webinar - elearning: where do serious games make most sense?

Post on 09-Feb-2017

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Speakers

Director of Test,Skype Division @ Microsoft

Sr. Business Development Manager,Harbinger Knowledge Products

SELECT

• Diverse set of 180+ customizable interaction models• Wide range of eLearning interactions including games, simulations, brainteasers, interactive diagrams, virtual worlds and many more• You can check and see a preview before choosing particular interaction modelCUSTOMIZE

• Customization is a simple form-filling exercise• NO programming | NO scripting | NO special design skills required• Completely customizable interaction models with YOUR images, audio, video, look-and-feel, etc.• It's FAST, EASY and COMPLETE!

What is Raptivity?

SAVE & USE

• Output interactions in Flash and HTML5 format• It's Tin Can, SCORM / AICC trackable• Your learners don't need to have Raptivity to view your eLearning course

You can add Raptivity interactions to:• PowerPoint slides• Existing eLearning courses (compatible with authoring tools, LMS, LCMS etc.)• Websites and Intranet

What is Raptivity?

Game based learning

“You can learn more about a man

in an hour of play than in an

year of conversation”- Plato

Raptivity games Contains 40+ games based interaction

models across 4 packs that lets you keep your learners engaged from start to finish

Rooted in activity based learning metaphors, allowing eLearning developers to accomplish learning outcomes in innovative ways.

Strategy Games

Television Game Shows

Fun Learning Games

Mini GamesCrosswords

Letter Games

Audio Visual Crossword Million Dollar Quiz

Selection Strategy Connect the Words

Spin the Wheel

Poll

• Have you played any game last week? (any kind)• Have you played games in an educational setting?• Have you played games at your work place?

Poll

• How many serious games have you played so far? – i.e. games for change, health, etc.

Please enter your answers in the Chat window

Director of Test,Skype Division @ Microsoft

Looking back to go forward

play

fun

Games have history

+ hunting and fishing + festivals

+ athletic competition

children learn through play

Ancient civilization

Horace Mann

Influence on education

Industrial revolution

Influence on work

GI Bill and Great Society

Knowledge worker

Creative classTHE RISE OF THE…

Our world is changing

new workforce, multi-gen, multi-cultural

MOOCs and new learning capacity

mobility

organizational trust

games and play

How to build a culture of

creativity and innovation

1963 – March on Washington

IMAGINE

7 billion humans1804 – 1 billion1927 – 2 billion1960 – 3 billion

2023 – 8 billion2041 – 9 billion

2081 – 10 billion

In a global village of 100 61 would be Asian (20 Chinese, 17 Indian),

11 would be from Europe… and 70 would be gamers…

Global Shift: Diverse and Distributed Workforces

By 2022, everyone

under 25 is a Digital Native

More young children know how to play a computer game (58%) …than swim (20%) or ride a bike

(52%)

91% of kids age 2-17 are

gamers

69% of kids age 2-5 can

use a mouse, but only 11%

can tie their shoelaces

64% of parents believe

games are a positive

part of their kid’s lives

47% work beyond regular

business hours

32% do personal

activities at work

Global Shift: Blurred Work and Life

68.7 million US social gamers

in 2011

~9.6 TRILLION SMS sent in 2012

18 - 24 year olds send and receive 110 texts a day on average

76 billion mobile app downloads

21st century learners want …

• Freedom• Customization• Scrutiny• Integrity

• Collaboration• Entertainment• Speed• Innovation

Productivity game examples

ISHI

Lync test games

• Build a Story• Landmarks• Road Signs• Mobile Fest

Why games

Games establish structure

Games facilitate interactions

Games transcend global culture

Games establish the social norm

Games support risk and vulnerabilities

Raptivity example

View Sample: http://www.raptivity.com/sample-courses/Catch%20them%20fast.swf

Games offer recognition

Games enable reciprocity

Where games work bestSkills-

Behaviors Matrix

Core Work Skills

Unique Work Skills

Expanding Work Skills

In-Role Behaviors

Organizational Citizenship

Behaviors

Respect Social Norms

People want what gamers have• fairness• transparency• feedback• trust• communication• engagement• productivity• education

Getting startedSome things we’ve learned from games @ work

What How There will be skeptics Not everyone plays games,

how do I motivate everyone to play?

There will be more skeptics How can I prove my success?

How do I know the game approach worked?

How do I find cheaters, broken rules and unfair challenges?

How do I fix a broken rule?

Data data data Use game mechanics to target,

player vs player, self, envigonment

Rigorous A/B testing Begin with an end in mind, start

with a clear objective and measure everything

Make sure every game has a human “game master”

Keep game duration short

Measurement

• be clear about an objective

• know that you have data to support or refute your hypothesis

• it is impossible to collect too much data

• there will be more skeptics

• objective is better than subjective, subjective is better than none

• game mechanics motivate – it’s up to you to know how much is too much and when games become disruptive vs. productive

Everything that can be counted does not necessarily count; everything that counts cannot necessarily be counted. - Einstein

Other game examples

Language quality gam

e

Results

Significant Quality Improvements for Windows 7Positive Impact on Ship Schedule

Team Morale and Subsidiary Engagement

Total Screens Reviewed: Over 500,000Total Number of Reviewers: Over 4,500

Screens per Reviewer: Average 119

Significant Quality Improvements for productPositive Impact on Ship Schedule

Team Morale and Dogfood User Engagement

Players Over 1,000Feedback increase > 16x

Feedback received: 10,000+

Players vs. non-players 67% of players participate vs. 3% of non

Results

Security games“Why a game? Entertainment

provides an engaging medium with which to raise

awareness of the diversity of technologies impacted by security breaches and the creativity of techniques employed by attackers.”

(Introduction to Hackers, Inc.)

42Projects

• Collaborative Play• Trust• Management

Innovationwww.42projects.org

Thank yourosss@microsoft.com

rosss42

Sr. Business Development Manager,Harbinger Knowledge Products

Key takeaways• Importance of immediate feedback• Survivor games help in learning via your actions/taking risks• Use of games for rewards and recognition • Games influencing the desire to do better (either for yourself or

others) • Serious game can help in setting clear objectives in order to motivate• Driving change through games and collaborations / recognition for

the group / healthy competition

Announcements

Find in ImageJust Launched!

Next EVOLVE interaction for Raptivity premium customers

Visit http://www.raptivity.com/elearning-product/raptivity-evolve/find-in-image for more details

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Back-to-school offers

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Connect with Raptivity

For any queries:

info@raptivity.comwww.raptivity.com

ThankYou

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