artemuse - museums & the web 2011
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TRANSCRIPT
Art App-reciation
Fostering engagement and reflection in museums through a social-
mobile application
Orit Shaer 1, Jim Olson 2, MaCherie Edwards 1, Consuelo Valdes 1
1 Wellesley College, 2 Davis Museum and Cultural Center
Attendance only
when required
~30 seconds
per work of art
Sociality & Engagement
DESIGN GOALS TH
E
DE
SIG
N S
TR
AT
EG
IE
S
Social networking
Simplicity
Participatory Design
Learning-based Design
Participatory Design Over 75 students contributed to the design, implementation, and evaluation
Learning-Centered Design
MULTI-SENSES
DISCOVERY
CHOICES
Simplicity
IMPLEMENTATION TH
E
How to start?
Interact
Closure
EVALUATION TH
E
• 53 participants
• Comparative study
• Conditions:
–Without device
–With device
“I liked the interactive
aspect and how it made
me consider details I
didn’t notice before…”
“It [the application]
defiantly helped me to
form my own opinion
about a piece, which I
normally don’t go out of
my way to do”
More than
3 MINUTES
with each piece
“it made me look longer and think
about things I wouldn’t have
otherwise”.
Acknowledgments
A special thanks to:
Lisa Fischman, Ruth Gordon Shapiro ’37 Director of
the Davis Museum.
The following Wellesley College students:
Lia Napolitano, Michelle Ferreirae, Heidi Wang, Taili
Feng, and all of our study participants.
Orit Shaer
Jim Olsen