camerjam mobile cultural sector fraunhofer fit
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Mobile for the Cultural Sector event presentationsTRANSCRIPT
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Collaborative Virtual and Augmented Environments
Tidy City
and other mixed reality experiences
Dr. Leif Oppermann
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Fraunhofer FIT
Fraunhofer
60 institutes
18.000 employees
Invented MP3
Fraunhofer Institute for Applied
Information Technology FIT
Sankt Augustin near Bonn
Headed by Prof. Jarke
Goal: optimize the applicability and
usability of IT
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What is Augmented Reality (AR)?
Variation of Virtual Reality (VR)
AR extends perception; VR replaces it
Key characteristics (Azuma,1997):
Combines real and virtual
Interactive in real time
Registered in 3D
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
The context of our work
Mixed Reality – MR
RealityVirtual Reality
Augmented Reality Augmented Virtuality
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What does FIT offer in this context?
>15 years experience in building MR systems,
novel user interfaces and interaction techniques
Putting ideas into practice
Cooperative prototyping
Recent highlights
Gandhara exhibition
Underwater AR
Mobile AR game „TimeWarp“
3D Multitouch interface
Mobile, easy to configure location-based game
„Tidy City“
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 1: Gandhara
Interactive 3D stereo visualisation of the Bamiyan Buddha
for the German Arts and Exhibition Hall
Shown in Bonn and Berlin 2008-2009
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 2: Timewarp
Mobile AR Game
Playful environment for learning about the
historical background of cities
Here: Cologne
Quest for the vanished „Heinzelmännchen“
of Cologne in different epoches
Audio visual design to give historical
impression
Participants aid Heinzelmännchen
Live for a month in early 2010
Big press coverage
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Reducing the effort of staging
Ease of use
Authoring
Location
Mobile
Huge efforts for staging Gandhara,
Time Warp, and similar experiences
Having a venue
Writing the software
Designing the content
Providing the hardware
Orchestrating the experience
...
Too much effort for high impact
Democratisation of creation process
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
TOTEM – Theories and Tools for Distributed Authoring
of Mobile Mixed Reality Games
Project start: September 2009
3 year duration
Partner: Fraunhofer FIT, Germany & Carnot Institut
TELECOM EURECOM, France
Main Goals:
Provide tools for creation and orchestration of
Mobile Mixed Reality Games
Build a community around these tools
Explore game design and presence research
questions concerning such games
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
From complex to simple
Complex
• Limited time
• Expensive
• Few users
Simple
• Always on
• Affordable
• Mass market
Geocaching
Tidy City
Time Warp
Can you see
me now?
Gandhara
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City, a mixed-reality scavenger hunt
The world is in confusion. Landmarks have become
dislocated, cities are in disarray. Players can tidy up
by picking up misplaced items and bring them back
to their proper locations. // Michael Straeubig
The name of the game is a reference to the project
“tidy up art” of the Swiss artist Ursus Wehrli
Developed as part of the TOTEM project on
authoring mobile mixed reality games
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Solve location-based riddles
Overview
Pick-up
Discover
Solve & score
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Preparing for a workshop in-situ
with the location survey tool
Finishing at the desktop using
the web-based authoring system
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Impressions from public stagings
Video:
http://www.totem-games.org/?q=node/111
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City facts
Scalable location-based game concept
Casual game, no time pressure
Easy game mechanics
Players interact and discover
Works on consumer Android devices
Comes with simple authoring tools
Fits educational, cultural, heritage settings
Does it fit your setting?
We offer workshops
© Fraunhofer-Institut für Angewandte Informationstechnik FIT© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Further information
Fraunhofer FIT
Schloss Birlinghoven
53754 Sankt Augustin
Germany
Contact:
Leif Oppermann
+49(0)2241 – 14 27 24
www.totem-games.org