each patrol must be able to be stored on the sledge, and brought to each

station. Commercially manufactured sleds or toboggans may be used, but the patrol will lose 4

points. An example of two (2) types of sledges are attached. The drawings are to be used as a

guide only. You are not required to follow the exact dimensions. However, the sledge must be at

least six (6) feet long and eighteen (18) inches wide. Sledges should be built by Scouts. Adult

supervision is allowed. Each sledge must have a towing bridle in order to be pulled by the Scouts

in the patrol. If a sledge breaks down during the Klondike Derby, the patrol may continue by

backpacking all equipment to the subsequent stations, but will lose points at the last station

check-out.

Page 3: CAMP MCKINLEY LISBON, OHIO - Buckeye Councilstorage.buckeyecouncil.org/event/docs/4095/sb_district_klondike_derby_planning_guide...Fire correctly laid (option of any in Scout handbook)

Procedures for Klondike Derby Competition At Friday night registration, each patrol will be given a numbered scorecard which they will use at each

station and upon which their score will be recorded (as well as on the Judge’s master list). This scorecard

will be marked at which station you are to begin the Klondike Derby. Each patrol will rotate to the next

station in numerical order ONLY during the time indicated for moving. See the map provided at Check-In

for station locations. A major exception will be at Station #5 - Lunch. All patrols will visit Station #5 at

11:45AM for lunch. At 1:00PM, all patrols will resume their numerical order, skipping Station #5.

Please be at your first station at 9:30AM sharp, ready to go. Check-in inspections will be at your first station.

Check-out inspections will be at your last station.

If you lose your scorecard, you will lose all points. In the event of a conflict between the score recorded on

the patrol scorecard and on the Judge’s master list, the Judge’s list will be considered accurate.

SCOUTMASTERS: Since this is an all-day event, PLEASE be very attentive to the clothing your Scouts will be

wearing. Six (6) hours on the trail may be very demanding, especially in footwear, gloves, and hats.

At 9:30AM, a siren will sound to indicate the start of the first event. It will sound again at the beginning of

each succeeding event. Move ONLY at the period of time indicated on the schedule.

At 4:00PM, all patrol scorecards MUST be turned in to Klondike Headquarters (Main Lodge).

In the event of severe weather (or no snow), decisions will be made at the Leader’s Crackerbarrel on Friday

evening.

Equipment Check-In: Will be at each patrol’s first station from 9:30AM to 9:45AM. A siren will sound to

indicate the start of the first event. Each event will last 30 minutes and ONLY 30 minutes. 10 minutes will

be allowed for moving between each station before the next event begins.

ALL MOVEMENT WILL BE IN NUMERICAL ORDER (1,2,3,4, etc)

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Klondike Derby Schedule Friday, January 13th:

5:00 - 9:00 PM Check-In, Troop Site Assignments, Set-Up Camp

9:15 PM Patrol Leader’s Meeting (Klondike Headquarters/Lodge)

10:00 PM Scoutmaster Crackerbarrel (Main Lodge)

11:00 PM TAPS

Saturday, January 14th:

7:30 AM REVEILLE

7:30 - 9:15 AM Breakfast in individual campsites

9:15 - 9:30 AM Move to Each Patrol’s 1st Station Listed on Scorecard

9:30 - 9:45 AM Equipment Check-In (Derby Begins)

9:45 - 10:15 AM First Event

10:15 - 10:25 AM Move

10:25 - 10:55 AM Second Event

10:55 - 11:05 AM Move

11:05 - 11:35 AM Third Event

11:35 - 11:45 AM Move

11:45 - 1:00 PM Lunch (Station #5 – Fourth Event)

1:00 - 1:10 PM Move

1:10 - 1:40 PM Fifth Event

1:40 - 1:50 PM Move

1:50 - 2:20 PM Sixth Event

2:20 - 2:30 PM Move

2:30 - 3:00 PM Seventh Event

3:00 - 3:15 PM Check-Out (Derby Ends)

4:00 PM All scorecards must be turned in to Klondike Headquarters (Lodge)

6:00 PM Campwide Dinner at Klondike Headquarters (Lodge)

7:30 PM Awards Ceremony and Auction

9:30 PM Adult Leader Crackerbarrel (Main Lodge)

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Sunday, January 15th:

7:30 AM REVEILLE

7:30 - 9:00 AM Breakfast in individual campsites

9:00 AM Non-Denominational Religious Service (Lodge)

10:00 AM Check-Out

Scoring System Check-In and Check-Out = 25 points

7 Events x 20 points = 140 points

Maximum Possible Points = 165 points

Required Patrol Equipment (Minimum – Add More If You Wish)

A. At least one compass for every two patrol members

B. 8 – six foot lengths of ¼” rope

C. 1 – 25 foot length of rope (not over ½” thick)

D. First Aid Kit

E. Hatchet, properly sheathed

F. At least one pocketknife

G. At least 4 Totin Chip Cards (Only Scouts with this card may use an axe or knife)

H. One tarp at least 6 feet x 6 feet

I. 4 – poles, approximately 1 inch diameter, approximately 6 feet long (Cannot by square or

rectangular miller lumber)

J. Rope or twine for lashing

K. 3 Tent Stakes (min) – Can be bought or hand-made

L. Firewood and accessories to lay a cooking fire

M. Food for lunch, including water. See complete list for Station #5 - Lunch Event. Include at least

one cooking pot and other cooking and eating utensils/equipment.

N. Toilet paper in a plastic bag

O. Trash bags

P. Notebook and pencils (or other writing instruments which will write in wet weather and will not

freeze) in a plastic bag

Q. Roster of patrol members

R. Patrol scorecard (issued when troop checks in)

S. Patrol Flag or Totem

T. Boy Scout Handbook and/or Fieldbook

NOTE: Axes, hatches, and saws must be properly sheathed and remain on the sledge or in a backpack

except when they must be used in an event. See Item G above.

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Station #1 – Emergency Shelter

Patrol Equipment Needed: Tarp (approximately 6’ x 6’)

Materials to set up shelter

3 poles (min) approximately 1” diameter, 6’ long

Ropes for lashing

At least one compass

Firebuilding material

EVENT:

While crossing the frozen, treeless tundra, your patrol is caught in a sudden blizzard with temperatures

falling sharply. Survival demands some type of shelter from the wind and snow in order to keep from

freezing. The Judge will give a wind direction (such as NE), but will not show you that direction. Because

of the extreme weather, a shelter must be constructed quickly, in the simplest, most direct, and most

efficient manner. Poor judgement could result in frostbite, hypothermia, or even in the loss of life.

Using only the materials on your sledge (and the sledge itself, if you wish), build a shelter which will protect

at least two patrol members at a time from the weather. Also, lay up a fire with your materials. It is not

necessary to light the fire.

You must use at least two separate lashings (square, diagonal, or shear) in constructing your shelter. You

have prepared your patrol for such an emergency.

SCORING:

1. Shelter secure, lashings correct, shelter correctly oriented. 10 points

2. At least two scouts snug in shelter 4 points

3. Fire correctly laid (option of any in Scout handbook) 4 points

4. Participation and deportment 2 points

Total possible score 20 points

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Station #2 – Map and Compass

Patrol Equipment Needed: Compass

Notebook and writing instrument

EVENT:

On one of your overnight stops in the Yukon Territory in your search for gold, your patrol meets an old

prospector who is ill and too feeble to work his claim. He offers to share any gold found with your patrol if

you will work the mine. He has a map which is accurate but has no compass directions or distances on it.

Your patrol decides to pursue the challenge. You will be following a trail which has several diversions

possible. Therefore, before you start, you must determine compass courses and distances so that you can

find the mind.

Your patrol is well prepared so that each member can solve the compass direction and distance for one

given segment. That patrol member will also identify one of the map symbols. Write your answers in the

spaces provided at the top of the map. If you have less than eight patrol members, you will continue

rotation until the map is complete.

SCORING:

Compass bearing, each segment Correct 1 point

“ “ “ “ Within 2 degrees ½ point

“ “ “ “ Beyond 2 degrees 0 points

Distance, each segment Correct (within 10 feet) 1 point

“ “ “ “ Within 10 to 20 feet ½ point

“ “ “ “ Beyond 20 feet 0 points

Map Symbols ½ point for each correct identification

Total Score Possible 20 points

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Station #3 – Mystery Event

Patrol Equipment Needed: None

EVENT:

At this station, you will be given a series of problems to be solved using ordinary Scouting skills. The

problems will not be announced ahead of time. This event will test their ability to work closely together as

a patrol. The ability to listen and follow instructions given by their patrol leader will be tested.

SCORING:

Scoring categories cannot be publicized ahead of time without divulging too much information. However,

it should be noted that this event will be timed. The patrol will be given a specific time within which to

accomplish a specific task. It will be their job to accomplish the task(s) within the time allotted.

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Station #4 – Flagpole Raising

Patrol Equipment Needed: 4 poles, approximately 1” diameter, approx. 6 feet long

Rope or twine for lashing poles together

Patrol Flag

Rope or binder twine for flag lanyard

3 Tent Stakes (min)

EVENT:

Lash together and erect a 14-foot high flagpole, using four 6-foot poles, in the center of a 20-foot circle

without stepping inside the circle. After the pole is erected and secured (without being held by Scouts),

raise and fly your patrol flag from the top of the pole. Flagpole must be free-standing.

SCORING:

Less than 5 minutes to complete 10 points

5 to 10 minutes to complete 8 points

10 to 15 minutes to complete 6 points

Correct lashings 2 points

Straightness of Flagpole 2 points

Patrol Flag Flying 2 points

Participation and Deportment 4 points

Total Score Possible 20 points

NOTE: If the pole is less than 14 feet high, 5 points will be deducted.

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Station #5 – Lunch Patrol Equipment Needed: Matches, water, cooking utensils, mess kits and/or other eating equipment, raw meat, two raw fresh vegetables, hot drink fixings, and material for firebuilding. The Judge will have a limited supply of 1” x 6” x 12” dry softwood available, one piece per patrol, if you wish to use it.

EVENT:

You are to build one of the cooking fires from the Scout handbook or Fieldbook, using only two matches.

No artificial firestarters may be used. (No wax, tallow, oil, grease, fat, butane, propane, steel wool, or

chemically treated tinder…or any other quick start method). Your fire may be started by the use of material

as supplied by the Judge. Any use of BSA prohibited materials, such as gasoline, naptha, kerosene, lighter

fluid, etc, will reduce your points to zero.

When your fire is ready, you are to prepare a lunch consisting of a hot drink and at least one meat and two

fresh vegetables. In preparation for a trail meal, you may plan ahead in partially preparing the required

meal. You may clean, cut up, and package your meat and vegetables and partially cook them ahead of

time, but they must not be fully cooked or prepared. Canned, dehydrated, freeze dried, or commercially

frozen ingredients may NOT be used. Prepared enough food for a good meal for your entire patrol plus

two judges. This food is to be your lunch and not only a demonstration.

After you have finished eating, extinguish your fire, put the remaining ashes, unburned wood, etc. and

garbage in your trash bag, and rough clean your utensils using water or snow. You may finish cleaning your

utensils, plates, etc. later at your campsite. Make sure your cooking area is absolutely clean when you have

completed lunch. (The Judges will be very strict on this) No debris or garbage may be buried. Time will be

strictly limited to vacating the lunch area at 1PM.

SCORING:

Properly built Scout fire 3 points

Lit with one or two matches 2 points

(Lose one-half point for each additional match,

Lose 2 points if you use a Firestarter)

One meat and two fresh vegetables 3 points

Hot beverage 2 points

Meal fully cooked and hot when served 3 points

Put out fire properly and remove debris 3 points

Disposal of garbage and trash 2 points

Rough clean-up of utensils 2 points

Total Score Possible 20 points

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Station #6 – River Crossing

Patrol Equipment Needed: Eight (8) six foot lengths of rope

One (1) twenty-five foot rope

Patrols may be additional equipment if they desire

EVENT:

Your patrol has arrived at Talkeetna and must cross the Sustina River which is deep, fast moving, and ice cold. You have found a land projection which has narrowed the river to approximately 25 feet for a short distance. You must attempt to get all of your patrol, including your sledge across. You are fortunate to find one rope already tightly stretched across the river that is sturdy enough to support the weight of a Scout or sledge.

SCORING:

Sledge across without upset 6 points

(Sledge across with upset) (2 points)

All patrol members across (8 required) 12 points

(Lose 1.5 points for each patrol member who drowned)

Participation and Deportment 2 points

Total Score Possible 20 points

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Station #7 – Chariot Race

Patrol Equipment Needed: Three (3) six-foot poles

Rope or twine for lashing

EVENT:

Two parallel lines will be established ten feet apart. A vertical pole (or tree) will be set approximately 60 feet from the second line.

The patrol will line up behind the first line. On starting signal, they will proceed to the equipment at the second line. The patrol, working together, will lash the three poles into a triangle such that one patrol member can ride the horizontal pole while the rest of the patrol members pull the apex formed by the other two poles. It is not necessary that all patrol members pull the chariot, but other patrol members must run alongside. If the chariot does not stay intact, the patrol will stop and relash before moving on. The chariot will be pulled around the vertical pole (or tree) and back across the first line.

The horizontal pole must be off the ground. It is not necessary that the rider maintains contact with the horizontal pole. However, his hands and feet must not contact the ground. If ground contact is observed by the Judge, a penalty of 30 seconds will be assessed for each instance.

SCORING:

Speed of finish:

Under 2 minutes 10 points

2 minutes to 3-1/2 minutes 9 points

3-1/2 minutes to 5 minutes 8 points

5 minutes to 6-1/2 minutes 7 points

6-1/2 minutes to 8 minutes 6 points

8 minutes to 10 minutes 5 points

10 minutes to 15 minutes 3 points

Over 15 minutes 0 points

Participation and Deportment 10 points

Total Score Possible 20 points

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Examples of Sledge Designs

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Klondike Derby Sled Plans A new design for a strong, light, and inexpensive Klondike sled

By Scouters Jay Treacy and Liam Morland, February 2002

Dissatisfied with previous designs for Klondike sleds, we set out to make a new design. We wanted a sled

that was strong, light, inexpensive, and something that the Scouts could build themselves. The

distinguishing feature of this design is that it is held together with rope lashings rather than with metal

screws. In this way, the design is not really new. The Inuit have used flexible sleds for much longer than

Scouts have been around. This sled is:

Collapsible, making storage and transport very easy.

Very light weight, being made of relatively few thin boards.

Strong. The flexibility of the lashings allows it to bend rather than break when it hits something

or goes over an uneven part of the ground.

Inexpensive: about $25 (plus skis).

Something the Scouts can build. The Scouts can lash the sled together on their own.

Before you read ahead, have a look at the Sled Diagram and the detail pictures of the front

& rear bindings on page 7

The various parts of the sled are attached together by lashing with rope. There are 7 mm (¼″) deep

notches where the pieces cross. This makes aligning the pieces easy and keeps things from slipping even

if a lashing is not as tight as it should be.

Skis (pair)

Used downhill skis are the best for a sled. These should be 185 cm (73″) or longer. Second-hand

sports shops often sell these cheap. Note that there is no advantage to having new skis, though a

freshly waxed surface does help.

Bindings (×4)

These are 2×4 boards 20 cm (8″) long with 10×4 cm (4×2″) cut out of the bottom and 5 cm (2″)

by 7 mm (¼″) cut out of the top. These are screwed to the front and rear of each ski with 6 cm

(2½″) or longer screws. The screws must have flat heads and be counter sunk. A P-Tex candle,

available from ski shops, can be used to fill the hole, covering the screws completely. The front

bindings have an angled, 2 cm (¾″)-wide slot cut in the front to accommodate the diagonal (see

side view diagram). Additional wood can be lashed or screwed onto the bindings to make them

taller if the snow is too deep for the sled as is.

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Cross bar (×3)

These are 2×2 boards, 60 cm (24″) long, with 5 cm (2″) wide notches 4 cm (2″) from the each end

of the board. Two of these are lashed to the bindings and support the floor. The other is the push

bar and is lashed to the uprights.

Floor boards (×10)

A floor board is a 1×2 board 120 cm (4′) long. (1×2 boards are often sold in 8′ lengths; cut these

in half.) The floor is made from ten such boards held together by weaving nylon webbing back

and forth between them. There should be three such lashings. Each lashing will require about 2 m

(6′) of webbing. Use a flat head screwdriver to help get these tight and even. Do this at home. The

floor, which is flexible until lashed down to the cross bars, can be used to wrap the other pieces

when packing the sled. The two outside floor boards should have eyes to hold the ropes for the

sides. There should be eight eyes, 12 cm (5″) apart, starting 8 cm (3″) from the rear end of the

board.

Upright (left & right)

The uprights are 2×2 boards, 1 m (40″) long. They rest on the skis and are lashed to the back of

the rear bindings. The height it chosen so that it is a comfortable height for a Scout to push. On

the inside, there are two eyes for the rear triangular brace ropes. These are 45 cm (18″) and 85 cm

(33″) from the bottom of the upright. On the front, there are six eyes, spaced 10 cm (4″) apart,

starting 20 cm (8″) from the bottom of the upright. These eyes are for the side and back mesh.

The uprights come in left and right versions. The only difference is the location of the inside eyes

and the notches for the diagonals.

Diagonal (left & right)

These are 1×2 boards, 150 cm (60″) in length. There is a 6 cm (2½″) wide notch 7 cm (2½″) from

the bottom which fits into the slot on the front binding. It is lashed here with a shear lashing.

There is a 5 cm (2″) wide angled notch 4 cm (2″) from the top on the side of the board. This fits

the notch on the upright and is lashed with a square or diagonal lashing. Along the top edge, there

are 5 mm (¼″) deep nicks to accommodate the ropes for the sides. These are 8 cm (3″) apart

starting 20 cm (4″) from the top end.

Once the sled is assembled, two ropes which connect eyes on opposite uprights provide triangular

bracing. Tighten these one at a time using a trucker’s hitch. To make the sides, rope is wrapped through

eyes on the edge floor board and uprights, and in 5 mm (¼″) deep nicks in the diagonal. The back is done

using the same eyes on the uprights (not shown).

Harness Design

A comfortable harness can be easily made by making a loop from 2 m (6′) of 2.5 cm (1″) nylon webbing.

To this is tied a rope which leads back to the bindings on one side or the other of the sled. Ensure that an

equal number of Scouts are pulling on either side. If you like, tie a short piece of bicycle inner tube from

the webbing loop to partway down the rope. This allows some give in the harness which will keep the

tension more constant. Ensure that if the harness is pulled hard, such as when climbing a sleep hill, the

rope will become tight and do the pulling itself. Otherwise, something may give way unexpectedly and

the sled may fly forward with all the energy stored in the over-stretched inner tube. In addition to the pull

harnesses, there must be a brake rope. This is a short rope tied between the two rear bindings. This is used

by the musher to stop the sled. Note that the musher must not get into the rope as a sudden pull could pull

the musher face-first into the push bar.

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