learning in a multi-device world
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LEARNING IN A
MULTI-DEVICE WORLD
In 2012, Google's study, titled 'The New Multi-screen World: Understanding Cross-platform Consumer Behavior' gave us a glimpse of the multi-device world. It claimed we were using multiple devices in a day, often switching between them to complete tasks. Today that phenomenon is only getting stronger.
THE MULTI-DEVICE WORLD
Hillary Clinton
“I don't throw anything away, I'm like two steps short of a hoarder. So I
have, you know, an iPad, a mini iPad, an iPhone and
Blackberry.”
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Our time online is spread between4 primary media devices
90% Use Multiple screens sequentially to accomplish a task over time
Cross Device Analysis for a websiteUser behaviour is not limited to a single device, and very often people jump between devices expecting a smooth transition.
Desktop
Mobile
Tab
Learning that
ŸŸŸ
ŸŸ
is available on the device of your choice
adapts to the device you are using
you can take from one device to another
is not just 'push' but 'pull' too
critically is 'one source'
WHAT IS MULTI-DEVICE LEARNING?
98% of users move between devices in the same day to complete a task
Average number of connected devices used per person in selected countries in 2014
[1]
86.23%
5.1
0%
1.95%
5.64%0.65% 0.22%
All Mobile and Tablet 0.43%
TraditionaleLearning
Web / AppmLearning
ResponsiveeLearning /
Multi-DeviceLearning
Benefits Of Multi-Device Learning
Enhanced reach – higher uptake
Track across devices
Single source – lower cost, maintenance
Future
proofing
GETTING STARTED WITH
MULTI-DEVICE LEARNING
DELIVERYDESIGN & DEVELOPMENT TESTING
PRE CONSIDERATIONS
Do you really need it to be Multi-Device?
Are Desktops in the mix?
Will Mobile need full content?
Is Offline access needed? Mobile First?
TOOLS
OTHER ELEMENTS
Breakpoints
Font size, type
Icon fonts Animations
Images
CONSIDER THE VARIABLES
BYOD
CO Y MIT PL LI IB AA NS CU E PY ETI RL FA O
N R
O MIT A
C N
N C
U E
F
Device PlatformBrowser 1,
v.XBrowser 2,
v.XBrowser N,
v.X
Browsers
DeviceType 1
OS 1, v.X
OS 2, v.X
OS 3, v.X
DeviceType 2
OS 1, v.X
OS 2, v.X
OS 3, v.X
DeviceType 3
OS 1, v.X
OS 2, v.X
OS 3, v.X
Start with 3
devices
Fix issues, revalidate by testing
again Expand testing
environment to other devices
1 Desktop + 1 Tablet portrait
+ 1 smallest
More effective to do this device
type wise
TESTING ENVIRONMENT
CREATE TEST PLANSDEFINE TARGET
TEST, TEST, & RE-TESTGET PHYSICAL DEVICES
TESTING
DELIVERY
KEY FEATURES
THE OPTIMAL PLATFORM
Tracking - SCORM / xAPI /
no tracking
Offline – standalone app/
offline LMS player
Firewall
Responsive LMS
Java needed to run on devices
KEY BENEFITSRESPONSIVE LMS
provides great user experience
on all devices
extends the reach of your
eLearning to 'in the workflow'
empowers your performance
support initiatives
can enable social/informal
learning in the enterprise
SUMMING UP
We live and work in a multi-device world that allows us access to knowledge at our fingertips. Learning solutions need to be comprehensive and available anytime, anywhere and on any device. As a result, learning solutions providers need to be designing and developing a learning environment that is responsive and can be seamlessly delivered to the learners, and make 'Learning a lifestyle'.
1. http://www.statista.com/statistics/333861/connected-devices-per-person-in-selected-countries/
2. http://think.withgoogle.com/databoard/media/pdfs/the-new-multi-screen-world-study_research-studies.pdf
3. http://online-behavior.com/analytics/cross-device
4. http://www.upsidelearning.com/blog/index.php/2014/03/11/elearning-in-a-multi-device-world/
5. http://www.upsidelearning.com/blog/index.php/2014/04/15/design-challenges-and-considerations-for-responsive-elearning/
6. http://www.upsidelearning.com/blog/index.php/2014/10/28/5-key-considerations-for-multi-device-testing/
7. http://www.upsidelearning.com/blog/index.php/2014/12/22/top-4-ways-a-responsive-lms-improves-learning-experience/
References
Infographic by
www.upsidelearning.com
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