augmented reality (ar) for educational books in smartphone or tablets

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AUGMENTED REALITY FOR BOOKS

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Page 1: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

AUGMENTED REALITY FOR BOOKS

Page 2: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

Augmented Reality mixes the real world with the virtual objects to create a mixed reality!!!

Yes, yes…………but what is it about!!!!

AR could revolutionize the way Books are sold today

Page 3: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

It’s about ‘REDEFINING’ our experiences!!!

Page 4: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

It is about ‘Giving Wings to Imagination’!!

Page 5: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

Capture the interest of the Digital Generation Readers

The concept behind Augmented Reality Books is simple:

A physical book contains many elements that elude the

human eye, only visible through the use of various apps,

gadgets and other devices

It allows anybody with access to a Smartphone or a Tablet to

bring the content to life in a virtual form and give control to

the reader to interact with the characters or the scene!!!

Page 6: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

So, what all can be done using Augmented Reality for ‘BOOKS’

Develop the AR application & have a dedicated 3D AR Browser

Use the AR Markers to promote your book

Use the experience to create a buzz on social media around the

books

Use it for during Pre-Launch

Let the readers imagination come alive by:

Interacting with the main characters

Investing a crime scene

Re-living history

Solving a puzzle

Seeing how things work…..and much more!!!

Page 7: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

Social Sharing

Readers can post pictures of themselves in the application on

all social platforms

Application is cross platform compatible

AVAILABLE FOR DOWNLOADIOS + ANDROID

SOCIAL SHARING

- Experience & Interact in Real-

Time

- Carry it with You Everywhere

- Distribute it on any app store

Page 8: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

What do we propose

Develop an ‘Application’ that could allow anyone to walk into

a book store and scan all your Books and interact with the

story – gives you an edge over all other publications

Develop a ‘Dedicated 3D Augmented Reality Browser’ for your

books

The reader only has to download one application and can

experience all your books - any time, any place

Page 9: Augmented Reality (AR) For Educational Books in Smartphone or Tablets

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