beyond the gap kyle hughes. idea behind the game what do people like in games? simple, easy to...

7
Beyond The Gap KYLE HUGHES

Upload: nigel-mccoy

Post on 21-Jan-2016

213 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Beyond The GapKYLE HUGHES

Page 2: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Idea Behind the Game

What do people like in games?

Simple, Easy to follow mechanics

Fun and Creativity

Depends on the target audience

Page 3: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

What is it about?

An average little puzzle game with simple, yet large twists.

Different planes of existence are at play.

A control of gravity is included.

Control the flow of the puzzle and how you solve it.

Never an exact way to solve a puzzle.

Page 4: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Storyline

You play as a regular man (deciding on character development or not) who becomes trapped between planes of existence.

You cannot exist in two planes at once, so an unknown force attempts to purge you.

Solve puzzles and escape back to your home.

Beware of gaps! They lead to unknown places, with dire consequences.

Page 5: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Settings

Differ on the level, and can jump between places.

Thoughts: Forest setting, natural

Industrial, technological

Possibly underwater or in the clouds

Meant to be tricky and disorienting if possible.

Page 6: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Keeping puzzles tricky to solve

Triggers. Buttons and panels that trigger other events.

Sometimes gravity shifts cause an object to move off a panel.

Buttons can have timers.

Time flows differently between planes.

Each puzzle is going to be unique to one another.

Page 7: Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on

Sample of a puzzle