battle city final presentation

13
Battle City Colin Gough & Yan Dong Final Presentation

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Final Presentation for Battle City

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Page 1: Battle City Final Presentation

Battle CityColin Gough & Yan Dong

Final Presentation

Page 2: Battle City Final Presentation

Sprites & Sprite Animations Organization of resources, naming conventions and file

structure. How to use Game Maker to develop games Improve our skills from using basic GM D&D into

programming using GML. Using different methods and techniques to solve problems Analysing and using existing examples to improve our

game, and improve the key mechanic of the enemy. Team Collaboration – Using Trello, Dropbox , Facebook,

emails. How to use social network pages and forums for marketing

and publishing purposes. Promotion of the game

What we have learned

Page 3: Battle City Final Presentation

Timeline 8th Feb - 15th Feb: Prepare proposal , team member roles

and complete the online tutorials.

15th Feb- 8th March: Vertical Slice: Basic Functions & core mechanics. Basic sprites collection ready.

8th March - 29th March: Focus on improving enemy AI

29thMarch - 4th April: Full level complete & extra features

4th April - 29th April: Create promotional aspects (video and FB page)

29th April – 2nd May: Fix bugs and update game. Continue game promotions.

04/12/23

Page 4: Battle City Final Presentation

Learning Curve

Page 5: Battle City Final Presentation

Players tank animations & logic Level 1 & Environment artifacts Created basic AI Fixed AI Beta tested & Published Reviewed feedback & Fixed bugs Created enemy spawn system Bonus artifacts & upgrades Beta tested & Published Reviewed feedback & Fixed bugs Other levels & other enemy tanks

Design Process - Iterative

Page 6: Battle City Final Presentation

Using the GM debugging tool

Closed in house Alpha testing

Public Beta Testing

Testing

Page 7: Battle City Final Presentation

“Good, but isn't difficult enough.”

“I found that if you're moving in one direction and then change direction while holding both keys you move twice as fast so I used that to my advantage!”

“One enemy tank seemed get stuck for a bit then freed himself. Worked well. You could probably add a few more tanks and make it a wee bit tougher”

Feedback

Page 8: Battle City Final Presentation

“I got killed a few times, but I don't think my base was ever really threatened so I'm not sure how much they're actually supposed to shoot at it.”

“I found the sounds annoying, but the game is good”

“Bullet on bullet collisions didn’t always work”

Feedback

Page 9: Battle City Final Presentation

Other Battle City FB Pages

Friends & Friends of Friends

Twitter spam

Battle City Forums

Promotion

Page 10: Battle City Final Presentation

Facebook Page - Overview

04/12/23

Page 11: Battle City Final Presentation

Facebook Page - Likes

04/12/23

Page 12: Battle City Final Presentation

Major Project: 9 Lives

04/12/23

Good Practice

Knowledge of the program

Similar controls

Animations and sprites

Page 13: Battle City Final Presentation

Questions?

04/12/23