learning in a multi-device world

1
LEARNING IN A MULTI-DEVICE WORLD In 2012, Google's study, titled 'The New Multi-screen World: Understanding Cross-platform Consumer Behavior' gave us a glimpse of the multi-device world. It claimed we were using multiple devices in a day, often switching between them to complete tasks. Today that phenomenon is only getting stronger. THE MULTI-DEVICE WORLD Hillary Clinton “I don't throw anything away, I'm like two steps short of a hoarder. So I have, you know, an iPad, a mini iPad, an iPhone and Blackberry.” 4 3 2 1 0 3.6 3.1 3.1 3 2.9 2.4 2.4 1.9 1.1 Netherlands United Kingdom Australia Canada United States Russia Germany China Brazil Number of connected devices Our time online is spread between 4 primary media devices 90% Use Multiple screens sequentially to accomplish a task over time Cross Device Analysis for a website User behaviour is not limited to a single device, and very often people jump between devices expecting a smooth transition. Desktop Mobile Tab Learning that Ÿ Ÿ Ÿ Ÿ Ÿ is available on the device of your choice adapts to the device you are using you can take from one device to another is not just 'push' but 'pull' too critically is 'one source' WHAT IS MULTI-DEVICE LEARNING? 98% of users move between devices in the same day to complete a task Average number of connected devices used per person in selected countries in 2014 [1] 86.23% 5.10% 1.95% 5.64% 0.65% 0.22% All Mobile and Tablet 0.43% Traditional eLearning Web / App mLearning Responsive eLearning / Multi-Device Learning Benefits Of Multi-Device Learning Enhanced reach – higher uptake Track across devices Single source – lower cost, maintenance Future proofing GETTING STARTED WITH MULTI-DEVICE LEARNING DELIVERY DESIGN & DEVELOPMENT TESTING PRE CONSIDERATIONS Do you really need it to be Multi-Device? Are Desktops in the mix? Will Mobile need full content? Is Offline access needed? Mobile First? TOOLS OTHER ELEMENTS Breakpoints Font size, type Icon fonts Animations Images CONSIDER THE VARIABLES BYOD C O Y M IT P L L I I B A A N S C U E P Y E T I R L F A O N R O M I T A C N N C U E F Device Platform Browser 1, v.X Browser 2, v.X Browser N, v.X Browsers Device Type 1 OS 1, v.X OS 2, v.X OS 3, v.X Device Type 2 OS 1, v.X OS 2, v.X OS 3, v.X Device Type 3 OS 1, v.X OS 2, v.X OS 3, v.X Start with 3 devices Fix issues, revalidate by testing again Expand testing environment to other devices 1 Desktop + 1 Tablet portrait + 1 smallest More effective to do this device type wise TESTING ENVIRONMENT CREATE TEST PLANS DEFINE TARGET TEST, TEST, & RE-TEST GET PHYSICAL DEVICES TESTING DELIVERY KEY FEATURES THE OPTIMAL PLATFORM Tracking - SCORM / xAPI / no tracking Offline – standalone app/ offline LMS player Firewall Responsive LMS Java needed to run on devices KEY BENEFITS RESPONSIVE LMS provides great user experience on all devices extends the reach of your eLearning to 'in the workflow' empowers your performance support initiatives can enable social/informal learning in the enterprise SUMMING UP We live and work in a multi-device world that allows us access to knowledge at our fingertips. Learning solutions need to be comprehensive and available anytime, anywhere and on any device. As a result, learning solutions providers need to be designing and developing a learning environment that is responsive and can be seamlessly delivered to the learners, and make 'Learning a lifestyle'. 1. http://www.statista.com/statistics/333861/connected-devices-per-person-in-selected- countries/ 2. http://think.withgoogle.com/databoard/media/pdfs/the-new-multi-screen-world- study_research-studies.pdf 3. http://online-behavior.com/analytics/cross-device 4. http://www.upsidelearning.com/blog/index.php/2014/03/11/elearning-in-a-multi-device- world/ 5. http://www.upsidelearning.com/blog/index.php/2014/04/15/design-challenges-and- considerations-for-responsive-elearning/ 6. http://www.upsidelearning.com/blog/index.php/2014/10/28/5-key-considerations-for- multi-device-testing/ 7. http://www.upsidelearning.com/blog/index.php/2014/12/22/top-4-ways-a-responsive- lms-improves-learning-experience/ References Infographic by www.upsidelearning.com [2] [2] [2] [3] [4] [4] [5] [6] [7]

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Page 1: Learning in a Multi-device World

LEARNING IN A

MULTI-DEVICE WORLD

In 2012, Google's study, titled 'The New Multi-screen World: Understanding Cross-platform Consumer Behavior' gave us a glimpse of the multi-device world. It claimed we were using multiple devices in a day, often switching between them to complete tasks. Today that phenomenon is only getting stronger.

THE MULTI-DEVICE WORLD

Hillary Clinton

“I don't throw anything away, I'm like two steps short of a hoarder. So I

have, you know, an iPad, a mini iPad, an iPhone and

Blackberry.”

4

3

2

1

0

3.6

3.1 3.1 3 2.9

2.4 2.4

1.9

1.1

Ne

the

rlan

ds

Un

ite

d K

ing

do

m

Au

str

alia

Can

ad

a

Un

ite

d S

tate

s

Ru

ssia

Ge

rman

y

Ch

ina

Bra

zil

Nu

mb

er

of co

nn

ecte

d d

evi

ces

Our time online is spread between4 primary media devices

90% Use Multiple screens sequentially to accomplish a task over time

Cross Device Analysis for a websiteUser behaviour is not limited to a single device, and very often people jump between devices expecting a smooth transition.

Desktop

Mobile

Tab

Learning that

ŸŸŸ

ŸŸ

is available on the device of your choice

adapts to the device you are using

you can take from one device to another

is not just 'push' but 'pull' too

critically is 'one source'

WHAT IS MULTI-DEVICE LEARNING?

98% of users move between devices in the same day to complete a task

Average number of connected devices used per person in selected countries in 2014

[1]

86.23%

5.1

0%

1.95%

5.64%0.65% 0.22%

All Mobile and Tablet 0.43%

TraditionaleLearning

Web / AppmLearning

ResponsiveeLearning /

Multi-DeviceLearning

Benefits Of Multi-Device Learning

Enhanced reach – higher uptake

Track across devices

Single source – lower cost, maintenance

Future

proofing

GETTING STARTED WITH

MULTI-DEVICE LEARNING

DELIVERYDESIGN & DEVELOPMENT TESTING

PRE CONSIDERATIONS

Do you really need it to be Multi-Device?

Are Desktops in the mix?

Will Mobile need full content?

Is Offline access needed? Mobile First?

TOOLS

OTHER ELEMENTS

Breakpoints

Font size, type

Icon fonts Animations

Images

CONSIDER THE VARIABLES

BYOD

CO Y MIT PL LI IB AA NS CU E PY ETI RL FA O

N R

O MIT A

C N

N C

U E

F

Device PlatformBrowser 1,

v.XBrowser 2,

v.XBrowser N,

v.X

Browsers

DeviceType 1

OS 1, v.X

OS 2, v.X

OS 3, v.X

DeviceType 2

OS 1, v.X

OS 2, v.X

OS 3, v.X

DeviceType 3

OS 1, v.X

OS 2, v.X

OS 3, v.X

Start with 3

devices

Fix issues, revalidate by testing

again Expand testing

environment to other devices

1 Desktop + 1 Tablet portrait

+ 1 smallest

More effective to do this device

type wise

TESTING ENVIRONMENT

CREATE TEST PLANSDEFINE TARGET

TEST, TEST, & RE-TESTGET PHYSICAL DEVICES

TESTING

DELIVERY

KEY FEATURES

THE OPTIMAL PLATFORM

Tracking - SCORM / xAPI /

no tracking

Offline – standalone app/

offline LMS player

Firewall

Responsive LMS

Java needed to run on devices

KEY BENEFITSRESPONSIVE LMS

provides great user experience

on all devices

extends the reach of your

eLearning to 'in the workflow'

empowers your performance

support initiatives

can enable social/informal

learning in the enterprise

SUMMING UP

We live and work in a multi-device world that allows us access to knowledge at our fingertips. Learning solutions need to be comprehensive and available anytime, anywhere and on any device. As a result, learning solutions providers need to be designing and developing a learning environment that is responsive and can be seamlessly delivered to the learners, and make 'Learning a lifestyle'.

1. http://www.statista.com/statistics/333861/connected-devices-per-person-in-selected-countries/

2. http://think.withgoogle.com/databoard/media/pdfs/the-new-multi-screen-world-study_research-studies.pdf

3. http://online-behavior.com/analytics/cross-device

4. http://www.upsidelearning.com/blog/index.php/2014/03/11/elearning-in-a-multi-device-world/

5. http://www.upsidelearning.com/blog/index.php/2014/04/15/design-challenges-and-considerations-for-responsive-elearning/

6. http://www.upsidelearning.com/blog/index.php/2014/10/28/5-key-considerations-for-multi-device-testing/

7. http://www.upsidelearning.com/blog/index.php/2014/12/22/top-4-ways-a-responsive-lms-improves-learning-experience/

References

Infographic by

www.upsidelearning.com

[2]

[2]

[2]

[3]

[4]

[4]

[5]

[6]

[7]